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Josh3738

Moderation Administrator
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Everything posted by Josh3738

  1. I'm thankful to the admins for the opportunity and looking forward to continuing to work with a great team of mods!
  2. Ser Alwyn frowned and shook his head as he read through the missive before tossing it into the fireplace. He'd stare out the window of the keep, commenting to himself as he stewed in his discontent. "If they weren't our enemies before, surely they are now. Bannin' tattoos... Banishin' children... I'm so pleased th' Curia's focusin' on th' real issues." "GOD, I wish Father Toni was still with us."
  3. Hi everyone! We’ve had Limited Creative (LC) for a while now as our current happy middle ground between pastes and doing it by hand, but we’ve not been entirely clear about what it is, how it works, or much else about it unless you’ve made a modreq. Thus, we’ve put together this little guide so you can stop asking questions and start building! Layman’s Guide to Limited Creative Disclaimer: It Just Works What is Limited Creative? Limited Creative, or LC, is the server’s way of easing the average player’s ability to build through a localized version of at-cost creative mode. LC acts just like default creative mode with the exception of the ability to drop things, access inventories/entities, or place certain blocks such as ores. How does it work? Using a combination of worldguard and fancy tech-folk magic, a region is set up in your name with you set as a Region Owner. Inside the region, you’ll automatically be given LC, a high fashion green outfit indicating you’re in LC, and you can start to build. As a Region Owner, you’ll also be able to add others to the region and they’ll be able to build in LC as well with /rg addmember region_name mc_name. (Ex. /rg addmember lc_laymans_guide SimplySeo) What does it cost? Limited Creative is an at-cost alternative to building in vanilla that exchanges mina for placed blocks while you build. Natural blocks such as cobblestone or dirt are free to place while others will cost 0.1 mina per block. After placing a block, you can break it again to get your 0.1 mina back too. As a part of the region, the lc-balance on /rg info region_name will reflect how much is left for you to build with. (Ex. /rg info lc_laymans_guide) Free Blocks List How do I get set up? Figure out where you want the region. Keep in mind that LC regions can’t overlap with one another. After deciding where you want an LC region, get permission from one of that area’s Region Owners and get your mina together. /modreq at the location you want the region and be ready to send the moderator who answers a screenshot of the permission in discord. When the moderator answers your modreq, they’ll ask for the RO permission, mina, and area you want it set up in. Regions can be hard to set up in a crowded city, so please be patient with us as we get you set up. Build away! While you’re building… Keep in mind the bounds of the region you’ve had set up for you. If you accidentally fly out of the region while 200 blocks in the air, you will drop out of LC and plummet to the earth. Balance running low? /lc pay will bring up prompts that ask for the region you want to pay into and the amount you want to add. If lc_region_name doesn’t work, try just region_name or region name. (Ex. lc_laymans_guide > laymans_guide > laymans guide) LC regions aren’t meant to be long-term projects that take weeks to do, so the default expiry date for regions is 7 days after which you’ll no longer be able to build in the region. This can be adjusted during the setup process, within reason, according to the moderator who sets it up with you. Expiry dates can’t be extended, so endeavor to have your build finished by the given date or it’ll have to be remade. Want to give more detail to your build? /lc stick while in LC will give you a debug stick to use in the region. You may also use client side building mods, such as Litematica and Litematica Printer, to help out. I’m finished building. Now What? When you’re finished building, /lc finish at the location of the region to close it and have the remaining funds returned to your persona. Have fun building! If you’ve read this far, you’re hopefully ready to get your LC region going and get building with ease! If you run into any issues while building or want some more information, /modreq and a moderator will be with you when they can. Special thanks to @SimplySeo for being my test dummy, @teeylin & @TimberBuff for helping me find the free blocks in our sea of documents, and @annabanana1014 for making sure I didn’t miss anything.
  4. Thinking about putting down some more berry bushes later

    1. Netphreak

      Netphreak

      So you're the one... For shame!

