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music [!] A beautiful painting depicting Balthazar II of Myrine and a jolly King Sigismund III of Hanseti-Ruska betting on the outcome of a Myrinian joust together. ( 4/11/2021) In times long past, house Mareno and house Barbanov maintained relations stronger than any other. The two would support each other through any and all squabble, no matter the scale or scope. The most successful Haenseni military advisors are even known to be descendants of Balthazar I, often finding themselves as the last line of defense between the crows and re-vassalization under their former Novellen overlords. All of this out of friendship, not out of coin nor favor. Together, they restlessly worked to root out imperialism from the core. Gone were the times of THE HOLY ORENIAN EMPIRE, away with the times of social seasons where girls were auctioned away to old men like cattle on a farmer’s market, all because of the glorious work our ancestors delivered together. We paved the way towards a bright future we could trust with our own children, or so we thought. After the passing of Sigismund III and his friend Balthazar II, a droplet of imperial blood began corrupting the aulic council. House Mareno watched as descendants of the brave comrades that once accompanied them to the fields of war, turned into cravens who could only find courage as they approached women when Lifstala came around. Men with the same blood in their veins which tore down an Empire years before - and now they could only dream of tearing away at a feast until they are perfectly rotund. And even then still, we supported them, nurturing a mere vassal-kingdom of crows into the undisputed seat of hegemony enjoyed since the fall of Oren. House Mareno and House Barbanov lived separately within the legacy of this legendary shared history. Even as friendship faltered, the two still had respect for another. It was only until I, Caius of Myrine, heir of Balthazar II, found myself captured and imprisoned within the cell of my former allies that this was betrayed. I was helpless in this cell, fed tales and stories about the fall of my hometown and its destruction, a ruthless end to Breakwater. Was this necessary? Did you entertain this bout of mental torture? What were you so afraid of? I do not understand – did you fear my blood’s robust capability, or were you jealous of my military acumen? This is something I inherited from Balthazar I; did you fear that you would never assume this same tact? [!] Another wonderful painting of the two leaders’ little wager, in which they came down from the viewing booth together to put on a show for an audience of 80 Haenseni and Myrinian. This painting captures the moment in which King Sigismund III was gracefully defeated. [!] A final painting of King Sigismund III and Balthazar II (both wearing protective jousting hats) shaking hands and smiling, what a wonderful time they had. Better times. @xarkly Or is it a matter of pride? Was there more to this wager, where King Sigismund III challenged his Myrinian friend, Balthazar II to their own contest, a joust? Know this, King of Crows. Just as my ancestor’s lance found your ancestor at its tip during this friendly wager, so too will my lance find your deformed skull in the battle to come if you do not immediately release the fallen fort of Breakwater from your clutches. You have taken my home without honor or a chance to defend it. Just like King Sigismund III found a true friend in Balthazar II, so too will you find a true enemy in me. TO MY FALSE FRIEND, FROM YOUR TRUE ENEMY Caius Mareno, Margrave of Myrine WARCLAIM Goal: tile_midlands_21 raguel was here
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Caius Mareno applauds his cousin as he is promoted.
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The Patriarch of House Mareno is happy to have settled alongside his Burgundy friends.
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Snaer Frostbeard shrieks as he witnesses a diciple of Khorvad, the devil of the religion of all dwarves, so easily give up his disguise. He urges all of his fellow dwarves to read up on the history of the Empire in question, how horrible and despicable their people were. He then also urges all of his fellow dwarves to point and laugh at this lone worshipper of a rotten history.
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Snær Frostbeard brightly smiles after witnessing the diplomacy between Urguan and Haense "Sir Caspian Colborn speaks wiseleh, et's nae sin t'a stand up 'gainst a rotten dynasty."
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A diplomat smiles the sun's smile, enjoying the comfort of the Hyspian palace. "You're real for that, clever one."
