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Sybbyl0127

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Everything posted by Sybbyl0127

  1. Well, I stand corrected! The bryophite rewrite was well one, and it seems the community bias against them that I was so fearful of is no longer a problem, so I wish the best for the new re-write and hope it gets approved. Ill gladly hand the reigns over to the new writers.

  2. I can say, when I saw the announcement in druid chat that there was a re-write pushed for Bryophites without anyone telling me or asking my permission, I was infuriated. However after a few people telling me the LT was in on it, I went ahead and read through it all. Reading this re-write, essentially diffused my anger because of how nice it is. It's well written, easy to understand, and short and to the point. The reason I was so against re-writes for so long is because back when I was more active [about 3 years ago] Bryophites were probably one of the most hated smaller races, every time they were mentioned in a thread the situation only got worse, which is what ultimately lead to them being forced into an event only status. So I started telling people to stop, and to leave them be as they were, for fear of them being removed completely. But after seeing all the positive comments here I can see my reaction was outdated and unwarented, clearly the community has gotten over that now and I suppose that, outside of my pride, I can say I'm glad that you went ahead and suggested this despite my less than welcoming responses to your "pestering" lol. The fact that you still gave me credit makes me happy as well, and the majority of the details themed around them were kept the same, you only changed certain mechanics, added some really nice lore, and made the post shorter and easier to read. My re-write was lengthy, and probably the main cause for why sooo many bryophite players never read the lore. So, I give this a hefty +1 good job : ) Sorry for my stubbornness, lol.
  3. [posting this because I can never remember for myself which char are on what accounts]

    TheGlassPrincess: Glothir / Vivianne

    Sybbyl: Zyphr / bryo-kid / ?

    _Mrs_Kitty_: Ursus / Dorothy

  4. ((( Too bad my glass smith character just got murdered and turned into a golem... )))
  5. Cant believe Im saying this but.. Ill give it another chance. I need something to do in the middle of the night. So.. Here comes another return of Glothir. For now.

    1. Neri

      Neri

      It's a bit late at night so the server may be a bit quiet, but I wish you luck!

  6. So, this past august I returned to LOTC to find it enjoyable. Ileft again for a while and have returned shortly today. It's back to the way it was. THe first thingthat happened was I met a troll in OOC chat who came across my golem account and accused me of not being accepted because my race was not set to golem. Saying Im not accepted, and that I dont look like a golem beccause he cant see my core. I later realised as he confessed that he was doing this hjust to make me angry. WHat made me more upset, was that this was in OOC chat, and other players were telling me to stop being so rude, and that I shouldnt begetting so agitated. Even though Im simply defending myself from this barrage of idiocracy, they all treated me as the transgressor. I remember now why I left.

     

    I am unimpressed LOTC.. I am mildly unimpressed. And very upset.

    1. Show previous comments  5 more
    2. Chimp

      Chimp

      It's lotc what do you expect, the IQ of an average Lotc player is 10.

    3. Mad_As_A_Hatter

      Mad_As_A_Hatter

      I'm in a fairly similar situation as far as leaving for a time because of issues with players and a lack of good rp, but I have found that the server has significantly improved on this front in nearly every way. I think it might be a bit hasty to assume that one heated in-counter is representative of the whole server, but I can understand the frustration. 

    4. Sybbyl0127

      Sybbyl0127

      In response to Smaw: As a roleplayer who expects more out of one's experience, I was expecting someone to have at least helped. If you were there, you are also just as rude as the transgressor, because I saw no aid from anyone. I am not as upset about the player trolling me as I am the other uninvolved players who were joining in and only making the situation worse by telling me to calm down instead of telling him to shut up.

       

      Im 5 months pregnant, I can't entirely help that it's a tad easier to make me angry right now. However I get that nobody knew that, I'm just making that statement in my defense. Though I shouldn't even have to defend myself in the first place, since I was the victim.

       

      Im more unimpressed with LOTC's -handling- of these situations than I am with the fact that they happen. No staff member stopped it, and as far as I was aware, there weren't any present in the first place. This is where I feel LOTC is lacking. Bullying and "trolling" on the server -can- be stopped, the size of the server does not matter. The staff team just seems unmotivated to work for that. This of course, not coming from this single event, but rather the many I've had in the past as well.

