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Everything posted by River
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See how the racial buff system is going to work is that every race gets a permanent buff, Orcs will get a perma str pot buff, dwarves get the perma resistance pot buff, and I'm not sure what other races get, but I heard they're giving each race a perma potion effect, which is pretty significant. A lot of these effects are around 15%, and I think it should be modified to a coded 5% buff instead of just slapping a potion effect, because those potion effects are quite significant.
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Over what I just said because he says it better. But yeah, if you had read, most of these really would take place daily, gold now has a use, player run banks can be made (not that stuff vaq made), banks can encourage loan rp and retrieving those loans. People actually have to take care of their money much more than they used to, It discourages the shop plugin, but can easily be fixed to accept gold nuggets. Ignore the ideas I said earlier, but if the tech team could make a use for emeralds and give everyone op powers for no reason, why can't they just make physical currency to encourage RP. Btw, I don't know about you, other militaries since militaries on LotC aren't quite professional, but from what I remember on Anthos with the dwarven military there were patrols once in a while, and we didn't even have issues with bandits, whenever something happened like a drake attack we sent out patrols to roam to make sure we were still safe. We had guards stationed at the entrance of the deep roads after we had an event, such and such. There is still a possibility that patrols would be sent out because the risk is far greater, instead of loosing 1% of your money, you could potentially lose 50%, 20%, 100% of your money, encouraging guards to put their numbers where they are needed. Clearing mobs to protect people, or keeping bandits away is in their job description as guards anyways. This alone is sufficient for the idea for hard currency, along with other things that could happen whose possibilities didn't exist before.
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In terms of what I think should actually be brought back, I think that: Iron+ cannot use bows Slow based on armor Head shot 2x damage with bow TnT Axe damage = to sword with a 5% crit chance (make them equal but because swords can block, they can be used defensively, so an axe for aggression with a slight debuff could be made. 10% is relatively equal because in 10 hits blocking with a sword successfully deflects 10 damage, and one in 10 axe hits does an additional 8 damage[if axes = swords and this is for diamond damage].) Critical: Double base damage (P.S. I like how the flays talk about this idea as thought it would make good pvp'ers worse, from what I see, you guys really aren't that good at pvp, you just like to fight and pick on people while breaking rules and somehow evading to get banned some how. If they were to implement this I'd recommend you wear leather at all times so you have an easier time running away. The Blacklists will reign supreme. Btw, the flays in early Anthos were scarier, because they actually RP'd being threatening, and RP'd 100x more than you do nowadays. Maybe if you actually RP'd robbing someone, instead of blatantly saying pvp engage, 5, 4, 3, 2, 1. Then people might actually fear you. What made me say this? You guys are literally like the only people who said -1, and were quick at it. That, and this system would actually hurt your childish antics so I'd see why you'd disagree to this because all you want to do is charge head on and kill people without an ounce of strategy.)
- 67 replies
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- native plz do something
- in telanir we trust
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Exactly, by making it a physical currency you all of a sudden create like 10+ RP scenarios that could happen on the daily. If people wondered how much you could hold in gold nuggets, if you converted the nuggets to ingots, ingots to blocks, and had full stacks in every inventory slot that would equal around 350k Fe. Which is quite alot, and probably equal to the amount of money currently on the server, or more than what the current player base has. In addition to the bandit rp, you now encourage people to hire bodyguards, or encourage nations to send out regular patrols around the roads to keep their citizens happy from bandits. A curfew could also even be installed as a side effect, just think about it, the possibilities simply explode when you add a physical currency.
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- 67 replies
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- native plz do something
- in telanir we trust
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To and GM, Tech Team member, or anyone with power. By the way, when something gets +32 in 4 hours, that's a green light to at least bring this subject matter up with your staff and administrators. This also isn't the first time this has been discussed in a forum post, talking about the current status of PvP. I don't know how long it will take, but after 4.0 comes out and you've gotten a little relax time, you should start brainstorming with the other GM's, Admins and make polls as to where combat should evolve from. You've already made huge advancements to combat magic pvp, and a good advancement (I don't know how great or bad because I've yet to test it out or see it in the large scheme of things) on professions, but you still haven't done anything to actual PvP besides the knockout plugin. Speak with the staff, get their opinion, because repeatedly, PvP has been the #1 issue on the server, so address it, not only would a mechanical update to combat be very nice, but the rules regarding PvP should also be changed, because that's a the biggest no-no. When you do make a mechanical update to combat, make you you do it in such a way that encourages multiple kinds of RP, such as engineers, medics, archers, normal foot soldiers and Calvary. Making PvP as fun as possible seems to be your goal, so make it your goal, I understand you want some breathing time, but make sure this is on your agenda for the nearest future, and is high on your to-do list.
