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River

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Everything posted by River

  1. Revival I feel like, for the most part they have their work put out for them, but in a way, they have a clear, direct set of goals and stages they have to reach. Stage 1: Make all the housing in the entire city, inside and out (unfurnished) for small houses, up all the way to mansions and estates. (Note all houses in the city can be owned by a player or NPC, you can effectively walk a couple minutes to the other side of town and go to your friends house. Owning a house means you can vote and have some kind of power or recognition in the cities government) - Completed Stage 2: Making an offline city for players to explore themselves, meh. Stage 3: Making the offline city of Stage 2 an online city where you can walk around with other people, and visit other peoples houses. Stage 4: Outside the city walls becomes explorable and crafting becomes available. I'm going to assume that this may be more realistic than what you'd expect, given the starting map for Stages 1-5 is basically 1 city and its outskirts. Given the size, I don't think there will be a wide variety of resources, or recipes available at the time. So they can spend less time incorporating multiple recipes or plants stuff, and just focus on going very detailed, crafting with fewer options, where they can eventually add new recipes much easier for the future. Stage 5: Adding combat and adventuring system. Assuming mobs will also come in this patch. Their Live Story tellers begin wandering the city creating dynamic events and responding to player actions. Stage 6: The rest of the game world areas are released to the players, and the game effectively becomes playable to the general public. The business module is f2p, but people can purchase Standing Points, which is a way of determining someones involvement in the world. People with high SP can be chosen by the live Story Tellers to become part of a quest line to help be the center of an event, as a reward for having influence in the world. the SP can be gained without buying them, and by actively trying to make the world more interesting, Story Tellers award more SP to people who participate in events and RP in the world. Conclusion In other words, they're trying to make the city a vastly detailed place early, making it perfect. So once they are familiar with everything that makes a city perfect, they can replicate the process into newer cities. For most of their development they'll be focusing on a small area and making it perfect. Since they're focusing so much on a small area, I don't know how much more land will be part of Stage 6 release, but hopefully it's a lot. **P.S. I KNOW you guys are gonna like this one lol.** There is graphic sex in the game, a mini game that can raise certain stats for your character. Consensual sex with no drawbacks like "Woops, you got AIDS!" There will be brothels where you can walk in and grab an NPC and head into the back, or do it with other players. There's also boats and you can go whale hunting for their precious resources and parts like they would have back then. There's stuff to do at sea as well.
  2. "Our approach to crafting is focused on the thought that crafting isn’t just another game; it’s another way to drive the course of the world and playing a critical part of the world as it develops. This is a fundamental change in the way crafting is integrated into an MMO world. As players, we won’t simply craft and gather by clicking on an object. With each action, a skill based game is played that tries to closely mimic the core feeling of the related craft. For example, imagine that you are an alchemist. The mysteries of herbology and chemistry are yours to explore. Why should this be relegated to nothing but clicking on a plant in the world and then later clicking on a table and selecting a potion? We don’t think it should, and so as an alchemist in the world of Theleston, you’ll find that clicking on a plant brings that plant closer into view, allowing you push, pull and examine each stalk, stem and flower, deciding exactly which parts you want to harvest. You’ll examine the plants for quality, for blights and even perhaps contend with the poisonous parasites and other creatures that make their homes on the plants leaves." - Revival: https://www.revivalgame.com/features/active_crafting If you guys were interested in that game, which was announced very recently to the public, I would read up more on it. Also read the Skill based combat: https://www.revivalgame.com/features/skill_based_combat . This game has yet to make any waves 'Because' it's so new and no one really knows about it yet. I actually enjoyed navigating and reading their website, that's how well done it is.