  7. I absolutely love it!!! It looks just like him : D You did a great job ^_^ Thanks so much for the arts <3
  8. Glothir [Oathcast] Basic Information Nicknames: Golem Age: 67 Gender: Golem Race: Construct / Thanite Golem Status: Forgotten Description Height: 8'2 Weight: However much an 8'2 stone golem would weigh.. its alot Body Type: Chiseled [SeewhatIdidthere] Eyes: Bright glowing blue Hair: None, his forehead is decorated with a large shining emerald Skin: Tough as stone [Getit] Markings/Tattoos: None Health: Excellent condition Personality: *...* Inventory: N/A Further Details: The golem's expression is carved into a neutral but intimidating stare, as though quizzical, but also hard and strong, unreadable. It seems to personify his capacity for intelligence and understanding, but also his physical capability and knowledge of war. Life Style Alignment: True Neutral Deity: N/A Religion: N/A Alliance/Nation/Home: The Kingdom of Urguan, Oathcast Clan Job/Class: Protector, follower, wanderer Title(s): - Profession(s): - Special Skill(s): - Flaw(s): Does not hold the capacity to understand jokes, metaphors, things people say but don't mean, etc. Miscellaneous Information: Glothir, known as the fickle golem, was given the name rightfully so. As intelligent as his build is, glothir has been taught [or so they believe he has] the capacity to "wander" and "learn" on his own. He can effectively function on those two terms without an Impera present, however the original purpose for this did not get through, and Glothir is often lost for many months or years at a time as it wanders into vast lands when left alone for a period of time. And at times, becomes lost, and takes ages to return to the cities populated by the people who recognize it. This meaning, he is often called the fickle golem because his understanding of abandonment takes toll here, it does not understand that when he leaves for years at a time, HE has abandoned impera, and that when he returns and cannot find Impera, that it is his fault Impera has forgotten him. He simply understands that Impera is gone, and most likely dead, and he must start anew and search for another worthy of him. [ Please understand, this piece of lore on GLothir has been inserted here because I myself as a player am very picky about my imperas, I want roleplay, that being, interesting roleplay. Which is something possible to have with an emotionless golem believe me its happened, so when I become dissatisfied with an impera because Im lacking roleplay or being ignored, or glothir is being missused in a way I OOCly do not agree with, I have the right to send Glothir into the woods and abandon my own impera. Deal with it, Glothir is a character like anyone elses, just because he's a golem does not mean I have less of a right to my own preferences in roleplay.] Weaponry Fighting Style: Tank Trained Weapon: Golem Hammers A detailed list [often updated] of Glothir's build type and memory/knowledge bank can be found here: https://docs.google.com/document/d/13KAjyBW_QlW_YYhe_r3zyBZLCej7NLfvzuiEcooTV_o/edit?usp=sharing Artwork: The original Glothir The Elven Rebuild The Final Glothir [Current]
  9. It's been an interesting return to LOTC, Im impressed with the change in community, it seems for the better. Good job LOTC.

    1. Telanir

      Telanir

      Enjoy your time back Sybbyl. :)

  10. Okay, I'm pretty sure I fixed everything. Also, about this part- @jistuma : I didn't mean for it to be taken that way, this particular part of the lore has been tearing me in half. For ages, the community has been sccreaming about the stupid Bryophites name because it's undiscovered and strictly OOC and stated in the lore that it is so, but people keep using it in character anyways. They fuss about it all the time to me so I was pushed to give it an in character name, that's why I did that. But I removed it, they'll just have to suck it up and come up with their own names. If anything else is wrong, just say so : ) And talk to me about it, I'll go through and fix it. Sorry about my late replies, like I've said before I don't have too much time on my hands ^_^"
  11. Okay, oh my goodness thank you xD This is the kind of reply I'm looking for : ) I'm sorry Pandan if I seemed combative, I just don't have a lot of time on my hands lately and need a little help, since I'm the only one working on this when it used to be me and Osmium. I'll see if I get the edits in correctly tonight, I'm about to do it now, if I don't get it exactly right just point it out and I'll fix it.
  12. Once the Bryophite lore is dealt with, I'll most likely be going pretty inactive besides for the occasional login when I have the time at night.. Sorry folks.