- 67 replies
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- native plz do something
- in telanir we trust
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Telanir, let me give you an example of how bad things are on LotC in terms of PvP. I logged on to see 5 flays, they litterally said something like *Preparing to kill __________* "5, 4, 3, 2, 1, go!" and didn't give the other player time to react, it was completly one sided, the other player yelled "WAIT" "STOP!" and they killed him, 5v1, no chance. Then I logged off because yet again, right infront of my eyes not even a minute after I logged on there was PvP, and as dirty handed as I litterally just explained it. Ofc, that had nothing to do with plugins, or anything on your end (because your excessive progress towards a more PvP based server with almost every plugin with the exception of the profession plugin based on making combat better, or more stylized.) This was the fault of server rules and a player base that has been developed by excessive PvP and change to PvP default. Part of it may have been the fringe and people being bored, but honestly, I wonder how many players have been shyed away due to this kind of playerbase, and how many more have fit into it. I, someone who had been playing LotC since near the break of the server, most of my time as someone lowly like a blacksmith of farmer, some recruit in a guild and other lower positions, enjoying the smaller things in life and watching everything, miss what I had on Asulon and Aegis. Back then, we had diverse RP, in battles just as Pok said, people actually had to know how to RP in battles. When setting up a volly of arrows players had to know the RP of shooting a bow or crossbow, we had actual rp for siege weaponry, we had the freedom to RP inside of a battle. PvP was also a lot more flavorful, meta tanks in full armor could kill off anyone, with the restriction of not being able to move as fast and use a bow. Archers searved a purpose. What I'm trying to say, is instead of making new ways of combat, you should instead turn to something that actually worked, and will make players happy. Sure there were a few things that were iffy, but you can obviously meet with your tech and GM staff to discuss those kinds of things, or have an open poll on the players opinion. But, PvP was deffinently better in Asulon, probably the best it's been in LotC. Of course players died fast because of the meta behind golden axes, but you either died because you were reckless, or the enemy had a huge tactical advantage on you, not because the plugin was broken. Because compared to another player with the same equipment as you, you were equal, unless you made a choice to progress your levels differently than the other player, which had an impact on your playstyle. +1, because I miss Asulon combat, and it's 100x better than combat on the server today. I don't know how the Nexus-Combat was, and I'm not going to ask, or make any judgement, because you can never truly see the full potential, or effectiveness until you've actually tried it and witnessed it for a while, but honestly, instead of coming up with new ideas, take the olds idea, and Telanir, personal note to you, make plugins that encourage RP, not plugins that encourage PvP, and make PvP more colorful, because even PvPers say they miss RP. P.S. Don't dare say "If you want RP stop pvping and just actually RP" because it isn't as simple as that, you'd have to convince the entire server to do that, and how do you do that? Several ways, but only one way I'll tell you, is add professions skills (I'm hoping the Nexus-Professions will due it enough justice, and it just might, but we've yet to see).
- 67 replies
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- native plz do something
- in telanir we trust
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Monk Salvage Auction
River replied to Free The Hobbits's topic in Thales and the Fringe Roleplay Archive
*Strokes his beard collectively and ponders on the subject of the double chest, looks through his chest and looks rummages through thousands upon thousands of minas to finds a tankard of ale. He then starts guzzling down the ale and figures he'll wait to strike again, locking his chest and storing the key in his beard* -
Monk Salvage Auction
River replied to Free The Hobbits's topic in Thales and the Fringe Roleplay Archive
*Scoffs at the child and stands up raising as he grins, holding in his laughter he yells "1,000 f'r teh 2nd ches', an' 800 f'r teh 3'rd an' 4th ches'!" sitting back down waiting for someone to beat his offers.* -
Monk Salvage Auction
River replied to Free The Hobbits's topic in Thales and the Fringe Roleplay Archive
*Furrows his brows, raises his hammer and bellows "700!" with a dramatic pause "F'r each, teh 2nd, teh 3rd, an' teh 4th!" -
Monk Salvage Auction
River replied to Free The Hobbits's topic in Thales and the Fringe Roleplay Archive
*Looks at the other man who rose from his seat making a bet for the chests he had his eyes on and stands up once more raising his hammer "600 f'r teh 3'rd an' 4th ches'!" he bellows as he sits back down and stares down at Kaelia. -
I was 99% sure that was the case but wanted to just post this as a means so others know and to make 100% sure.
