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Sybbyl0127

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  1. =================================================================== Cough Syrup Distilled Water base 1x Order 1x Sound 2x Peace Creation: Gently warm the distilled water base and mix in the required symbols until fully dissolved. When the liquid is clear and you see no particles left within, let it cool and bottle. Effects: A soothing clear liquid which when slowly drank will provide relief to the inner-mouth and throat area. This is effective against irritation of the throat, or sores within the mouth. Its effects last roughly 1-2 narrative hours, and it is a relatively safe treatment that can be used as needed with no real fear of overdose. - Only effective when drank slowly - Has no effect if diluted in a drink / liquid - Cannot overdose, the syrup is very safe to drink. - T1, Common - Does not require ST Signing =================================================================== Pain Reducer Distilled Water base 1x Vigour 2x Endurance 2x Balance 1x Clarity 1x Peace Creation: Heat the distilled water base until boiling, then take off the heat. While it is still hot, add the symbols in order as listed until completely dissolved. Then seal the concoction in a closed container and let it cool naturally. Effects: When drank directly, sensations of faint to bordering on severe pain will be near completely reduced, or heavily dulled. While under the effects of the potion the body will have a less severe reaction to pain, though sensation may still be felt it will leave the body very loose and difficult to control. The potion makes it nearly impossible to exert very much strength, standing and walking will be incredibly difficult, and lifting objects will not be possible. When diluted in food or drink, the potion would be significantly less effective for intended purposes. While no loss in strength would occur, minor aches or pains, even migraines, could be reduced if not eliminated in this diluted form. - Must be drank directly, or diluted in food/drink for lesser effect. - Nearly all sensation is lost, though some pressure sensation is still felt - Standing, walking, or moving in calculated fashions will be extremely difficult and ill-advised - Dexterous tasks are basically impossible, and lifting objects above 2-3lbs will also not be doable. - The effects will last roughly 4-5 Narrative hours, if doses are taken with at least 1 narrative hour between when the effects wear off it is safe to continue taking it. "Overdose" will simply result in complete paralyzed sensation for the duration of the effects. - The effects are lessened significantly if diluted in drink / liquids, and must be taken without dilution in order to work fully. - T2, Common - Does not require ST Signage =================================================================== Coagulator Fire: Burning x1 Impediment x2 Slowness x1 A spoon of salt Creation: Burning and Impediment symbols should be brewed together into boiling water first. Then, mix in the measure of slowness and begin to boil this mixture over medium to high heat until it thickens up considerably. When there's perhaps half the amount of water left than what you started with, pour in the spoonful of salt and mix it in until it is completely dissolved. Then set this aside and let it cool, after which, grind the hardened paste down into a powdered form and bottle. Effects: When exposed to liquid the powder will heat up and congeal, cauterizing wounds and absorbing pooling blood. - Attempting to eat or drink the powder will cause congealing of the blood internally, resulting in blood clots and potentially strokes. - Tier 2, Common - Does not require ST Signing =================================================================== Burn Relief A lard/Oil Base Coldness x2 Peace x2 [Fragrance may be added, optional] Creation: In no particular order, when the coldness and peace symbols are slowly mixed into a lard or oil base it will take on a snowish white color. Effects: When this ointment is applied to a burn, patch of irritation, rash, or other irritable non-open wounds, the area will be soothed by a fresh cooling feeling that is slow acting and even across the surface. The effect will last roughly 1-2 narrative hours before it would need to be replaced. A single measure of Silence can also be added to ointment to give it a longer lasting numbing effect on the applied area, extending its use to 2-3 narrative hours. The substance poses no danger, though it is recommended to let wounds be open to the air on occasion, it can be re-applied as needed with no side effects. - Must be directly applied to the affected area. - Effects last 1-2 narrative hours, or 2-3 narrative hours with the extra silence symbol, this must be displayed in the item text. - Tier 1, Common - Does not require ST Signing =================================================================== Contact Purifier Distilled Water Base Grace x1 Death x1 Purity x2 Creation: Gently heat the distilled water until it is warm, then completely dissolve the mixture of Grace into it before continuing. When there are no particulates left, add the measure of Death, give it a moment to swirl within the mixture and then add the two measures of Purity. Slowly stir this without agitating the liquid too much until everything is dissolved. Prepare your intended container by boiling it in hot water to ensure it is entirely clean. While the container is still somewhat hot, pour the purifier liquid in and let these cool down naturally, then cork. Effects: This liquid, when applied to a surface will sizzle and bubble as it thoroughly cleans and purifies where it touches. It will work effectively against any mundane contaminants, but will not have an effect on magical or unnatural substances. - Not an anti-venom or cure all, if drank it will cause the person to become violently ill as their body rejects it. - Pouring it into a mud puddle won't get rid of mud, but it will clean dirt of mud out of a wound. - Tier 1, Common - Does not require ST Signing =================================================================== Credits: FreeHongKong for the original Medical Pack Nivndil for helping with the details
