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River

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Everything posted by River

  1. See, we should re represented regardless if there is a GM or LT, I don't see why they can't go out of their way, to ask a dwarf of their opinion, of things completly related to their RP that they will be enacting for the times to come. It's the same thing with the professions plugin, at the start they should have consulted a little tot he public, and they did. Then they listened to the feedback given by the public regarding the plugin, and things were easily modified, I don't see why the LT can't do the same for the dwarves
  2. "Dwarves from their mighty halls, of stone, hardened and sturdy." (http://www.lordofthecraft.net/topic/4621-the-history-of-magic/?hl=magic ) This is the explanation granted towards the use of runesmithing, golemancy, beardmancy and other dwarven magics, but lore written for our race around the same time tells that we traded our connection to the void in exchange for a longer lifespan (I think) That thread doesn't give reason for our connection tot he void because countless lore written after that has changed the state of magic since then.
  3. Since you implemented this, no one but ironguts have been mages. Even then, some ironguts don't practice magic, but this has been brought to light only because of the magic plugin, which might bring us fireball launching dwarves everywhere. As I've stated, when you originally made this decision you made a dumb decision, because you were touching an entire server race without consulting it, and the Magic/Lore team were wrong in doing so without consulting any of the dwarves, or even heeding any of our lore. As a race we can alter our culture lore, and back then when it wasn't official, you should have promoted our lore, not go off and made dumb decisions that disregarded our lore in it's entirety relating to magic. Hence why it has to be corrected because it hasn't been a problem yet, but it will in 4.0, which is why the current lore team has to revert the decision to what it should have been. Because in making that decision you didn't consult to any dwarf regarding our standing. We still don't abide by that lore ever since it was put in place, because we simply won't acknowledge it. The newer generation of dwarves already have it drilled it in their heads they can't do magic, regardless of what you say. If we do see Dwarf mages, we'll think of an IC reason to kill them repeatedly on sight for some kind of heresy. It would make both of our jobs a lot easier if you actually made the magic regarding dwarves, modeled after the lore we've had implemented for the last 3 years since the server started, instead of your lore that hasn't been implemented at all on the server, because all dwarves still believe themselves impossible, to even think of summoning anything from the void. The lore team really won't win this The lore we have implemented in IC, has ruled supreme for the last 3 years since the server started Haven't consulted in the dwarves AT ALL, REGARDING ANY OF THE NEW DWARVEN LORE. Can't beat dwarven resiliance
  4. We also need a GM, we're probably the most bullied race by staff on the server.
  5. Pretty much what I and Bael have been saying, you have to be an aproved member by the head of the irongut, and the only way to really get approved is via joining the clan, hence you wouldn't know or officially know if you were irongut or not, regardless of the loop holes in this system, that's just how it should operate, Do note, that this is magic for dwarves, not any other race, and this would be to limit the amount of magic dwarves can use, which we're already comfortable since most of us already agree that we won't be using magic. I don't see why other people make it such a big problem, it's not like there are as many dwarves as there are humans. We still haven't even filled out our Town pillar for 30 active players.
  6. Talk about dwarven resiliance
  7. THIS IS EXACTLY THE POINT.
  8. See, the LM's, and everyone are assuming that any dwarf can do magic, which is stupid, and ridiculous, because we can't. Only those who have Irongutblood can, done, simple as that, I don't see why the LM had to make some wackjob lore when we already had the lore for it. Don't change our stuff, just take what we give you. And Bael, it's not only the old dwarves, the old dwarves drilled it into the 3.0 age of dwarves, and they agree with this too. You just can't use magic unless you're Irongut, done and done.
  9. I don't think you realize the degree of "a few people" or "a silly extra curse" when we've been RPing this since Aegis, it isn't a curse, it's part of our lore, our identity, the Ironguts identity. This isn't just "a few people" I've been playing since Aegis, and from what I know, EVERY dwarf has supported this idea, or at least every dwarf of importance who reside in Kingdom of Urguan. Every other dwarves opinions don't matter because they aren't affiliated with dwarf RP, lore or culture. Across every age of dwarves this has been the case, and if every dwarf who ever was came back and gave their opinion, 90% of them would agree to this. You're thinking this is far too small a topic, or far too small a group of players wishing to decide things upon the dwarves race but that is very far from the truth. Like I said, you know nothing of dwarven lore, culture, or its player base Ski, do homework, you are the one who is blatantly suggesting, guessing, theorizing, assuming, what have you. What me and Lima, and every other dwarf are saying is what we dwarves as a whole think.
  10. Um... Aberak is the only one who can melt iron only by looking at it.
  11. *Fimlin takes a bold step in saying exactly what has been said in OOC chat the last month or two*
  12. The fact is everyone but dwarves are imposing, or suggesting things about dwarves, disregarding everything that the actual dwarves are saying. This is exactly the point, your oppinion in this matter is miniscule compared to every other dwarves oppinion here simple because this matter affects us far more than it does you. The same can be said for every LM, every other inconsiderate person who feels the need to stick their nose where it doesn't belong. By dwarf standings, culture, and the entire playerbase, we don't want magic, because we know we're not supposed to use it, because it is simply impossible, and too far out of reach for dwarves to even consider. Except if you're part of the Irongut clan for obvious reasons. You must be of Irongut blood, we have already settled this issue in game, and we do intend to tell new players that they cannot do magic unless they are of irongut blood. So far all the new dwarves seem to agree to this and find it interesting because it offers a unique sect of dwarves different from the others. We have been RPing this since Aegis, it's settled quite well in RP, we just won't accept actual lore written by the LM's to change anything that we've been doing. As such, even though it's been told dwarves 'can' do magic, every dwarf says 'WE CAN'T DO MAGIC' unless you're irongut.
  13. We've been RPing since Aegis that dwarves only of irongut blood are even capable of producing magic. I really don't care who or what tries to change what the dwarves have been doing, because every dwarf will continue to RP exactly as we have been since Aegis, regardless of what anyone else tells us. We don't want MC mechanic crap to do with this, we just want out lore to stay the same, because that is how it's supposed to be.
  14. So, I have enough materials to get 680k xp in wood working in a few days, already at 260k

