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ARCHITECUS

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Everything posted by ARCHITECUS

  1. You're both in a rather large and plain clearing. The good stuff is probably out in the thick of it. You can hear the sleepy rustling of the wind and animals at this hour.
  2. Words. Words don't always get things done. As the two chat, the fire stops even smoking, and the bitter cold makes itself a bit more known.
  3. You're both on the run. Hounded down for some petty crimes further west, you've both fled into this massive expanse of woods past anything you know. One of the men ((Maly)) prods at their dying fire as the sun sets. The other ((Guck)) relaxes for now. What to do?
  4. You're put into the shoes of who is detailed in whatever post that a character is labeled as you. You play them as you see fit.
  5. Familiar with MSPaint adventures? It was originally intended to be a story guided by the readers' suggestions, but it changed into something else. This kind of interactive, graphical storytelling is common on many sites, especially certain imageboards, where many of these whimsical stories remain archived and long finished. I've done a few of these, in more mediums than Paint, and I'd like to do one again. This one may be a bit different than ones you're used to. Instead of having each and every person who wants to participate a hand in the story, it will be set up closer to a Dungeons and Dragons game, without the Mountain Dew and rulebooks, of course. People who are interested in playing can apply here, and a single character that they directly control will influence the story. For each post by me in the story thread, active players will be expected to have their character respond to the current situation if needed. Remember that I have to draw all of this, so I don't want to have too many characters. As the story's title suggests, characters will come in to our scope through some means, and leave through others. This image I drew is simply to give you, the reader and possible participant, a look on the art style and theme of this story. This is just a representation - there is no plot already set up for the game, only a world map that I have drawn and marked out. I hope it piques your interest! If you want to play at some point, just post below. First come, first serve.
  6. dont visit my profile ever again

