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ClassyDryad

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Everything posted by ClassyDryad

  1. A dark elf turns away, her faith having frayed.
  2. Thanhium essentially disables all spellcasting/magical abilities for the rest of the encounter and an undefined length of time afterwards, and by redlines this always applies unless a magic/creature specifically states otherwise. In this case it only applies for 3 emotes, not the rest of the encounter, hence they are resistant to the effects of thanhium compared to the baseline. It's like if a creature could be burnt by fire but only suffered burns of a degree less than what a descendant would. You wouldn't really call them weak to fire. I'd recommend either just saying they are effected the whole encounter, or add an additional unique downside to them getting struck by it.
  3. I don't think thanium as listed should be described as a weakness. Since they are less harshly effected than every other magic and ca is by default, it is actually a resistance to thanium not a vulnerability. If they are supposed to be weak to this material they should be weakened as others are (for the rest of the encounter) or have some additional unique detriment when hit by it.
  4. Arguably both of those things should already be possible, so it's like a 'don't powergame' redline. I'm personally in favor of dropping the spells range back down, since it was originally hampered by being relatively close range.
  5. I've spoken a lot on things recently, so I'll summarize them here. Moderation Conduct: There has been a string of incidents which has soured the opinion of moderation. Reqs have become tainted with snide comments and overt bias. Victims of bigotry have to debate with the community why they feel offended while the perpetrators of said abuse are slapped on the wrist and softly endorsed to perform similar actions in the future. Essential services are unavailable for weeks for some and swiftly granted for others. Feedback is dismissed using information initially promised to be anonymous. It has been shown there is little interest in what the community beyond a select few think on this server, and many I know no longer trust that sensitive issues can be handled at all by moderation at this time. Player Conduct: There is a persistent element of server culture which encourages malicious and toxic behavior towards other players. Clip montages of pvp victories thrown in people's faces to embarrass them, extended low quality villainy that keeps people wrapped up for hours of time they don't have, constant use of bigoted terminology in both open and closed environment. I have friends in real life that I wish I could bring on to the server but I know I can't due to the horrid underbelly of the community, and I know plenty of friends including myself who would leave in a heartbeat if not for the connections we've already made. Something needs to be done to curtail this behavior, not weaponize those who spread it to go after people who have done everything in their power to avoid it. LOTC has grown a lot from the earlier parts of its history, the issues we have today are in no part worse nor different than those of the path. I can only hope we remember how the community was dragged from that state before it gets pulled back in.
  6. A term being used often by communities does not mean it is not ever has been alright to use said term, otherwise a lot of very colorful language would be allowed in the server given some of it's early history. I'm my own experience, and in the experience older players of the community have shared with me, things like these words are often used by irl racists to mask themselves as they live out the fantasy of their favorite historical daydream. I'll let others who knows of these things better speak on them if they want to. Regardless I'm not sure what the point of an open discussion of this is. It's not really conducive to player safety to essentially endorse these words and then encourage the victims to debate the whole community on why the words made them uncomfortable. The idea of this being done to me is downright revolting.
  7. Like this rewrite a lot, though I am unsure if this means the cursed target is completely unable to cast for the full 3 ooc days? If so that's exceptionally powerful for the emote count and the ability to whisper the spell. Ignore these my phone won't let me delete them >.>
  8. This is literally the best plugin ever
  9. Thanks for the response! That seems reasonable.
  10. Are people in crp allowed to make combative actions towards someone joining crp? IE turning and shooting someone with a loaded crossbow. In this case would any means of avoiding this attack be a combative action?
  11. 1. ST do not really need to sign literal basic plants, a magical variant of something done stronger through a common player signed alchemy potion, and something which is only even noticed by druids. They aren't 100% absolutely and entirely aesthetic but they are so mild I consider them essentially so. 2. Can you outline the part of the lore which lets you cut down on the OOC timer by having multiple druids assist in it.
  12. Changes Specific individual infusion redline, added to the Singing, Blooming, and Fertilizing infusions: This infusion must be player signed unless combined with an infusion which requires an ST signature. General infusion redline additions: Player signed infusions are treated as tier 3 enchantments instead for interactions with things like auric oil. Player signed infusions are not taxing enough to render a druid unable to cast for 3 ooc days. A druid still may only make three such items per ooc day, and may not make an ST signed infusion for an ooc day after creating a player signed infusion. If a druidic infusion does not state it must be player signed, it must be ST signed. Remove the following for no longer being policy: Current Story Team policy allows for only three enchantments to be used in a combat encounter. Take this into consideration when using Infusion. OOC Purpose Currently there are a series of essentially aesthetic infusions which are rarely if ever made due to not really being worth the relatively drastic cooldown and ST signing process it takes to make them. Not only is this not worth it for the druid, but it is overly demanding to ask ST to sign such items. These changes are intended to make both teaching Druidic Infusion to students less demanding and reduce the ST oversight required in cosmetic enchantments.
  13. When I went on the mas spree of creating mushrooms in Nor'asath I was specifically thinking about all the horrible health effects this could cause (I support.)
  14. I would be surprised if windmills where against tech lock considering the come from like before year 1000
  15. The priestess blames only herself for the tragedy she witnessed. Her only solace is in the words of longing her mentor once spoke of life in the land after this. Thoughts still don't dull the pain and regret however...