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Hello, after just logging on to LotC to check something, I noticed that the screen says: http://gyazo.com/934c055281f3b5256292d40f3741caa4 So I was wondering if the reason why there are only a few people on, and due to the recent server down if everyone might have accidentally been unwhitelisted? Is this some kind of technical problem or was I somehow banned without notification or reason? Am I the only one experiencing this? I don't quite know what happened but if anyone has an answer that would be much apreciated
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Monk Salvage Auction
River replied to Free The Hobbits's topic in Thales and the Fringe Roleplay Archive
((Watch them be rinky dinky items, and what if we move to the next map before then? Will we be able to keep the items if we move over to 4.0? )) *A Dwarf with hammer and apron approaches the cloud temple, stands at the back of the crowd unable to see anything but shouts " 300 f'r teh thurd ches' 'n 300 f'r teh furth ches', an' 600 f'r teh the secun' ches'!" raising his arm up as high as he can, still probably unnoticed* -
BTW Sword Art S2 came out yesterday or something
- Show previous comments 2 more
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It follows the basic anime plot line with the same cutout two main characters. But alas I will be seeing it with friends, time to make fun of it :D
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When you look at the essentials of a server, the most important thing is that you have players online. When you have players online souly for the purpose of grinding, it gets boring and lonesome, until tadah, someone comes a long. I think this was one of the best things about LotC, and A LOT of people seem to agree. This has been something that players have been asking for for ages. We often talk about Aegis and how it was simple, and effective at being a great map. We often talk about how each race was located close to one another to make it so rp was everywhere. But what people don't talk about, is the other two big things about aegis, which was the fact that simple plugins made playing on LotC more fun than original minecraft, this was met by making it so trees dropped sticks, and leaves dropped apples commonly. Also by making sheep drop meat, making almost every animal drop bones made killing animals slightly more fun and rewarding. The skills plugin got players to stay online, and then players who decided to focus on one level path would RP that path out. People as blacksmiths were encouraged to learn how to properly blacksmith to appropriate their skill level to their RP. Fishing was a viable job back then, interesting professions arose from the plugin and encouraged different, and better rp. All while keeping players online. The other thing to note, was that the players often united against a great evil, and had simple, but grand and fun battles against the undead. Once a month you would see some 200 players gather to defeat this evil, and it was very fun, not once was an undead attack boring. Soon after Aegis players also begged for this to return, and since then the players have yet to unite as we once did in Aegis. Bringing back at least ONE of these great aspects back to LotC is what they should be doing. From what I hear the crafting system in 4.0 is literally about "Crafting", but I don't know if it will satisfy our desire for a "leveling" or proper progression in each tree while giving some kind of encouragement to try out different professions. Alchemy wasn't quite implemented, things like the motor, mining, tinkering don't seem to have progression, and that's what players want. Progression WITHOUT huge restrictions.
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When I came back, the skills plugin was 70% of why I returned, the other 30%, was because I happened to get stuck with a great group of good RPers.
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Tbh, Asulon was the most fun I had on LotC, mostly because of intense RP and the skills plugin which helped encourage professions, which also encouraged unique rp among different players. I know that the Developers and team is focused on 4.0 and plugins, but it seems to me that you have the magic plugin, you have a plugin more focused on the actual crafting process, while also making professions mechanically better, but there still isn't progression between all the professions, there's progressing in blacksmithing, hopefully leather working for leather, but I don't see much progression in your chosen skill. If there was a progression element, and plugins that could be made to help encourage RP, then LotC would truly have all the plugins it would ever need.
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BTW, servers are down again.
