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Helbolt

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    Helbolt

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  1. Any tips or troubleshooting if the freja command doesn’t seem to be sending a code to our forum account for verification?
  2. MC Name: Helbolt VIP Rank: Diamond VIP In-game screenshot of your tag and username: https://imgur.com/e9yHoyw
  3. I liked heat map. I also like several of the suggestions in your post.
  4. War Pot - Giving the nation that declared the war most of the goods back defeats the entire purpose of it.... A nation (like the humans) could still declare war all the time since it knows it is going to win most wars. Automated catapults - Yes >=D
  5. Interesting idea. It is fairly arduous. Complicated systems have a way of requiring large amounts of moderation (as well as being afflicted by bias). The coding up to this point has seemed to head in a direction freeing GM's from repetitive work, but these rules definitely add a large burden. I wonder if there isn't some better way to do this requiring less rules. I like the realism. I dislike the idea that a defender should pay anything (suggested later - the idea should be to tone down all the warmongering and your 'price' for warring nations does this well). I also dislike the removal of raids, but understand why it is necessary with the current player base attitudes. I like the addition that robbery should take place on roads not in towns. I don't think that anyone should be forced to abandon their claimed plots ever (land taking should be consensual). Several instances in the fringe of such attacks caused us to lose many new players (as is evident from their posts). I believe that destroying buildings was also a cause of player loss and think this part should probably be removed from your suggested changes. I know it has been suggested before, but adding code for things like battering rams and catapults would fit nicely (using your large costs for them) with professions. They could be added with pre-determined cool downs thus freeing the GM's to watch the battle instead of moderating the catapult shots. To sum up, while I disagree with individual parts of the system - as a whole it seems to be a step in the right direction and is definitely worth giving a chance. Nice job >=D RP-RPG-PVPfactions 1st 2nd 3rd ... is my guess since the staff are always saying its headed in a rp-rpg direction. Yes, just yes. The items should be removed from the system. This is because the system lacks sinks while having an unlimited source of items (aka mining areas that are refilled upon depletion).
  6. "When a dog bites the hand that feeds no one complains when swift justice is met out against the lesser. However, when a jealous master attacks a loyal servant and the servant rebels there is only complaint of broken oaths. Loyalty works both ways. There is the duty of the lesser and the obligation of the superior. A dog can only be hit so many times before it grows cruel and bites. Ave de Sola."
  7. "A law more ancient than the laws of man... You shall reap what you sow All the backstabbing, manipulation, and Caernguard assassinations must have finally caught up with him. Tis a shame friends were not kept closer."
  8. Far too many people get their jollies from destroying centers of role play. For the good of the server, war claims should be consensual until the attitude of the player base changes. You cannot win a role play game.
  9. I know this will probably never be done - However, I should say that I have seen role play games where account names are only known by staff who handle disciplinary issues (in this case I think it would be the GM's and probably admins due to their role) and character names were all that normal players and regular staff (media/lore/etc.) saw. This helped role play by allowing people to treat new characters as they normally would (as new). It removed most forms of discrimination/hate against certain players if they didn't repeat the same mistakes and/or reveal their characters to others. It also allowed people a fresh start without most forms of bias based on previous characters (and is a positive step in allowing IC to affect events more than OOC). It has many positive effects on role play and little to no drawbacks. Players could simply put character names in ban reports instead and the GM could look up the name thus protecting the players identity. I know some people will cheat/metagame anyway, but mentally it puts you in the mindset of it being a role your are playing. It would, of course, require a change to the way we forum rp, but I don't think most players forum rp anyway. Food for thought.
  10. Nature of the bug: When I try to make chainmail it tells me I don't have the materials to craft that even though there are links in my inventory. First occurrence: 10:45 PM 7/23/14 CST Describe exactly all the actions you took leading up to the bug: Clicked on anvil, clicked on chainmail chest, clicked on helmet What messages are/aren't you getting that you would/wouldn't get normally : You don't have the materials to craft that. Frequency of occurrence: Every time. Are you able to reproduce the bug: Yes.
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