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Everything posted by ClassyDryad
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Make ghouls an open CA instead.
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I've always figured the metal isn't cold or affecting body temperature, it's just the negative influence of the weapon which happens to feel like being cold. If ST wants to invent a new reasoning that would be fine as well though.
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Original Effects Section Changed Effects ---------------------------------------------------------- Original Redline Changed Redline ---------------------------------------------------------- OOC Purpose I am fairly certain this is a change that was/should have been made at another point, but obviously undead of any kind should not be able to just fully remove on of their primary weaknesses. They can still use shields and weapons, just not armor.
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Rokodra armor cannot be worn by anything other than naztherak and inferi. Demons are also fully capable of wearing non-rokodra armor if they want. (I.e. it being treated as natural armor makes next to zero sense, it's basically just fire immune iron.) Edit: This was supposed to be a change that happened but it seems there are still artifacts of it in the lore. I'll probably post an ammendment to fix it soon.
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Sprinting rules did not always exist.
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The current translocation distances where made with arcane focuses in mind. The listed ones are so enchantments are less effective (perhaps slightly buff some of the ranges if you are cutting half the range of every spell out.) Also why all translocation spells if its just minor teleport and brisk step that are the issue?
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Remove the following redline from Father's Warden within Druidic Transcendence. Add the following redlines to Father's Warden within Druidic Transcendence. OOC Purpose Wardens where originally intended to be an aesthetic variation on basic animal companions for advanced druids. Its capabilities fall completely in line with that of a mild independent companion, being the size of a wolf or smaller with no additional abilities to their name. The main reason for this nerf during the pending status of the lore was their "communion control," which while present in other, stronger independent summons as now been clarified to be no more complex than verbal commands. The inclusion of entlings in the redlines is not additional power creep, as entlings and wardens can currently be summoned together with the same restrictions listed in the redline. I would personally be in favor of making entlings themselves dependent companions due to their wooden bodies, orc strength, and ability to use weapons, but this is beyond the intention of this specific amendment. ST could also restrict druids to one or the other if they do not want both out at once. The third redline is just being removed for clutter, as it is redundant and not included in other similar lore.
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Mara squints as she looks over the missive, the magi letting out a huff. "He is gay and he killed Lanre? My, my... he should be given an award!" Mara states to the hallucination of a bear, lowering the note as she stares back at the cobblestone wall inches from her face.
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Epiphytes already have a mechanic in their own lore in which their eyes remain damaged/unusable if they are a seer, regardless of rebirths or regeneration (and do not need to be included.)
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[Naztherak — Boons & Banes] Greater Boon Addition :3
ClassyDryad replied to christman's topic in Recently Outdated Lore
I like the vibe but you could probably expand it into a boon that helps any one chosen non-combative mundane skill for variety. Like one person might want one that makes them obsessed with farming. Could limit it to just arts as well. -
There is a naztherak boon that also allows people to read any language like seer, but otherwise yes based.
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I think the fact that most gates on the server where closed for several months had much more of an impact on server health then "bloat" ever will. Some people will see a small build made for a group in another time zone from them and have a violent reaction at the "empty dead build stealing muh rp" in the same way they hissed about there only being three places to find rp a year or so ago.
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While I think some of the new stuff could work, I'm not really sure what about fire evocation needs a rewrite so badly. The current lore is formatted much more clearly than this one, so why not just make an ammendment?
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unibearse ✧◝(⁰▿⁰)◜✧ Happy One Year!
ClassyDryad replied to UniBearse's topic in Ask Me Anything
Why. Why did you kill those people Unni. Those innocent people, they did nothing wrong. The screams Unni, why! -
[✗] [Ammendment] Farseer Improvement Pack (Part 1)
ClassyDryad replied to Gaea_Foundation's topic in Denied Lore
"In general, we will address any critical amendments that may be needed (such as loopholes, errors, misplaced parts between lore/guide, etc.) but will disallow any further changes to Shamanism until further notice." 50 Morbillian shaman rewrites ≠ math error ammendment (To creamy I am on my phone sue me) -
Story Announcement - Winter Fixes and Updates
ClassyDryad replied to squakhawk's topic in Announcements
I like the ideas under the beastman section, but I feel as though Hou-Zi may be a poor choice to test this concept just based purely off their appearance. -
Official Certification of Excellence It is my great honor upon 14th of the Deep Cold, S.A. 163, that I bestow upon 'the Grub Bucket' the most highest and prestigious of honors of "SS Rank Stall" and "Best Eating Space in the West." They have rightfully earned this accolade through fine service, warm hospitality, and among the best preparations of spicy tiger meat I have ever witnessed. I would urge all citizens of Nor-Veleyth, as well as all members of the descendant dysphoria, to take their time to partake in this true marvel of the contemporary era. I would like to extend further special acknowledgment to the "Baggis" of the giants of Hazum, for its novel presentation and strong fundamentals. ռαʋα ¤ʊʂʂαռα Nava Oussana: Councilor of Nor-Velyth, Matriarch of Clan Oussana, Chief Food Inspector
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[Ashwood Ammendment] Let me make Ashwood Automatons!