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The Grand Kingdom of Urguan goes to War
Mickaelhz replied to Papa Rock's topic in Grand Kingdom of Urguan
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Ballroom Prisoner 189 Heist of the Crow-King’s nipple-jewel Ever since the fall of Breakwater, our merry band has not had a roof over their head. There are no beds to sleep in, no fires to warm us, and no storage to safe-keep what remains of our hoard. It is a humbling existence, one that brings us back to our roots as nothing but a union of struggling thieves. Though many forget; We thrive most in this very environment, having nothing to lose, nothing but our lives to risk for a far greater reward - the freedom of all from the pressure of a disproportionately larger country. They branded The Ferrymen as marauders and promised you peace across the realm, but there is still war. They have abused your trust with their silver tongues in an attempt to further their own schemes. Be not afraid of their sea of soldiers, for we have reappeared so the scales may return to their most elegant state of balance. After our attack on Krusev castle, many of our saltbloods began looking for ways to now take the fight to the capital of Haense. This would prove to be a completely different task, as the heart of their country was an extremely high-security fortress surrounded by steep walls and deep moats. The city was littered with patrolling soldiers without a singular blind spot to be found. From a distance, in the dark of night, their torches looked like fireflies dancing around on the riverside. They had eyes everywhere, almost as if they had been expecting us. As soon as this information reached us, our leadership understood that we had to come up with a more innovative plan. “Wait on the road and gather unsuspecting hostages, they’ll surely come out!” Said one of our more hot-headed companions, who seemed equally pleased if we didn’t get in. As long as a couple of hostages were taken outside of the city. “Chip away at a weak spot in their walls until we reach the other side.” Uttered a certain renown thief, who had proven he could bypass any obstacle between himself and a pile of gold. Though we had never seen him dig through a castle wall before. “Disguise ourselves as civilians and simply walk in.” Mouthed a man of many faces, our main information gatherer. He was known for being able to fit in anywhere, exceptional at hiding in plain sight. But smuggling in a group of 22 vengeful warriors into a city stuffed with guards was not something within his abilities. These were all great suggestions, but one stood out in particular. An older member of the crew spoke up, putting a swift end to our discussion. It is often the elders on our ship that come up with the most bold of our plans, knowing the true capabilities of our jolly corps. “We must travel under the shroud of night, then suddenly charge at the city and scale their walls before anyone takes note of our presence” And so it began. Our men left their lights at home and gathered in the rural area behind New Valdev. On their way they did away with every lantern they came across, giving way to a true surprise for the Crows of Haense. Once it was pitch black, 22 teal-masked liberators hurried towards the secondary gate of the capital. Like a row of ants, one behind the other, all holding onto the same rail of an extremely large ladder, aiming to get it to the steep wall within a matter of seconds. The guard who was watching the back gate must’ve soiled himself as 22 so-called marauders appeared from the shadows within the dim light of the gate’s lanterns. But before this guard’s fecal matter was able to hit the floor, the city bells sounded to wake up every guard, notifying them of our presence. But instead of contesting our way up the walls; suddenly the firefly-like torchlights disappeared from the outer walls, leaving the city in a ghostlike state. This begs but one question: Where did they all go? Our men split up and turned the city upside down. We entered homes through open windows, crawled beneath floor planks, and even looked through every government building. only to be met with an empty throne room, city square, and barracks. Nobody could be found. They had to be hiding somewhere. In hindsight, we should’ve checked this area before anywhere else, as it has turned into the Crow’s natural habitat since the dusk of the last Empire. This entire time, a fully armed force of 35 had been hiding inside of the ballroom, keeping each other warm as they shivered and shied away from defending their oh-so-glorious city. From here they sent rats with letters attached to ferret about for help, one of which we caught red-snouted. [!] A copy of one of these well-written letters had been attached to the announcement. They called for their allies in the Heartlands, Reinmar and Balian. Yet those listed were only able to muster a force of less than 10 men even though there was plenty of time to gather a large crowd. Our men had been holding New Valdev for almost an hour. Proving once again no amount of fickle paper alliances can form a replacement for a contract with the Ferrymen. Once these few reinforcements had arrived, the Haenser host gained a jolt of bravery, valiantly charging out of the ballroom to come meet us in the moonlight. this however, didn’t last very long, as soon as the Crows took note of their allies’ underwhelming showing, they spun on their heels and galloped back inside as quickly as they ran out. Their intent was now clearly to hide in their little turtle shell until the “evil” Ferrymen were gone. Every so often, they’d send out a group of not more than 5 to see if the monster was still lurking under their bed and then they’d quickly scurry away. We waited until they stopped sending out these scouts before making a group effort to charge into the ballroom, which anyone else would see as suicide since The Ferrymen were outnumbered 22 to 35 in an enclosed area. It was like a tavern brawl during major