  2. Yup, and that's fine ^_^ All that stuff about it being based on personalities is currently not canon, even before my expansion on it here. all my write does is clarify a lot of things that were left very vague, and adds a little freedom of creativity : )
  3. you have to bid more than 200, my bid is 200
  4. Aye that's what I was thinking about doing just now, I found the lines that conflict with one another. The "expanding on auras" page did away with a small portion of the Aura section under the states of mana page, but back then forum lore wasn't super strictly maintained, so I imagine it just wasnt edited out. These lines haven't been accurate since Expanding on Auras was accepted: This means that the aura colour of an individual is a good representation of their base character. Aura colour does not change under typical circumstances, however, and is a constant throughout one's life unless great change happens to them or their soul (such as becoming a Shade or binding one's soul to a soul tree). The colour of aura can mean many things, where blue could mean anything from a cool, analytical mind to a cruel, heartless one, or red meaning bravery or wrath. It is usually very difficult to be sure of a person's nature solely by their aura. Auras are typically monotone, though magical alterations to one's soul may cause unique effects to appear. This only occurs when a soul has been warped to such a level that it can no longer be considered a descendant soul. So I can just run it by managers and see if I can repair it without needing to submit a full rewrite, after my post goes through a mag In terms of the part about specific colors meaning specific things, that's totally fine to be kept as an in character idea, but it doesn't need to be on the post, since its not particularly accurate, but is entirely fine as a head canon concept.
  5. You guys make good points, I'll look over the States of Mana page and see if I need to make any clarifications or changes : ) If the two pages are really that connected, I might just do a clarification rewrite on the states of mana page too. Rewrites don't have to actually change things, its only happening here because these pages are so old their writers are no longer here. If for instance the writer of the pages were around, I'd probably just ask them if we can chat and have them edit in the clarifications x3 But thank you for bringing this stuff up o/ I only kept the Expanding on Auras page up while I wrote this, I'll side by side them here in a bit to see if I can make it work out better ^_^
  6. I only intended for the time being to rewrite the page "Expanding Auras" But I could merge the two and write out the states of mana as well, in theory. I just think the States of Mana page has aged rather well all considering and it's quite easy to understand, so it doesnt super need one really. The page on Auras was quite alright for the time it was written, matched with other stuff at that time, but now its rather vague in comparison to the amount of information we usually get on these things. As an ST I got a loooot of questions about auras, now that housemagery is very popular and thats the aura housemages use. So I wrote this page up to make a bunch of clarifications and expanding on some of the explanations, without actually changing how the Auras work
  7. "Female Wizard" By TikTikAwalCreative While many magics known to mortal-kind possess their own curious effects, between the tells of a cast and the aura of the magic which dwells within, the aura of mana is present but less-so seen. In recent decades, with the discovery of magics enacted only through the natural manipulation of mana has brought with it the auras of mana into a more prominent light. With this, there was more to see and study. Unique to every mage, an aura which they themselves could not choose but rather buds from their very soul blueprint, this tell of casting is like a signifier. A symbol of the person, which they would come to know on their own with time. An aura of mana is the unique tell of any mage who casts using their own mana, even with magics that create their own auras with their abilities, the aura of mana is the basis upon which they may build, as long as mana is used. Each person's aura is almost never like another. The aura can extend from the mage's body in an almost limitless amount of ways, but there are some constants that studious individuals have been able to identify among them. The aura will always be shown, regardless of what the mage may be wearing, as it seems impervious to layers of cloth, leather or metal alike. The aura displays only vague shapes, geometric in design, or a simplistic take on some sort of image. Alongside this, the aura can be a shape in and of itself as it reveals itself from the body during casting. Auras can be multiples of color, or shifting shades of that same color, but even through extensive surveying it seems that no mage has ever been found to possess an aura which shifts between more than two to three completely different colors. While an aura can be a signifier of the mage's very personage, it does not always seem to be so visually. There have been accounts of mages whose personality did not at all coincide with the visage that their aura gave