  3. My Top 5 MMO's in Development As is in every day and age, mmorpg’s are a very large, sometimes fun, part of the gaming industry that often holds the most hope in revolutionary gameplay, or massive, exciting gameplay sessions with friends and others. As I wait in boredom for the Navy I’ve been doing some research and following the development of a great many mmo’s in development. Here’s MY pick, for the top 5 MMO’s to check out. _______________________________________________________________________ #5. Albion Online Now, Albion isn't very MMORPG-ish, but it is very accessible to the modern generation, and feels very nostalgic, often times reminding people of old-school Runescape. A heavy reliance on GvG and PvP with a player driven economy and other interesting development choices. Albion isn't exactly what the Stream lined MMO is like these days, but it's still part of the genre and will become an addicting game, and one hell of a fun one at that too. The game will be F2P and will most likely come out sometime in 2016. https://www.youtube.com/watch?v=HSZpze0TZHk https://albiononline.com/en/ _______________________________________________________________________ #4. Revival "Revival is the rebirth of the player-driven, sandbox, fantasy role-playing world. Player agency, world persistence, and absolutely zero compromises are the cornerstones of our quest for a living, persistent, dark fantasy role-playing world." -Dominates the top of their website, a very well done website at that while I'm at it. Is creating a dark fantasy, almost horror-like MMO where it's one massive open world map with NO PvP rules and no safe zones which is an interesting take on the genre. They'll operate much like an MC RP server, in where they will have Live Storytellers watch players and reward people for standing out and making the game more interesting with an event, in-game reward, ability to participate in a world event or a currency based around ones influence on the game and the world around them. The game is being developed by a bunch of old-school role players who are attempting at creating a dark, immersive world for the players to play in. https://www.revivalgame.com/ _______________________________________________________________________ #3. Chronicles of Elyria This game is trying to be bold, a beautiful engine, new additions like OPC's, where your character, even when your offline can be taking contracts from other players, or performing set duties you set them to run, like running a merchant stall or shop, manual labor or other activities. A system of Aging and perma death with reincarnation, a blood line, a personal destiny story, and a world constantly changing with a 10 year story that will play over time, creating an epic story for the player, immersing themselves in an evolving story and their blood lines role in that story. A great deal of many new changes to the game but it's trying to do it all. A worthy game to pay attention to, they publish articles on mmorpg.com every week or two on a new gameplay element. It's truly immersive and different from other games. Much like the last game, Revival, MMO's are attempting at creating a living world, putting a great focus on Immersion over the stale formula for existing MMO's. https://chroniclesofelyria.com/ _______________________________________________________________________ #2. Crowfall Crowfall is a different twist, something we haven't seen before and it's gotten a lot of attention for it. They have a unique system of different worlds and campaigns your characters can participate. A personal world to bring all your wealth to, gather resources and build a kingdom and towns. Multiplayer campaigns with factions where factions will fight for resources and take terretory from one another, where campaigns might last anywhere from 1-6 months, with varied win conditions and game options for these campaigns. Fully destructible worlds and interesting player collision and abilities where you can push an enemy off a bridge to their death. There's much more I could go into, but I'll let the video do it for me; https://www.youtube.com/watch?v=DDThqxoRhSM https://crowfall.com/#/ _______________________________________________________________________ #1. Star Citizen Star Citizen has continued, to show great progress with weekly and monthly reports to it's backers, as the most crowd funded 'thing' ever, sitting somewhere around $89 Million dollars backed by fans into the project. Star Citizen is very ambitious, will come out with a 40-70 hour campaign mode first with full voiced and motion capture, then release it's Persistent Universe, which will make it the most immersive Space-Sim to date. They're allowing people to make Mods off the bat, allowing for infinite modder supported updates, along with core updates to the game with new systems, ships, guns, story and lore bombs dropped throughout the course of 10 years. Has somewhere around 40 ships planned/completed at the moment, will have multi crew systems, walking inside ship and performing different duties at different panels, manning turrets, scavenging, pirating, salvaging, exploring, hauling, mining, you name it. A wide variety of activities and factions players can join and NPC alien factions allow for you to be, whatever you want, and be a part of the world. There will be a fully fledged FPS part of the game, one of the most immersive and detailed to date with different armors, weapons, ammo types, gadgets like holo-shields, holograms grenades exc. Space combat and the ability to land on planets (No, not like No Mans Sky), you will fly in on auto pilot, land on a free launch pad, and then resume control and make your way into custom crafted cities, space stations, pirate asteroid bases, run down poorer planets, high tech planets, everywhere in between and more. Star Citizen is far too massive to explain in one go, and your best bet is to just wait for it, even though they're still a whiles off. But Star Citizen is truly a monster to behold when you get past the trolls on the internet saying otherwise. https://robertsspaceindustries.com/ _______________________________________________________________________ "If" you've managed to read all this, congratulations, if not, then you're reading this because you obviously skipped stuff. If you agree or have learned something new, comment back, or if you have an MMO on your radar that isn't here, post that as well. Feel free to ask questions about these games as I know quite a bit about all of them, and many other games in development.
