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Murdervish

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Everything posted by Murdervish

  1. Pretty much. Most of the things that "could go wrong" with women happen later on (and are ignored because dead babies), but I dunno if Iblees goes to each elven sperm individually and calls them names or how it's supposed to work, and I'm pretty sure no one cares at that level.
  2. As a member of the Wiki Team, I can guarantee this is untrue. Jokes aside, people generally don't RP their curses well, though elves are perhaps the most obvious about ignoring theirs. This isn't to say you don't have several dozen humans running around with "Real age: 23" in their descriptions, and I've probably seen more female dwarves than old humans, but that'll be just those players. With elves, you have the player, the player they mated with, and the two players that are their twins, nevermind any prior children. You're not looking at individuals at this point, you're looking at a small group of people that accepted this together. Since people question their strange fertility, the elven players cried "we got lucky!" and roll. It's an interesting work-around of having to roll (generally) 100 every time, and if they get above 90 they have a kid, and if it's like 95 or higher it's twins. Each FTB or cyber or whatever you do represents a completely fresh roll, even if it was minutes after. We can't pretend we give a damn about biology if there appear to be players that think the lady's egg just needed to be knocked out of the ovary like you're trying to get candy from a vending machine. Infertility is infertility. A woman would ovulate less and their vaginal canal and uterus generally would be less inviting of an environment for the sperm or for a zygote, but likewise the male's sperm count would be diminished and their sperm less likely to survive the trip/wait for the egg (I add the wait because sperm can live up to 72 hours in a vaginal canal for the ovulation, but that don't mean **** for your little buddy if it can't get the job done once it sees the egg). There's no reason to believe one would be necessarily more fertile by the virtue of their biological sex when Wiggly McSpermazoa can only manage a dry hump against the shriveled grape of Ms. Laurehlin, though perhaps it's more obvious when a female elf player breaks this rule than a male elf player.
  3. The current system makes the warzone into a mini-warclaim system with some minor pvp throughout the day. Having it timed out just sounds like making them into actual minor warclaims, and since the points purpose add to a benefit into the warclaims themselves, it makes the whole process rather redundant. Further, it's sometimes already an issue getting GMs on top of monitoring warclaims. Now, there'd need to basically be one monitoring the same thing an hour every day. Honestly, if you feel that the points system is too hard to make fair or useful, then forego it entirely and just have a warzone for people to run and get their pvp rocks off and steal gear from each other without having to worry about raid cooldowns (since that's it's current usage, anyway, 23 hours out of the day).
  4. Just wanted to confirm to those who are curious: skill cap removal at 2500 hours is not a thing this map. 

     

    http://imgur.com/kEvRPM3

  5. This post is one I'm making on behalf of FilthyPeasant1 and Clayphish (written by them as well) as they are not able to access their forum accounts any longer. Please contact them in game if you're interested or reply on here and I'll make sure they'll get the message. Decription: As the last child of the Crimson Edict Baldr and Stryander, this child would be the youngest child of the leaders of a long standing guild devoted to the abolishment of slavery and genocide. As a child, they’ll be surrounded by protective peers of many backgrounds, along with two older siblings who have places in a paladin and druidic magics (including step brother who’s a hierophant). As spoiled by the guild members and their parents as she’ll be, the child will face struggles. Their race as a half orc will lead to conflicts with a racist society, but luckily, the child has inherited small, less noticeable tusks and very light elven skin. The orcish side contributed dark black, healthy hair and crimson red eyes. She’ll undoubtedly beautiful and have the ability to have the grace of a high elf, but with the occasional temper of an orc. Traits: . Female half orc, half high elf . May gain interests of any sort, go nuts . Loving towards family . Preferably happy . Preferably respectful to parents Please leave the following information if you’re interested: Mc name: Roleplay Experience: Age: Usual availability:
  6. I'm not gonna agree or disagree with you, since you've said good points but I'm not 100% on board with the conclusion. I'm really only commenting because I'm happy someone else here knows the original definition of "powergaming". The actions on LotC we call powergaming is referred to as "godmodding" in nearly every RP circle I played in before starting MineCraft RP.