off, in the eyes of society. Though it is theorized by scholars that the aura does still stem from some form of personality brought up from the soul blueprint, as there have been isolated cases of mages whose aura changed after undergoing extreme lifechanging events. These mages who at some point in their lives, had in fact witnessed their aura change in shape, color or form after these events. The one constant was that they had all undergone something so emotionally intense or bizarre that their very personality or even morals had shifted. An absolute life changing event, that led them down a completely new path, which they would have never crossed beforehand on their own. Even then, the changes weren't terribly drastic. Many believe this phenomena seems to be connected to deeply rooted, fresh traumas, tragedies or arcs of redemption. It is these cases that have led those who study auras to believe that it is somehow connected to ones personality, even if the aura itself does not appear to match the mage's outward personality. "Archmage Ultimate" by Benjamin Goutte Redlines - Auras remain as simply an aesthetic, and cannot be used to aid in either combat or rescue in any capacity. - While auras can appear to give off light, they do not give off enough light to see your surroundings in even pitch black darkness. You can just barely see the aura itself in total darkness, but that light will touch nothing else. - An aura can showcase an almost limitless array of simple shapes and designs within its form, however, there are some limitations. The aura cannot form fully complex shapes, but rather simplified versions. No patronus auras, which means no depictions of animals or creatues, and no dynamic movement of those shapes such as shadowy dancing figures or flowers that wiggle. - Auras can showcase up to a limit of 3 different colors. Meaning, a mage's aura could shift between colors such as red, yellow and orange, or white gold and blue. Shifting between multiple shades of the same color [like pinks & reds, or dark forest green & mint] is generally considered 1 color. - No rainbow auras - A mage's aura can only change in small ways if the character goes through an extreme, personality or moral shifting happening. Think of it like a change of alignment in D&D. Going from their aura showcasing a crown of flowers around their head and wrists, to what looks like thorny vines instead. Or perhaps an aura which appears as dripping water to frozen mists. - Auras can come from the entire body or specific parts, but it must always be something that is easily visible, and cannot be able to be hidden underneath clothing, armor, or any sort of covering. Auras can't be flat against the skin, as this would be coverable, and would require change in order to be visible when wearing clothing, it must be able to be seen at any time, covered or not. - While auras do correlate with the characters personality, there is no rhyme or reason to what is actually displayed. Your average evil human overlord bent on destruction could still have an aura of flower petals and pink glitter, for instance, but if he undergoes a great change in his life the aura will change as his personality does. Some examples of Auras and their accompanying text descriptions: "Wizard" by Quberon Credits: [ TaiwanNotChina for the original page ] [ OhDeerLord & Sora for aura ideas ]
  8. Ill purchase 10 TreshureCoin, thank you
  9. Ooooh so this is why you were flying around in vanish so much *nodnod* Worth it Fantastic content, me subscribe
  10. Discord: Sybbyl#0002 Skin(s): Mint SprigBid(s): $11 Skin(s): Bar LadyBid(s): $12 Im extra af I need that MINT BOY
  11. Discord: Sybbyl#0002 Skin(s): Mint SprigBid(s): $8 Skin(s): Bar LadyBid(s): $12
  12. I had VIP since back in.. oh gee.. A really long ass time ago, maybe 3-5 years ago? Back when it was reasonably priced before crowns started eating out money but I bought VIP after I got my first magic, and now on a different character years later with the same vip still, ive gotten two magics, but I rewrote and then grandfathered in one of them ov o
  13. Discord: Sybbyl#0002 Skin(s): Mint SprigBid(s): $7 Skin(s): Bar Lady Bid(s): $12
  14. The symbols are essentially like their own language, your character could try figuring them out one by one in a self teaching fashion but they would never truly be able to fully understand the meanings and uses of all the symbols without being properly taught by a trained alchemist, that's just how complicated alchemy is when taking lessons in alchemy usually the first steps are just lessons on how to identify the symbols at all, to someone not being taught they'd basically be sifting through sand and trying to guess which grain is a symbol and which isn't, while also not knowing what the symbols look like, or what they mean It would be like trying to start deciphering egyptian hieroglyphics without studying what any of them mean first, you're just looking at a wall of pictures in a language you don't understand, you can only guess their meaning. That being my general conclusion ^ on why it would be near impossible [not completely impossible] to RPly discover alchemy on your own OOCly, yes alchemy must remain locked behind an application system because of the fact that the potions and alchemical recipes that you can make can get to be quite powerful in the higher tiers and something like that cannot just be left to the masses to freely use as they please. A tier system needed to be implemented so that a player can't make an alchemist character day 1 and then start producing badly lore'd Tier 3 alchemy recipes on day 2
  15. Doctor Black My char Vivianne actually has a theme song that I commissioned Leniandir Lorenthus is a WIP, hard to find the right thing here...
