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Mickaelhz

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  1. THE A.D.D.F.A The Anti Deep Dolphin Feeder Act Dear friends of the Ferrymen, Today I write to notify you of a horrible upset of our serene balance. In recent times we, The Ferrymen, have allowed the world to turn by itself. We have done minimal raiding, left the roads relatively safe and shown more genuine care for those fortunate enough to encounter our merry band. This is because we believe that we’ve reached a point in history where there is no clear oppressor of our ideology, giving us no clear opposition. Due to this, our men have finally had the time to feast on the fruits of their labor, some even enjoying multiple years of forceful vacation. As a result of this lavishness, our presence has greatly diminished. Now it’s important to not act a fool, we are not gone.. - and we see everything. We feel the need to set things straight, and for that we require to be enabled by the brave and proactive leaders of this realm. If you’ve ever wanted to be in good standing with the Ferrymen, this is your chance to make your stance clear. The Lavish Luxury Leech Lurks It is an immense slight that this news was brought to me during the Ferrymen’s yearly memorial day for all victims, male and female, of the Orenian social seasons. In recent times, the voices in our ears have spoken more and more of attempted Orenianism, idolizing everything and anything that has to do with both the Kingdom and the not-so-holy, single-state “Empire” of Oren, some even claiming titles that are related to the name “Oren”. As you know, since the dawn of time, the Ferrrymen have bravely fought against these horrible people in hopes of forging a safer environment for all of the realm’s youth. Oren, Kingdom or Empire, is our ever-enemy. It should also be yours. As to return to brighter times, we declare to all of this realm that: I - The Cultural Marooning |1 Novellen, the name, will not be used, not even for signing documents. |2 Oren, the name, will not be used, not even in landless titles. |3 Paintings, statues, drawings that portray figures depicting Orenian nobility, politicians, soldiers, cities or non-religious buildings are forbidden from being displayed in public or on the ground-floor of your domicile. |4 Uniforms that are or closely resemble those of Orenian militaries are contraband. |5 Publicly praising anything Orenian is now forbidden. |6 Being formerly associated with anything Orenian must be reported to your nearest Ferryman base of non-violent operations. |7 A nation shall not fraternize with people in violation of these rules, they will be considered just as guilty as the Orenians doing the deed. This also contains having ongoing pacts or agreements with places proven to be in violation of these rules. |8 A nation shall not stand up or defend people proven to be in violation of one of these rules. II - The Consequences |1 Anyone found in violation of any of these rules will not instantly implode on the spot. They will instead face my men as a hurdle in every single political endeavor they wish to embark on. My men will blindly choose the opposing party, in or outside of an official war. Relentless violence will find you and we will not stop until you are depleted of courage to leave your rat-infested basement. To Our Current And Former Allies We understand that we have been out of the geopolitical space for more than a while, yet we do not forget the times of daily Orenian reaping. After all hardships, the Ferrymen extend a hand to those who at one point in time were able to bathe in glory alongside the Ferrymen. To those supporting us in keeping the roads clean of the wigged vermin, we open up our doors for friendly conversation once more. As such, we are eagerly expecting signatures from the following friends of old. To ignore our call is to declare yourself an accomplice to the to-be Orenian renaissance. Any support granted will only be taken in the context of this document specifically. |1 The Most Serene State of Lurin |2 The Grand Kingdom of Urguan |3 The Kingdom of Haense |4 The League of Veletz |5 The Exilic Kingdom of Numendil |6 The Iron Horde |7 The Kingdom of Norland |8 The Principality of Talar’nor |9 The Commonwealth of Petra |10 The Crown of Amathine We also expect a more formal announcement from the following places who are currently known to be in violation of one or more of these rules. Let it be known that the Ferrymen are open to support a path of redemption. |1 The United Kingdom of Aaun |2 The Kingdom of Balian Signed, The Ferryman, Emperor of Snoren O SAINTE RÈGNE PETRÉRE HER ROYAL MAJESTY, Renilde I, by the Grace of GOD, Queen of the Petra, Marquise de Val d’Estenou, Countess of Temesch and Moere, Baroness of Garmont, Valfleur , Vallagne-en-Petra, and of the Phoenixspire, Protector of the Meadows, Defender of Liberty The Silver Lubba Garedyn The Emerald, Grand King of Urguan, Chief of the Mossborn, Prophet of Yemekar, Seer of Hefrumm, Zealot of the Triad Veynora Wynasul, Flame of Talar’nor ooc: comment to have your sign added