festivities, there was nowhere safe to turn. In the chaos, a certain brave sailor brutally knocked out the King of Crows himself, along with one of his most renowned guards. A bloody brawl ensued, and in the end, the floor of the ballroom was littered with black and yellow, with only Ferrymen left standing. We brought them to the throne room to make an example out of these cowards. The King’s most loyal guard was lost in a whirlpool. He sat down in the middle of the throne room and was surrounded by our merry band. We each took out crossbows and kept the hiding rodent at bay. After this, a new friend of the crew was allowed to strike out a personal grudge against this certain guard, delivering the final blow. A fitting end for a failed commander. He paid for locking his common men in a ballroom, like prisoners - trapped like fish in a barrel. Cepheid was here. The King himself met a different fate. A survivor of the massacre emerged from the pile of Haenseni bodies. He offered to duel one of our members for the life of the King. Us being a band of honor, could simply not refuse. The terms were as follows; if the survivor loses, the King would lose his life on top of his own throne, being made an example of what happens to those who take up arms against our anti-imperial band. If our representative loses, we would be satisfied with only the King’s most prized possession; the jewel on his chest granted to him during his coronation. A glorious battle was fought, but the heroic survivor barely managed to best our man. So we had to settle for the prized relic. Let it be known that the nipple jewel of Ivan VIII was raffled off and is now being carefully preserved by our richest hoarder, nipple included. Signed, The Ferryman miley pov of fight:
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People often dont consider for a second if the encounter is enjoyable for the villains of the server. It's hard for us to make an interaction fun and interesting when the other side does everything in their power to obstruct us/be as annoying as possible to us. This includes literally breaking rules/cheating/blatant staff bias. On a side note, I have a lot of respect for people like you specifically, you've added more to the server than 99% of people. You're an inspiration to many. Thank you for your comment. I was specifically involved with the LC bandit you're talking about. Under 60th's administration, people in LC were allowed to be banditted. We were not made aware of this rule change. I apologized to Olox privately to make sure he understands we don't mean any harm. We're not perfect, but people must understand that when we do something that's wrong, it's never to cause any real harm and damage. This was my conversation with olox right after the LC bandit. also, in regards to the powergaming. If you have any examples of powergamers/poor conduct of our guys. DM me. I try to keep my guys unbanned as much as i can, and making sure they're fair in their rp is a big part of this. First of all you're a horrible person for trying to cheese me with minimize starmie. second of all thank you for your comment. We've worked together before (especially in myrine), if you want to theorize about any cool things you think our group could do, my dms are always open to old friends. I tried, but nobody shared the same ambition as me. Do you sometimes still long for your hole under our bridge? I would specifically describe my scent as 12 cps ferrymob-boss megademon minecraft stevekiller 300
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Thanks for the replies, guys. The most annoying part is that a lot of people dislike us without ever really interacted with anyone here. A lot of people find out about us through word of mouth, dislike us based only off of that and then once they interact with us more they turn around and realize we are not terrorist in real life. We have an easy time shrugging off insults and baits because we believe we've proven ourselves in our eyes. We're efficient at what we do, while not being perfect in other areas. You should come on some raids with us again :D! They exist, though i must admit it's mostly a sausage party. It's very difficult to be proactive as a mainly conflict focused group, because being proactive in conflict is instantly perceived as harassment/toxicity/targetting/bullying. I wouldn't say that we are fully reactive, since we are often the aggressors by nature. I speak with a honest heart that most of us try really hard to be nice to the people we interact with, but it takes a lot of determination and persistance when every time we do anything we're instantly met with remarks/insults and people blatantly trying to make the encounter as unfun as possible from the getgo. If you don't think i properly answered here, feel free to dm me. I went through ferrymen discord archive earlier and i saw your name in 2020, you're an OG you just dont know it yet. The side swapping thing is not a ferrymen problem any longer. This was an issue while Masouri was leading the group while i was on a 1-year break. I agree that it was a shady part of our history and just like any other group, we care about being seen as reliable. In regards to us not building anything; we had a really good shot at it with a settlement called Myrine that was extremely active for a couple months, yet i couldn't find anyone to carry on my work so it ultimately died off. If you have any ideas as to what you would do with the resources we have, dm me. I'm here to build. If you want me to elaborate further, work with me, set up some cool conflict stuff. Hit me up!
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We are sorry to hear that you've had poor experiences with our group. Do you happen to remember who specifically you had this horrible interaction with? What exactly happened? I do not recall ever interacting with your personally, but I'm sure that whoever you had this interaction with wasn't primarily there to upset you. DM me on discord/comment again if you wish to further elaborate.