  13. Also- I'm not sure if everyone is aware but this is an extension to already existing lore, I understand terminology is an issue, but "Denied" is not the term to be used here, I'm sure you mean that the extension itself would be denied. However that doesn't make sense either, since the lore already exists, the only thing you'd be denying is clarification, as at least 80% of what I've written is already a factor in roleplay for the bryophites, it just wasn't clarified. So a major point of this is, any major changes you want me to make might effect most of the bryophites that are already characters, which is what makes it difficult to "deny" the post. I'd like it much better if I wasn't given a time limit, as I was told I would not have one. I have a very busy schedule, that being, a night job, a fiance to tend to, and current personal issues that all keep me away from the computer for long periods of time.
  14. I will start with the honest truth, this lore is not liked by the majority of the team and these conditions are primarily under the consideration its already an implemented concept. I thought you deserved the right to know that. 1 - Change the name, we don't want confusion in relation to the already existent ents. It's sad that I can't give my lore something that as simple as a nickname that simply references another race that is often mentioned -in character-, not just by my creation, in relation to the lore I'm writing. Though I understand the confusion, I can't actually, on a technological standpoint, change the title of the thread. However, consider the name changed. Keep it at Bryophites for now until something else can be arranged. 2 - Magic; it would seem upon the surface that such possibilities and necromancy and voidal based forms would be an impossibility for bryophites. You've two options here, either remove the possibility of them using other variations of magic or add greater clarification into why such is possible. Magic is already a possibilty for Bryophites and has been all this time. I'm not exactly sure why now, when it's always been a factor, it needs to be changed. I can't really be sure how you wish me to go further into detail on why such is possible, I don't even know why any creature technically has the ability to do magic, it's magic, they just do. I know why the ones who can't can't, that's always been explained. If you are serious and truly do wish that now for some reason all bryophites must lose the ability to use magic, I'm gonna need a really good in character reason, because there are several bryophites currently who already know or can practice the types of magic that you have mentioned. 3 - Druid communion is apart of the atonement acting as the centre of the magic as a whole. If they cannot commune with nature than they can not be a druid. Atop of this you cannot just hold a communion as a race, you must be a druid/specific event character to do such. I'm not entirely sure what you mean by communion, I don't mean to be unprofessional, I just don't know what it is you mean by your first sentence. From what I've known all races have the ability to learn druidism. "If they cannot commune with nature" ... They are nature, I'm not saying that they are born with druidism, I merely meant to state in the lore that if they were to try to learn it, it would naturally be slightly easier for them to understand because they already understand the deep inner workings of plant life subconsciously, because they're made of them. 4 - Sort of relating to point 2, necromancy should be out of the bryophites reach in many peoples opinion due to it acting as a contrast of their very being in a way. I don't mind removing this from the Bryophites abilities, as far as I'm aware I don't think there are any necromantic [?] bryophites, consider it changed, I'll just have to take the time to edit that in sometime today or tomorrow, I'm pretty busy lately. If you dont understand some of the more druid related points then I recommend you talk with either Delmodan or Menarra. You've one week to bring these changes into the lore and if we cannot seen such being made after that time period this lore will be denied. --- I'm sorry if I sound argumentative in any of my responses, I don't mean to be. I just wish for any changes to be dealt with smoothly, I want to make sure that the person who brought these changes to my attention is also fully aware of the situation at hand, as I don't know you personally and I can't be sure, I mean no disrespect, and I hope you would take it cooly.
  15. See below A question like this has been asked, but I've given different answers. Ill try to put it all together. Basically, the way I see it, Bryophites are 100% nothing like the other "nature" races. Those races are based on the idea of protecting nature, of it being a good thing that people love and want to keep, tree-hugger style. Cervitaurs and Dryads are products of the mystical, and beautiful side of nature, as well as the Ents. But the bryophites, they are different. They are a product of the dark side of nature, their lives have been taken from them and reformed in nature's eyes against their will, it's not a race it's a disease, and it's looked at like one. It's a horrifying change that can turn a person's life completely around. There isn't entirely a good word to use to categorize the bryophites, but mostly I would say it's only 10% race, and 90% something that a player can choose to do to their character to change it up. It doesn't have drive as a race because they are not a race together, they know nothing about each other, most of them don't even know there are others, they feel alone. There are no Bryophite civilizations, and why would there be? The world thinks they are an abomination, a byproduct of the frightening dark side of nature that should be eradicated. Most of the roleplay as a bryophite comes from RPing the fear, the change, how the character comes to accept it and how they live through the struggle, It is not a good thing to do to a character, it is a negative change. There are more disadvantages then there are benefits, there are more dangers. It makes roleplay more challenging for a character, no person in their right mind would enjoy becoming a bryophite. However, that's my input on that, and I hope I answered your question. As of this moment, I'm letting this from here on fall majorly into the staff's hands, I will occasionally still respond to this thread to answer peoples questions, but Ill just blatantly ignore the hate that has made make the decision to put down the ink and quill. So if the bryophite players wonder why I've abandoned the project, just take a look at the community, and you'll know. I don't want to leave the lore stranded, if any staff have important questions or ideas Im 100% willing to help out and answer anything they need, but I won't be writing anymore and I wont be managing the lore or the players that decide to make Bryophite characters. I wish them luck.