ClassyDryad replied to Gaea_Foundation's topic in Recently Outdated Lore
Its copied over from the old lore. I assume it means no ashwood entlings. -
I think the spam of vassals without any oversight is worse (as someone who tried to do a vassal that fell through.) While there are 22 20 realms, there are essentially forty or more vassals on the map due to how you can essentially go as far as to stack multiple on a single tile with little oversight. This means the map has 60 or more different cities/towns/yada on the map at any given time. If the server was evenly spread between each and every one of these places every settlement would have 2-3 players rn, rising to 5 during peak numbers.
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[Ashwood Ammendment] Let me make Ashwood Automatons!
ClassyDryad replied to Gaea_Foundation's topic in Recently Outdated Lore
+1 Any advantage you get from ashwood is obtained better in another material (even in the other woods.) Don't be STINKY. -
MC Name: ClassyDryad RP Name: Nava Oussana (Sometimes Nava, or some other spoopy name, its the third slot) Persona ID: #53315
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Netherwart blocks and creeping vines!
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-=-= The Velvet =-=- == In the filth it will be found == Veiled by illumination are the hidden colors of the void which form the lifeblood of reality. That sinew which makes all things one whole within existence’s teguments. By this, the glow of the dark sky, the sinews of constellations, the elements of the world, and the dysphoria of flesh are all one as the Velvet, the lightless viscera. All effects the whole, and so small observations bring forth enlightenment. In the dichotomy of revelation, where light reveals truths without, the Velvet melts away the false-tissues to reveal the truth beneath. That of the world’s heart, of the self, and of even fate. == The High Sinews == == As above, so below == In the heavens above there is a thin hide, whose taught form lets the colors of the void shine through. We see this illumination as black, for our mortal viscera is incapable of comprehending it. It is the oppressive hollow ooze which higher truths drift within. Floating amidst the ooze of unseen light are those observed by mortal flesh, the stars which make up the countless realms of Aenguls. These godly specks are not of the Velvet, but are bound together by black sinew which forces them to float together as beds of gleaming algae within the murk. There is then the bone between high and low, the clouds which paint the sky above and hide and reveal the lights in their own wanderings. The fickle flesh hides what misleads, and shines other portents that much brighter. == The Low Marrows == == Delve below, and see all that is within == Down upon the earthen husk of Mundus exists the tangible manifestations of the Velvet. The flesh, blood, and low elements which make up most existences. In illumination it appears as a false shell, and rots to the incision of truth. The low elements are that of fire, earth, air, and water, manifesting in environmental pustules from the world itself in a manner such as weather, disasters, and the seasons. They come in cycles and advents, as the constellations make the boils well and shrink. The flesh of life spreads and pulses through the world, digging through its skin as it splits and changes to unseen sides. The festering is guided along my movements of the Velvet it is one with; leaves dying, beasts migrating, crops growing, cocoons unweaving. Descendant kind finds its fate entangled in the silken web of this oneness, illness, tragedy, and other events of life both caused by and influencing the Velvet as a whole. Should a being be brought directly to potent sinew, such venom will melt away the lies which shroud and reveal a being’s true nature. == The Vital Auguries == == Of the powers, the greatest is knowledge == An understanding of the sinewed webs brings with it competence and understanding of the world. While as limitless as the variety of the Velvet, there are particular things that shine through the skin. Fleshworking: With understanding of the fates and flesh, one can heal the body and mind through the balancing of their body’s ichors, the excision of that festers, and the touch of that which poisons. This expands not just to medicine, but to an overall understanding of fleshen life and its movements. Foresight: Through careful observation of the Velvet, most often through the viscera of flesh, self-affliction of poisons, sinew of constellations, or combinations of all three, can grant the wise the ability to predict future events with greater precision than is possible with mere logic. Revelation: Through the venomous forms of the Velvet, truth is calcinated from the lies which engulf it. That which drives a person, that which is hidden, that which truly represents them, all is brought to the surface to bubble under the invisible glow of the Velvet.
