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paladinxo1

Old Fart
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About paladinxo1

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    Tree Puncher

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    overlord8000

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  1. Current Username: overlord8000 Discord(‘You got it’ does not suffice): I have discord and i use it regularly. Timezone(s) you mainly play: Est after 4pm. What group/nation do you consider to be your main? Kaz'ulrah the dwarves Have you held a staff position before? No Do you currently hold a staff position? I do not Do you plan on applying for other staff positions? Probably not. Have you ever been banned before? If so, how long ago and what reason? Never What style of events do you feel you enjoy creating? (Low Fantasy, High Fantasy, Quests, Dungeons, etc.) Dungeons, and low fantasy List three factors you feel play a part in a quality event and expand upon them.Start new topic Immersion- Having the player immersed in the world he is playing in is the whole reason we do events in the first place. Its what makes it so fun and enjoyable to put yourself in the shoes of the person or creature that suits you best. Some people just like the lore the fluff of the entire thing reading into the situation finding out and remembering things about the world. Story- Similar to the immersion but more or less revolves around the quality of work and the imagination put into the event you are trying to setup for the players. Fun- In the end its all about fun. making sure the players are happy because the event but not because you twisted it to make it easy but because you set up a fantasy scenario and played it out as real as possible but giving the players the feeling of victory should they win or progressing the story the main thing is that the story is enjoyable. Which member(s) of the team would you attempt to emulate and why? TreatyCole- Great guy loves role play and shows a great amount of knowledge on a lot of subjects revolving around role play and fantasy. Provide three event scenarios, in total, of the style(s) you listed above: The Willowbright fields Within the lands of renatus a farm named the oaks mill. The land is ravaged with a fast spreading plague the crops have taken a major hit. walking along the roads surrounding the farm one could see the wheat wilted and the broken down mill of the farm and a small farm house in the distance. As you investigate the fields you find that the farms are turned marshy and some foul smelling liquid covers the field in various places with a green hue. Coming up to the farm you find the owner a poor man by any means and with a sad gloomy face. as the party talks to him you find out that this started some months ago and about that time the mill was ransacked and burned down. He says he does not know anything else about the situation and directs you to his barn out back. Upon walking with him over to the barn which has his last valuables inside the animals of the farm you can hear a the sounds of a mule and some other creature creating sound. Inside you find a goblin attempting to capture and tie up a mule to his cart to steal away. He turns and curses at your group before charging with blood lust towards you. After he is slayed you find that he carries a small banner of some unknown clan markings as well as his cart which was storing a dead pig and other smaller farm animals. The farmer is outraged and sadden by the lose of his live stock and requests you aid him. upon looking around you see that in the mud the tracks lead out of the barn and back into the Forrest. upon following these tracks you come upon a small cavern with the same symbols located outside the cave's entrance. As you enter you are greeted by a guard who if your not stealthy leaps to his feet and rushes to warn other goblins within. as you kill these goblins you make your way inside to find various cave systems within a troll that lurks around to the left a few other dangerous creatures in a aquifer ahead of you to the right and if you head forward you will reach a large cavern where multiple goblins are partying about a recent raid. You fight through whatever you encounter as the journey goes ever deeper. Within the bottom of the cave system you locate a goblin blood mage of great power who attacks you with many spells and other various magical attacks. after killing him you find a magical weapon in his chest as well as the cause behind the whole incident he was creating poisonous chemical agents to kill off the farms in the area and drive away the humans so that his clan could expand and set up their own war camp here. Returning to the villager he thanks you and says he has little to pay you with but explains that hopefully the loot you received inside was reward enough. Skittering in the deep. Far below the world in the dark damp caves you hear rumors of an ancient evil growing. Upon locating the ravine as the source of the rumors you happen upon another adventurer. He is frantic as he pulls himself out of the ravine into the sunlight wide eyed and terrified he searches your faces. As you talk you come to find he also came here for the glory of adventuring and what treasures may lie beneath. He came not alone but with a party consisting of the same size as the current party, He explains that they went below only to be torn to shreds by some unknown assailants. Making your way below you find the remains of a camp and the signs that what he had said was true. the bottom of the ravine towards the end is a long dark cavern leading to where no one knows. Accepting to venture forth your party goes below only to be greeted with the foul smell of death and decay. however no bodies are present only a sludge like substance as your party goes further in you are attacked depending on the route taken by various Oozes slimes that have parts of adventures clothing still remaining within them. as you fight them off and make your way further in you are greeted by traps if not properly searching for them you would trip them. going further down you see the tint of red eyes and growling and are attacked by a nemorsa. After surviving the encounter you come to find a very nice homey space at the end of the ravine various weapons and other objects are sitting around presumably from other adventurers. as you walk forward you hear the sound of clapping as the adventurer you saw before greets you from the entrance you came from barring the way with iron as slime oozes from various places in the room. he congratulates you on getting this far and after the Ooze form themselves attacks you and your group. upon killing him you find logs of all the adventurers who