  16. No, scroll to the bottom of the lore post and there is a small section that explains how to become a bryophite. Your first point, though based mostly on opinion I will agree perhaps my methods in getting rid of the toxic replies to my hard work might not exactly be putting a good view out there for myself. But I've no intentions of taking it back, I was simply being blunt and expressing fully, how those people made me feel. Your second point, I can definately take into consideration. The idea of applying that view to the bryophites was something I haven't thought of, and I'm glad you brought it to my attention. However I'd like to express that, within that, though your post has been very helpful towards me finding something else to improve on in the lore, my lore post is not a "Yes or No do you like it or not" sort of situation, and I know that's not what you did to the point. My thing is, in reference to the posts I have denied, what I'm looking for here is comments that /help/ me -improve-. I don't want to know if you think bryophites are cool or not, I'm not bothered nor do I pay much attention to the "I'm sorry but I don't think this fits our theme" posts, because they give me nothing. I want to improve the bryophites, to rebuild them, to -make- them into something worth roleplaying. I thank you, genuinely, for your input, I'll take it into consideration on my next edit of the lore. Hopefully the next few replies will be just as helpful, and if you want, you can even comment again but more in depth, I'd like nothing more than to talk about where you might see flaws in the lore, as long as you suggest how to improve it.
  17. Bryophites are already a race/creature in the lore of LOTC, indeed for some long period of time they have been forgotten, many people when I began adopting the lore did not even know they were a part of it. However, now that I am in lead of the lore itself, and it has been given to me by the owner, my goal is to revive the Bryophites, and also... preferably remove the ones ruining them, or educate them to be less, of what it is theyre doing thats giving them a bad name.
  18. I'm ignoring your feedback because every time you have made a comment it has been rude, or aggressive. If you would pay attention to the thread, you would notice I have on several occasions politely responded to comments that were against the lore, as long as they were not aggressively so. In other words, you ain't special. Quit whining, and be nice about it. Please and thank you~ Basically, the reason bryophites are revived as a bryophite is because, as someone said in a quote below, the original body is actually the original person. The character is PK'd and replicated as a cloned body with copied memories and personality, that's why the copy isn't always exaclty right [as said in the lore] and will have trouble acting exactly like the original, as well as a lot of memory gets lost in the process. See above : D See above : D
  19. A mistae on my part, I agree, it wouldn't actually be a race but a creature, I'll change it. It's a fantasy setting, please remember that in a fantasy setting there doesn't have to be an explanation that fits into IRL theories, the most in depth I can go with this is that in a sense, Verridian moss is much like an Imp Parasite, its not actually a plant, it is in fact a living creature. It has the ability to take over a body and transform it by breaking it down into genes and microscopic pieces, feeding off the materials of the body itself while it uses it's own code to replace it with more plant-like materials, attempting to replicate the body into something it can control. As a plant-like-creature it has no power over an actual body and it needs to make it into something it's more familiar with to be able to make it into a proper host. If you think that is not a deep enough answer, I'll be more than happy to discuss it, if you would kindly point out actual questions about it that would help me write more on it instead of just saying it's not explained well enough. I'm sort of new to writing lore this deep, so I need a little help :) Thank you for your kindness, <3 But yeah, the name Ents Children is temporary, Im just trying to appease the player base by giving them something they can call them IC. Its not supposed to make sense, its just something silly that "Some bloke" made a joke about in history that was a name that stuck. I know they cant have children xD Someone actually did once, IC, refer to Vivianne as some sort of Ent spawn, that's where i got the idea from. This is actually generally how I roleplay Vivianne, she's been searching for a home for a while now, and she does in fact have somewhat of a fear of large groups of people, she doesn't go into taversn alone anymore and generally is very, very uncomfortable in them when shes with a friend due to the fact that she often gets attacked or killed for being a monster. Actually, Bryophites can learn Voidal magic, however, if they use it too much it effects them more strongly than it does other creatures. If the body remains unrevived, often what happens is the plants their bodies are made of will root, and it will be like an itty bitty garden in the place where they died. Of course unless something happens like a tropical bryophite dies in the tundra, then it will just decay like a pile of dead plants. Please refer to Reply #1 from my first set of comment replies They caaan~ They can do enchanting, it's just a lot harder for them because of the fact that their minds are changed. It is harder for a bryophite to learn things like enchanting and logical studies, and even so voidal magic as well is difficult for them, simply because learning period is hard, the only thing they can learn easily is druid magic, because they have a connection to it. Its not a new race, for one, but they are actually completely different from Dryads and Ents. Bryophites can be looked at more as a disease, a person efffected by a nature-parasite that has taken over their bodies. It's not a good thing, it's actually bad. Dryads and Ents protect and love nature, but in some cases Bryophites can actually hate it, because it has caused them this change in their life that they can see as either a tragedy or a blessing, it depends completely on the character itself. Bryophites dont have any special powers or buffs, if anything, they have more negative effects. THey are like a victim, and they just have to learn how to live with it.
