BOLDED MEANS IT WAS ADDED, Struck through means it was removed
Aggressive Surge [Tier 3]
[Combative]
[Cantrip]
Aggressive surge is a combative cantrip that allows one of the following to occur: to trip somebody, to capture somebody, to crush somebody, or to impale somebody.
Trip - Over the course of (3) emotes, a druid may cause roots to shoot out from the ground and pop out in front of the feet of a moving target, causing them to trip.
Ensnare - Over the course of (3) emotes, a druid may cause roots to shoot out from the ground and wrap around a target, trapping them in place for (4) emotes, constricting their limbs from movement, but this does not tangle around the target’s head. An ally can cut down these roots over a span of (2) emotes to free the target, or they can use fire to burn away the roots over a span of (1) emote, but this could cause damage to the target also.
Crush - If a target has already been ensnared by the druid, with an additional (3) emotes, they can crush (1) chosen limb from the target. For example, they could crush their arm, breaking the bones within them and making it unusable for the entirety of combat. This cannot be used to crush someone's throat or head.
REDLINES:
Changes (Only redlines again)
OOC PURPOSE: CC spells should really have a cooldown to prevent stunlocking. Also the last aggressive is missing a g, LITERALLY UNPLAYABLE!
[✾] Awakened Fortitude [Tier 2]
[2 emotes] [0 block range]
[Combative]
A form of minor infusion that a Druid may learn to strike at unruly assailants once their connection to the voices of nature begin to solidify. The druid focuses their energy upon their staff, forming it into an implement of war shaped after the spell’s design.
Over the course a (2) emotes a Druid may imbue a staff or wooden armorment with their own natural energies. Strengthening the tool of worship to be as strong as an iron mace while hitting with the same impact as one. This momentary enchantment will last for either as long as the Druid has it within hand or the period of (5) emotes goes by.
REDLINES:
Changes
[✾] Awakened Fortitude [Tier 2]
[2 emotes] [0 block range]
[Combative]
A form of minor infusion that a Druid may learn to strike at unruly assailants once their connection to the voices of nature begin to solidify. The druid focuses their energy upon their staff, forming it into an implement of war shaped after the spell’s design.
Over the course a (2) emotes a Druid may imbue a staff or wooden armorment armament made of natural materials with their own natural energies. Strengthening the tool of worship to be as strong as an iron mace while hitting with the same impact as one. This momentary enchantment will last for either as long as the Druid has it within hand or the period of (5) emotes goes by. The effect may be refreshed for an additional (5) emotes each time its duration would naturally end without needing to be casted again by spending an additional combative use on it.
REDLINES:
OOC Purpose: Added that the spell can be sustained so its a bit more usable as an option compared to just carrying a mundane item. Maces are sort of a bad comparison given we have one and two handed maces, so specified its dependent on the number of hands you are using. Removed the only a druid's casting focus because that contradicts the mechanics of the spell which allows more than specifically druid staffs (which are only staffs for cultural reasons) and does not really need to be restated anyways. Altered the wording because armament was spelt armorment (literally unplayable)