came through the area as well as loot collected by him.You note from reading that anything of value is stored under his bed below the flooring. upon searching it you find a drudic amulet that if used with a tree would imbue it with the blessings of the aspects giving it the life of a spriggan (note this is for later use after the event). The kings curse Adventuring out into the world you find a old keep that of a king long since gone it is a grand structure but poorly built as though it was constructed by recently civilized humans. you come to the large broken gate finding little of note aside from markings in the walls that suggest something eerie is kept within. As you go forward you find yourself in the courtyard of the castle and it would seem the place as been taking up by more than a few ratmen who dwell within the place. they screech and attack the group attempting to kill you and any who should fall would be eaten fast by their killer in a vicious torrent of violence. after defending yourself you find little note of the items carried on the ratmen and proceed further into the keep as you go inside you are assaulted by even more of the rat like men who come at you from all sides. after dispatching the last of them you once again are greeted by the unease of the castle and upon searching the tents within the various rooms that the ratmen had made within the place you find a stair well leading down into the dungeon of the castle. upon reaching the bottom you search around finding little of until you stumble upon a door you can hear if you listened the sound of even more ratmen racing about now alerted to the fighting above but whats more you hear the grunting of some larger creature. Within you find a troll and the ratmen attempting to release it from its binds and before you can do much it is released killing a few ratment as it stomps its way over to you holding a large piece of wood in its hand as a weapon. upon killing it and the ratmen you search the room and you take note of the various helrady symbols located around the area a small book tells you of the castle owner the downfall and also of a family heirloom. following the clues you head back up into the main living room of the castle to find a the sword mentioned in the book upon a mantel above the fireplace resting their shining looking as if losing none of its luster and asking to be pulled down. But it will not budge and once more you are afforded to inspect the room until you search the fireplace nothing is found. inside the fire place you find a pullout door that removes opening up into a small section of the building you find within various trinkets of not much use a suit of rusted armor and where you had entered a handle upon pulling it the sword is released and it falls to the floor outside. Inside the room you discovered you can find out more about the place in question who the people where and what was last recorded here. The sword in question corrupts the user every time it is used but gains a boon to his strength for a short amount of time. . Why do you wish to become an ET Actor Member? I want to propagate good solid role play that shows how great this server can be. What strengths would you bring to the team? I enjoy making events and hosting events for multiple parties with a server as large as ours you don't want people who consider having to do events a choir. What are your weaknesses? I cannot get on before 4pm atm because of work. So i don't have as much time as i would like which is all day to spend making events. How much time could you give to this position in the foreseeable future? as much time as it requires and i can spare.
  2. Event Planners, MC Names: Overlord8000 Event Type: Medium length event,no enforced PKs. Your Timezone: EST Affected Groups: Dwarves within the city of kaz'ulrah Event Location: Mushroom Forrest of Kaz'Ulrah Summation: Something stirs within the kaz'ulrah mountains. Below the city of stone and rock lies the mushroom Forrest of Kaz'ulrah painted blue, red , purple , and white with various tree like mushroom species. groundskeepers and miners of the city report a strange happening afflicting the once calm and safe marshy like terrain of the Forrest. Word spreads through the city as dwarven soldiers peer down upon the mushrooms from the barracks looking ever watchful for whatever lurks below. Hearing of the whispers around town Grilthram Grandaxes a seasoned dwarven slayer makes his way down the shafts to the mushy mushroom covered floor below. Making his way through the Forrest the feeling of unease grips him and he sees glimpses of something just on the edge of his view hiding with in the darkness and brush. As he goes on he can see the large dwarven ships that dock out in the ship yard its proud plumes of smoke bellow out of the cave exit into the open. as he stares at the mighty dwarven ship of stone and iron the sound of fungi being brushed aside and moved causes him to shoot back a glance in surprise. Something beckons his arrival ... he follows the sounds and movements happening upon an old mine shaft. Probably what the miners spoke of, a large sign is posted outside half broken the words read Keep O... smeared in red paint .Grilthram pushes through the entrance and below he sees only darkness but then as his gaze and suspicion of the cave starts to lower the loud crackling sound of carapace and buglike clicking can be heard along the cave walls. Deep within a hoard of small spiders pour forth from the darkness of various sizes. The hoard flows down the tunnel as the he starts to understand the full scope of the situation before bellowing out a yell himself and slamming into the mine entrance with his hammer breaking the main support beam causing the semi collapse of the entrance. The smaller spiders flow forth yet the larger ones are held back by the collapsed entrance. This will only hold them for so long, Knowing this Grilthram turns seeing what he had overlooked before from a new angle the Forrest that is just outside the mine is covered in webs. "T'is kind of infestation Must mean t'at a spider of immense size 'as laid nest 'ere 'oi must warn t'e guard and t'e miners." He would hasten his way back to inform the warriors and citizens of the gloom of the Forrest and the dangers below. The signs are here a Queen has come to take over the mountain and she gathers to her more warriors by the day. Concept Images/Screenshots Above What help do you require from the ET Actors or Builders? Building the cave entrance as well as the hulking spider lurking within and possible other not as large but still Giant spiders. a single or multiple et to attack the adventurous dwarves with foes and overall the end spider.
  3. King of Kings: Election for High King [Closed]

