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BakedPotato

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    Your mother's bed
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    right next to your father

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    Latz Momo
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    Spook, probably

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  1. "The food was decent but the customer service was excellent, 6.78/10 stars." This review would be written on a piece of scrunched up paper using a pickle as a pen.
  2. I agree tbh but the lore for Invoke Ignorance specifically states it can only be self-taught at T2 or higher, that is what Zarsies wrote. For tier progression I simply went with what each ritual said.
  3. True, I updated my wording from access to learn since 1-slotted blood mages can still learn the 2-slot rituals for teaching. As for the first part second part I've had students and seen other blood mage players ask what spells can be learned at each tier. While someone could go through each spell and see what tier they can learn it at that is both inefficient and pointless. Most magic pages include what spells can be learned at each tier for convenience already. I don't see why blood magic should lack that when most magics have it. It is a small amendment but one for convenience. You need to wait three months anyways before applying for a TA and by then the mage should be T5. Also as per the rules you need to be T5 in order to apply for a TA. I don't see where blood magic says you can apply for a TA at T4. While the rune of insight can be self-taught at T4 it says you still need to acquire a TA and does not say a TA can be acquired at T4. And as for the mage being able to learn any ritual at any tier, most teachers already follow this tier progression. Sure a T2 blood mage could be taught every spell and ritual and then left on their own until they reach T5 but most teachers aren't doing that.
  4. Tier Progression Old Lore New Lore Purpose Pretty straight forward, only tier one listed the spells accessible for that tier. For the spells each tier can learn I went with the tier the mage would have to be to lead the ritual. This would make it easier for teachers and students alike to keep track of the spells they can learn for each tier.
  5. Where is the subway surfers? How am i supposed to read allat?
  6. Properties of Conjured Fire Old Lore New Lore Tier Progression Old Lore T2 - Apprentice T3 - Adept T4 - Expert T5 - Master New Lore T2 - Apprentice T3 - Adept T4 - Expert T5 - Master Reasoning: Colored fire is a completely non-combative effect that doesn't change the flame in any way besides color. Non-combative flames can already have this visual effect so it doesn't make sense for combative flames to not be able to as well. It is completely a flavor effect to enhance roleplay and make fire evocation more fun. As for the tier progression Enwreathe, Smokescreen, and Flaming Tempest aren't listed under spells for tier progression despite being learned at t2, t3, and t5 respectively. The tier they can be learned at is listed under the spell but that can be completely overlooked by newer players. Besides, it doesn't make sense for them to be excluded from the spell list.
  7. OMG AESO YOU'RE SO AMAZING FOR THIS now bring back crayons plz
  8. guides for magics should be linked on the magic's lore page to make it much easier to find

    1. NightcastorKitty

      NightcastorKitty

      Druidism hub page has always had that. 

