Jump to content

Murdervish

Member
  • Posts

    181
  • Joined

  • Last visited

Everything posted by Murdervish

  1. I'm going to post a Discord-based diatribe I typed out in anger recently on this subject in the spoiler. It is very ranty and badly formatted; it generally agrees with this video, just adds a note about how evidence disappears and victims give up in frustration. I'm just too lazy to rewrite it to be more forum friendly rn.
  2. Cackling echoes up from the Edict's undercrypts in Karmesinfels. Surely, it's just the stones settling from the recent constructions and nothing more.
  3. Skins are absolutely worth more than an entire nation. Artists, don't undersell yourselves. Please take real money, instead, if you're comfortable with it. Yes, this includes for skin making and for designing a good build, or consider taking maybe Crowns instead if that still works that way. Your labor is real, the minas are not.
  4. Always good to see more varied farfolk love.
  5. A modified application is submitted, including both student and adept information. MC name: Murdervish Character Name: Sahar Tha'un Discord (Optional): You got it Race: Farfolk Age: Relatively old Do you know any magic currently?: Yes Which subject do you plan to learn?: Alchemy What subjects do you know?: Mental magic, electric evocation, cognatism Are you able to teach?: Yes, in mental and electric evocation Do you swear to abide by the rules of the academy?: Yes
  6. ᵐᵒᵒ This isn't the key to being a psychopath so much as the key to playing a largely inconsequential character whose only purpose is to move the plot along. Honestly, most of the advice feels like you're making tips for disposable ET characters rather than player characters. A psychopath doesn't just "act crazy and lose"; it's beyond me why you'd play someone that was so arrested by their disorder that they can't even function in life. If it's just a character you have on the side because you're bored, that's nice I guess, but that seems like a terribly dull character to play after like three encounters.
  7. Just wanted to confirm to those who are curious: skill cap removal at 2500 hours is not a thing this map. 

     

    http://imgur.com/kEvRPM3

  8. Trowcroen Habitats: Any area with low inhabitation of descendants, particularly thick wilds and forests. Description: It's pretty long, so here's a spoiler Author: Murdervish LM approval needed: Nah.
  9. Sorry, meant to do this in the earlier post but forgot. I just wanted to put the lore on Metztli in contrast to this: Though it does say that it's during the world's infancy, it sounds like they had cribs and farmsteads, and it took centuries for her to finish, so Dragur is already centuries behind everyone else at least. Also, he figured his stuff out way faster than Metztli, seeing as it only took him 7 years and some to find the monkeys and Sun-Wukongize one of them, and most of that time seems to have been spent just looking for the monkeys in the first place. Perhaps because monkeys have a higher general intelligence and could more reasonably be "uplifted" than an ocelot, but he just walks up to an alpha and unlocks his sapience (not sentience, the monkeys are already sentient) without much trouble.
  10. Didn't Axios belong to the elves before by lore? Did the elves get here after the Hou-Zi and before the Vailorians, or are the Hou-Zi actually not natives and landed here at some point as well? Also, kinda strange that they speak exactly like some Farfolk humans, but I guess that's a minor point.
  11. I finally posted an art thread. Like I said I would do for like 3 months, now.

