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Treaty

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About Treaty

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    Aquiring Minas

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    Treatycole#3623
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    Treatycole
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    You Shall Never Know

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    All Throughout Atlas

Character Profile

  • Character Name
    Bjorn Adigard-Mauntel | Aymer Annungilben | Azkel 'The Scholar' Frostbeard | Saevyl
  • Character Race
    Human | Snow Elf | Dwarf | Elf

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  1. Azkel would read it to Haroldak
  2. Treaty

    The Cleansing of the Frostbeard Clan

    Azkel Smiles at the Ruined Frostbeard
  3. . The Halls of Agnarum would lay quiet as news of Ulrah’s fall would wash through its chambers. The dwarves within would lay quiet, unsure of whether to rejoice the death of the Kinslayers, or mourn the death of their once kin. Azkel Frostbeard would walk through the crowd, receiving nods and pats on the shoulder in condolence for the death of his clan. At the front of the crowd, Azkel would stop, turning to those gathered around him “The Frostbeard Clan was once an honorable clan, filled with great smiths, warriors, kings, councilmen, all the sorts. The Kinslayers of Kaz’Ulrah, led by the False Frostbeard, my once brother, Kerwyr Frostbeard, are not True Frostbeards. They were banished from the name in Vailor, only to take it up again one Kerwyr turned the Dwarves against one another. With the fall of Ulrah, the False Frostbeards now hold no leverage to the name, no ability to claim themselves True. In light of this, I, Azkel ‘The Remnant’ Frostbeard, the last True Frostbeard, and Clan Father of the Frostbeard Clan, hereby declare all other Frostbeard illegitimate, and their names nullified. Anyone who claims to hold the name besides myself or my children are hereby banished from the Clan. May this clan’s disgusting history of barbaric and kinslaying tendencies vanish from history. “ Azkel would let out a deep sigh as he would finish, nodding to those around him. Those who had ruined the Noble Clan were now no more, leaving him a peace he had missed for over a century. The united dwarves could now lay peaceful, knowing the kinslayers were dealt with. ~Azkel Frostbeard, Clan Father of the Frostbeard Clan, The Last Remembrancer, The Last Frostbeard, son of Rhewen Frostbeard.
  4. Treaty

    Dungrimm's Legion

    Application: (OOC) MC Name: Treatycole How active are you?: Very Discord: You have it Timezone: EST (RP) RP Name: Azkel Frostbeard Gender: Male
  5. Treaty