  20. That can be done, thank you for actually helping make an improvement. +1 I personally agree, I would like nothing more than to perma-kill all the current bryophytes and make it an application race only, but unfortunately I just don't have the time to manage that, so I am doing what I can to help the community have a little more knowledge on the race itself, in the hopes it will improve the RP. +1 for at least having somewhat of a nice opinion The name Bryophyte is something that will eventually be annhilated altogether, however completely removing it all at once would confuse the current player base that has bryophyte characters. Eventually, something better than Ent's Children will be made as well, but for now it will suffice, until I can go a little more in depth with it. But thank you, very much, for your comment. +1 Thank you for your opinion +1 The several sections you mentioned that should be removed, unfortunately those needed to be included because of the current people playing bryophytes going crazy out of the gates of hell with their characters. However I will take a few things you have mentioned to heart, and hopefully it will help me improve. Thank you. +1
  21. Reply #1: Comments like this make me and more disgusted with LOTC. Please refrain from commenting on anymore of my threads. Reply #2: The Name Ent's Children is just something some random bloke came up with as far as "history" goes, it's not supposed to make actual sense. People make up names like that all the time. reply #3: "Magic" Please see reply #1 Please see reply #1 Reply #4: It's already official lore, this is a re-write Please see Reply #1 Please see Reply #1 Please see Reply #4 Please see reply #1 Please see Reply #2 Please see reply #1 due to your previous comments that were insulting. Anyone else want to post something rude and unnecessary or can we try to be reasonable people and /actually/ just have something better than dirt to spit out of our mouths? [This only applies to ones who were referred to Reply #1, anyone not mentioned might be later in a THANK YOU post for having opinions that matter]
  22. Example Bryophite SKins: Sorry they're all female, I have yet to find a really good male one. I'll see if Osmium can give me his
  23. Bryophites What is a Bryophite?: A bryophite, in basic terms, is a “plant person”. They are a type of character that has encountered what is called Verridian Moss, a parasitic type of moss that turns them into what they are today. They are replaced by the moss and mode entirely out of plant material, from their skin to the organs the moss decided to recreate, everything is crafted genetically from some sort of material that count be found in a plant around the world of LOTC. Often among them are things such as crawling ivy going down their leafy arms, vines and leaves for hair, flowers on their shoulders and collarbones, etc. Verridian Moss Why does the moss do what it does? All plants have adapted to certain strategies to get through life. For a specific moss, it started with making more endurant spores, and having little specks of gold, as well as being cushy to spread spores by getting an animal to sit on some the appealing moss and spread spores via them walking. Sentient creatures tended to care more about the texture of something they sat on, so by detecting nearby conscious beings to coordinate release of spores became optimal. Eventually the moss tried with spores that grew on people and produced spores, and, though it was not liked by the host, it was perfect. The moss got more aggressive progressively, until sitting would cause great puffs of spores which either caused avoidance or washing, which resulted in failure. Learning from its failure, the moss eventually developed sleeping powder, releasing vast amounts of spores once the victim was asleep. This, however, again resulted in failure, as hosts would die soon after as the spores either branched into vital organs or from nutrition deprivation. It was here that the moss gained such names as 'Nether's Bed'. Undaunted, the moss eventually figured that out, and solved the problem by much trial and error. Doing the unreasonable because it had to, the moss developed a way to not damage the body's system by, well, seeing to the bodily functions itself. After success and success it came to depend on this technique and refined it to perfection. What happens As the victim is asleep, the Verridian Moss releases waves of airborne spores that enter them via their respiratory system. Slowly, the parasite begins to destroy and replace the body from the inside out, a completely painless process. The body is rebuilt by the parasites being controlled by the Verridian Moss, slowly made into a new body, deeply resembling the previous. Scars, injuries, and illnesses are usually not re-made, destroyed and replaced with healthy substitutes. At times this can lead to bryophite “birthmarks” which are patches where the moss was left to it’s own because it needed to replace something with a new portion that was not a duplicate of the original. Things such as memories can be lost in the process, as the moss isn’t fully sentient, it does not understand the life of the victim and simply recreates that portion of the brain with as much of the original intact as possible. In most situations, a newly made bryophite will forget what names go with what faces, the names of towns, sometimes even their own names. The easier something is to forget, the more likely it is to be left behind. Old memories will be more likely to be completely forgotten, for instance, if a 200 year old elf is changed, they are very likely to forget anything above 60-70 years ago. Depending on the race of the victim, the way the body functions may be drastically changed. Humans, for example, are strict omnivores, they can eat just about anything. A human bryophite will find that they now have a distaste for most kinds of meat, and would rather eat things such as sugary meals, sweets, grains and fruit or vegetables. Many bryophites might also find the insatiable thirst, for sugar water. They now breathe, not oxygen, but carbon dioxide, and exhale oxygen, just like a normal plant. Many of the victim’s physical traits are changed, as well. ------------------------------------------- Bryophite Harvesting Some people have been cruel enough to capture and harvest from Bryophites. A body of Verridian Moss will re-generate almost 100% of the time [in rare occasions, the plants growing on the bryophite can indeed change or die off after harvesting] to the exact same plant material, this makes them easy to harvest from, as they grow all season, can live almost anywhere, and have been known to render better, fresher, stronger, and slower spoiling items. It is not unheard of to find bryophites enslaved or imprisoned by underground markets, bandit groups or slavers who wish to use them for the items they may or may not have an advantage for. This list below contains things commonly sought for and why they are sought for.