  5. The Adrian Resettlement Fund Issued by the Royal Bank of Númendil, 12th of Malin’s Welcome, 167 SA In the aftermath of conflict, the Adrian people of Veletz find themselves displaced and in desperate need of aid. Misled by leaders who sided with darkness, they now seek refuge and redemption. Your donations will help us offer solace to those who have suffered the consequences of war and deception. Together, we can heal wounds, restore dignity, and offer a new beginning to the peaceful Adrian people. Every contribution counts towards rebuilding lives and forging a brighter future. Join us in extending compassion and assistance to those who have endured so much. For a small donation of just 100 mina, you can provide an Adrian refugee with food and shelter. Together, we can make a difference! Contact a steward of Númendil to make a donation.
  6. THE ALKAYABAN COMPANY CHARTER Issued the 7th of the Amber Cold, in the Year 165 of the Second Age ESTABLISHED BY THE ROYAL BANK OF NÚMENDIL In pursuit of ever greater and continuing prosperity of the Kingdom, the Royal Bank of Númendil does hereby grant this letter of certification to the Alkayaban Company, hereafter referred to as ‘the Guild’, under the stewardship of the Honorable Mazra et-Sûhalar. Herein are dictated those rights to be afforded to the Guild and its members, as well as its duties and responsibilities to the Crown. I. The Guild shall be hereafter granted access to those industries and facilities operated by the Beneficiary, for the purposes of fulfilling its obligations. II. The Guild shall have full authority over the hiring and dismissal of personnel, and likewise shall assume full responsibility for its own accounting and all salaries paid to said personnel. III. The Guild shall pay an annual chartering fee of one-hundred minas to the Beneficiary, and fulfill its annual quota of required materiel. All other profits shall be maintained for expenses incurred by the Guild. IV. The Guild shall, in a timely fashion, fulfill any and all contracts with which the Beneficiary presents it. Otherwise, the Guild may contract with whomever it so chooses, provided such actions are not counter to Royal interests. Signed, Ser Alwyn II of the House Glennmaer, Royal Castellan of the White Court of the Númenaranyë, Lord of Formindon, Templar of the Archangel Michael, and Knight of the Realm Mazra et-Sûhalar, Master of the Alkayaban Company
  7. The Castellan nodded as he read through the missive. "As it should be. Our enemies are driven out or else beaten. There's no honor in slaughterin' those who remain."
  8. Ser Alwyn finally realizes this wasn't just the ramblings of some visitors at the gate as one of the scribes hands him a copy of the missive. His thoughts drift to the idea of undoing his duty belt and patrolling the city for those responsible. "Hmm. . . We'll see."
  9. Bhudand simply nods upon hearing the news, his expression hidden behind his helmet as he slid the blank Dwed Corp Form F1 back into the filing cabinet.
  10. "Our GOD is an awesome GOD." The knight said with a smile, reminiscing about the barrows as he prepared for the feast.
  11. Ser Alwyn joins the others who were informed after the battle in a small vigil. With watery eyes and a bowed head, the templar muttered a quiet prayer. "Until we meet again in the Skies."
  12. "T' victory or death. Th' darkspawn will not be tolerated." Ser Alwyn would mutter as he stared at a selection of maps in the midst of a now bustling war room.
  13. Ser Alwyn smiled on hearing of the commendation, also pleased that his aurum razor wire had done its job so well, and busied himself with the burning of the dead and the restoration of the city.
  14. "Glad we're finally goin' t' deal with th' bastards. It's gettin' a bit obnoxious for th' grandkids t' have t' keep kickin' 'em out." The elder templar nods approvingly on seeing the missive before busying himself with shining his warhammer.
  15. ...for the road. [Tunes] The cliffside road was bathed in the rays of the setting sun, cutting through the thick curls of smoke that rose from the shrinking cigar in the old dwarf’s hand. His journey had been a long one thus far, his strength waning with each passing mile until he’d been forced to take a break on the side of the road. With an admittedly spectacular view, massive mountains cut through the clouds above him, dipping low into long valleys that stretched as far as the eye could see from his seated perch atop the roadside boulder. His mind began to wander again, reminiscing as he often did these days… Centuries had come and gone since the old man, a dwed well beyond his prime, had laid eyes upon the stonework of his kin. Yet he stepped between columns as familiar to him as those of Kal’Azgoth upon entering the Grand Kingdom once more. Through the gates of the dwarven capital, intricate patterns etched into imposing defenses were as much a home to him now as they were in the first days he stepped off the boat and joined Paragon Omithiel, then the Grand King. Even now, his first king’s memory echoed in the work of their descendents as a new age of dwed toiled to carve a life of prosperity from the earth itself. As dwarves had passed him in the street, there were few he recognized and even fewer he knew well enough to greet. Had he truly been gone so long that all of his friends and comrades were gone? With each dwed he knew and greeted, his words came at greater cost, the coughs that had tormented him for months growing stronger with every effort. He thought it wouldn’t be much longer when he departed the city, intent on making his way north to see his kin in Khron’Hundmar before he was finished. Even as he considered this, another wave of coughing racked his form, causing him to double over for a moment until the fit passed and he straightened once more. Flicking the spent cigar into the ravine, he considered how it wasn’t always this way. In his youth, he’d