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Rom

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Everything posted by Rom

  1. Ayyy, just need to summon the rest of the squad and we'll be on.
  2. A Few Recommendations Proactivity over Reactivity This is mainly directed at the idea of having a main antagonist (an idea which, when done right, has the potential to be, as many others have stated before me, a tremendous success). Rather than having a villain that is reactive (taking on the role of antagonist simply to fill an OOC gap or because the races of LoTC have 'irked' them in some form or another) is far inferior to a proactive (a villain with motives, set to be acheieved regardless of our action or inaction) one. Immersion is bolstered with the feeling that we are, as we should feel, in a living world, and our nations and races are only pieces on the board, as the world moves around us, rather than for us. Frankly, if we get in the way of some hellish being's machinations, only then will they begin to care. Supervillains would much prefer a world without superheroes, they might finally be able to finish the job. Conflict Conflict is the cornerstone of any storyline - it's what gets you on the edge of your seat and roots you there permanently until you realise you've been holding your breath if done right. Of course, conflict for conflict's sake can achieve the opposite and become dull, so we need a reason just as much. The conflict could be between nations (what comes to mind for me is the Cold War - the epitome of 'edge-of-your-seat' with paranoia, espionage and supposed pre-emptive movements creating divides between two superpowers with the scariest weaponry ever seen) or with a major antagonist, although they wouldn't create conflict for the sake of it (however, I am aware that there is a need to create interesting events for everyone) and would be far more surgical about their moves, which leads into my next point... Fear The best way to keep someone firmly focused on something is by scaring them to the point where they can't look away. In a game built around punching trees, it's hard to do, but possible. Rather than rumours and whispers of a villain's power, a demonstration does the job just as well. Players need to be terrified into believing that there is something out there that could strike at any time, any place, and make you nervous to even log in. Mads Mikkelsen's Hannibal Lecter in the recent TV adaptation is an example of how villains (yes I'm romanticising the idea of an antagonist, but please continue to humour me) can be terrifying, whilst still being vulnerable. The man himself bases his life on subterfuge (a technique I'm pleased to see others suggesting), and an uncanny ability to manipulate and plan ahead. As a viewer, I can only say how riveting it was to see a man, as vulnerable as any other, be so far ahead of everyone else, and so well-prepared, that even I was second-guessing the heroes' movements. When he finally revealed himself, he did so in a way that crippled the heroes immeasurably, and shrank any chance of potential resistance. That's what we need. OOC Interest It's all good and well me harping on about how we need this and that, but the bottom line is it needs to appeal to players. Whatever is decided on, people need to be drawn in, motovated to log in and find out what is happening. In this case, I suggest utmost secrecy, with not even any OOC knowledge or disclosure about the storyline being made - only intrigue and initiative will yield the truth. Having your character not know something, but you knowing it makes it slightly interesting. Making you know as little as your on-screen blockhead is massively interesting. It creates doubt, confusion and intrigue, the likes of which are difficult to replicate. On the subject of involvement, getting players stuck in is also important: forcing us into acting by trapping us between a rock and a hard place opens up a load of possibilities. Maybe we are the rock, the hard place, the one forcing us in between and the one in between all at once. Maybe the antagonist is already out there right now, hidden inside the body of a nooblet. All jokes aside, watching a story develop is far better than reading about how event-based characters are making forceful developments. Final Words I believe a main antagonist is the way to go, but for the love of God, make us fear them. Do the unthinkable; wipe out a nation, a race, hell, even destroy a whole isle. Force people towards each other, see what cracks appear and act on them. Maybe even make use lose for once - no more of this escaping; if you wan't to get away to the next map, then overthrow the new overlord/s and lead a revolution. We only leave when we earn it. It gives us an IC and an OOC reason to log in, fight, and move on. After almost five years, it's time we shook things up a bit. If you can get an OOC reaction, you get an IC reaction (maybe wrecking some fast travel points is a good idea to start with, that'll piss people off, and stop us 'escaping' to 5.0 as easily, plus people will want to get it back OOCly). I trust you to make us care about a major story that touches everyone, not some sideline tale that's group-restricted.
  3. I'm still shite to be honest. And yeah, good to be alive.
  4. 'And the rest?' U wot m8? (On a level Danny, you've even drawn me back in with this thread, and that takes some doing, my old lad). Right then, we're talking late 2011, and a prepubescent prick called Romulus 'Honeydew' Dreadshade logs into LoTC. Didn't have a clue beyond what I'd seen on YouTube, and we were all pretty **** at RP back then, so I just wandered about and talked bollocks to anyone who'd listen. A few of the early ones in Aegis were @Rusty7x, @Tigergamer, @Aislin, @Roze, @Spinzir and @The Zealot (Sir_Wyvernos). Aegis was a right old laugh, meeting up with the folks at the FoA, being a shitty builder for Alras, and watching it all eventually burn to the ground by the likes of @Lym, who I later became friends with (Das Beer Boot, ja?) Along came Asulon, the banterous land of drama, and with it, Alras did one, (B)Roseus Aquila (#represent) came about, and I met the goblin boys, @Jingeh, @Jangle, @K'orr/Kungg <3 and Reman (whatever the hell his forum name is these days) and the OG Broseus Crew was formed with @Danny, @Ascendant, @Eledyr, @Dilara/Sylva (lotteje13) (when she turned up), @Lirinya, and all the other awesome people I've probably forgotten (still love yous though). Not gonna lie, that was my best experience on here. Despite all the drama, the constant arguments and the huge staff/staff and staff/player divide there was, I laughed it off with some of the most chill people around, and had my first stint as App Team (better than VAT, just saying). Also, Romulus died, Rip. On the way to Anthos, I lived in a tent with the likes of @Alec, @Akorta, @Wode, and all the others I've already tagged and cba tagging again (you get one mention, deal with it), and that was also a whole load of fun. In Anthos, I booted off and preached about some god that probably doesn't exist, made a ripped-ass dark elf called Jex, and decided to leave. Oh, and I was App Team again for a bit (still better than VAT). I might be logging back in again now, but who knows how often that'll continue, so I thought I'd take the time to shout out all the people that made a good 2 and-a-bit years of my life enjoyable. It's a shame we've all buggered off, the Teamspeak rants were always a laugh, and it's also a shame I cleaned out my computer about a year ago and lost all my screenshots and that, but realistically, they'll never do the experience justice. All I can really do is say thank you. (Broseus Crew, let's go out and get shitfaced together, that'll be a right laugh).
  5. VA number 2 posted. Hopefully I can get me some evilness going!

