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Murdervish

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    Murdervish

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  1. I'm going to post a Discord-based diatribe I typed out in anger recently on this subject in the spoiler. It is very ranty and badly formatted; it generally agrees with this video, just adds a note about how evidence disappears and victims give up in frustration. I'm just too lazy to rewrite it to be more forum friendly rn.
  2. Cackling echoes up from the Edict's undercrypts in Karmesinfels. Surely, it's just the stones settling from the recent constructions and nothing more.
  3. Skins are absolutely worth more than an entire nation. Artists, don't undersell yourselves. Please take real money, instead, if you're comfortable with it. Yes, this includes for skin making and for designing a good build, or consider taking maybe Crowns instead if that still works that way. Your labor is real, the minas are not.
  4. Always good to see more varied farfolk love.
  5. A modified application is submitted, including both student and adept information. MC name: Murdervish Character Name: Sahar Tha'un Discord (Optional): You got it Race: Farfolk Age: Relatively old Do you know any magic currently?: Yes Which subject do you plan to learn?: Alchemy What subjects do you know?: Mental magic, electric evocation, cognatism Are you able to teach?: Yes, in mental and electric evocation Do you swear to abide by the rules of the academy?: Yes
  6. ᵐᵒᵒ This isn't the key to being a psychopath so much as the key to playing a largely inconsequential character whose only purpose is to move the plot along. Honestly, most of the advice feels like you're making tips for disposable ET characters rather than player characters. A psychopath doesn't just "act crazy and lose"; it's beyond me why you'd play someone that was so arrested by their disorder that they can't even function in life. If it's just a character you have on the side because you're bored, that's nice I guess, but that seems like a terribly dull character to play after like three encounters.
  7. Just wanted to confirm to those who are curious: skill cap removal at 2500 hours is not a thing this map. 

     

    http://imgur.com/kEvRPM3

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