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Toddbrungy
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For the Dreamers.
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Yub. Comes from a genocidal monster who made greater vampires.
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In spite of recent contention, a missive was placed with tender caution upon the face of a large icebox. That secured beside it, sketches of insects in various degrees of quality and yellowing aged parchment. That which looked upon it- smiled. Pride yet for services rendered.
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[Rewrite] [Magic Lore] Mysticism
Toddbringer replied to Lenny's topic in Lore Criteria + Submissions
There is much to be fond of, though I cannot say I hold any positive notions to requirements of amputations to teach, conjoin, Consume, ETC. -
Now when do I get reinstated and we cross that Road to 500?
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Sul Yar-ûr, gundul ob gûg, sripsh ob mut ulu gratuz nariinat. Lûp Yar. Lûp Zagbal.
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Why did Takemura have to do it?
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I cant say I have any understanding as to a solid majority of these "balancing adjustments." Blade damage certainly wouldn't have any significant effect on a stone, more liable to break the weapon than to even be a threat before it breaks. I see no reason to have changed this, as the nature of combatting an Eidola has been fine enough thus far- a giant made of stone that lacks any real ability to flee or make great movements over lengthy stretches with any significant speed. If you're to crush a wall, you bring a hammer, or you flee/go around, it cant exactly give chase. Incapability of riding a horse makes sense, in a combat context, though the last thing I would ask a player to do is constantly walk everywhere. And no need for a rock to wear any form of significant protection. I feel an aesthetic choice of donning some form of cloth/fabric or other shouldn't be out of the question, though I've never seen one wear armor. If such was the case, I agree, protective plates for what is in effect a golem would be unreasonable. On Aesthetics, I cannot comprehend the idea that an Eidola's enhancements should require a T3 mystic, or moreover soul fragments. An oversight, I would call it, that for things such as Knight's Woe or Apparition Cradle, that souls are already required to make use of such combative implements, as stated in the original lore page. The use of additional fragments is unnecessary at best. Similarly, Ghost lantern is entirely noncombative, and requires Zero fragments to cast- putting a price on what is no more than an aesthetic choice, higher than the already necessary Mystic to augment them. Even further, to give Lords no more than an additional foot in height, limit vestigial body parts, etc, seems a strange overcorrection. Overall, there is an overwhelming agreement though, that both Paleknight/Lord lore, just as well as Mystic lore has been misinterpreted due to a latent lack of understanding, some levels of vagueness, and a gap in unilateral ST cohesiveness that have pushed some to going above, or even below, what they are capable of within the confines of the text and the lore.
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Miss you twin, be safe and I pray for your health and safety!
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Something between an addiction, nostalgia, and a community like no other. Flaws are great and many, though the platform itself has been a host to so many experiences, ideas and stories I'd never have been able to conjure on my own. As a narrative device, to which I see LOTC at its core, I feel the platform has much to offer the individual. When you accept how small you are, what one single character is, you suddenly find your influence in so many places. Maybe beneath all the rose tint, the cracks and the grime, I feel a semblance of pride in seeing what effect I've had, hearing how I've influenced others with my writing, with my own narrative- being as much a part of their story as they are in mine. That's something truly special. Also, sometimes people tell me to come back, and when shit's already hitting the fan, the "**** it we ball" is a strong pull. Thus, here I am again.
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For 5.99 a month
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It was almost a lifetime ago now, at least it feels like. RP was more 'pure' and organic, there was no discord so the way people run nations and communities now was far more involved and different- something I much prefer. Only small gatherings via Skype, and I did hear Teamspeak was popular. Races had different stats for a time, there was also this plugin for brewing alcohol Builds were more simplistic, in many ways, put people got creative with the block selections. Early on, magic seemed fairly sparse, so what few times I managed to encounter things were very special. Oddly enough, the more things change, the more they stay the same. Though, I do find myself wanting to be less involved with the current way of engaging OOCly with so many things, and letting RP be lead by RP. And I would definitely like my brewing plugin back, that was neat. Some of the greatest times I had on the server- thanks for picking me up from Oren. I cant remember who did that, but the guy who brought me to the Fratblarg kept smashing his head on the ground to read the blood. I don't even know if he was a Haruspex, he might've just been nuts.
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Toddbringer started following [AMA] 11 Years later.
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You can see the title, you know what it means. I've pondered doing one of these for years, but I decided it can't be the worst idea to toss another log on the pile. I've a cumulative time of ~11-12 years on this server, and have been involved in RP more than half the years I've been alive. If you're nice, I might answer about that too. Thank you to all of those who've been a part of these narrative experiences thus far, and especially those whom I've managed to find remember me- it's been equally humbling and enriching to hear from those amongst you who've enjoyed what I've had to offer. Much love.
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Kill the server right now please