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Problem Player Open conversation about the ferrymen. DISCLAIMER This post is meant to promote open conversation about THE FERRYMEN. I encourage everyone to speak nothing but their mind. You will not be scolded for leaving bad feedback. You will be kissed for good feedback. Ever since 2020, The Ferrymen have been the most dominant conflict-oriented group on the server. We have had our ups and downs. Conflict groups often fizzle out extremely quickly, but we have managed to stand the test of time (for now). We are not as bad and mighty as people make us out to be, and we encourage everyone to find this fact out for themselves by engaging in casual conversation with us. We made this post simply because our name keeps popping up in general feedback posts about the server as a whole. Today we are here to lower our heads and face the storm head-on. If you believe The Ferrymen are the root cause for all bad on this server, tell us how to do better. If you don’t wish to post your two cents publicly, you may also DM me (ferrymick on Discord). Be kind! : ) - Your friend, Mick
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CAGED CROW Raid on Haense, 1983 Dear friends of the Ferrymen, We are pleased to announce yet another extremely successful operation carried out by our merry band of peace bringers. It was a warm summer evening when one of our scallywags brought word of an extremely high-security gathering of Haenser dogs. It was a festival of sorts, and the King of Crows was attending. We simply had to interfere. As we gathered at our sunken ship, I couldn’t help but think of how these victimized rodents once shared the same hatred as our jolly band. We used to tear down the walls of an empire together; we used to tear the wigs off of balding, perverted, old men as one. Dare I say that without the Ferrymen, there is no victorious Haense. Even in the latest war, they couldn’t help but offer some outrageous coin to teal driftwood for help. They understand their own warriors are no match for any of our rapscallions, needing no more than a lone maiden to lead them to disregard their field marshal’s commands. Our latest mission was proof of that. Upon arriving at Krusev Castle, we were met with a closed gate. It seemed as if their informational network had caught wind of our journey there. Not only was their King present, but so was their Field Marshal, alongside an army of 30 men to hold the castle. They firmly held the gate, until two women came by. Our merry band, stumped by a 20-foot-tall wall, instantly sought guidance in the Ferryman Compendium of Peculiar Populations, and put both women in front of the closed gate. Like clockwork, the gates opened, and their army stormed out like a mouse approaching a delectable piece of cheese. This was enough for them to be caught out of position, and soon the first casualties fell. The moment they realized they had been bamboozled, they stormed back within the keep and closed the gates once more. They had been wounded, but the battle wasn’t over yet. There were still many riches to be found inside, and our crowd of friends was caught outside again. But now it was different. Because of our earlier exploits, the Haenseni host had lost too many men to justify holding the walls of their keep any longer. Our men planted ladders on either end of the square keep, scaling the steep walls without any resistance. Once at the top, something unexpected happened. From within the gatehouse, the defending crows made a brief effort to get the Ferrymen off the walls, but in doing this, they found themselves in a funnel that prevented them from taking advantage of their superior numbers. While they were getting slaughtered, many deserted their “comrades” and attempted to flee to their capital. But fear not, friends of the Ferrymen, we razed the streets of their capital just the same. The deserters were dragged from their homes and shamefully executed in their square, in front of all citizens who refused to take up arms against our just cause. And for just a moment, everything was quiet in their usually lively capital. Is this the greatest force to be found in this realm? The greatest army, with infinite funds, led on the field by their own King and Marshal, is no match for a horde of brigands. Your titles and medals don’t make your weapons strike more true than ours. You did not kill the Ferrymen; you have awoken us. Your old friend, The Ferryman
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A Frosted dwarf kept himself busy in the forge, hammering away at another project that wasn't really worth the effort. Every swing of his sturdy tool a step further to a more pleasant outcome. His forge assistant then came to deliver Ulfar's glorious plans for the dwarves. "A better Urguan isn't made within a stone day.. -" Snaer Frostbeard gasped after reading all of Ulfar's roadmap. A sparkle of hope appeared in his icy-blue eyes, right as Snaer started to lose faith in the last King and his council. "But by Yemekar did Ulfar start off well."
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MISSING KING Lost dwarf report <ᚹᚺᛖᚱᛖ ᛁᛊ ᚦᛖ ᚲᛁᛜ> Dear friends of Urguan, our Grand Kingdom has come across a grand crisis. For the last two years our venerated Grand King has not been seen on his throne with no word but rumors of evil lizards having kidnapped him. Let it be known that I, Snaer Frostbeard officially announce the inception of an official legion search. We will leave no shiny rock unturned until we have our fearless leader back. If you have any information regarding Thurgrim Silverbraid and his whereabouts, get in contact with any legionnaire. Information leading to the retrieval of our Grand King will result in fair reward. Please come home, Grand King Thurgrim. Snaer Frostbeard
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