  9. like what I agree some of them might seem a bit more silly, weird, or useless but that was meant to be the point of them. I didn't want all the effects to be directly negative or positive nor have all the effects be combative related. I agree the list might be hard to digest, from a player perspective I usually have the lore page for the magic im using while in crp to make sure im following everything correctly. I just assumed most people who use the magic would have the roll table open as they cast.
  10. The void in which magi draw their spells from is a chaotic realm, filled with endless possibilities. A place that contains monstrous horrors holding devastating magic. This chaos, this destruction, this power is addicting to most. Magi grow an insatiable hunger to be stronger and to master the void. But what if simply gaining mastery over the void wasn’t the key to growing more powerful? Voidal entities are masters of the void, yet all mages pale in comparison when it comes to magical prowess. The key is to thrive in the chaos of the void, just like the monsters that it contains do. A lone mage came to this conclusion and decided to embrace the chaotic ways of the void. Why try to tame the void when it is much more powerful untamed? The mage spent countless nights trying to figure out how to make themself chaotic like the void without completely destroying themself. And finally at last they figured it out. Through a grueling ritual they corrupted their mana, making it untamed and chaotic like the void. A double edged-sword, but a powerful one. Chaos Magic is the process of making one’s mana more unstable and chaotic, making it an unwieldy force that can work to one’s advantage or against it. Their spells become chaotic, having beneficial or sometimes adverse effects. Just like the void their mana is chaotic and their spells unpredictable. This is done through a painful ritual which the mage should do with the utmost caution. - Chaotic Magic requires 3 slots dedicated to voidal magic to learn. This feat will go dormant should one lose or forgo the ability to practice the voidal arts or no longer have 3 voidal slots dedicated. - Chaos Magic must be self-taught, initiated through ritual. - Chaos Magic is a FEAT one would make an app for. This app requires a screenshot of the greater source of mana and assisting mages to link their valid MA. - Chaos Magic is compatible with all other voidal feats. - Chaos Magic is an ability that gives spells unexpected and uncontrollable side effects that can either hinder or assist the mage caused by their newly chaotic and uncontrollable mana. Chaos Magic is unlocked through a ritual involving the soon-to-be Chaos Mage and a greater source of mana, whether that be an obelisk, voidstalker, voidal tear, or anything along those lines and second voidal mage. The mage would then use the greater source of mana to pour their mana into the void before drawing it back out. The second mage would use their mana to assist in this process. They would repeat this painful ritual over and over until their mana is fully corrupted by the void, becoming a chaotic and untamed force inside of them. Upon completing the ritual, it would immediately cause a 1d10 Chaotic Spike within the mage. This ritual would exhaust the mage, eating at all of their physical stamina for an entire OOC day. Redlines: - Chaos Magic requires connection from a greater source of mana and the ritual is considered open knowledge. - The assisting mage does not need to possess Chaos Magic but requires a valid MA in any voidal magic. A Chaos Mage’s body would show little physical effects. Their spells though would seem more untamed, bearing a flavorful chaotic and untamed warping effect that the player is allowed to decide. Their aura also becomes more chaotic and sometimes takes on a shade of stark green, violent red, or a sickening yellow. - All physical effects are freeform and a player may decide how to roleplay them, though a player should try to incorporate at least some of the physical effects. - The chaotic effect upon spells has no bearing on combat, neither making spells stronger or weaker. It is there to simply serve as flavor and may only have visual effects upon spells. Chaos Magic is much more strenuous upon the mage’s mind compared to their body. In their pursuit of power and taking one step closer to becoming similar to the voidal monsters they tend to admire, most neglected to think about the effects their chaotic mana would have on them. The force inside them that threatens to spill out at any moment eats away at the mage’s mind. Chaos Mages struggle with their more chaotic nature and become tend to become more unstable, the effects of the ritual they endured heightening that nature to an extreme. A Chaos Mage would likely develop one if not multiple of the following mental effects. Their minds would become chaotic, just like their magic. - Impulsivity and lack of self control - Black and white thinking - Emotional reasoning - Jumping to conclusions - Mood swings - Craving for further power - God Complex - Impatience - Instability - Hyperactivity In addition to these mental effects the mage would become more addicted to the void as if it were a drug. They would want to delve deeper into the voidal arts, and dropping the practice would be extremely difficult. This would not prevent a player from dropping voidal magic should they wish to, but the choice should be a much larger deal to the mage than what it might normally be. [Passive][Combative] - Chaotic Spike By corrupting their mana, Chaos Mages added an unique unpredictability to their spells. For better or for worse each spell will cause an unknown and uncontrollable side effect. This is the main