    1. Ivran

      Ivran

      RIP my woodworking. :<

  15. wonder if anyone has a higher level: http://gyazo.com/a4774106583889be3e089c0277fbb16b

    1. EboBren'

      EboBren'

      Can things no longer go below 0? Cause I still got stuff at like -5000.

    2. gam

      gam

      you have to choose your professions, ebobren

    3. EboBren'

      EboBren'

      Oh okay, thanks

  16. Anyone have a higher level in Woodworking? http://gyazo.com/9ab26dc2b85d16a5318c564ea0a7ac7b

    1. Show previous comments  2 more
    2. Ivran

      Ivran

      I had 70k exp.

    3. Guest

      Guest

      I got some wood that is working

    4. monkeypoacher

      monkeypoacher

      I'm gaining on ya'.

    1. Idiot14yearoldminecraftplayer
    2. nordicg_d

      nordicg_d

      You killed the greatest pvper known to lotc. Congrats on 99 slayer

    3. River

      River

      it's not that I'm proud that I killed him because of skill (beause he didn't really stand a chance) but just happy I killed him and wanted everyone else to see :)

  17. *Stands atop the platform in the barracks and blows the legion horn to unite the legionnaires for a short message* "If ye wer' lon'beard t'en yer still lon'beard, all oth'r positions loike stun'guard an' commandin' ranks 'ave been reset so teh legionnaires c'n prove t'emselves wortheh o' their ranks. F'r tuh lon' 'as teh legion been ou' o' shape an' I don' knuw what 'r who knuws what. Tha's why it's bes' to reevanuahte teh legionnaires, t'en asoign' 'em based on t'eir performances. Dependin' on ye performance in teh legion will determin' ye ranks in teh legion. Tha's all f'r nuw, be warreh o' teh furs' legion practoice comin' up in teh comin' months Dismiss'd!"
  18. ((I can only think of two things that existed back then and one is literally impossible to get, while the other will never be given up by its owner. Please abandon the thought, even named items from events are worth in the several thousands and your prices fit something like a music disc, not an event item.))
  19. While we're at it we need to get rid of the sun elves, and the flays
  20. Outside the Legion barracks in Kal'Klad are time sheets displaying the first Legion practice since the Legion reevaluation "Given the long disappearance of a presence the legion has had, we are reevaluating all legionnaires within the legion, meaning your honor will be reset, and your rank stripped. Those who held an officer position at any point will receive Longbeard This practice will be a full introductory of the rules and overview of the legion, from then an agenda will be drawn on future practices and raids" _________________________________________________________________________ ((Legion Practice the day after the server comes back up at 4:00 EST, if you haven't spoken to me about joining send me an in game message, if you were in the legion you have been removed and will have to reapply in game, or via in game message and meet me in game.))
  21. How do you make string?

    1. monkeypoacher

      monkeypoacher

      1 wool in the crafting slot I guess.

  22. See, one of the current things about the professions plugin is the lack of progression from each profession. Some of them seem rather useless to have someone main and perfect to the highest levels, while some have very noticeable benefits. In Aegis and Asulon, people rarely had TNT, and when they did, you knew it was for something special, not just some random explosive some guy wants to light for PvP. There really wasn't a problem with TNT and quite frankly, don't know why it was removed, it allowed for increased reliance on strategy, better traps exc. What I would suggest is that we reimplement TnT, while limiting it to a very experience Miner. With the addition of reduced damage, and 100% block drop chance with a 2x drop per item blown up. That way miners would normally use the TNT to blow up a vein of some sort for extra minerals. Make the crafting time something ridiculous like 1 hour starting at master miner. That way it stays around that time and is reduced very little given the sheer amount of mining you'll have to do. This also makes sieges a lot better since it defeats the common construction of buttoned walls, impenetrable fortresses exc. It also reestablishes several interesting traps and extra sources of creative RP. TNT really was never used for 100% PvP, though it kind of was, it was never spam able, and was never really OP since it does practically nothing to someone in diamond armor, and is somewhat effective against an iron armored player. I remember being a crazy dwarf who was insane with his TNT :(. I had every bridge, stair, roadway and escape laced with TNT to prevent intruders from climbing stairs :( . It also provided with some very nice RP at the time that could be used in several ways. I remember to help clear Mt.Ire faster I RP'd as a master blacksmith who began learning about explosives, using them to clear out the area quite fast by placing tnt and running the wire from it, then pressing down on the lever to blow it up. It provided very fun RP to everyone there and was something people had to watch out for. Watch out! Stay clear! Explosives! Just as it should be. +1
  23. That's exactly what happened here: http://www.lordofthecraft.net/topic/113814-shaeles-application/
  24. bah, -snip- maybe, but I've seen him make similar remarks on the forums at least once. But I guess I see it now that you say that :/
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