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Agith

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Everything posted by Agith

  1. Yar!  WAAAAAAAAAAAAAAAAAAAAGH

    1. Tom_Whiteman

      Tom_Whiteman

      Cir'dian?????????????????????????????????????????????????????????????

    2. Catarrh

      Catarrh

      No! Yar!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  2. Gwynevere approaches Coren, envelope sealed in purple wax in hand. She extends it to him with a faint nod, stating "You'll remember this 'un, Coren." before make her way off. (Permission from Gwyn given) MC Name: Agith IC Name: Cir'dian Age: 257 Race: Mali'ame Minor Backstory: *Written in swift quill* I suppose that some backstory would be necessary. I am of the Nymphea bloodline, direct son to the once mighty shade Salamandra. My past has often been somewhat varied depending on who is doing the recollection. However I suppose the only true facts I'd need to state are not in feats, but in my miss-steppings, and my knowledge. My father started my alchemy lessons on my eighth birthday. He gave me a decent amount of accouterments and lead me go wild. Much to his dismay when the house was filled with blue berry flavored foam a week later. On my tenth, he introduced me to water evocation, a magic I become well versed in before it was severed due to the unwise tampering done on several particularly ancient artifacts. Prior to this, I was a student to the elder alchemist Kardel, who took me in as his apprentice after finding my self learned knowledge to be surprisingly well thought out. I helped to flush out both his and my own alchemical knowledge, which we then as elder alchemists spread to the world. Giving knowledge of useful concoctions and the like to all those dubbed worth. Upon turning one hundred and forty nine, I began my studies of clerical magic under the caring and watchful guide of Hosper, Jakir, and Mandru of the clerical order. This is a job that I still enact, as a war cleric to the patron Aengul of judgement, Tahariae. With regards to combat ability, I was trained from age five by the Sol'array family, my father, and a decent bit from other various men and women met in my travels. Light be with you, Cir'dian Nymphea
  3. Mr Crowley, what went on in your head?

  4. Carry on my Wayward Son~

    1. Aelu / Rel (Combustionary)

      Aelu / Rel (Combustionary)

      there'll be peace when you are doneee

    2. Salamandra
    3. Sentlit

      Sentlit

      don't you cry no more

  5. Carry on my Wayward Son~

  6. Now for some cheese.

  7. Saying "**** him right in the *****" in rp is now cybering as per Supremacy's note! Iam now banned from bread, Wooo~~ (Worth it)

  8. RIP Snowshovel, just attempted a pugsy (poorly at that

  9. Server come back...You can blame it all..On...Lee(tles)

    1. Leetles

      Leetles

      I-I-I didn't do anehting! *runs away, trying to be innocent*

    2. J

      J

      ...Leets >:C

      YOU DUN GOOF'D

    1. Merkaken

      Merkaken

      then we just see Skale's name at the bottom...

  10. 1.8? Yaaay I can use my new skin. Now we wait 4 months to update

  11. Got my enchanting table

  12. 6961 shovels to get to proficient masoncrafting (Otherwise its 23+ hours if one makes cracked brick ****) ...Sigh

  13. 6961 shovels to get to proficient masoncrafting (Otherwise its 23+ hours if one makes cracked brick ****) ...Sigh

  14. Gonna miss Robin Williams.

  15. So...Who is this Drfate guy. Sounds like a wanna be antag kid...Bout right? Yeaaaah thought so.

    1. Idiot14yearoldminecraftplayer

      Idiot14yearoldminecraftplayer

      antag of those who dont appreciate pancakes and memes...

  16. (( Heads up...Witch Doctor is a sub magic of Shamanism. Still locked. ))
  17. So why is it humans can be adept in everything when that ltierally ruins the point of a plugin designed for specialization? Why not just let them pick a skill to be racial instead?

    1. Show previous comments  2 more
    2. Ser Paul Ryan

      Ser Paul Ryan

      Forget logic friendo, 'tis in the lore!!1

    3. Dizzy771

      Dizzy771

      Its still like.... 2 IRL years until death with the aging on. Also, they don't have to activate aging soooooo.....