  7. Children of the Wasteland Dr. Willem Clark cracks a genuine smile; or the most genuine his decaying face would allow. Three-hundred soldiers returned with heaps of salvageable scrap, and the other two-hundred were busy negotiating with a new settlement of fellow Ghouls. A large portion of slaves were towed behind his soldiers. Perfect for upping production and deepening research. The doctor looks back to a photograph brought to him by a trusted janitor of the Reservation's third sub-level. "Nuclear Nellie" is what some of his researchers were calling it. A cannon designed to fire a ten-megaton nuclear warhead up to thirty miles away. Given this picture, he assumes the weapon is capable of such a feat. Unfortunately, for now, the cannon, assumed to be a broken down artillery gun, is in extreme disrepair, and any ammunition for the thing is long spent in pre-war tests. Dr. Clark rises with a contemplative air, setting out of the Reservation's main, clandestine laboratory hidden deep beneath the scorched earth. In the shockingly pristine hall, a proven scientist greeted him excitedly, and almost expectantly. Clark could read him; fifty slaves went to Dr. Sebastian. Dr. Clark would let Sebastian pick the most healthy and virile of them, the others would go to laboring. Actions Begin repair and restoration of the nuclear-capable cannon "Nuclear Nellie"Collect as much weapons-grade uranium from the Reservation as possible for production of nuclear warheadsDedicate some more staff to Dr. Sebastian's project: creating Born Ghouls by a human hostSend a troop of 50 soldiers to the 200 held up at the Ghoul villageAttempt to convince the villagers to migrate to the Reservation - they can perform research and other meaningful jobs within the underground passages, or live a safe life on the walled surface. Either way, they are welcome as Children of the Wasteland; heirs of the Scorched Earth.Try to assemble a group of Ghouls within the Reservation with experience in cattle driving
  8. "Brotherly love, you say?" A wizened librarian turns to a great archive of works, spending a few moments murmuring while searching along rows of tattered spines. He stops with an audible hum of satisfaction and lifts a tome from the ancient shelves. https://www.lordofthecraft.net/forums/topic/98337-a-king-has-been-lost/
  9. Since I can't edit, here's the information more easily readable. https://docs.google.com/document/d/1xk1QE-IBGkrEwLXRd5FhqUA9cqtCLZsXRbI5kbkITeM/edit?usp=sharing
  10. “Repudiate the downtrodden, the oppressed, and the persecuted, but know well that the Children of the Wasteland shall inherit the Promised Earth.” -Willem Clark The Los Alamos Nuclear Facility is considerably less green than this photo, taken almost two centuries earlier, makes it out to be. Nuclear fire had scorched the land all around this secret place, but it seems the enemy only had a hunch on its location. Primarily underground based construction spared the subterranean rooms and everything in them, including forty souls pushed into the next step of evolution. After about a decade of homemaking and decision making in the shaded corridors, the Ghouls emerged to the transformed surface. Dr. Willem Clark, a natural thrill seeker, set out eagerly with a dozen other of his comrades in search of allies and salvage. Clark partially found what he set out for, returning with none of his original companions, but five dozen new Ghouls who sought a safe place to live away from the deadly wasteland and the prejudice of others. Dr. Clark’s return was celebrated by the remaining Ghouls at Los Alamos, for one, his strong ability to lead, and two, he had more than doubled their population. Clark couldn’t yet find respite, however, for he was deeply disturbed by the harsh treatment of his fellow Ghouls by “smoothskins”. His heart ached to make a difference, and from it came a zealous vigour as fiery as the bombs dropped a decade prior. He preached to his companions that the Los Alamos facility would be a sanctuary for all Ghouls and that Ghoulkind would be the rightful heir of the Promised Earth. His strong word, intoxicating charisma, and intelligence gained during the pre-war days made him the de facto leader of the Reservation. Ghouls flocked to his banner over the years - defenses were erected, weapons were salvaged and assembled, and research resumed and even blossomed in the rocky heart of the Los Alamos wasteland. Under Dr. Clark, this continues to be all for the cause of protecting and advancing Ghoulkind. --------------------------------------------------------------------------------------------------------------------- INFORMATION ON THE RESERVATION A formidable wall surrounds the reservation made from destroyed jeeps, trucks, helicopters, metal sidings, and even old tank armor. It averages about ten feet high, meshed into the jagged hills and rocks composing the irradiated Los Alamos wasteland. Barbed and razor wire skirt the barrier. The metal barricade allows a small courtyard, a trading post for outsiders. It is well stocked with weapons and ammunition supplied by the Reservation’s master gunsmith, Hank. Various other shops exist here, most prominently a slave trader’s. These facilities, as well as the whole perimeter, is nervously defended by watchtowers holding armed Ghouls. Traders of any type are always welcome, however. The surface of the Reservation is a sprawling shanty of old hangars, tents, and pre-war buildings. Scores of Ghouls populate this shoddy town, all convinced of Clark’s message. At the center of this dirty place lies the entrance to the old secret facility, where research continues, weapons are made, and most things are hidden from the world above. --------------------------------------------------------------------------------------------------------------------- RESERVATION ASSETS Ghoul noncombatants: ~10,000 This is the population of Ghouls within the Reservation including surface and subterranean population. Some are better off than others, and most can be raised as a zealous militia to defend their home. Slaves (human) : ~500 These slaves perform basic labours and manufacturing duties. They are also considered highly disposable, being used as guinea pigs in research Feral Ghouls captive : 150 Some Ghouls do not retain their senses for some reason. They are brought in for research from the surrounding wastes or, in rare cases, subdued from within the Reservation. . Ghoul active military : 3,500 This force of Ghouls is often tasked with scavenging or capturing slaves. They are mostly equipped with pre-war standard armaments including: Auto/Semi-auto service rifles, some pre-war, others manufactured Combat helmets and basic body armor mixed within ranks, officers favoured Various explosives based on personal choice- organization is not strict on arms Clark’s special guard : 100 This is a special core of Ghouls rarely seen on the surface. They are the result of decades of research and can be assumed to wield the Reservation’s best tech. Specifically trained, they hold: Pre-war automatic service rifles, Full body armor and combat helmets, Weapons adaptable to the situation, such as: pre-war sniper rifles, launchers, and any kind of experimental weapon developed ((and mod approved)). DEFENSIVE WEAPONRY The Children of the Wasteland are defensively oriented; most vehicles have been converted into the Reservation’s defenses or used in R&D projects. Gatling guns : 5 Two of these are permanently mounted to defend the Reservation’s main gate at the trading post, the rest, salvaged from helicopters, are stored away. Heavy machine guns : 20 These weapons, taken from pre-war vehicles, are large automatic weapons made for defense. Most in the Reservation fire .50 caliber rounds. Tank cannons : 3 These massive anti-armor; anti-everything guns have been placed in storage for future use. All ammunition found on site has been stored away for them. --------------------------------------------------------------------------------------------------------------------- ACTIONS700 standard Ghoul soldiers are assembledA unit of 500 soldiers is sent to the ruins of a nearby city, crossing two counties, to salvage vehicle parts, recruit Ghouls, and capture any low-threat humans (cyan arrow). They tow ten large carts, two for each subunit.Subunits of 100 soldiers each are sent to neighboring counties to erect watchtowers at strategic points (yellow arrows). If possible, they will scavenge anything they find into their emptied carts after construction.
  11. Forum Name (Stupid question, I know, but just answer :P): Alterazgohg Have you read the rules?: Yes Type of Faction/Nation-State (Tribal, post-vault, survivor community, feudalistic, gang, etc.): Survivor community Landed or Unlanded/Lands influenced (Factions start with one county, nation states up to three with a single town/city at their center. Please specify lands chosen on the map. If nomadic or unlanded, circle the general area that you roam or are based within): Children of the Wasteland Race (Human, Mutant, Ghoul, or other): Ghoul Description of Faction/Nation-State: Children of the Wasteland The Los Alamos Nuclear Testing Facility: before the war, a secret installation developing some of the States’ most deadly arsenal. After, a cold bunker surrounded by desolate wastes, shoddily fortified by its anxious inhabitants who are simply eking out an existence in this new, cruel world. Dr. Willem Clark was put in charge of this installation in better times, and a century later, he still is. Now a Ghoul, he takes any wandering fellows of his type under his wing. Willem has already brought back several dozen Ghouls to his mountain fortress, naming them the Children of the Wasteland. With his loyal followers and an armory of the late USA’s weapons, functional and not so functional, Willem seeks to establish a future for Ghoulkind. Join the Skype Chat? (If yes, provide Skype name here or in PMs): Yes (altyaz) What is the Secret Password?: AndrewTech Almighty
  12. i hat you i hate you hatey you1!!! hop on ts griff I need to give you something.
  13. OH MY GOD STATUSES AND STATUS REPLIES COUNT AS POSTS NOW