  7. Land charter (cart) or Sea charter (boat): Land; Cart Island: (Tahn- Oren/Dwarves/Elves, Ceru - Sutica, Asul - Haria) Tahn - Urguan Point A: Tal'Ardoth in Urguan Exact co-ordinates of Point A: 804, 150, -1926 Point B: Kal'Nikaer in Urguan Exact co-ordinates of Point B: 1082, 71, -1965
  8. * - Tell me about your character. What race are they? What is their in-character job? What professions do you have on that persona? Human Farfolk. Officer of a guild. Chef main (tinker bonus, everything else to fair) * - Why did you choose the professions you chose? What made you pick it over all the rest, even those who don't have a ton of players already working on them? Do your professions match your character's roleplay/in-character profession? I originally chose chef because the wiki at the time said that Farfolk got bonuses on them (I'm told this was inaccurate), but I stuck with it because it's interesting RP. And it does match the roleplay profession as well and I will frequently RP my professions (even my non-set ones). * - How many minas do you have on that persona? On all your personas? How many minas do you gain in a week? Around 2000? I don't think my other personas have minas. I get maybe 200 or so since I've stopped voting when the key wipe happened. * - What do you spend your money on? What do you save up for? What's something you want to buy but don't have enough for? Taxes, settlement things like minespawns and soon a quick travel charter. Occasionally building or crafting materials if it's expedient. I'm not saving for anything in particular at the moment. There's nothing I want that I'm too poor for right now since we're pretty comfortable in our current spot. * - How often do you trade items for minas? If you're a crafter, approximately how many crafts do you sell? I usually prefer to trade items for other items, though I do co-own an autoshop right now. None of my crafts are in this autoshop, funnily enough. I only trade my crafts when I'm approached in RP for them. * - Have you ever seen a nexus item (read: non RP) that you've gone "That's a pretty good item. I'm going to spend minas to buy it."? If so, what has it been? Recipes, PvP gear, cheap crafting materials.
  9. Third submission (I've been up for longer than I remember so if this should be in the other post just lemme know and I'll edit when I wake up. I can hardly type now lol) Username: Still Murdervish Art Piece (use a spoiler if not using a link): Explanation of how it’s LotC related: It's my main character Sahar doing soul puppetry!
  10. Hold on one second! I think I'm finally getting the hang of my new tablet (old one broke), and Halloweeny stuff is my jam! FIRST SUBMISSION! (I'm gonna try to pump out two more before the end of the day.) Username: Murdervish Art Piece (use a spoiler if not using a link): Explanation of how it’s LotC related: This is Angmarzku's wraith in a skeleton husk called "Expiravit". Or, if you would rather it not be LotC related, you could pretend it's Spooky Papyrus. SECOND SUBMISSION! (Just one more after this); Username: Murdervish (again) Art Piece (use a spoiler if not using a link): Beware of the almost-butt Explanation of how it’s LotC related: This is a depiction of Nemiisae, the Aengul-Queen of Spiders, Matron of the Mori'Quessir, and the Aspect of Death and Decay.