    4. Agith

      Agith

      ...THey can just turn off auto aging when they're done and reset their age to what it was. lol

  18. Err...Uhh...We're not doing that already? ...AHERAL...HIDE THE ACID! It's lsd time
  19. Magic already got a huge nerf overall. It's not the fault of the system when people don't adhere to the rules it laid out. We've got master wizards and mages running everywhere due to the lack of a system as well. I personally agree with Tehlulu..Limit beyond t2, as it gives players a chance to use magic "In a fun way" and it also appeals to the mages who want the more advanced stuff locked away. That said...Come now guys, you can hope for the magic plugin to fix everything, but until it does? Don't act like it has. The issues need to be addressed, not brushed off under the facade of a plugin which may or may not solve it. That's just ignorant to how reality works, make plans and resolve the problem at hand. If the plugin then fixes the problem further? Cool! But if it doesn't? Well you have that original plan as a fallback. Though the arguement of elitism? I'll cite a numerous number of groups, and so on which cause equal amounts of it. The truth is that people iwll always think that regardless. That's not an excuse to disregard an issue. A decent solution in turn, would be to have black lists run by an MAT, you're bringing in more staff (What's the problem? They work for free) to put less work on the GMs. A black list would also mean we don't have to restrict anything. However the problem is that far too many people are just brushing off issues with the statement "The plugin will fix it!". No one is omniscient, as such it isn't logical to say that the plugin will fix it. Plan that it won't, so then if it doesn't we aren't left with more problems. TL;DR The argument that the plugin will fix things is invalid due to lack of omniscience, plan in case of failure. Two possibilities which make sense. Instate a blacklist run by an MAT (Of players who firmly understand how magic works) or lock everything past T2/T3. Both resolve different issues, but both are at least steps in the right direction.
  20. To first address the whole debacle seen prior...Originally magic wasn't actually a thing, it was the coming of the ascended that really let people go nuts. And even then no one really used it, I can recall...7? Or so mages who actually used magic. Originally it was an event thing as I recall (Though perhaps I am mistaken), and Availer pretty much was the guy with it. Does magic need to be 100% locked? Well no, it doesn't. Does some of it? Yes! Should there be regulations? Yes! Let new players have magic, give them basic magic forms though, and then they progress that way. Give them Pyromancy, Water evocation, Earth evocation, and air...But limit it to lesser forms until they can actual get the chance to progress and learn. Let them discover the magic through roleplay, unlocking more as they are taught more. Furthermore reinstate the MAT, let them have the ability to blacklist people who abuse it, or troll with it. Regulate it rationally. The same goes for villainy honestly. Now back on topic, alteration is one of those magics I feel needs to be a bit more defined. We have three branches, warding, transfiguration and enchanting. Warding is something that I believe is a bit iffy, but with the advent of a guide, I am torn. Enchanting and transfiguration though are magics which rply make sense to be locked. Learning to infuse an item with power is something I believe is a feat just as hard as learning to warp life energies (Why Necro is locked). Hell you're probably more likely to just explode. The same goes for transfiguration, as I can see you accidently turning yourself to sand on an attempt and pretty much that's that. THose two forms involve actual altering of the world, as opposed to imposing new rules upon it as is seen with warding. However I still believe it should be completely locked, as the entirety of the magic has a good system in place which is accessable, and perfectly fine as is. Though to put it bluntly, if you don't want to have to take steps which are laid out before you to get the magic? Why should you get the magic anyway? If you don't want to join the mages guild, maybe there are other alterationists out there beyond jsut them to find and learn from. But just getting it, or learning it because you found a book (I don't know if a tome would work with this...I'd need to look into that one a bit more, if it is? THen nevermind...Finding a book becomes another option!). THe path is there, it's like you demanding to become a druid without being attuned, or demanding to become a war cleric without first learning to manipulate the light, and then be connected to Tah in order to use the potent magics it has. There is always a path, and laziness does not mean you should just get it. Be a go getter! Find options. And either way you'll spend "IRL time" to learn magic...Just as you spend IRL time to earn a rank in an order, or IRL time to walk from one city to the next. You get back what you put in. And if time isn't readily available? Honestly I see more successful roleplayers who don't have a metric ton of time, than those who are constantly on...So really that's not an excuse either. The problem isn't in it being locked. The problem is that you don't want to take the path to get it. Saying thati t's silly that you need to learn it in roleplay...To get it? Is preposterous in every sort of the word. We're an RP server...What's so bad about rping to get it? Just as you RP when you have it. It adds more depth to your character, and it makes them unique. However as I said...I am 100% fine with giving the players a very...Very basic learnable version. Makng them able to do their silly fun rp enchantments. However the serious big guns need to remain restricted. A fine example of the fun stuff was Blundermore's event with all the rather interseting items with varying effects...Making you sound like a donkey and so on. That's fine! But yes, keep the fire swords, ever sharp swords, ultralight weight equipment and so on enchantments locked. If you just want to create fun rp after all, you don't need to be able to give yourself an edge in anything. TL; DR Basic form, with fun stuff like Blundermore's items did...I.E. Making you sound like a donkey with hand cuffs. But keep enchantments that give you an edge locked to the real deal. As for wards and transfiguration? Transfig stays locked, wards can be given an equally simple equivalent for the fun rp without the serious toys at hand. You can move on to earn that stuff in RP.
  21. The stick of truth is strong with this one.
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