[things that are asterisked (*) will apply to all Bryophites, those without one only apply to certain Bryophites who are made up of or produce that material] Bryophites producing normal plant life: At times, it has been known for the bryophite kind, being comprised of plant materials, to sprout average plant life in accordance with the materials that make their bodies. This does not mean the plants that grow on the bryophytes bodies are like limbs, they are simply, plants. If they grow vines for hair, they cannot move their hair like snakes or arms, it’s just normal, everyday vines. Alchemical ingredients: If the Bryophite's body grows an alchemical plant ingredient in an easily accessible place (say, their skin, that will occasionally grow leaves), some alchemists will take advantage of this and use them like a tree for the plant. This is especially the case when the ingredient is either strong or a pain to find. Bryophitian ingredients tend to be more pure and, when doing recipes that require perfect balance or are going close to shattering equivalent exchange, they can be very helpful, giving you an edge. Herbs: Some Bryophites can find themselves sprouting common or even in some cases uncommon or rare herbs. Things like herbs used for cooking, or even healing, have been know to grow on the shoulders and collarbones of a few curious Bryophites. It is unknown what determines the kind of herb that a Bryophite may sprout, or even if it will happen at all, but it is known that the herbs when harvested tend to be higher quality than what one can get from your average garden, giving it high demand. Valuable Plants: Some of the more common but valuable plant materials that have been found to grow on Bryophites consisted of things such as Violets, or Lavender flowers, used in the expensive purple dyes that most nobles tend to keep for themselves. Dyes being the most commonly used of the valuable plants, there have been others such as fiber like materials in their hair that were often used to craft ropes and twines. Unfortunately, it is not unheard of to find female Bryophites whose hair had been cut for this very reason, as the fibers were more plentiful in this fashion, than harvesting actual fiber plants. Incense Plants: There have been a few cases where Bryophites have been found growing certain herbs or plants that give off pleasing aromatic effects. A few different categories were made at one point, to describe these odd mixtures that at times will appear amongst the few. These plants have been known to smell inexplicably better, people saying that although it smells the same, it feels (and even the orcs would struggle for the right word) "more pure" (as most say) or “BETTER-ER-ER-ER” (as most orcs said). The Harvest: This type of incense is when a Bryophite grows the sorts of herbs that give off the aroma of the fall, pumpkin spices and the leaves of maple trees, these Bryophites are often sought after in the fall and winter seasons, though their incense continue to grow throughout the season. The Frost: These Bryophite can be a curious mixture of things at times, from the clean and harsh mint herbs to the cool and sweet smell of winter grass, their incense is sought after in the winter and spring seasons. These incense are used a lot at times by taverns and other places with large gatherings, due to the fact that this particular type is the strongest smelling, and able to put strong odors at bay. The Sweet: The sweet Bryophite, more often seen amongst the females, are a spring time category. They are the ones who grow things like sweet smelling flowers, honeysuckles, herbs that give off a calming sense. They are often sought after in spring and summer, and at times in the winter from those who dislike the season and try to replicate the warmth of spring in their homes. Poison Ingredients: Some Bryophites have been found with deadly plants or ingredients that grow on them. This is extremely useful for poison brewers, as they can make the same poison again and again. As with other plants, these plants will reproduce and care for themselves [as long as the bryophite is healthy] and stay in optimum health, without needing the knowledge of the care for the plant itself to keep it alive. *Bryophite Blood: Some have tried injecting rats with Bryophite sap blood to see if it is contagious. Bryophite blood is full of nutrients, more so than normal blood. When injected (in moderated amounts) it acts almost like a caffeine shot, however, if too much is injected, the animal or person will die from an overdosage of the nutrients and vitamins found in bryophite blood, do to the fact that bryophites are built to harbor the nutrients, while other races are not. Bryophite blood has proved to be "DEE-LISH-SHUSH" (~Anonymous Orc who was halfway through a cup of it, slobbering it down) to Orcs, but other races find it "not pleasant tasting, but then again, not bad" (~Anonymous High Elf, coughing and spitting it out when we told him that he was drinking blood). Fruit Bearing Some Bryophites have been known to bear fruit. This is NOT very big, usually the fruit is only about as big as a grape. No, the fruit does not shrink, any fruit much bigger than a grape just doesn't grow. A Bryophite eating it's own fruit has no benefit whatsoever, as their body put its own energy into the fruit in the first place. The net gain is zero. -On that topic, you cannot ‘plant’ a seed on a bryophite, or germinate a bryophite with a plant's pollen. Bryophites plants that grow on them grow because of how the bryophite developed during the transformation process. If you for instance make a bryophite eat grape seeds, it would be the same if a human had eaten them. At times it has been known for bryophites to “bloom late”, where when they hadn’t anything growing on them before, it would turn up after a year or so, but once something begins to grow on a bryophite, it will always grow and reproduce in moderation. Just as so, you cannot stop the product from being grown, it’s part of the Bryophite’s genetic makeup, remove it and cut it as you will, you will only make the Bryophite sick from lack of nutrition, as it is being put into the fruit and removed, and possibly kill it if you try much harder such as attempting to "dig it out from the root". Clarification on Magic In the original lore I stated,"During the Replacement, the Verridian Moss can’t replicate some parts of the brain as well as other sections of the body. While not stupid or even simple minded, Bryophites are not genius. This results in most Bryophite having a hard time becoming a scholar, enchanter or alchemist unless it was already learned before hand.” As clarification, Bryophites can learn most Deity magic, it's just difficult for them to learn things which take large amounts of understanding, or large amounts of new knowledge. Now, bryophites do have the capacity to learn dark magics like