  16. Changelog Added Clarifications: No teaching of the voidal arts within Nor’asath. No use of voidal magic near religious sites. Handling of incurable vampires Handling of Irrational Faiths Clarified the nature of the rules in general Notes: I feel compelled to reflect upon the purpose behind these newly established laws. They are not crafted with the aim of colluding with voidal mages, enabling the proliferation of their arcane arts. No, their true purpose is far nobler. We seek to provide a sanctuary, a cherished abode, where these mages may glimpse the radiant glow of our ancestral spirits. Our deepest aspiration is to guide all who lend an ear, to lead them down the path of Stargush, where they may find tranquility in the embrace of our revered ancestors. It is crucial to emphasize that violence plays no part in our endeavors. Our mission relies instead on the power of spoken words and the genuine gestures of good faith. To my fellow spiritualists, the Urukim, I beseech you to comprehend our plight. Unlike your united front, our people have not savored such cohesion. Our views diverge, and we do not yet rally beneath a single banner. But fear not, for the unity we yearn for remains an ardent dream. We must rise above the lure of bloodshed, for it cannot be the means by which we achieve our aspirations. Alas, such is the curse we, the children of Malin, bear. Dal’lisse Oussana, High Priestess of the Maehr, Vulyzaana of Nor’asath, Chieftess of Oussana
  17. Very smart and based change to prevent abuse on both sides of this issue, hopefully something like it stays even after p v p is added to prevent bad faith actions
  18. •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• Let it be known that these laws exist as a means of assisting the dark elven afflicted to respectfully understand the maehr ways and someday rejoin their ancestors upon acceptance in their heart. Those who seek to violate, loop hole, or otherwise abuse these laws can and will have such liberties stripped from them. We further seek understanding of these ways beyond our walls, in accordance with the original purpose of the maehr since the wars of the betrayer, but those who act with insidious intentions will not be tolerated. •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• 1. Freedom of religious expression is protected, allowing individuals to practice non-spiritual based religions without discrimination. 2. The construction of places of worship such as temples, churches, and other religious sites requires approval from the high priestess. The high priestess retains the authority to decline construction, but such decisions cannot be based on differing faiths. Instead, they are primarily focused on factors like location, size, or any potential impacts on the well-being of the city. 3. While forms of xionism are prohibited from being practiced within the city, individuals identifying as Xionists will not face any punitive measures. Additionally, the Shorewalker ideology is permitted and can be freely practiced. 4. The promotion, establishment, or active advocacy of faiths, belief systems, or religions that aim to propagate chaos, disorder, or destructive tendencies within society is strictly prohibited. This includes any doctrines, teachings, rituals, or practices that incite violence, harm, or widespread societal disruption. Individuals or organizations found in violation of this law will be sacrificed. 5. Respecting the faith and deities of others is mandatory, and denouncing or debasing any religious beliefs, regardless of the religion or the individuals involved, is strictly prohibited. •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────• 1. The usage of voidal and deity magic is permitted as long as it does not affect another citizen or their property without their explicit consent. For example, druids are not allowed to reshape people's house plants, and paladins must seek permission before purging a curse. This principle extends to blood magic as well. 2. Unauthorized use of voidal magics and nonadjacent holy magics within the vicinity of temples and holy places of a religion is prohibited, unless explicit permission has been granted by the designated leader or authority of the respective religious establishment. 3. The act of instructing, training, or imparting knowledge of voidal magics to maehr and citizens within the jurisdiction of Nor'asath is strictly prohibited. Similar actions by druids and paladins require explicit permission from the High Priestess in order to determine the sanctity of the maehr in the matter. Outer shamans and blood mages may do so freely so long as they are not found to be spreading heresy. 4. Items enchanted by paladins, voidal mages, and blood mages are allowed within the city. However, spiritualists are not to make use of them, due to their offensive nature to the spirits with the exception of blood magic enchantments. 5. The employment of Greater Magic, which includes constructs like paladin chanceries and voidal obelisks, requires the approval of the high priestess. 6. The use of Highest Magic, which has the potential to cause large-scale environmental changes (such as Voidal tears or paladin sunbreaks), is strictly prohibited. Violators of this rule may face exile or even sacrifice as a consequence. 7. Dark magic is banned entirely within the city. Openly practicing dark magic, regardless of the reason, is punishable by death. 8. Shamans outside of the Maehr Clergy do not possess any specific rank or authority. Thus, they are not allowed to enforce temple law. 9. Shamanism performed by individuals who are not members of the clergy will be treated in a similar manner to voidal, deity, or blood magic, adhering to the same regulations and restrictions. 10. Ghosts should not be dispersed but instead handled by a lutaumancer from the Maehr clergy, who can guide them to the afterlife in a proper manner. Any attempts to violently contain or harm ghosts may result in them becoming irreversibly corrupted and turning into malevolent spirits. It is imperative to provide shelter and protection to ghosts from dark mystics or other entities that may pose a threat to their well-being. 11. Undead and dark beings are to be confronted and eliminated immediately upon sight. 12. Azdrazi are disbarred from the city and are to be banished if identified. 13. Vampires are not allowed in the city unless to seek a cure for their ailment. Those incapable of being cured are to be banished from the city or killed, at the afflicted’s discretion. •────────────────⋆˖⁺‧₊☽◯☾₊‧⁺˖⋆────────────────•
  19. In my honest opinion it's basically just hubs with extra steps right now. It would be better with something more fluid like warp signs/ferries or just all together preventing the CT from being a portal to different places all together rather than the weird in between.
  20. Just some cool pictures I found
    RQC3EFSGONZSG4DMYECE3PVLDM-6435f5d5082c4

     

    shrek-gallery-1.jpg

    c1.png.dcfa828ad6e3297fdce036c78c78518c.

    1200px-American_Bird_Grasshopper.jpg
     

    if-you-cant-2.png

     

    FsAffKragAAX7M2.thumb.jpg.55dee44c4b24cd

    maxresdefault.jpg

    dinosaurs-in-scandinavia-illustration.jp

    Plz post more funny pictures you have

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