  4. Because Sky made a post where everyone voted the current map at the time (4.0) was **** and the became painfully obvious that the staff had to do something about it given their current state of receiving a lot of criticism. Thus started the very simple, rushed, lazy development for the next map, 5.0. Except for next official maps since there has to be a ton of development, a long time theory crafting, developing, planning, lore exc. the map they were rushing couldn't "Possibly" be 5.0 so they named it 4.5 instead. Basically everything was a immediate result of the community telling the admins the map is ****, and they took the easy way of fixing that problem, and since it hasn't become a problem for them, they haven't put an ounce of thought into the development for 5.0, mostly because LotC doesn't have any capable developers. You could also say that, they didn't have a 5.0 because they refused my help.
  5. I've made very critical feedback on the event team when they've asked for critical feedback, same goes for other areas on the server, I only make the same joke over and over again whenever they make a post regarding them looking for ET builders because it really, really is a joke. The, only litteral reason being that Rael, someone who has no knowledge of who I am, along with some of the other newer ET who've come into position almost out of no where have thought ill of me from the start, even before I made my first peaceful application, went innactive, alright. Fine, second time I peacefully make an application and the ET announce their new ET builders, I not being one of them. That being said, that post is a clear "Denied" if not even my application was selected from the existing like... 8 at the time. As I was going to say, the only reason I was denied was based on the biased knowledge that I was making another RP server, and for nothing else. It wasn't based off my work ethic because I had excellent work ethic. It wasn't based off my poor ability to build because... I don't have a poor ability to build, nor do I burn out, and I build very quickly and greatly. Please, before making random posts about my involvement in the ET take a step back and look at the truth of the situation. You (as in the ET leads this moment and whoever may have been against me, not necessarily "You") didn't like me because I was making a server, and even with my critical feedback in the ET feedback threads that used to be up you still gave me the finger. So sure, I occasionally bring up the event that the ET disregarded anything whatsoever about who I actually am and reacted very biased on the situation, but that's to bring up the point that the current ET leads are those kind of people, who would turn down a dandy lad such as myself, over no reason, literally. ___________________________________________ There used to be a time when a third of the ET including about a third-half their managers supported me joining the ET as a builder, same goes for the older admins and GM's, nothing but good words because at that time I was looked at for what I was. Someone who had exceptional skill in building, was never known to cause any problems to the community, you'd never head my name before until recently, because I'd been roleplaying day in and day out since early Aegis, and because I occasionally offered exceptional feedback in different parts of the server. I've had my fair share of bashing but bashing with proof oppinion and professionally.