necromancy, however it's not very smart to do. Being a creature made the way they are, the practice of dark magics like that would simply cause them to be sickened, and die. Evocation magics, which already in the long run have negative effects on normal beings, are more harmful towards Bryophites, as their magical defenses are lower than other creatures. On a non magical level, for instance, a bryophite who was a skilled carpenter as a human, would most likely not be able to learn another profession like traditional medicine that has nothing to do with carpentry. Their new brain just can't handle that kind of high function. Bryophites as Druids As their bodies are plants, they have a slightly easier time connecting with nature than other simpler races. They have an easier time learning druidism, but can't become any stronger than other druids simply due to being a bryophite, because of their nature from the previous race they had belonged to. Bryophite Roleplay: There are one or two things that weren’t clarified in the original post for bryophite lore. Just a few pointers here to be sure when the character is made, the players know how to keep up with the other bryophites and not get things mixed up: The word Bryophite does not exist in character, all bryophites are left without a name for their race, they have no idea what they are, or what may become of them. The race is rare, and the name ‘Bryophite’ is strictly an OOC name for the race itself. Bryophites are usually, commonly known as “plant people”, many other creative names have been discovered as well, use them as you will. Bryophites cannot control the plants that grow on them like arms, anything that grows on them will act naturally, and must be a plant currently existing in the world of LOTC in character. Bryophites look exactly the way they did before they were transformed, imagine looking into a green tinted mirror, now you are a Bryophite. The only differences is material, you can have long brown hair and then have it transformed into long dark green vines, but it still has the same shape. You won’t have extra limbs, you won’t be disfigured, you won’t be missing parts. Bryophites generally do not possess any “new” or extra supernatural abilities, there are a few things certain types of bryophites can do in accordance with the plants growing on them, with the exception of the instinctual mega-painkiller that every bryophite can perform. You can’t control the plants around you, unless you are a druid. ============================ Behavioural changes: Let’s say, a sweet little girl gets changed into a bryophite. She will still be a sweet little girl, however, whether she liked staying inside all the time or not, she will feel more at home outside, in nature. If a human who lives in a large city with more stone than grass is changed into a bryophite, it’s very likely they will simply no longer feel at home in this place, and would prefer to move somewhere near a large forest. When changed, alignment is always kept. Fear of fire is a constant amongst all bryophites, it’s a natural instinct, just as cats don’t like water, they do not like fire. One thing that is common amongst them is the sudden loss of understanding how or why many things happen in social environments. As the Verridian Moss does not have the capability to understand everything about their host’s ways of living, mistakes are made. It is not uncommon to see that at times they have difficulty picking up on emotional cues, sensing dangerous situations like how the man in the cloak in the corner could be a murderer. Common sense amongst the bryophites has to be re-learned, as the parasite is still inside them, controlling them. Should a magi of the mind inspect the subconscious of one them, they would find that there is an extension, another section off the side of the mind there, like a small headquarters, learning and controlling by instinct and hormonal control as the body and mind work on their own. Many of them as well, are found to be clumsy. Whether they were skilled in balance or not before, it is apparent now that it has been affected, and most likely decreased and needs to be re-trained. ============================================ Advantages and Disadvantages Bryophites are completely infertile, and incapable of carrying living children, or becoming pregnant. Bryophites reproduce through a process unknown to them, in which once whilst in the flowering season, a bryophite will be suddenly and strongly urged to take a walk in the forest. While there, the parasites -still- in them will once again put the body to sleep, preferably on the base of a tree or rock, and then spores will be released through the body’s skin and hair onto the surface, creating new Verridian Moss. Bryophites have the ability to produce a “mega-painkiller”. Should they be gravely injured, the body automatically begins production of a natural pain killer that will numb the injured area. This however is not to be used as an excuse to “feel no pain”, the conscious mind has no control over this, it is an instinct. As well, the pain-killer acts much like morphine, or demerol. The person will be extremely disoriented, hallucinations are common, as well as slur of speech. Bryophites, though incapable of photosynthesis, do in fact need sunlight. The body takes energy from sunlight, nulling the need for sleep. Should a bryophite be without sunlight, then it would be basically the same as being without sleep. They become tired, and cannot last longer than three consecutive days without sunlight. They can survive on a minimum of 4 hours of strong sunlight a day. Bryos need twice as much water as their previous race, needing to water the copious plant materials their bodies are made of, and at times the smaller plants growing on them. Bryos are more prone to being affected by temperature change, preferring the climate of the plants they most resemble, and tending to get sick in climates that do not correspond with their own body’s needs. ----------------------- A quick recap: Bryophites don’t know the word Bryophite [Think of it like a child that has lived it’s life only around other children and has never seen an adult before in it’s entire existence. It does not know what they are or why, would it automatically know they are an “Adult” ? Or would they say “Big person”?... ] Memories are likely to be lost Cannot become pregnant or make others pregnant They do not sleep, but meditate in sunlight “Mega-painkiller” - instinctual, and disorienting like a high power drug Harvestable, within reason Body parts are not replaced with full plants, but made from plant material [AKA: from eyeballs and legs to fingernails, it stays as a leg, eyeball, or fingernail, etc.] No natural affinity for druidism, simply easier for them to learn, but no easier for them to perform. Distaste towards