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Developers have the obvious task of developing, which means they have to assist in various tasks towards that goal of developing a server. Their judgement rises above that of a GM because their specific job is geared toward the development of a new map/plugin suggestion/exc, After a server/map has been developed it's the developers jobs (If the job is still around) to continue to develop content for players. Since they're somewhat of a retired GM, and their position isn't clearly defined, they could be semi-tech teams, ET members exc. Helping where help is needed. For that purpose they can help any ET member with events if needed, or help code things for the server. I think the best thing you can do after 4.0 launches in addition to helping other teams at your leisure, it to look at suggestions given by players, or help tweak the system. If something in game isn't completely balanced, then it is partly your job to help fix it by coming up with a solution to the issue, then redirecting it to the tech team, or admins. P.S. I'd love to become a developer but I feel I lack the charisma and "Name" needed to become one, and given there is no direct way of applying to become a developer, you simply have to ask, yet asking doesn't quite prove your worth at all :/
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That was the only problem I could think of, that and the number of times a siege equipment could be repaired in battle, perhaps if it took a 15 minute repair time to repair siege weapons after they're broken. When I was writing this post I did think exactly that, but there are two possibilities: Either the tech team, has a lot to do on their hands, or The leader of the Dwarven Engineering Guild and other in game tech team members be granted the power to create blue prints (When built exactly like this, has an operating mechanic.) Or perhaps another solution can be found through further talk of how to determine how, or who has rights to create a blueprint, that would be the only issue I see coming from this COMMENTS I'd like further comments to focus on whether they think this is Why you like it Why you dislike it Suggested solution to the problem only problem we see, or other problems you think could arise P.S. Ford I may as well have your perma +1 wherever I go :)
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So I finally saw the Nexus-Craft video on the LotC youtube channel (If you haven't seen it then here it is: ), and it looked interesting. It got me thinking about all the things that could be improved upon, blacksmiths making things more efficient at a lower creation time, same as leather. Got me wondering if improving cooking would lengthen the time it takes to expire exc. When I got to the tinkering section of the video I figured "Oh, interesting, there is something useful for engineers". I then thought about the improvement category of the skill and wondered "Wait, there is no improvement section, besides improved creation times". So then I thought about siege weapons. I don't know if 4.0 has a plan for making siege weapons a real thing that's a little more than just structures aided by a GM. But if there was an improvement to siege weapons, then I'd like to suggest a few things. Tinkering Those who create and operate siege weaponry are engineers, and thus will probably pick tinkering as one of their main professions to start with. But besides better creation times there really isn't anything that can help them, which is why I propose the idea that IF siege weapons are made an actual thing that players can operate with actual operations after making them do so, then these siege weapons should break down, or stop working from time to time. This would allow Engineers, or those who practice engineering to fix these breakdowns by tinkering with these machines. It could be as simple as a random piece of the siege weapon disappearing. Or damaged siege equipment from enemy attacks have to be repaired before they can be used again, unless it is beyond repair, some other reason. It could act just as the cauldron or tanning station in the Nexus-Craft plugin, where in order for those siege weapons to work, they have to be built "Exactly" that way. Encouraging actual progression, while having a whitelist for those who learn it, preventing everyone from using them. That way for them to work, they have to be in that exact form of blocks in the right place, when a block is randomly taken away at any time, the Engineer has to inspect the siege equipment, finding the missing spot, and replace it with a spare part they have to carry. This will help bring meaning to engineers to siege, while giving them additional things to do on top of firing large pieces of stone at the enemy. Siege Weaponry If, siege weaponry isn't made actual things just as I said they would in the last paragraph or two, then allow me to properly suggest them. I think making it so that you can make actual siege using blueprints (knowledge tought to you by another engineer, whitelisting you do the siege system) allows you to create those siege equipment. It could work similar to how golems, or snow golems work. If they're in the right places, and if you're whitelisted, it grants you the ability to use mechanical versions of earth magic. For example, there was an earth spell that could launch a large piece of stone, dealing AoE damage when it landed. Trebuchets could be responsible for that, or catapults with smaller radius stone projectiles with a higher reload rate. Or Balistas firing some sort of projectile that could use a ghast projectile exc. That way it could expand to the things an engineer could do besides "Tinkering", creating mechanical goods along with handling other forms of RP engineering and laying out redstone. Perhaps this could breath new life into players aspiring to become engineers, and specialize in Siege Weaponry, seeing a much more interesting battle scene in times to come.
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Darnit, they already used my idea, well at least they did so. Saw the video lol
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See, I didn't know that, why is it that every idea I come up with they're already doing lol