  16. Oops! I forgot it :U Added! ^_^ Thanks I honest to god have no idea how I forgot an entire potion, lmao!! Added 😄 Thank you
  17. Warforging Warforging in its most basic sense, is the ancient alchemical technique developed by Dwarves of Old many centuries ago, which was used to further decorate their smithing goods with something unique to their clans. The art of warforging is protected, with very few cases of it slipping out of the hands of Dwarves for centuries. It had once become a forgotten art, but some decades ago a dwarf by the name of Dormin had written detailed accounts of the ancient art, which had traveled through the hands of select dwarves for some time after. It was once assumed, by those who translated ancient accounts of these techniques, that a specific material was needed which could absorb these specially created alchemicals. However, in recent years it has been discovered by one particularly devoted Doomforged that with special care, and a few extra steps to the techniques, these oils can be applied to almost any metal. The only exceptions, found through quite expensive bouts of experimentation were Carbarum, Azhl, Thanhium, and Lunarite. It would seem that the already extreme visual appearances, durability or strange conditions of these metals did not allow for the oils to create desirable effects upon them. General redlines: To learn Warforging techniques, one must have an accepted Alchemy application, as well as be taught by someone who knows Warforging already. This is not tracked by the ST, and players are expected to remember or track who they teach / who they learn from. Carbarum, Thanhium, Lunarite, Boomsteel & Azhl have naturally strong aesthetics or high tier densities on their own that make the technique of warforging become contingent and ultimately defective. Warforging cannot be applied to these metals. The oils DO NOT apply any effects other than pure aesthetics, essentially they are just optical illusions and nothing more, intangible, no advantages other than looking really cool. All Warforging potions are Tier 2, and do not require an ST signature. While warforging is not a separate further alchemy requiring its own application to be learned, all potions under Warforging are considered Rare Potions, and therefor must be taught individually in RP by someone else who already knows them in order for your character to be able to create them. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lavaforged When applied once, Lavaforging creates the visual appearance of blazing hot metal, as though it had been freshly taken from the forge in which it was created. Though one would find it has no differing temperature from normal, it has a certain intimidating appeal. If the oil is applied a second time with the same technique, the areas which were appearing as red hot would now be showing as seemingly kinetic flow of molten metal amidst cracks and seems, though these cracks and seems are intangible and have no effect on the metals actual durability. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Starforged Upon being applied, this oil will cause any completed metal object to display what is best described as a shifting night sky. Though one appearance will never resemble another, nor will they hold any accuracy to the true stars in the sky, the metal will be darkened to a deep shifting purple with countless numbers of speckles of light, like stars. Occasionally, some of them will move, twinkle or fade out, while new ones may appear in their place. Speckles of white, yellow and red light will decorate the surface of the treated metal. --------------------------------------------------------------------------------------------------------------------------------------------------------------------- Stormforged In comparison to the others, stormforged oil causes less overall change to the surface of the metal it is applied to. Rather than changing its color, this oil creates the appearance of thin, short arcs of “lightning” that jump chaotically about the metal. Occasionally it may be coupled with the appearance of shifting fogginess on the surface that resembles clouds, which the arcs will propagate within. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Iceforged Iceforged is one of the more curious amongst the bunch, as it has the strongest illusion. When properly applied to the desired metal, that metal will appear as though it has thickly iced over. This ice is not translucent, however, and rather it takes on some qualities of the metal it was applied to. Now it appears like slightly metallic, thick ice that is frosted over, and gives off a very gentle haze, even though it is not cold at all to the touch. Its surface appears somewhat faceted, though it is infact smooth, giving it a very off and almost unreal appearance. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Lightforged Though there are different ways in this age to create a similar effect, it changes nothing that the lightforging oil is still one that has followed dwarven tradition alongside the others. Lightforged metals will always appear as though they are emitting light from the texture of their surface, some places a little brighter than others, edges especially glowing slightly brighter. The glow is not perfectly even, but it also has a slight light catching tint to it, as though tiny facets of gems were embedded into the outer layer of the metal underneath the glow, though the actual texture had not changed in the slightest. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits:
  18. Ooooh, things a-comin! Gonna be fun
  19. Update, for now he has managed to fall asleep. The last few times he’s gotten sleep the past couple days it’s only lasted about 2 hours at the longest, so we’ll see. ❤️
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