  12. I'd thought about making the title more accurate and respectful, but, to be honest, the people who would benefit the most from such a guide would likely pass over "How to Roleplay Eccentricities/Mental Health Disorders/whathaveyou" compared to the more brusque "insanity" term. And, yeah, I've left out some particular "bad RP" examples, but I wanted to focus mostly on content for them to work off of, rather than "DO NOT DO THIS". Besides, after a while of listing them out, it's basically going to come down to "DON'T BE EDGY", which is kind of counter-intuitive to the first rule. The way I see it, who cares if it's a little edgy if it's done well? Not to say I have high hopes for the grinning anime hatchet murderer, but if someone did that sort of character and managed to make them sufficiently deep, detailed, and chilling, I'd count that as a win.
  13. So, you want to roleplay an insane character, but you want to do it right. None of this "I'm the Joker if his parents were Dennis Rodman and Dexter". You're not an edgy. If you're called edgy, you might as well be a digital leper, because ain't nobody gonna roleplay with your mask-wearing axe-murderer. Well, if you'll accept my help, I've made a guide to help your purposes! Joy and rapture! Nevermore will you be called an edgy! Okay, sorry. That's a lie. Rule #1: Embrace the Edge You could make your mental roleplay entirely respectful, accurate, and subtle, but someone is still going to call you and edgelord, and if you came into this thread to learn how to not be called an edgy, you might as well go to a reddit subforum and ask how you can wear a beard and not be called a hipster. You're at a disadvantage coming out of the gate, and approaching by that angle will not help you or your fellow roleplayers. So, if you're committed to roleplaying a mental dysfunction, you're going to have to accept the "edge". You're a special snowflake by definition, and letting yourself be held back by trying to balance your roleplay on a standard that doesn't universally exist is just going to cause you pain. This isn't to say "Go ahead! Make Willy Wonka's serial killer clone!", but you'll be much happier accepting the title and going on with your life and not bashing your head on the conception. Rule #2: These are Real Problems that happen to Real People A "crazy person" isn't a monster or the butt of a joke. Approach the role with some respect and empathy: there are actual people that have or have had these issues your character is going through, and some of them play on this server are or are their loved ones. I'm not telling you to not "trigger" them, but there are a lot of misconceptions about mental illness, and crude archetype caricatures predicate these misconceptions. They have a brain, a history, a personality. They have interests, likes, and dislikes. They aren't defined by their disorders, and so would be the case with your character. Even if the disorder is debilitating, they are individuals. The disorder impacts them and the people around them, but they will often try to not let it rule them, even if they may fail. Rule #3: Know the Disorder This isn't to say that you have to have the disorder in real life, be a well-read expert with a degree in Abnormal Psychology, or have a fully-mapped artist's rendering of what your character's brain would look like under an MRI. But, for goodness sake, read up a little on the thing you're roleplaying! So often I see people roleplay something that they absolutely don't understand. They mess up the observable behaviors, or they mix up the names, or they magically get the disorder for no reason, or become completely cured because friendship is magic or therapeutic FTB or something else dumb. Do some light research at least. Google the name of the thing you want to do. Read the Wikipedia articles concerning it. Maybe read a few case studies. A really great resource I'd suggest to you more scholarly types: Watch Crash Course Psychology. https://www.youtube.com/playlist?list=PL8dPuuaLjXtOPRKzVLY0jJY-uHOH9KVU6 It's well-written and produced, covers a great deal of psychology, learning, treatments, history, and even goes into detail on specific disorders, what causes them, and how they work. Consulting the production team is Dr. Ranjit Bhagwat, Ph.D., who is an actual licensed clinical psychologist in New York. So, not only could you improve your roleplay by watching these, but it could help you study for an upcoming Psych quiz. Rule #4: Your Character has Coping Mechanisms When confronted with their issue, your character isn't going to necessarily go ballistic or completely shut down from the situation. If they are a fully-adult elf that gets really bad cabin fever, they aren't going to run up and down the halls like a toddler on a tantrum. They've learned better. But they're going to sweat, they're going to *****, and they might snap with more stress and scream at someone for the heinous crime of turning the fork the wrong way. If you're afraid of groups, you'll remove yourself from them, but you'll start with the most innocuous method of doing so before you just hyperventilate yourself into a faint or scream bloody murder. If you tend to jump in real life when you jump in your dreams, you might sleep in a sleeping bag instead of a bed. If you have face blindness, you will try to learn people by their clothes, hair, or voice. And sometimes the coping is what's disrupting their lives and not the initial problem. If they are paranoid, they may attempt to hermit themselves from their loved ones or their duties. Not as dramatic as screaming "treason", but a court would notice a paranoid king's disappearance quite quickly. Rule #5: It Isn't Always Bad, and It Can Get Better As your character progresses, they might be thrown further down the rabbit hole, or they may stabilize themselves in ways you didn't predict. The problems they once had may even be entirely conquered (or perhaps just thought to be conquered and have not arisen for decades). And they aren't always on "Crazy Mode". Sometimes they're fine. Sometimes they're in a balanced or reasonable mood. Even in this crazy medieval world of war and dark magic, there are therapists, mental abilities, medications, and people your character can reach to for support. You might find a defining mental problem to your character in remission or even turned entirely around. Sometimes it's a long, slow process. Sometimes all it took was a revelation. Sometimes it's a combination of things. Let your character grow as the roleplay wills. You might be pleasantly surprised, even if you lose a trait you enjoyed playing before. Rule #6: This Roleplay is Difficult If I haven't rammed that into your head already by talking about motivations, coping, and research, roleplaying insanity is not a walk in a park. There's a reason we're impressed by actors who can get inside the head of someone with a debilitating mental issue. And it’s the same reason that, in tabletop games, some storytellers for Vampire: The Masquerade don’t allow Malkavian players, and some Dungeon Masters don’t allow anyone aligned Chaotic Neutral. It takes a lot of thinking and turning things off, and you have to come to realize that your character's mental processes might be entirely different than anything you've ever experienced. So many people seem to think "acting crazy" is "throwing a temper tantrum in the middle of Wal-Mart when I was six", because we call it the same thing colloquially, but it's not the same thing. A psychotic episode, epileptic seizure, or anxiety attack isn't a temper tantrum. There's more nuance, more fear, and control is fluid or volatile. It can be difficult--and even scary--getting that far disconnected from a normal thought process. But, despite all that, the experience can still make for a very rewarding gameplay. If you feel this guide helped you, awesome and I'm glad I could be of service. If not, soz, but at least you have a link to a good, quick, online psych course for future reference if you ever need it.
  14. I would also be interested in playing one of these. Indirect actions that drive story and RP is exactly more of what this server needs.
  15. ((I can understand why this might be a touchy subject, but, coming from another guild with "Crimson" in its name, you might as well just embrace the edge.
  16. ((I apologize that we aren't checking the thread as much as we should; the player for Sentis, who usually takes care of this thread, has been very busy with RL matters these past several weeks and has hardly had time to log on his computer at all. But I'm on server very often. You can PM me IG, or come looking for us ICly in Urguan.
  17. Unhide the unattunement post! I have people to give 1s to!

  18. Sahar, being one acclimated to doing such paperwork, quickly fills out her form before passing it to her Félagi, even if it is merely ceremonial.
×
×
  • Create New...