    1. gingernut97

      gingernut97

      Good luck! Meanwhile, here is your daily dose of evil: huehuehueheuheueuehueheueh >:D

  6. Really? PVP straight away? Yes, let's determine the outcome of an RP fight based on spam-clicking skill and how good your connection is. This is really one of the worst decisions I've seen...
  7. Preaching is so fun X3

  8. Buck says to himself: "Yes. It's about time," before signing his name on the petition and striding away.
  9. Golden Lord > Creator

    1. Show previous comments  2 more
    2. PtahWithin

      PtahWithin

      Rule 10: Greed is eternal.

    3. Idiot14yearoldminecraftplayer
    4. Bucky_24

      Bucky_24

      Blundermore > Every Religion. Follow me in my new Religion! Church soon to be in construction!

  10. An amazing application, although it is lacking in two minor areas. -You have not posted your application on the Minecraft Forums. -The structure of your biography implies that your character came from a land other than Asulon - which is not allowed. I have no doubt that you will easily be able to recitfy this. Should you have any problems, feel free to PM me.
  11. Reasons for Denial: -You have not included server lore in your biography. Add in place names, names of events, etc. -Your character seems to be a bit confused about the people's races in your ORQs. Even if your character had lived in the jungle for a long time, it is still common enough knowledge what the races are, that everybody would be able to identify which race is which.
  12. Welcome to Lord of The Craft! Please wait patiently for a GM to implement you.
  13. Welcome to Lord of The Craft! Please wait patiently for a GM to implement you.
  14. Reasons for Denial: -Your biography needs to be longer and include your character's history - a brief explanation of his personality will not do. -Your definition of Power-Emoting is incorrect. -You have not waited 24 hours before re-applying, please do so this time or face a ban from applying.
  15. Reasons for Denial: -You have not defined Power-Emoting. -Your biography lacks server lore. -Your ORQs are short, please try and expand on them. -Your second ORQ is a little non-sensical in the way that "he sneakly stabs in the bag of the orc but it has no effect on him!" This is untrue, as Orcs may be battle-hardened, but they will still feel something after being stabbed in the back.
  16. Reasons for Denial: -Your definiton of Power-Emoting lacks detail. -You have not included a lnik to your skin. -Your biography does not contain server lore. -Try and expand on your ORQs a little bit, they are quite short as-is.
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