  6. I'm so ******* bored with my life atm while I wait for bootcamp so I've just been doing research, this game was made complete public like 2 weeks ago so I just got the drop on it, this is as early as video game development gets, they downright started this **** "THIS" year. there's NO youtube videos of it, the gameplay hasn't been revealed AT ALL, a lot of the core systems are still being released every couple of days via developer journals exc. and there are barely any gaming articles on this game, the ones that "Are" out are very generic and all of the information is taken straight from the site somewhere since people haven't had time to analyze, or the game hasn't been out long enough to tell anything at all. But what we "do" know is it promises a damn good game. Yeah, I think the most hyped games coming for PC are 1. Crownfall 2. Star Citizen 3. Gloria Victis 4. Chronicles of Elyria though if I had to put them in order of interest to me it'd be 1. Star Citizen 2. Chronicles of Elyria 3. Crownfall since, star citizen ******* omg, chronicles is straight down my ally and crownfall looks alright... got some interesting development ideas that will make it special, meh. Gloria Victis looks good but only with friends and so far it's just an mmorpg version of mount and blade. But yeah... Da developer knows the works of other developers ;)
  7. I know right, that's why I'ma pay attention to it, make sure if they get it right because even if the posibility that they do it right... *jizzes*
  8. -=- So this new mmorpg was pretty much made public knowledge somewhere around 2 weeks ago when they decided to let mmorpg.com be the first ones to publicize the game, and since then it's been near the top of most hyped mmo's with a Hype rating of 8.36 (most updated score). Here's some more information taken from it's website and stuff. Putting this game here because it's only recently been announced, just 2 weeks ago and is extremely early in it's development which means the game's mechanics and certain ideas can be changed easily based on what it's community says on their forums. Also it's one of the only worthwhile mmo's out there, that in it's base by what they 'Want' to offer rings closely with certain thing "I'm" looking for in a game, It's trying to make it's mark as a truly immersive game where even the weather has adverse affects on the player and given there are people more or less interested in this game from what I've heard and given this is an RP server, some people might be interested in this game. At the least if it sounds good it wouldn't hurt to follow the development or check in on it sometime in the future, I'm in no way saying this will be awesome but if it holds onto it's promises with the graphics they've got so far it might be a pretty dandy experience. If you're going to register on their website I wouldn't mind ya'll using the referral code when creating an account too ;) F849DB http://www.mmorpg.com/gamelist.cfm/game/1308/Chronicles-of-Elyria.html http://chroniclesofelyria.com/ ____________________________________________________ Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story. Fearless in its design, it embraces a character's ability to impact other characters. A closed economy, finite resources, non-repeatable quests, and a fully destructible environment means the world is experienced differently for every character. Each time you login there is something for you to participate in. Local, regional, and national conflicts are continuously unfolding, giving birth to repeated opportunities for you to change the course of history. Enter the world as a member of a player-run family, then work your way up from a humble adventurer to a landed vassal, develop your dynasty, and work your way to King. Not interested in running a kingdom? The fully skill-based system and lack of classes means you're rewarded with the ability to create the exact character you want to. Become the most renowned blacksmith in the world, a feared assassin, travel to places where few others dare to travel, or become a sorcerer of legend. In the end, it's up to you to determine the road you want to travel. Will you follow a path of virtue... or something darker? ______________________________________ Aging, Dying, & Souls | An epic 10-year story-line invites you to experience your character over multiple lifetimes. With each life you will develop your character and make your mark in the Chronicles. When your character eventually dies, their soul will be reincarnated stronger than before and their spirit and destiny will live on in another character of your making. MMORPG Meets Survival Game | With limited inventory, hunger and thirst, drowning and fatigue, and dangerous landscapes containing both sweltering heat and frigid cold, a character must be truly heroic to become a hero. The riches are real and adventurers can become the wealthiest and most powerful in the world - if they can survive the harsh environments. Family, Land, & Housing System | Be a part of a player ran family, inheriting titles, riches, and character traits from your parents and ancestors. Use your lands to grow crops and farm, or lease land to others to build player-ran towns. Set laws, acquire resources, and grow your domain from hamlet to kingdom. Fully Skill-based Character Development | With dozens of skills across multiple categories including fighting, gathering, crafting, survival, bardic, and deviant, you can develop the character you’ve always wanted to. With a skill system