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ClassyDryad

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  1. Counterpoint, you should remove all hard PK stuff from the lore :)
  2. Because your magic vision lets you bypass magics that prevent you from understanding it/being able to witness energies constantly lets you manipulate them better, if you read the OOC purpose you would know I am pushing it more towards void scholar lore and away from Void INTERPOL lore because that design just hasn't worked well. The added weakness is a filter against minmaxers. And you literally do need three mages to disconnect a veilwatcher currently what do you mean its never been a thing? The perm tell is also in the original lore so like maybe reread it again first? (EDIT: I realized this might sound passive aggressive. Its not, just saying to double check the original lore since you might be internalizing stuff you did in your own lore now.)
  3. “This is the thing that troubles me, for I cannot forget Carcosa where black stars hang in the heavens; where the shadows of men's thoughts lengthen in the afternoon, when the twin suns sink into the lake of Hali; and my mind will bear for ever the memory of the Pallid Mask.” Robert W. Chambers, The King in Yellow It is said with the fall of the great Ando Alur in Almaris, there existed two mage brothers who thought to prevent such a tragedy from ever befalling the mortal plane again. It is by their combined work that the Eminent and the Artificer forged a new discipline within the void: becoming the first veilwatchers to walk the land. In time however, the Eminent strayed from his brother’s ideals and instead turned to use it to seek out power by striking the Veil wherever it was weakest. And so the brothers were caught in an eternal cycle, each undoing the other’s work. Descendantkind is nothing if not adaptable however, and beneath the conflict of its founders the discipline has evolved to broader heights. The veilwatchers of today are often seen as sacrificial sages, trading sanity and power for the sake of the wisdom of their fellows in both matters of the world and the void. == Magic Explanation == Veilwatching is a lesser discipline of voidal magic which involves the observation of fundamental energies of the world, allowing mages to glean the passage of future events and of greater threats to the integrity of reality. They do so by infusing their very sight with mana, though this does not come without consequence: for what can one expect when staring at the heart of nothingness? 1. Veilwatching is a voidal feat which requires at least [3] slots devoted to voidal magic. Should they fall below this threshold the lore enters dormancy and all features are lost until it is met once more. 2. Veilwatching is self-taught, with the “teacher” only required to facilitate the ritual. The aiding mage must mark the app with an applicable voidal FA to validate this. 3. Veilwatching can be obtained in conjunction with any other existing voidal feat. 4. Veilwatchers cannot become seers after being connected, and seers cannot obtain veilwatching, due to the discipline's inherent visual nature. == Progression == [Tier 1] Mana Sight, Enhanced Linguistics: Acquired upon acceptance. [Tier 2] Arcane Pigment, Divination: Acquired after [2] OOC weeks from acceptance. [Tier 3] Void Idol: Acquired after [5] OOC weeks from acceptance. == Connection == In order to ordain a voidal mage into a veilwatcher, an assisting mage of great skill and a source of greater mana is required. The assisting mage must be of significant skill, requiring an Eminence, Voidstalking, Artificery, or Veilwatching FA in order to properly channel the arcana required without pointlessly damaging the eye of the prospective watcher. A greater mana source can be provided by three additional mages or a single mana obelisk, voidal tear, or voidstalker aura. Both connection and disconnection from veilwatching cannot be done forcibly, as a mage can shrug off attempts to settle or disperse the magic easily. In order to safely perform the ritual, the mage granted the magic must be tethered down. The assisting mage then inserts magegold spikes into the mage’s eyes, or whatever surface might otherwise act as eyes in the case of bizarre creatures and replacements, before energy from the greater source is channeled through the magegold and infused directly into the soon-to-be veilwatcher. The magegold shall melt into the surface as the ritual complete’s, transmuting the gaze for as long as the bearer maintains the discipline. This process is extremely painful and leaves the veilwatcher physically exhausted for [1] OOC day as they recover. In order to willfully cease practice of the discipline, a mage must have the energy drained free of their eyes. This requires three mages or a voidstalker to bind the veilwatcher down before placing a mana absorbent material (most commonly focus crystal) over their gaze. The mages must then draw the power out and into the material until the effects entirely vanish. All mental and physical effects will cease, but the former veilwatcher will be left with total blindness and a grim malaise for [3] OOC days. == Physical Effects == Most apparent upon a newly ordained veilwatcher is their sight, which becomes utterly suffused with arcana akin to active arcanium. The eye is still visibly an eye- with a discernable pupil and iris (or at least something vaguely akin to them) should one look close enough. The eye also notably gleams brightly- not shedding any light in itself but remaining apparent even through any sort of obscurement or within the shadow of a pitch black cavern. The exact appearance varies from watcher to watcher, determined by a discipline either the veilwatcher or the assisting mage possesses, with these changes overtaking the aesthetics of any existing replacements or manifesting more as hazy points in beings that lack conventional eyes. These eyes are brought up to perfect clarity, capable of seeing as clearly as any descendant possibly could. Notably while these eyes might seem like a boon to most, they are actually notably inconvenient for the mage in question. These efficient eyes are sensitive to blinding lights, with any light based effect that blinds or blurs their sight blinding them for an additional [1] emote before its other effects go into place. The keen eyes similarly see perfectly fine through coverings that would partially obscure their vision- meaning things such as tinted lenses and veils offer no protection for the mage against light based effects. This piercing sight also purges away other visual effects, rendering alchemical lenses dysfunctional to the veilwatcher. = Redlines = == Mental Effects == While most niche disciplines a mage can acquire result in consistent changes upon the mage’s psyche, the outright effects of veilwatching instead struck suddenly and sharply upon them at random: more akin to an attack than anything else. Veilwatchers will often claim this is the result of baleful or inquisitive horrors probing their mind, but the truth of this has yet to be proven. The nature of these attacks are unique to each veilwatcher but always involve severe hallucinations in conjunction with any of the following, or a combination of these: - Maddened perceived understanding, as if all the truths of the universe lay within the watcher’s grasp. - Cold despair, as if the world itself was moments away from an inevitable end. - An out of body sensation as if their mind had been shoved from their form, leading to momentary and severe detachment with whatever they were doing. - A sudden destructive inclination, often resulting in the veilwatcher attacking a bystander unexpectedly or destroying a random object. - Loss of consciousness, akin to narcolepsy. - Loss of instinctual motor functions, with the watcher mixing up hands and stumbling/tripping should they attempt to walk. May possibly forget how to breathe or blink. - Unintentional usage of otherwise harmless magic within the limits of magics they possess. These events will occur somewhat frequently on the mage, once per narrative month at the very least. The constant wear of these attacks strains on the mind of the mage, often but not always causing vivid nightmares, a sense of anxiety, weariness, or similar to set upon the mage. == Spells and Abilities == [T1][Passive][Combative] Mana Sight With arcana suffusing their very gaze, a veilwatcher finds themselves an involuntary witness to the many energies of the world. Many who still follow the discipline’s created purpose use this to track down greater threats to reality as it is known. [T1][Passive][Non Combative] Enhanced Linguistics The piercing vision of a veilwatcher breaks through much that would otherwise hinder a mage from understanding more occult languages, allowing the watcher to embrace the role of a learned translator. [T2][Active][Non Combative] Arcane Pigment The greatest works require the greatest of paints, and for a veilwatcher there is no greater medium to work with than their knowledge itself. Watchers are capable of condensing arcana into various mediums to form inscribed creations. [T2][Active][Non Combative] Divination While it is unknown by the exact means a veilwatcher obtains connection to the threads fate, whether by exposure to the veil, receiving whispered echoes from beings within the outer void, or by some means unique to each watcher: watchers may glean the passage of future events. [T3][Active][Non Combative] Void Idol Through years of experience inscribing with their pigments and experiencing divined hallucinations, a veilwatcher may enchant their own visions upon objects.
  4. We need to protest again until the pet section is increased from 5 minutes to 30 minutes in the next meeting
  5. The monks choose who lives and who dies to manipulate world events. Wake up sheeple!