  2. Mickaelhz

    PVP NOTES

    WEAPONRY NOTES official ferrymen->haelunor information care package test is on monday ALL STATS ARE FETCHED FROM RUNNING /SURGE STATS ON AVERAGE RARITY EQUIPMENT RARITY LEVELS ADD +O.25 DAMAGE AND IMPROVE SECONDARY EFFECTS. Iron weapons Netherite weapons Off hand Ranged weapons Iron Armor Netherite Armor
  3. Pretty good guy, handsome, charismatic, and all around wicked nice guy wicked nice 

  4. Heads or Tails Like many things, a coin has two faces. On the continent of Almaris, during the period known as the Barren Bottom within the Ferrymen, they were loved and praised by the realms of the North. They stood shoulder to shoulder with Haense, Norland and Urguan against Imperial Orenian expansion, quickly forming a very tight and what seemed to be an unbreakable bond. The Ferrymen were fairly given a piece of Norlandic land to do with whatever they pleased in exchange for their mercenary services. This idyllic period in time of course did not last. Once the Ferrymen and Norland no longer shared a common enemy, the Norlanders decided that they didn’t want the Ferrymen as allies anymore. The men of the North and their vassal of Elysium made multiple attempts to forcibly kick the Ferrymen out of their main base of operations, Shipwreck Keep - unsuccessful, of course. We understand that the current leadership of the Kingdom of Norland might not have the same beliefs and opinions as their past rulers; but the traitorous leaders involved with these decisions are still lauded as heroes, and the Ferrymen demonized as the villains. The Grand Kingdom of Urguan on the other hand granted us a tower on their most valuable towers that proudly flaunted our banners for nearly a century. Because of this history, the Ferrymen feel the need to clarify their stance on the ongoing conflict the Norlanders - age old adversaries of the Ferrymen themselves - entangled themselves within. The Ferrymen believe that Norland’s obstruction of justice by intervening with dwarven grudges is an act that warrants retaliation by the Grand Kingdom of Urguan. The Ferrymen believe that the Norlandic coronation was not the correct time and place for the Grand Kingdom of Urguan to attempt to resolve their grudges with the Vale tribesmen. Everyone at the coronation was a guest of the Kingdom of Norland and attacking their guests can be seen as an attack on the kingdom’s sovereignty itself, circumventing diplomatic channels to harm a longstanding ally’s people. The Ferrymen believe that the Norlandic punishment of the arm sacrifice bestowed on Bakir Ireheart was too harsh for the crime he committed. The dwarves should’ve simply been removed from the coronation, and Urguan’s folk have every right to pursue retribution. The Ferrymen urge both sides of the war to remember the true catalyst of the war, the grudge that the dwarves originally attempted to resolve at the coronation. This grudge to our understanding was directed towards the Elvenessi refugees inhabiting the Cove of Nevaeh’len. As a result of the above, we consider both sides of the war to have a valid reason to take up arms, so long as no nation is fully destroyed. As such, the Ferrymen will not take a side in this war with Norland or Urguan, but shall opt instead to fight as a third party during skirmishes in this war. It is the principle of the Ferrymen that spoils of war ought to be collected by our warriors from both sides at swordpoint. This policy shall endure until other diplomatic arrangements are sought out from Urguan or Norland. If the conflict ever escalates to a point where the existence of either the Kingdom of Norland or the Grand Kingdom of Urguan is at risk, the Ferrymen will organize an auction for their services where the Kingdom of Norland will start at a balance of -2000 minas due to their past attempts to drive our people out of their homeland. Signed, The Ferryman
  5. THE FERRYMEN A coin for your troubles In this world there is a certain balance to be kept. This balance is not seen, yet when you close your eyes, it is present, undeniably and without question. The Ferrymen serve this balance by mending its fractures, and with unwavering resolve, waging war in its name. Their belief stems from the disparity between the impossibly wealthy nobility and the dirt-poor, hardworking farmer. How can it possibly be that a laborer, toiling until their weary back gives way, settles for meager bread at day's end, while a council member, lounging with feet up, indulges in a gluttonous banquet? DOCTRINES Rules of the Ferrymen Nobility / Nobles - Ever since their creation, the Ferrymen have primarily set their sights on those who claim noble ancestry. Their belief is rooted in the notion that they are destined to bridge the gap between hard working peasants and the privileged palace dwellers. In earlier times, the Ferrymen would seize