that rewards failure instead of success, and mechanics requiring player skill in addition to character skill, you must take on ever-increasing challenges if you want to be the best. Game-Enforced Player Contracts | Implicit and explicit contracts enable you to develop unique, never-before-seen meta content. Signing in-game contracts between players creates a binding agreement so you can safely operate your business. Sign trade contracts to create a shipping business. Employ other players to procure hard-to-find resources. Sell your services as an expert assassin and be confident you’ll receive payment. The possibilities are endless and only limited by your creativity! In other words families to create guilds can create contracts to hire out players to do certain jobs for them. ___________________________________________________________ !!REMEMBER!! If this interests you, cool, leave a comment, if it doesn't, you don't have to hate on it, it's just a new MMO with not a lot of experience which has the possibility of failing but if it does live up to the hype it can be a very, very interesting game. If you dislike it you can leave a comment why just try to remember this is the off-topic sections of the forums and try to keep the opinions professional. -=-
  9. ___________________________________________________________ T3 with voxel and world edit before I left, burnout rate was 1000x less than others, speed of builds were very fast, quality was amazing, had perfect attitude and still denies me LotC not lookin' for great ET builders. Oh, and before ya'll say it (someone who said something about my attitude on my second application) someone who still offers positive or critical feedback, who still speaks with staff about helping LotC, who still does it in a positive manner doesn't have the right attitude? That's why ya'll lost over half your T4 builders and they're not coming back :/
  10. Thank you. It seems you and a huge chunk of the LotC staff support me and my work, while the other half is adamant against me. But as I told Telanir a couple minutes ago this is the last middle finger I'm receiving from the staff team, and I've received a lot over the last couple months. Perma-nope from me, that's why I self-denied my app. Maximum disrespect.
  11. Literally, from this island solution to the ET, everything LotC does is to solve a development flaw or solve some kind of existing problem on the server instead of doing it right the first time, and expanding on a fully working server to help make it better. Map is bad? Lets make a new one, done. Oh, map is still bland? Lets make it not bland in future updates (*Cough* Right...). The conversation probably quite literally came up like this Staff-Member#1: "Oh ****, there's a bunch of resources players don't have access to!" Staff-Member#2: "Oh... well what if we made a list of every source material the players need and just made a random island full of it, maybe that'd work!" Staff-Member#1: "Sure, that fixes the problem, lets hop to it!" Staff-Member#2: "Oh, but that doesn't make RP sense, hmm..." Staff-Member#1: "Oh, no biggy, we can just do some derpy rule like it's all ooc"
  12. Too much OG for me If your name is in one of these videos you're an OG LotC'er
  13. The Event Team Team Leader: Man and Rael Event Team Managers: Tsuyose | Tsuyose ACanadianCraft | ACanadianCraft Ark | arkantos1279 Gunnerdude | Gunnerdude Freema | freema5 Event Team Builders: Dohvi | Dohvakin/Dohvabro TeaLulu | TehLulu The FactCore | Timelord_Lalve BrandNewKitten | BrandNewKitten | Stag Alterazgohg | Alterazgohg VonAulus | VonAulus sean_desed | sean_desed Jason5345 | Jason5345 Event Team Actors: Swgrclan | Swgrclan ski_king3 | ski_king3 Matt | mth_dew/mscandyman ArcanicFable | philip_2011 Tantaparo | Tantaparo Cracker | TheCrackerJack Josh3738 | Josh3738 Elad | _Elad_ Nalatac | Nalatac_Aicneta Meguzara | Meguzara MrGreene | MrGreene The Pink Lion | CyberDefault Stigwig | Stigwig =-Grim-= | GrimReaper98 Varuk Frostbeard | Raomir Norman | NiceGuyNorman Stevie | Stefanos Gale | Bacon_Bit Treshure | Treshure Heero 阴 | HeeroZero Cruz © | Cruzazul8 aerialkebab | aerialkebab This is a big ass team, any normal person looking at this staff list, to see this many people would note that, that's a big enough team to manage the server. What the ET has needed for a long time is a direct leadership, an admin, someone with a lot of power in the way the server works so they can mold the ET into something new. Or another thing you could say is that the current team needs to be much, much more active. I'm assuming that these people have characters, and roleplay on the server, when it should instead be that being an Event Team member means giving up their character and most of their roleplay to ensure that other people have a better time roleplaying. With that number of people you could easily create a vibrant world with great builds, it's all about how much time your current team has to spend on their work, and how good they are at it. Whether they burn out quickly or there aren't enough of them to produce high quality builds. It's very, very easy to create a brimming world with far less members, and more far more experienced and devoted members. That being said you should instead look at making your current roster the best they can be, because if they're not being the best they can be, it's an immediate issue that is hindering the team already. Sure you may have lost A LOT of great builders but that doesn't mean you need 'more' builders.