  11. I honestly like the plugin and would rather not see it removed, but it's quite obviously needs work, revisions, and in some cases an entire overhaul might not be entirely a bad thing. It's not fully fun or rewarding as it is, and can sometimes rather get in the way of things depending on the situation. The idea of crafting professions does not appear an antithesis of roleplay, as I've been in RP-centered games with such systems that worked rather successfully. The idea of making everything as far as gathering skills base-obtainable with increased rewards or abilities as you level seems like a pretty good approach. If you removed the level restrictions on tree-cutting, it would likely become the most interesting and well-balanced of the gathering professions in as far as its abilities and drops, and a wood market would continue to exist (if you care about the economy), so it'd be the easiest tweak, and farming may not need much more than that, either (though the ability to till whole fields like the character in the SNES version of "Harvest Moon" can with the golden hoe would be nice at masterful, ey?). Mining would need to reassess its drops to be more useful, and some mini events might not be bad. Fishing... seems to not work at all right in its upper levels. It should be given better casket drops, but it pales next to farming. And the non-stacking nature of the fish is frustrating. It may need the drop change to scale properly. Breeding is a pain to level unless you break the RP breeding farm rules and know how to get around things, in my experience. I have a hard time balancing a good RP breeding pen with functionality, and I'm honestly clueless as to the breeding cooldowns of the animals to add to the frustration, which... may or may not change with levels? I would just be happy if the XP gathering were fixed so that there can be a harmonious way to RPly keep animals without my patented Sheep Elevator or causing a stress on the server due to the number of entities. As for crafting... I would, honestly, really like that as you gained levels, you no longer had to wait for certain crafts at all, instead of the craft capping at 1 second. Or this can pull back so that every short craft starts out instant/no craft time. At the very least, make chests and trap doors instant crafts again! I can't tell you how frustrated I was to discover chests were suddenly timed when I was in the middle of a build and had a timed craft running. I don't hate the idea of timed crafts as a whole (setting something up and running off to RP doesn't hurt anything), but anything with a short craft doesn't need to be waited on or shouldn't force you to stop your other timed craft just to belt out real quick. I'm not going to make much comment about alchemy except that it's a pain to grind at upper levels and alchemist's fire's nerf makes it incredibly unimpressive for the amount of work you have to put into it.
  12. There is a point there; since some of these blocks can be bought from the GMs by the dubchest, it might be cheaper to actually go ahead and buy those and then pay the cost of LC with that purchase since that's an option of payment, which does make the price system look sloppy. A re-evaluation of those might be beneficial just to save time down the road. I wouldn't think about the wood market and others that depend on player economy, though; if it's cheaper to buy it from players, do so and pay the LC with that, that way you encourage the local market.
  13. I also used schematica for both of those builds, and, trust me, even when I thought I was overestimating on top of the printable list, it wasn't ever enough. Those builds had the sort of huge size and variety of blocks that gathering resources ahead of time took a ridiculous amount of time and still always left me needing more halfway through (including some modreq materials that I thought I modreqqed enough of before), so it's possible with smaller or less block-varied builds this isn't a big deal, but when you have a build that uses more kinds of materials than your inventory can even carry even with a dozen trips, losing fake money to get back real time sounds pretty lovely. The first one (where I didn't even have fly) I'd already gathered the materials for a massive ship we ended up not building, and already had a wall of dubchests of wood, stone, and stone brick. It was not enough. It was never enough. I had to do so many trips. I'd have gladly paid overprice for LC then.
  14. Being someone who did the bulk of two large builds in survival or survival+fly largely alone, I'd say I'd rather pay extra per block and have LC than pay a GM for the materials ahead of time and invariably find I either needed more or less, and also have to wait around for said materials (or get them myself), either way taking away from building time. Being "out of touch" with the market seems kind of a silly complaint to me with that it mind.
  15. So, we've promised you a completely open wiki just as soon as Tythus was able to get around to it. We made a mistake with this promise. The Big Boss, as some of you are aware, is very busy with his job and hardly has time outside of the work-eat-sleep routine, which meant the wiki could not be opened no matter how much we wanted it to be. We'd tried waiting on him, but with people waiting on this before contributing, it's clear that potential work is being delayed or lost when it need not be. But do not fret! If you want a login for the wiki, all you have to do is ask any Wiki Team member and we can make one for you in a jiffy. PM any of us and we'll be sure to get your login set up for you as quickly as possible.
  16. Trowcroen Habitats: Any area with low inhabitation of descendants, particularly thick wilds and forests. Description: It's pretty long, so here's a spoiler Author: Murdervish LM approval needed: Nah.