noblewomen during grand gatherings and demand exorbitant ransoms for their release. Additionally, they took pleasure in maiming public figures. It is worth noting that their quest for equilibrium isn't always marked by violence; they also resort to overcharging royalty for their mercenary services as a means of levelling the playing field. Common Men - The Ferrymen, as a mercenary group, hold a distinctive stance when it comes to the common men. They see themselves as champions of the hardworking masses, aiming to uplift and advocate for their rights. These men, in most cases, are to be spared. It is crucial that members of the Ferrymen give part of what they squeeze out of the rich to the masses in the name of balance. Noblemen who have majorly slighted farmers have previously had their mansions razed and riches redistributed as a warning to their kind. Common men labelled as “luxury leeches'', on the other hand, are to be treated as their overlords. The Value of a Life - Within the ranks of the organization, the value of a life is measured in a binary fashion: it is either deemed worthless or esteemed as a single golden coin. This determination hinges on the individual's conduct during their final moments, as their true nature is believed to be revealed in their dying breath. Should a Ferryman perceive that their adversary fought valiantly and displayed acts of courage in their last stand, it is customary to place a solitary golden coin beneath the fallen foe's tongue. This token serves as payment for their passage into the realms beyond life, ensuring a more favorable journey into the afterlife. Selflessness - One Ferryman's triumph is heralded as a collective victory within the organization, emphasizing the profound significance of selflessness among its members. Rarely does an accomplishment belong solely to an individual Ferryman, for their achievements are intertwined with the shared efforts and support of their comrades. In this close-knit community, the concept of individual glory takes a backseat to the recognition that success is derived from the collaborative spirit and unity of purpose that permeates every aspect of the organization. The ethos of selflessness is deeply ingrained, fostering an environment where personal achievements are celebrated as a testament to the unwavering dedication and cooperation of all Ferryman, solidifying their bond and forging a collective legacy that transcends the accomplishments of any single individual. Territorialism - The Ferrymen are renowned for their vigilant presence along the borders they safeguard, commonly referred to as the shoreline, where they diligently enforce a substantial fee for those seeking passage. This practice reflects their profound beliefs regarding the afterlife, mirroring the notion that a revered entity known as the Ferryman exacts a toll as a prerequisite for traversing into the realms beyond. Those on good standing with the Ferrymen, however, are free to roam wherever they please. APPEARANCE Attires & Clothing Status - In order to avert the targeting of specific high-ranking members during skirmishes, the Ferrymen ensure that there are no distinguishing characteristics in the appearance of their ranks. This deliberate choice eliminates any visual disparities based on status. The organisation has long held reservations about the practice of adorning Commanders with attention-drawing attire, which serves to attract undue focus and potentially endanger their safety. Examples: Traditions Culture & Heritage Coins for the Dead - The ultimate show of mercy. In the eyes of the Ferrymen, the placement of a singular golden coin beneath the tongue of the fallen adversary transcends mere symbolism. It is an act of mercy that seeks to ensure a more favourable journey into the realms beyond life. By offering this token of recognition, the Ferrymen extend a compassionate gesture, granting the fallen the opportunity for a dignified passage into the afterlife. Preventive Measure - In its essence, the most straightforward tradition practised by the Ferrymen is the sacrifice of an eye. This ritual serves as a form of punishment for individuals who exhibit a condescending attitude towards others. Those who have engaged in such behaviour have their eyes extracted, ensuring that they can never again look down upon their fellow beings. The origins of this tradition can be traced back to an incident involving a soldier from the Imperial State Army. It was upon this individual that the act of sacrificing an eye was first carried out, setting a precedent for its subsequent use within the Ferrymen's practices. Initiation - When the ceremony of initiation takes place, a recruit reaches a point of no return and becomes a fully fledged member of the organization. It consists of two parts: the Seafarer’s rite and the River Crossing. First the recruit shall recite the following oath, which has been recited by many scallywags before them: “As I sail for distant shores, I leave this simple