facet of Chaos Magic. Chaotic spikes trigger after a spell that is 3+ emotes. The spike is triggered on the final cast emote of the spell where the mage would roll before they perform their cast emote. After rolling the mage may proceed to emote casting their spell as well as the effects of the Chaotic Spike, the effects of the Chaotic Spike always coming after the spell. Chaotic spikes don’t interrupt the casters spell unless the Spike specifically states otherwise. Chaotic spikes aren’t fueled by the mage, just a side effect of their chaotic mana, but rather its source is directly from the void itself and its endless untamed energy. Tier Progression: Tier 1 - Roll 1d10 Tier 2 - Roll 1d15 Tier 3 - Roll 1d20 Chaotic Spike Roll Table- (The number rolled corresponds with a number on the list) Redlines: - Chaotic Spikes only trigger on spells that are 3+ emotes, example: [Connect + Charge + Cast] and will never trigger on spells that are [connect + cast]. - Chaotic Spike effects always come after the casting of the spell, never before. - Chaotic Spikes don’t interrupt spells or the mage’s concentration unless stated otherwise. - Chaotic Spike rolls must be done in the chat they were emoting in, one cannot roll in whisper when they have been emoting in shout the entire time and instead should roll in shout. [Ability][Combative] - Chaos Manipulation Chaos Mages who have gotten used to their chaotic mana gain more control over it. While it is still unpredictable and uncontrollable for the most part, Chaos Mages have been able to force a better outcome. While triggering a Chaotic Spike, a Chaos Mage may roll twice for Chaotic Spike and choose the roll they like the most. Though this is no easy feat and Chaos Mages are only capable of performing it a limited number of times. This also adds an additional [charge] emote to the spell being cast. This should also have a tell that it is being used, such as the mage’s aura stabilizing. Tier Progression: Tier 2: 2 uses per combat scenario Tier 3: 3 uses per combat scenario Redlines: - Will always add an additional [charge] emote to the spell. - Some sort of tell should be given that the ability is being used. [Ability][Combative] - Mastery of the Chaotic Void After years of practice a Chaos Mage gains mastery of their chaotic nature. Their spells are still chaotic and unpredictable, but they hold more control over it. They are able to suppress its more chaotic side effects, though still with uncertainty. Chaos Mages who have unlocked this skill is no longer forced to trigger a Chaotic Spike after each spell, instead they can make an attempt try to suppress it. Spells used outside of combat do not require a roll but during combat the mage must declare in OOC that they are using this ability before emoting. After which they would roll a 1d20, which will always go before the Chaotic Spike roll, and if they get an odd number a Chaotic Spike would trigger and if they get an even number a Chaotic Spike wouldn’t trigger for that spell specifically. The mage would then emote their spell and the Chaotic Spike like normal. Redlines: - The ability is free to use outside of combative scenarios with no roll required. - The use of the ability must be declared in out of character for all to hear before its use. Cannot be declared in #wooc while the person has been emoting in #s the entire fight. Tier 1 A mage who has undergone the ritual to corrupt their mana would feel the physical and mental effects immediately, though the mental effects would progress slowly, worsening over time. A mage of this tier would have access to Chaotic Spike. This tier would last for two OOC weeks. Tier 2 A Chaos Mage would have their mental state worsen more after becoming tier two though their control over their newly chaotic mana would be far better then when they had first started. A mage of this tier would have access to Chaos Manipulation. This tier would last for three OOC weeks. Tier 3 A Chaos mage has mastered their chaotic mana though it remains chaotic in nature. The mental effects that come with this corrupted mana would have fully set in by now. Mages of this tier would have access to Mastery of the Chaotic Void. When I first got into the magical scene of LOTC I noticed there was nothing that filled the “wild magic” niche. The magic scene is so expansive but it seems this unique magic was forgotten. I decided to make it a feat instead of a stand-alone magic so it would affect all the voidal spells the mage possessed. I tried my best to make it balanced with both positive effects and negative ones while keeping it a feat people would want, and even included some more silly ones to add some excitement to combat. Furthermore, I also understand that no other voidal magic or feat includes a rolling mechanic, but that makes this piece unique. It’s supposed to rely on rolls to make it unpredictable, and I don’t see a way of writing it without rolls while staying true to its core concept, chaos. This is my first time writing lore so I hope you all like it. Citations BakedPotato - Writer Meteor Dragon - Review/Feedback, major help with working out the mechanics and balancing ScoutTheWitch - Review/Feedback Bethinwonderland - Review/Feedback RealSamler - Review/Feedback PrimaQuorum - Review/Criticism Squakhawk - Previous Voidal Feats Change Log: Changed #8 Changed #7 Changed #15 Changed #14 Edited #13
  11. This seems like a very over powered metal imo capable of tanking high density boomsteel hits, able to be wielded by kani users, able to add extra emotes to spell casting, able to completely stun limbs of magical constructs, all while having the durability of bluesteel and halving the force from hits
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