  14. so I was pretty much T4 builder before I left and when I reapplied you denied me or 'didn't accept' me. gg.
  15. Does this, or does this look like the kind of **** that needs to be on the server (Those are mobs btw). Fully customized health, appearances, custom AI, knockback resistance drops above head names factions so you can make different factions fight one another, give them custom skills like make them emote and do special abilities like a ground slam or a volly of arrows exc: Why must you reject me LotC staff :*(
  16. It starts there. Once you've developed a Fun and Immersive system that works with the plugins and is extremely rewarding that can award several more hours upon hours of player gameplay by letting them explore. Once that framework has been laid it becomes extremely easy to do things like what Goldielocks said, where events have impact. Have a large event where a species is eradicated from a forest and leaves a scar. Have a disease roll in that kills the animals, and perhaps something more sinister inhabits the plagued lands. Have shifting boundaries between humanoid creatures like goblins trolls skeletons giants and other potential threats. At least from there the lines of what an event is and can be from be redefined. Or I got a better Idea, make me ET lead :/
  17. Like I've said a gajillion times, you need to start by making exploration meaningful, by giving a purpose and something mechanical to represent exploration. I think everyone can agree that when there is something mechanical that exists, players are far more likely to enjoy that aspect of roleplay, you see it in tavern RP with the old aegis ale plugin as one example. Make use of MythicMobs and fill the world with creatures, disable mob spawning in the world so you don't get random zombies and spiders in the open, and instead have them where they're supposed to be. An abandoned Crypt with undead, a roofed forest with spiders, a planes where horses are found, a rocky cliff where goats can be found, a muddy swamp with boars. Create dungeons by making special versions, or alpha versions of mobs, such as a special kind of boar, something like an 'Iron Tusked Boar' that's superior and takes a much larger beating as a boss mob that respawns and drops a special meat that a high level chef can cook. This makes it so exploration is meaningful, dungeons are immersive and sensical, events can make perfect sense by region and monster lore, make bandit camps and have bandits attack nearby settlements, more than half of those archetypes work perfectly in a world where custom mobs spawn in their respected biomes.
  18. No one could ever be more right, I'd recommend taking the ladder.
  19. Too bad I got official confirmation that they couldn't give a rats arse whether the entire server wanted a new map, that they have their own agenda and they're going to stick to their guns. Everyone here is wasting their time, and I'm going to learn from this, and not waste any further time here. My only goal coming back was to be of help to LotC one last time. Tis a shame :/
  20. well definitely looks ET material, kind of. Seem very good at making buildings and city-related builds, seem to be a good addition to a prebuild team for a new map if there'd ever be one, just don't realistically see the need for those kinds of builds used by ET on the server this very moment. Though, I will commend you for being a good builder.
  21. I feel as though you're near the line of being accepted to the ET, but one thing you could improve upon is your actual buildings. Your buildings, the towers, houses, look very dull, besides that you've clearly demonstrated your experience in rp, and seem very good at decorating, and capable enough to be of help to the ET.
  22. wasn't that the volcano temp map? 2.5?

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      Your Favorite Impure

      Yurp, also known as Elysium

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