life behind me. Exchange my bed for a pair of oars. To finally be free. I vow to take up arms for those that don’t have any, to even out the scales. Take from those that have plenty. Like those before me did, in their legendary tales. Only justice, I'll deliver. And know no other true allegiance, even when things go south. Until my body floats down the river, with a coin in its mouth.” After this, the recruit will be given their first coin for the dead. To earn it they must partake in the River Crossing. The recruit is to put the coin in their mouth and be forcefully submerged in a vessel of water by a high ranking member of the organization until they are rendered unconscious. If at any moment they spit out the coin in an attempt to breathe or fight their way out of the water, the recruit fails the ritual and will have their throat slit for their disrespect and incompetence. This part of the ceremony symbolizes the recruit letting go of what they once were and fully embracing the dangers that the life of a Ferryman brings. Afterwards, the recruit is resuscitated and allowed to keep the coin as their own to hold if they ever fall in battle. Celebrations are usually arranged later at the former recruit’s own accord after they are given some time to rest from the ordeal. Relics Treasures & Heirlooms Shipwreck Throne - A throne made from the remnants of the ship that was stuck in Shipwreck Keep on the realm of Almaris. The throne lies dormant due to the nature of the leadership within the group, they would rather sit at the same table as the rest of their men. Instead the throne remains empty for every meeting, leaving room for the idyllic figure known as the Ferryman. The River Crosser - A gladius of pure carbarum forged and wielded by the dark elven mastersmith of the Ferrymen. Its name was granted after it aided in delivering over one hundred separate souls to The Ferryman. Banjo’s Banjo - A Banjo designed as both an instrument of music and war. It is a Banjo fitted with a sharpened and resistant edge of thanhic steel, functioning similar to an axe. The odd material gives it a strange sound, yet one that has become notoriously enjoyed among the Ferrymen ranks. Its first use was in the tavern of Oren, in a ballad about Emperor John VIII’s mother. This later became the most popular song of 37 S.A. Beard #31 - A mighty beard retrieved from the 31st Grand King of Urguan during a skirmish known as the “Run through them”-incident. During this skirmish the King was captured, hung from his ankles and given a clean shave. Language Glossary & Terms Captain - Brought into existence by Basiyl Mareno, the title was originally used as a title just below the idyllic Ferryman but has since his resignation been used to denote any form of leadership figure within the Ferrymen. “It might be a tough task, but they're captain's orders. Ferryman - A long-time member of the organization who has proven himself in battle and has been a devoted follower of Ferrymen doctrine for a very long time. They have proven that they understand the deep meaning behind the actions of the group. They are trusted to teach the sailors and scallywags. “A singular Ferryman is worth 100 soldiers.” Sailor - Someone who has frequently sailed with the Ferrymen. They’ve been oathed and by doing so declared that they’re fully supportive of their cause and aspire to grow alongside the organization and become a true Ferryman one day. “That sailor is on the right path to become a Ferryman.” Scallywag - Someone who just started openly associating with the Ferrymen. They just heard about their goals, situation or cause and only recently decided to give the life of a mercenary a chance. They have not taken any oaths and have not proven their worth. “Stay in line buddy, scallywags don’t get a say.” Oarsmen - Often seen as the driving force behind the Ferrymen, oarsmen are simple laborers who aid the the organization by hard work (Farming crops, tending to animals,...) instead of fighting. “Without the oarsmen there wouldn’t be blades to fight with.” Helm - Someone who has been assigned leadership for a specific operation. They’re responsible for guiding and coordinating a group of Ferrymen exclusively during said operation. “A well respected man, he was the helm for even-out evening.” Wig - The enemy. This term is used to refer to the deceptive, silver-tongued nobility of our realm, making people believe something that is simply not true. Much like a wig tries fooling people into believing its wearer isn’t bald. “Never trust that wig, he couldn’t speak the truth if he wanted to.” Luxury Leech - A simple man who instead of joining the ferryman's cause, resorts to becoming a slave to the upper class in exchange for nothing but a little of luxury and comfort. “You’d be a good man if you weren’t such a luxury leech.” Deepwater - A dangerous, unpredictable environment with unknown risks and treacherous conditions. “Those streets are deepwater.” Siren’s call - An offer, opportunity or