been a mighty warrior, standing shoulder to shoulder with the other legionnaires in matching, well-kept armor as he faced down orc, human, and demon alike on battlefields long since enshrined in legend. From the toppling of empires to the settling of grudges, the exploits of him and his kin, his friends, washed over him and a smile spread across his face as he thought to take pen to paper and begin writing a final letter, inspired by the setting sun. Though it would take many days to write, it was this letter that he’d press into the hands of one of the last Irongrinders, his son, as he said his final farewells in the halls of Khron’Hundmar. Sickness eating at him, the ancient dwed was led to a small chamber and made comfortable. With final instructions given and farewells said, he lay back in the bed with heavy eyelids, and silence greeted him as he drifted into his final sleep. From his limp grasp, a small, crystalline statue of a noble dwarf holding out his hand to a smaller dwarf, offering help, rolled onto the bed. Personally handed over by Darek or otherwise delivered, an envelope would make its way to a number of dwarves and friends of the old man. Within each would be a copy of the letter and a single cigar.
  16. "A perfectly reasonable request." The knight says with an approving nod.
  17. Somehow, somewhere an ancient dwarf manages to simultaneously roll over while in the Odin sleep AND give a thousand yard stare as someone tries for the umpteenth time to form the League of Nations. In Númendil, Ser Alwyn supports the wee folk in all their endeavors. "GOD bless 'em... There'd sooner be a bombin' at the meetin' than everyone agrees, but good on Cyris for tryin' I 'spose." Off he'd go to deliver the missive to the Tar regardless of his concerns.
  18. "Good t' see th' dwarves deal fairly, as per usual of course." The Castellan utters approvingly.
  19. "Quite a nice change of pace from barrow-divin' an' fightin' Mori." Says a proud grandfather.
  20. Would you like to buy a book and quill?
  21. Seems shitty to subject the longevity of their playtime and enjoyment to staff discretion in the name of good rp. The forums explode every time someone controversial gets banned, so I can guess what will happen if a raid group from a warring nation manages to snag an NL at 2am when nobody else was on and staff aim to enforce it. And given the gravity that a violent shift in leadership could have, it's either a) something folks will tear each other apart to do rply (maybe a good thing) and oocly (definitely a bad thing), b) something folks will actively do nonsense to avoid (alt, shadow gov's, etc. as some others suggest), or c) a combination of both (my bet). I understand the mentality that a good rp death should lead to a pk to have true consequences and dynamic rp for you and those around you. I also work and take courses most days, so when I can finally get on I'd like to play my character without worrying about staff taking that character away in the name of someone else's good rp and I'd imagine it's the same for some (perhaps not all) of the current NLs. The same could be said for future NLs. I don't see many folks aspiring to be NL with a serious character if they can just get pk'd 10 minutes after they're crowned.
  22. ROYAL BANK OF NÚMENDIL Treasury of the Númenedain, Est. 131 SA Royal Bank of Númendil Established as the Office of the Castellan, the Royal Bank of Númendil has served as the treasury of the Númenedain since 110 SA and the founding of the small settlement of Barrowton. The institution would formally institutionalize and assume the moniker of the Royal Bank of Númendil upon the founding of the city of Númenost, and it would further assume all taxation and associated duties for the Exilic Kingdom of Númendil at the charge of His Grace, Tar-Númenatar. Office of the Castellan Castellan of Númendil As chief officer for the bank, the Castellan is responsible for organizing the collection and appropriation of taxes from the general populace and tribute from vassal lords. The Castellan shall also oversee the distribution of property and keys accordingly. Stewards of Númendil The Stewards are responsible for the sale and management of stalls, homes, and other properties to parties seeking to purchase them in the absence of the Castellan. The Númenedainic Castar The Castar is the primary currency minted by the bank, represented by coins of pure silver from the mines of Alkayaban. Castars are used by the bank to certify tax payment [See Taxation of Numenost Properties for details]. Additionally, the purchase and return of castars (or other bank-minted denominations) to the bank serves to assist citizens of the kingdom in shielding their hard-earned wealth from the taxations of central mina banking. Current Transfer Rate: 1 Castar = 20 Mina 1 Mirian = 100 Mina 1 Baich = 150 Mina Current Tax Rate: Númenost City Homes = 1 Castar Stalls = 1 Castar Steadfast Farmsteads = 1 Castar Steadfast Barns = 1 Castar & 1 Stack Leather Býrrim (Vassals) = 1 Baich Taxation of Númenost Properties Taxes shall be collected in Númendilic Castars or other specified supplies deposited into the appropriate boxes in the Royal Bank of Númendil [Located on the north end of Numenost]. This shall occur every Saint’s week ((Wednesdays by 5pm EST)). Failure to Pay Taxes Failure to pay taxes will earn citizens a strike which will be tallied in both the tax ledger and on the tax box for the property. Three strikes will result in the owner being evicted and any strikes will be removed upon payment. Citizens MAY pay multiple weeks at once if they are making up multiple strikes. nil sine labore, Ser Alwyn II of House Glennmaer, Castellan of Númendil Ser Adrielle of House Thassion, Steward of Númendil Saoren of House Seregon, Steward of Númendil Dele of House Seregon, Steward of Númendil
  23. rip kowaman, on prom night of all nights

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