  6. This post is about things. Those who know, might know

    1. ClassyDryad

      ClassyDryad

      @FadedMoonlightHey can I get context on what this means?

    2. FadedMoonlight

      FadedMoonlight

      READERS ADDED CONTEXT:
      This is a satirical post regarding the recent incline of status updates that lack context of the topic the author is speaking on. More commonly referred to as 'vagueposts', these status updates are a controversial subject in the community, many find it annoying while others continue to 'vaguepost'. It is likely that these posts are made to 'clickbait' or simply gain the attention of the reader.

      Edited by FadedMoonlight
      Grammatical and typo fixes
  7.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          

    Spoiler

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         

    Spoiler

    Vaguepost

     

       

    1. KeiaTypeBeat

      KeiaTypeBeat

      NOOOO I NEED TO KNOW THE TEA RAAAAGGGGHH

  8. If you are making it function like the other projectile spells it should be t2 for 1 to 3 projectiles and then t3 by going 4 to 6. Otherwise good change
  9. Though she walks alone in the wood, a beast of nature somehow knows her mother has passed. She once found herself worrying day and night to that druid’s fate, that reckless Nenar would find her life cut short from one of the numerous enemies she had acquired. But now the beast was old, older than her mother when she had been born. She was glad, envious even, that her mother could know peace at last. She found herself ill able to spend much time on that though, as her talons curled about a tree's stump. Another had wandered into her forest, another life to be cut short.
  10. I agree with pallo on all the other points but do we really need to preserve the writing and credit of TOSd players? 

     

    Especially in this case where it's lore that was itself rewritten by said player for ultimately minor changes that could have been amended in.