    "We hammerforges put our lot in with deh frostbeard king if it means something"
  4. MC Name:Overlord8000 Character's Name: Asgarik Character's Age:27 Character's Original Race:Human Transformed form: Byrophite Creator's MC Name:N/A Creator's RP Name:N/A Briefly explain the lore behind this construct or creature: A bryophite is a humanoid plant like creature created by Cerridwen who created the verridian moss from the first bryophite. This moss puts to sleep its host for many a days until the body is transformed from flesh to plant. replacing everything to its plantlike counter part instead of oxygen flowing in the body co2 courses throughout. During this process the original body is eaten away but the host is not dead instead it assumes the new body from which the moss creates. they can grow various plants and herbs on their bodies as well as being able to live 100-200 years longer than their previous race. Being a bryophite they can also regrow limbs and as plants they are extremely flammable. Do you have a magic(s) you are dropping due to this app? If so, link it:N/A Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?:Yes Are you aware that if this creature's lore is undergoing an activity trial and that trial fails, you will no longer be able to play this creature and will be forced to either revert the character back to its normal form (if it was a transformative type) or stop playing the character entirely (if it is an entirely new creature)?:yes Do you consent to accepting what may happen to this character?:yes Have you applied for this creature on this character before, and had it denied? If so, link the app:no
  5. [✓] Northspawn's Charter

    "Aldis would Sign the charter*
  6. [✗] Arcadia Charter

    *Would sign his name on the charter* "Well t'en lets get moving shall we never loiked deh desert anyway"
  7. [Bounty] "The Watcher" [Extreme]

    *Would scratch the back of his head as he read the new posters* "Whoops"
  8. [Bounty] "The Watcher" [Extreme]

    "Deh grandaxe clan will 'andle dis bounteh" *Would laugh heartily as he took the bounty off the board*
  9. [Complete]-= Lass For Sale. =-

    "600 minas" *Says grilthram the dwarf*
  10. [Bounty] Investigate the Shrine [???]

    *Would be throwing his axe at the wall calling it back to his rune gauntlet* "Suh w'en are we going"
  11. New clan/subspecies of dwarves!

    Yeah this is a great idea I would love to see a chaos oriented evil side of the dwarves.
  12. MC Name: Overlord8000 Character's Name: Grilthram Grandaxe Character's Age:248 Character's Race: Dwarf What magic(s) will you be learning?: Runesmithing Teacher's MC Name: Josh3738 Teacher's RP Name: Zahrer Irongrinder Do you have a magic(s) you are dropping due to this app? If so, link it: No Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied for this magic on this character before, and had it denied? If so, link the app: No
  13. [✗] Dwarven repeating crossbow

    I like it, honestly these jerks need to realize your arguments are very true. This is easy to accomplish, but let me help you out. Only you or the people you teach can make then. They must be LT approved and the LT must oversee you making them. You need to have an app made by the LT to make them. There is a five second interval between reloading and firing. The crossbow has a -3 on all rolls for accuracy. The crossbow would be difficult to carry and heavy, so only dwarves, uruks, some humans, and the odd elf can carry it. Add this in and I believe it'll be an accepted thing. The lore team are only jerks to me, not you! ^^^ this guy is my hero. Lots of encouraging words great advice and optimism. I will try to reform it when i have a chance to thank you for the great input.
  14. [✗] Dwarven repeating crossbow

    I am not trying to make a hand held ballista in fact this design could be as small as the gears and teeth would allow. you could make a version that a halfing could carry albeit it would not shoot as much and the bolts would be very tiny. and if you read what i stated above a cross bow that size would need to be wielded by someone immensely strong otherwise it wouldn't work. No I would ever make a crossbow that big it would just be stupid its a regular dwarven sized cross bow that shoots bolts at a higher rate than the average crossbow and bow in a short amount of time at the cost of its heavy weight and large ammo containers that make moving and transporting it loud and awkward. As well as the weapon requires one to be resting on a solid as shooting from the hip would be incredibly hard to do not to mention inaccurate. I would like some helpful ideas like hey overlord8000 how about you reduce the amount of ammo in the weapon so that its not a minigun.
  15. [✗] Dwarven repeating crossbow

    This isn't edgy its not supposed to be a room broom but more of a support role for monster hunting teams or lone guards men being raided at 1am in the morning when the entire city has gone offline. and it fits perfectly with our current technology level. It just needs some revisions to be what it needs to be and saying no no no doesn't really help me out all that much. Any advice on balancing the current idea would be greatly appreciated I feel the idea itself mechanically is solid and well founded but any clues on how to make it server appropriate would be helpful.