proposal that seems too good to be true, potentially luring members into a trap. “Don’t enter the city through the gatehouse, that’s a siren’s call.” Salt-blood - A term of endearment or camaraderie among the Ferrymen, emphasizing the connection they have with the sea. a Ferryman calls another Ferryman a salt-blood if they consider them to truly belong to the group. “He might seem a bit distant sometimes but he’s a salt-blood through and through.” Barnacle - Used to describe people that entirely depend on the Ferrymen for their dirty business. In other words, people who “cling” onto the Ferrymen to save them. “They can’t fend for themselves, a whole lot of barnacles they are.” Squabble - A small-scale conflict with little to no witnesses. “Was Nothing but a squabble.” Marooned - A Ferryman who currently resides in a high-security prison within enemy lands. “We’d be lucky if we ever see him again, he’s been marooned for over 10 hours now.” Seafoam - A term used to describe something superficial. “I have no idea why jewelry is so expensive, it’s all just a bunch of seafoam.” Tidewalker - A warrior that won’t risk their life even for the greatest of causes or protecting their people. They refuse to fight at difficult odds yet always show for skirmishes that are won before they start; thus hiding when the water rises but showing their face once the water (risk) is low. “It will become easier once we start winning, for most of their knights are tidewalkers.” Driftwood - A member of the organization that has lost contact with the bulk of the group, someone we haven’t heard from in a while. “All of the conflict with our leader turned him into a driftwood.” Shoreline - The borders of territories or region where the Ferrymen actively exert their control. This is often done by demanding a toll. “It’s an honor to be sent to the shoreline, that’s where all the action happens.” Click this button for discord invite. ^ p.s. none of this post is public.
  6. Utak Ireheart raises a mug to the initiative shown by the young King of what should've been. "To build a home fo' all t'a sons o' Urguan. To abandon et es tuuh abandon yehr ancestors. From the rubble of the war of the beards tuuh da glorious 'alls et es tuuhday. Every drop o' sweat, every bead o' blood. Let our efforts nae be disrespected."
  7. Caius Mareno signs the pact that was writen during a personal, candle lit dinner between the Prince of Renatus and the March of Myrine. "So listen right, Valentin, have you ever heard the tale of the ant and the grashopper?"
  8. Mickaelhz

    shine on

    Shine on @Panashea response to https://www.lordofthecraft.net/forums/topic/223078-if-were-going-to-pvp-can-it-at-least-be-fair STATEMENT FROM MY LAWYER : https://streamable.com/dgpemu Dear members of the Lord of The Craft Minecraft “”Roleplay”” community, I am writing to address recent allegations of glitch abuse that have been made against me by the lying glow believers. These accusations are unfounded and without merit, and I strongly deny any wrongdoing. I don’t recall using any glowing items in minecraft… - and especially not during the time the “Decisive Malinorian Victory” video was made (I was on break then). Given the serious nature of these allegations, I have chosen to seek the guidance of legal counsel. My lawyer has prepared a statement on my behalf, which thoroughly and comprehensively addresses these allegations and provides a detailed defense of my actions. I respectfully request that you refer to the statement of my lawyer for a complete and accurate understanding of my position in this matter. I appreciate your understanding and your consideration of the facts presented in my lawyer's statement. Thank you for your time and attention. Sincerely, Mickaelhz of the R.G.A. (Reiver gang association), creator of THE FERRYMEN, professor at the Beeboon university of Oslo and law abiding citizen. P.S @Panashea what did I ever do to you? You slander me in a post accusing people of oocly targetting orcs (praying on their downfall) but the screenshots you link are you roleplaying in a city i (me mickaelhz) built for the orcs. Hash out your issues with me on discord. Oh and spell my name right, ref to discord : Mickael#6347
  9. More Roses Auction Normal auction rules apply By popular demand we decided to do another auction! The same auction rules as before apply. Anyone who isn’t bought out will die in 2 Saint’s hours. What happens with the purchased beings after the deal is sealed is none of our responsibility. Send your offers via bird to “Cai”. [(ooc: Mickaelhz)] Minimum bid is 250 minas. Minimum increment is 50 minas. Buyout is 2000 minas. Buyout one, get one free Lady Adelia Darkwood - 250 Ruby Marshall - 250 Princess Augustina - 1200 Lady Elizabeth - 600 Anne Josephine - 2000 Muire - 0 Anna von Provins - 550 NEW OFFER : KING OF AAUN (3K buyout)
  10. good luck, have fun Whenever you're a quadriollionaire jillionaire cuz u did well in college. remember, you're minecraft gang affiliated