    1. Show previous comments  10 more
    2. BakedPotato

      BakedPotato

      21 minutes ago, Slorbin said:

      Credit has to be made where credit is actually due, even if the credit originates from a horrible source. If you wish to rewrite a horrible thing, you must make substantial changes.

      They essentially reformatted the lore and they didn’t even credit the original lore, they dont deserve to be credited 

    3. Slorbin

      Slorbin

      7 minutes ago, BakedPotato said:

      They essentially reformatted the lore and they didn’t even credit the original lore, they dont deserve to be credited 

      Then it's situational BUT the rest of the points still apply

    4. ClassyDryad

      ClassyDryad

      Going to say agree to disagree ngl I legit do not care if they poured their heart and soul into it. The person could have solo wrote an entirely unique lore used by everyone and I still say bleach it of their presence 

  11. OOC: I waited until clerics where accepted officially to do this but here is an update to this mechanic. Changing shamans from spirit walk purging to shrines since all the spirit walk exclusive cures got moved to shrines already. Making it the three cleric option because 1. Shrines need 3 shamans to function and 2. It triggers their favor which makes sense IMO. Paladins are removed because Xan is dead rest in piece. Additions are bolded, removals are struck through The Second Mind Inviting another consciousness within one’s own is without-doubt lifechanging. One would be under constant judgement and scrutiny of this second consciousness, completely alien to the material. This foreign-psyche would, without fail, be judgemental and intrusive. Weighing in on ones thoughts and feelings, toying with them and berating the Voidstalker. Perhaps praise for wrong or evil actions committed, it would be impossible to control. Impulses would grow stronger, intrusive thoughts would always be the first to one’s mind. One would never feel alone or unwatched, which would without doubt weigh heavily and toll upon one’s mind and well-being. This foreign entity is different for each user- some bearing names, some not. They carry no opinion, no affiliation, simply a disdain for what they are and everything they see- aswell a deep-rooted hatred and anger of which they cannot act on, and may attempt to use The Voidstalker as vessel for. This Second Mind would simply act as an unwilling observer- a watcher unwanting to fulfill such a role as they are trapped within the mind of a Voidstalker. As time goes on, it’s influence over the mind of The Voidstalker would strengthen and gain deeper roots- making it far more difficult to discern one consciousness from another. A Voidstalker hosting a second consciousness would have the original mental effects multiply and deeply intensify. Aswell, the effects of the second mind listed above. Redlines -The Second Mind does not host knowledge which it would offer to a Voidstalker or any other. -The Second Mind would only take over the body under the condition it would immediately kill itself, PKing the character. The absolute closest it could do would be to “Compulse” the user to say or do something. -The Second Mind will never merge or become one with a users own psyche. When the Voidstalkers psyche would surrender or become less present than the second mind’s, the second mind would immediately act for The Voidstalker’s body to commit suicide. -The Second Mind may not be “tamed” or “befriended”, and may not be manifested in any other way but one’s mind. -The Second Mind may be purged by a paladin, or cleansed upon a spirit-walk by a shaman. three shamans at a tier 2 pacted shrine or by three clerics utilizing Purity's Sanction. Doing so would leave the mental effects previously-present permanently a stain upon one’s persona. Should one gain a Second Mind again, the effects would even further intensify- likely to a debilitating point. This would be marked upon the FA. -The Second Mind would force far-greater mental distress and strain upon the persona of a Voidstalker, causing them to be generally unpleasant and unnerving to be within the presence of.
  12. Draugar's go from being a Costco discount bin CA to an actually cool one woah no way.

  13. I'd say the gap of distance should be 12 rather than 8 because then everyone will just emote charging you on a horse. Otherwise I agree with everyone here. Metarallying is for COWARDS who won't square up with the foe themselves. Distance makes it easier to run but if someone is running either 1. You brought way too many people or 2. The person probably isn't going to be engaging to fight anyways.
  14. Only slop part of format slop is the fact that it doesn't always work well on phones imo
  15. The recent changes to voidal lore (making it so most spells have a t3 option) have been pretty good for scion imo. They might actually be too strong if anything. I do sort of dislike their after image style soul attacks though I've always found it a very clunky mechanic that you are forced to utilize because it's also tied to their drawback. I'd rather them get some way to infuse their soul into their weapon over being legally required to after image every 4 turns on the off chance your enemy wants to attack it.
  16. Thank you ST for clearing through all those amendments and more btw

  17. Smol crowned admin amidst the great riot of 2026

  18. @AehkajThe real John Crabbington was the friends we made along the way, and is also the swarm of chimera beating your door down that as well
  19. Also epi gardens did exist in prior lore and only got removed because the previous druid lt ruled that an area being fae like (which can be done a lot of ways under current lore now) would constantly sound blast mundane people. Hopefully now this isn't the case the lore can return.
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