meat, thirst for sugar water, big sweet tooth Bryophites need twice as much water as their previous race More vulnerable to temperature change [Flammable and freezable!] Difficulty with emotional cues, common sense, balance, all need to be re-trained. [-Every- new bryophite is a clutz.] Breathe carbon dioxide, exhale oxygen. Things to Note: Because of the link between the moss’s semi-conscience and the person’s conscience, in times of great emotion or feeling the body might respond, this response is sometimes logical to the situation, and sometimes just weird. [Examples:(all Bryophite body reactions are different between people, each person's body might respond differently, but this one thing is always consistent, reacting the same way to the same emotion. These are examples) see strength number three; if a Bryophite is very happy or pleased, the moss might start to grow along the skirts of their clothes; if a Bryophite is sad, the moss might begin to release water droplets into their hair, making it look like their hair is crying] ALL races can become a Bryophite. If interrupted it the middle of Replacing after the moss has formed a cocoon (say by someone cutting the moss open) the person will be in a coma, and the moss will be attached to them and will keep growing until the process is complete, you cannot be saved from being a Bryophite once the cocoon is formed. If shown a silhouette of before and after being Replaced, a person could not tell a difference. Bryophite bodies are exact copies with plant material. The moss is sensitive to changes in color though, so a Kharajyr Bryophite will have the same markings, but the coloration would be off, and its fur would be of a given plant material. Everything is changed, down to bodily fluids too. Bryophite blood is full of literal plant blood cells, that replicate regular human cells. When oxygenated, their blood is yellowish-green, when deoxygenated, it is a dark green. Saliva is like the liquid found in a pitcher plant. During the process of Replacing, the moss ignores physical objects like clothes or weapons. Bryophite can NOT control their body to grow or change at will.(e.g. a Bryophite can not grow his arm to reach or shoot roots from his hand) Verridian Moss is one of the only plants not able to be controlled by any form of magic. (e.g. a sorcerer can NOT manipulate a Bryophite’s body or control it) Bryophites also usually have natural liking to plants. It is rare to find a lumberjack Bryophite, yet not unheard of. (See weakness 6) During the Replacement, the Verridian Moss can’t replicate some parts of the brain as well as other sections of the body. While not stupid or even simple minded, Bryophites are not genius. This results in most Bryophite having a hard time becoming a scholar, enchanter or alchemist unless it was already learned before hand. (See weakness 6) Personality: This is extremely varying, as they are virtually the same personality type as they were before being Replaced. However, their motto/goal/guideline given to them be the moss is definitely a definer of their personality. They find it extremely hard, if not impossible, to give up that view or goal in a situation, and its presence is inextinguishable. This trait also doesn’t necessarily govern everything they do, in situations where it can’t be applied, the Bryophite does not try to force it to be applied and govern his or her actions actions. Strengths: Because their bodies are made out of plants, they can regenerate 1.5 times faster than normal humans and can regrow whole body parts that are as strong as the ones that they lost. That is, providing that they don’t bleed out initially. Plant bodies don’t die from age, however, if the life force of the person runs out, they will die. This means that Bryophites usually will live only to about 100-110 years longer than their previous race’s life expectancy rate. In events of damage to the body, the Verridian Moss will sometimes emit small doses of the same sleeping powder that it used during the Replace stage. This results in two things: relief from pain and a soothing aura around them(which might help if someone was angry)(see things to note one) They don’t get sunburn. Weaknesses: Fire, as they are made of plants. Generally outcasted or make people feel uncomfortable because they are different. Because they are made out of plants, they are generally weaker than their former race. Will freeze to death faster than humans because their bodies are more susceptible to cold. Unless they were previously one before the Replacement, Bryophites aren’t scholars, enchanters, alchemists, or lumberjacks.(see things to note 11 and 12) What Does One Look Like? Description A Bryophite looks like it formerly did in shape, but everything is made plant material. This term is vague, because a huge variety of plants have been found in use, some Bryophite have been found with eyelashes of venus fly traps, others with roots for hair. Only thing that has never been seen is tree bark.(ie, don’t use tree bark) Some people have been known to go insane. The fact that their body has changed to a plant is too much for them to handle mentally. This Elf Bryophite has run off into the woods and lived alone. It is important to note that this insanity has no direct connection to body changing, the concept of being different for the rest of their life is what drives them mad. Want to be a Bryophite? There are a few steps/requirements: You must have an existing character You must read Lore You must roleplay the Replacement and take a screenshot of the roleplay, and post it in a comment to this thread before beginning to play the character. Descriptions of the new bryophite body must be included in the comment, to be sure that there are no misconceptions in what is allowed and not allowed. You must make and change your skin according to the Lore (after roleplaying) You must add that your character is a Bryophite in their bio (/persona bio) Once this is done, you have 1 IRL week to decide if the transformation is truly what you want. After that point, the change is permanent and you cannot go back. Thats it! You dont have to perma-kill the character, as they retain almost all of their memories (and therefore skills) and, since their bodies are copies, they retain the same buffs (race stays same).
  24. https://docs.google.com/document/d/1L0GkFCw4Xb1sVPMcsntDnwKWU-UaJfev0lAwI1yTsPk/edit?usp=sharing Public -potential- Bryophite changelog for the re-write we're working on. Current Bryophites, you might want to keep up with this and leave your opinions on it in comments on the page
    1. Ibn Khaldun

      Ibn Khaldun

      I thought you complained about opinions, now you accept them? Hmmm

    2. Sybbyl0127

      Sybbyl0127

      No, I am not accepting -rude- opinions.

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