  11. We don't negotiate with terrorists.
  12. ᛚᛁᚷᚺᛏᚾᛁᛜ BY STORM ᛏᚺᚢᚾᛞᛖᚱ Chronicles of New Skavia vol. I Year 1 of the Skavik Invasion “Walk it off, it’s but a flesh wound.” - Olaf Bouldersson In recent years, large hoards of Northmen were seen pillaging snowy cities and ruthlessly spilling blood by the gallon. Survivors have been telling tales of serpent gods, bloodied axes and splintered skulls. The grapevine claims a troop of men were seen entering a city empty-handed, and foreign chants were heard as they ran back out with piles of shimmering gold on their colorful shields. These events bring up but one question: “Which shoulder should I look over as I’m traveling North?”. The answer is both. 1. Red Crow Square It was a bitter night for the fugitives of old Skavia. They had only just landed on unfamiliar soil after a craggy voyage at sea and the elders were already putting the holumenn back to work. They quickly forged an encampment on the shore out of their sails and nearby trees. Members of a cunning family within the Skavik known as the Fangssons were sent out to look for food, supplies, and groups to be stolen from. They quickly came running back with a list of places that could provide valuable resources to help the icemen settle. On the top of that list was Haense, noted as follows: ‘Haense | 493 steps North, 40 steps East | Wine & Cheese’ A simple house may be made of stone and wood, but wine and cheese have been proven to be a luxury that makes warriors feel truly at home. Thus began the quest for dinner and drink. Haense was hosting what seemed like a festival dedicated to just cheese and wine. The entire city was beautifully decorated with bright banners and enchanting music was echoing through their colorful streets. There were goats being milked on the right of the square and people squishing grapes with their bare feet on the left, yet plain in the middle were 270 of the warriors standing strong despite their hunger. The music initially performed was quickly obscured by the deep rumbles from numerous horns before orders began to be screamed from a below average-sized, cheeky man. “Lissen, lissen, cooperate and nobody will be hurt! Just make a nice little line in the square, act as if we’re about to start a traditional folk dance. Put a smile on!” ♪ ♩ ♫ ♬ Made to stand in lines of two. Bells of bronze ring out for you! A single coin decides your fate- Pray to gods your soul will stay ♬ ♫ ♩ ♪ The festival-goers cooperated smoothly for the most part. Those who didn’t were killed and ended up in the center of the city anyways. Leftover warriors who were not guiding the festival-goers were now knocking down doors and shattering windows, dragging sheltered civilians who didn’t seem to care much about wine and cheese towards the square to join the others. “Cheer up a bit, it’s a festival! Let’s do some drinking and gambling!” At that, the Skavik started plundering pockets of the hostages and filling their drinking horns with as much wine as they could, usually to the point where excess wine would be spilled on the floor. When their thirst was sated, every citizen in the square of the kingdom was assigned a number: one or two. At the flip of a coin, half of them would relentlessly have their throats slit. A distant bell would sound from the entrance of the city while in the square, screaming struck like lightning, and tears flowed like rain. A large force of soldiers mustering in the city quickly realized that these foreigners were not ordinary raiders, but a breed unlike anything that Almaris had seen before. The hostages understood that if they continued to play along with the Skavik antics, that they likely would have ended up dead, so a lackluster plan was quickly devised. ♪ ♩ ♫ ♬ Close your eyes, Take a breath! Feel sharp swords.. within your neck! It seems your guards, They came too late. What a shame.. upon this day!