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hot take but nuggeting is failrp imo because youre purposefully limiting someones play without allowing for proper further roleplay to be conducted between the parties. maiming is one thing, removing all major limbs and possibly also the tongue to completely lock down someones rp, while feasible, feels bad faith
Edited by Chuuwys- Show previous comments 2 more
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i say hot take because it seems more common than it rly should be given the cost it has to the other player without guarantee of further engagement etc. like it SHOULD be cold, but unless youre helping (especially newer) players see that, it's not a very nice way to respect other players' time is all
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Something something death has no value but it's fine to hunt people down to the point of making their characters unplayable. If people aren't playing out their branding call it out or report it idk.
We could give death more value but everyone knows bandit RP would abuse it to kill anyone and everyone, lessen it too much and nobody PKs. Maybe the only fix is to add more clauses or encourage people to make terms for their PKs or assist in narratively satisfying ways to end characters.
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Ngl, still have to find those murdery bandits people talk about all the time, I'm sure they must exist, but all I've seen myself are like robbers that just... Well rob, which can also lead to fun rp if it's done well. Most deaths, if not all, have been by guards and supposedly good guys that kill over the minimal offense.
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18 hours ago, Lirinya said:PKing should be done for the narrative. I'm not saying pk for every situation, but it should be, imo, something everyone keeps an open mind for. Good rp, even banditry can be good rp, should be a cause to consider it. If it tells a good story, influences other rp, then think about it.
100% agree with this & that's how a majority of my characters have ended.
Be it at Court, getting surprise publicly executed by an antsy Prince or in a Duel to the death over Canonism - they've been fun & while I miss those characters & feel like i could have done more with them. Sometimes lost potential adds 'tragedy' to those character's deaths.
I think a good rule to keep in mind is that the more 'public' the death - the more warranted a PK is. Granted, this can be abused as well, but that's how I usually go about it. -
i feel like this is such a non-issue. people should just pk when they feel its a good time to do it for their characters. some are one and done, others choose to come back as they please. i'd hope most would try to do right by their character so i see no problem with people who decide to revive. i personally wouldnt want a system in place with set rules on this when shit just happens that isnt even worth the pk if killed lol
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