    1. ARCHITECUS

      ARCHITECUS

      you need to stop it right now change it back just back it stop holy ****

    2. AGP

      AGP

      Rip everybody's post : rep ratio.

  14. Please come on TeamSpeak. I miss you so much.

  15. I play a Human male named Hunwald Coalmein. He is a peasant belonging to Lord Carrion of Oren. My MC name is oHawkZo, and I often play from 3-10 P.M. on weekdays and varied on weekends. I live in the EST timezone.https://www.lordofthecraft.net/profile/63361-hunwald/?tab=statuses

    Squidward.gif

  16. this looks like some default board a 1 man start up rp server would use

    1. Show previous comments  1 more
    2. nordicg_d
    3. Neri

      Neri

      welcome to rpgcraft, I hope you enjoy. please donate and you'll get awesome protection X diamond armour!

       

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    4. ARCHITECUS

      ARCHITECUS

      well ******* said

  17. "THUMP." Jimena jumps. He rubs his head, feeling the light stubble surrounding his grand forelock. Some jarring force had shaken the soil above him in his dim mushroom burrow. Shooting an annoyed glare at his unorthodox crops, he creeps out out to the crisp surface air, bent double under the low roots composing the ceiling. The man turns himself about, hands gripping the lively roots; fingers dug into the rich, black soil and pulls himself over the humble cave's entrance. A rock. A brick? Jimena squints at the stone that seems to have apparated two feet above his stooped neck. Nestled in the vibrant turf, it must not have been rolled there. The man curiously glances over to the low walls surrounding the tents of his brothers. "Yakov throws not that far, no." he muses to himself with a smirk, but a new lead pushes Jimena's mind on. A few pine needles fluttered down by the rock as he stood and swam through his thoughts. He glances up, retracing their path with careful eyes. The boughs of the proud tree shading him were punched aside, cracked, hanging limp into a vertical chasm of needles. He takes up his short saber and a modest spear, the former in his belt; the latter in his hand. In a small pack slung across his shoulders rests a dark bottle of ale and a loaf of bread, just as rich. Scampering back over the earth ramparts, away from his fellow free men, he curses his readiness. The island was moving nowhere, for now.
  18. these days I only wake up a third of the way
  19. Enticing prose, interesting subject, and a pleasantly grim tone, as always.
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