  17. I would just like to point out that we currently have galleons and other gunpowder-age ships that have catapults and trebuchets on them. Nevermind that tinkers can't really RP anything they make, it seems. Our technology makes no sense because people choose aesthetics over what would've been (or in the case of MC mechanics, is) possible. Currently, given LotC's technology level, basic gunpowder weapons and even rudimentary matchlocks are absolutely within reason. It seems the primary concerns are "powergaming" (which seems to exist regardless; I could tell you a tale of a man who took a half-durability-no-velocity bow, *tinkers with it, and suddenly it's a crossbow with a grapple hook and a scope) and a progression away from medieval fantasy (i.e. personal aesthetic reasons), which seems a little odd since, like I said, we've pretty much hit every other technological milestone possible, and even ones we shouldn't have without it.
  18. To many of Axios, Sahar's face would seem unreadable, if not immalleable, as the so-called "micro-expressions" require a learned eye to catch and interpret them. Those in the upper echelons of the Edict, however, would be able to note the pride as she lays down the final stone and gestures to her son, Aiantas. "It's hard to believe that your design is more glorious in person that it was on paper, and yet, here we are," she says as the burning sun sets behind the towers, dying light melting in the snow that has already fallen upon the freshly-laid roofing. "If I am truly the best chef in Axios, then it is no stretch to say that you are the land's greatest architect. I'm sure even the ancient elves could not have compared."
  19. Although all lore should certainly be open and available on the wiki, and I'd love when any updates are made to lore the WT should be informed of it immediately so the appropriate changes can be made, starting the argument with "I can't effectively metagame" is a little weak, and then trying to back-pedal that to "I want to do the MAT's job for them" isn't exactly helping. I more think that, as the wiki is supposed to be the searchable database for lore, then the wiki (once it's in a proper working order) should be the "official" database. Not the forums, random google docs, or skype chat histories. That should be what lore writers reference, what players wishing to make creature apps learn from, etc etc. Since both the LT and the WT are coming to restructuring, we might be able to see that.
  20. Sorry, meant to do this in the earlier post but forgot. I just wanted to put the lore on Metztli in contrast to this: Though it does say that it's during the world's infancy, it sounds like they had cribs and farmsteads, and it took centuries for her to finish, so Dragur is already centuries behind everyone else at least. Also, he figured his stuff out way faster than Metztli, seeing as it only took him 7 years and some to find the monkeys and Sun-Wukongize one of them, and most of that time seems to have been spent just looking for the monkeys in the first place. Perhaps because monkeys have a higher general intelligence and could more reasonably be "uplifted" than an ocelot, but he just walks up to an alpha and unlocks his sapience (not sentience, the monkeys are already sentient) without much trouble.
  21. Didn't Axios belong to the elves before by lore? Did the elves get here after the Hou-Zi and before the Vailorians, or are the Hou-Zi actually not natives and landed here at some point as well? Also, kinda strange that they speak exactly like some Farfolk humans, but I guess that's a minor point.
  22. Honestly, I do like that (because I do like fighting mobs), and there are definitely aspects you described that I'm very intrigued by. I'll even say I'm somewhat coming around as the thread goes and more discussion follows. However, the base idea for the profession itself is still concerning to me for the other reasons I described.
  23. It's really fun, and good ET practice if you aspire to that in the future, as well.
  24. NO. Look, I'm sorry to hate on something you've been working on, but this is skill is among the most worthless things I've ever seen. Everyone has been complaining about how the plug-ins affect the server negatively in combat and even discourages roleplay in certain instances, but you want to straight up make an MMO mechanical fighting plug-in that you level by fighting mobs? Fighting normal mobs isn't even hard! You can bare-handedly 1v10 zombies all day as long as you don't let yourself get pinned. Nevermind how many people would feel forced to take this skill (especially hunting guilds) when they would rather focus their skills on producing something for their guild. The professions list is already pretty bloated. Nevermind that RP hunts should absolutely and always be more important. Did it not occur to people it's easy to do hunts RPly, now? You don't even need an ET unless you're going after a lore creature; the Edict runs its own hunts all the time with one or two of us just emoting for the animals. I like the idea of bosses, because I do like fighting mobs, but it should not, in any single way, be connected to an MMO skill like this!
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