~ ♬ ♫ ♩ ♪ The remaining hostages would flee to the group of soldiers and those that were fit enough were given weapons to defend themselves. The Skavik, now trapped as they were surrounded by soldiers and walls, would have a brave warrior step atop a pile of throat-cut bodies before they yelled out. “WE’RE NOT TRAPPED INSIDE OF HERE WITH YOU, YOU’RE TRAPPED INSIDE OF HERE WITH US!” Both sides stared at each other as a few moments filled with silence passed until the Haeseni soldiers began to flee to their barracks. The thunderlike clashing of steel soon began to fill the city as the floor would soon begin to be stained with red ichor. The thick bear, wolf, and boar pelts worn by the Skavik seemingly gave them their strength as by the end not a single Skavik warrior had been killed while the opposing army was quickly slain. The streets that were previously decorated with garlands and flags, were now littered with the lifeless bodies of soldiers, women and children alike. Two survivors were captured and brought far outside of their homeland, made to sit in the numbing snow. ♪ ♩ ♫ ♬ Pools of red stain the ground- Screams are silenced quickly now! Only two with bounded hands, barely made it out of there! ♬ ♫ ♩ ♪ “You are tasked to tell our tale, to keep our venerous endeavors fresh in the mind of your peers. 300 lives taken, over but wine and cheese.” The two’s hands were forcefully bound and from their four eyes, all but one were taken, to not only send a message but to ensure that they could make it back to tell the tale. ♪ ♩ ♫ ♬ And that’s the tale From snowy Haense! The Slaughter of Red Crow Square. ♬ ♫ ♩ ♪ 2. Tale of Handy Coincidence On the same night as Red Crow Square, the Skavik ventured further inland towards the west. They went deeper into the barren tundra, trudging through snow-paved roads. Accompanied by a disgruntled citizen of the lands, they would then stumble upon a city with walls so tall that they could barely see where they ended. A few of their warriors had known of this city before from when they attempted to make an entrance into the city the day before under peaceful pretenses but were denied entry. On this occasion, the Skavik had reached the front gates but nobody had been present. Seeking entry into the city, the band had patrolled around the outskirts to find an entry. They would eventually stumble across a cavernous inlet which they trekked into. After navigating its depths, they would finally find a narrow outlet that took them into the city behind the temple. With their weapons sheathed, they would stroll from the temple towards the front gate. As they walked, they would find citizens who wore pelts and drank mead, much like the travelers themselves. Despite the nostalgia, they knew that it being the middle of the night would mean that the tavern was bustling with life which meant more loot to take. As the Skavik band drew their weapons, they would storm into the tavern - quickly identifying two groups to corner. The ethnic group, consisting of two dark-skinned merchants, offered payment to our warriors for passage out of the tavern which was accepted. The other group, which was larger, were seated around a well-dressed looking man. The man, seeing a threat to his life, quickly flicked a switch to a contraption that extended a trapdoor below them, allowing a woman next to him to flee but he himself would not have the chance to as he was quickly pinned to the floor and knocked out before being bound together with rope to prevent an escape. The Skavik dragged him outside the city and sailed them to a great longboat, where he awoke and found himself surrounded by many Skavik warriors and an extraordinary amount of wine and cheese that had been collected by the Skavik in their previous raid. “Egil! This man looked at me as if he didn’t believe I could cave in his skull.” Egil Ormsson, the leader of the Skavik, then slithered his way through the crowd, accompanied by one of his most loyal men, Leitseig Thorrmir Von Arichsdorf. This companion quickly identified the captive as a royal figure from the North, a king by the name of Odin. “Brilliant, simply brilliant. We didn’t even have to go looking for him! Egil, this is the King of Norland, the second major city up North.” The Skavik then proceeded to mock and taunt the poor individual, throwing food and drinks at him as they loudly spitballed about what to do with this important figure. “Shave his head!” “Take his legs and make him swim back!” “Throw him to the snakes!” The Skavik chieftain then spoke up to break the shouting. He demanded that King Odin lose his right hand as to symbolically take away his eminent power over the lands up North. As was commanded, in a matter of minutes King Odin’s right hand would be separated from his body before he was unceremoniously delivered home alive. King Odin’s hand now serves as a relic carefully kept by the Skavik chieftain. Hung from a golden necklace, the hand is now used by the Skavik as proof of their claim that they hold authority over the North of Almaris.
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