    The Subcultures of Adreo

    The Four Subcultures Of Adreo While Rosnian is the culture of those from Adreo, it is a broad term for those of the realm. Before the wars that united Adreo, there were four principalities, each of which having a unique culture and appearance. This post is to provide details on the subcultures of Rosnian: Rosynian, Lairnic, Adreni, and Matrian. ‣Rosynian Culture The Rosynian people were always ones of great passion, great leadership, and excellent craftsmanship. Respected throughout the realm, they were major players from the fields of battle, to the fleets of trade which came and went from their realm. The people of the Principality were known for their fine clothing, placing fashion and looks above comfort and use. Their prince was known to wear a crown of thorns upon his head as a symbol, despite the harm it would cause to his head. Common colors for their peoples would be black, red, and yellow, each one of the main colors within the crest of the ruling family, the Rosieres. The Rosiere family has been seen as gods by both the Rosynians, and the rest of those throughout the realm, believed to be capable of winning a battle with no hope. Louis de Rosiere, the first Prince of their bloodline, is the most respected military leader of their peoples, being seen as the only reason they defeated the Matrians in the 100 years’ war. Craftsmanship, specifically fine brewery and masonry, are something the Rosynians flaunt to those of other cultures. The Rosynians believe themselves to be the best craftsmen of Adreo, something heavily disputed by those of the other principalities. What does stand true to their people, are the quality of their buildings, having stood for centuries without even the slightest discoloration. The masonry of the Principality is a marvel to all who set their eyes upon it, its simplistic look being filled with that of extreme detail. Even though the Matrian’s are known for their prowess is combat, the Rosynians are the best strategists within the realm. Originally shown by Louis de Rosiere in the 100 Year’s War, the Rosynians have done nothing but continuously improve their strategy and leadership, besting their opponents through brains, rather than brawn. Attributes Rosynians are known for the bright blonde hair, blue/green eyes, and average stature. While neither the tallest nor strongest, they have brilliant minds and skilled hands, seen through their leadership and craftsman capabilities. The Rosynians, compared to the other Rosnian subcultures, are known to harbor thick accents. Speaking in their native tongue quite often. Many outsiders are confused by their dialect, usually causing others to act as translators. ‣Lairnic Culture The Lairnic people are a people of compassion, equality, advancement, and peace. Throughout history, they have kept to themselves, focusing on internal growth rather than expansion. Due to their internal focus, the Lairnic people were ones of great advancement. They found new, more efficient ways to cultivate crops, heat their forges, create sustainable buildings and ways to live, create new materials, invent new fighting styles, and many other things which left other cultures yearning for what they had. The Larnic people , while creating such advancements, were very humble, seeing those around them as equal. Due to their equality, they did not try to flaunt their status through fancy clothes or titles. They wore simple clothes, such as robes or loose fitting outfits, filled with colors of blue, black, or gold. The Prince and his council lived alongside the commoners, having no castle, no personal staff, nor mass amounts of wealth. Those within the Principality were a very superstitious people, their taverns filled with stories of strange creatures, powerful sorcerers stronger than gods, and old ways long forgotten. Some of these superstitions fell around the Followers of The Lyrani, many believing they were once a people of immense power. While the Followers are still a well respected group of fighters, philosophers, and protectors, many believe they have forgotten their true capabilities. Those of Lairne, while focusing less time on military might and craftsmanship, are a very knowledgeable people, holding many libraries, research facilities, and research facilities. While saying this, they were a self sufficient people, making their own clothing, goods, weaponry, armor, and anything else they could desire. These crafts produced numerous masters, having many skilled craftsman throughout their lands. Attributes The people of Lairne are best characterized through their blonde or red hair, blue/green eyes, and tall, yet muscular builds. They are not as strong as the Matrians, but they pride themselves in their abilities, whether it be physical, mental, or psychological. Their people, after the years of realm unity, developed some accent, but most still would be considered to not have one at all. They are fairly fluent in common, not speaking much of their native tongue. ‣Adreni Culture The Adreni, for centuries, have been the backbone of Adreo, a people of hard workers, strong will and strong bodies, they made up most of the workers within the realm. The Adreni are the people seen around the farmlands, animal pens, mines, and lumber mills, making up those who work on keeping their people alive, stocked in goods and materials. Their work is not the most glorious, nor the most mentioned, but they are the backbone of all civilization. Their people pride themselves in helping others, seeing their line of work as tradition, a tradition they would gladly follow. The Adreni, due to their work, dress themselves in comfortable, yet secure clothing. Loose fitting clothing increases risk of injury, especially in mills and mines. The colors they commonly wear are usually neutral colors, greys, browns, blacks, and whites. The Adreni are a very unique culture, sharing very little with the other three Principalities. The Adreni are very religious, following multiple gods instead of one. In Adreo, Rosenyr, Lairne, and Matria used to follow a single god, but adopted the Adreni’s religion after being unified. The Adreni people are ones of excellent workers and surprisingly, great actors and musicians. The Adreni see music and theatre as a way of life, some of their most prominent figures being bards, actors, or instrumentalists. Attributes The Adreni are best known for their brown hair, dark eyes, and strong build. Due to their lives working in hard labor, the Adreni are naturally strong, taking less time than most to gain muscle. The Adreni, while having an accent, differs from that of the other Rosnians. The upbringing of the Adreni, is quite different than the others, causing them to be, overall, slightly different than the others. ‣Matrian Culture The Matrian, once a noble people, became shrouded by forces of war. With their rampage through the realm of Adreo, their image was destroyed, soon being seen as savage warriors who wanted nothing but bloodshed. This image, however, wasn’t even close to the truth. Their Prince’s mind, after the death of his wife, was shattered, leaving him with nothing but hate, and a lust for blood. The Prince used his influence to drag his people into war, causing the deaths of hundreds of thousands. In reality, the Matrians were noble, but skilled fighters, priding themselves in arts such as fencing and gladiatorial combat. Fighting was considered entertainment and sport, but they were not a people of war. Their militaries were strong and well equipped, but not for attacking others. The Matrians commonly wore armor, whether it be leather or iron, dyed or plain, they saw it as a part of their people. No matter the man, commoner nor guard, armor was a tradition for their people, the better the quality, the more respect they saw. This is somewhat related to the Rosynians with their fancy clothing, showing the similarity between the two groups. While they are not the most religious people, they honor some of their best fighters like gods. Those who have shown valor and military prowess are seen as royalty amongst the people. In their culture, the Prince can be challenged at any time for the crown. The Prince is usually known as one of the best fighters in the realm, leading to this tradition. Attributes The Matrians are recognized by their brown or black hair, dark eyes, and strong, muscular build. Their time as soldiers, gladiators, or fencers usually brings many scars to the canvas of their body. The Matrians are known to have only harbor a slight accent, barely noticeable to most. They are rather well versed in common, but tend to speak in their native tongue at times.
  6. Treaty

    [INFO] GRANDE ARMÉE

    Chancelier Auguste du Moreau would smile, nodding his head “Glad to see our people have structure once more”
  7. Treaty

    [Denied][I] Auriel_'s Game Moderator Application

    Your toxic behavior and accusations against multiple people is not a good quality to see in a GM. Im gonna have to -1
  8. Treaty

    The Rose Council

    Completely different group, only thing in common with Auvergne is that we use French names. culture is completely different it actually is a line breaker lol, idk why it did that
  9. Treaty

    The Rose Council

    “May the new world come with prosperity for us all” Auguste du Moreau would say, smiling upon hearing of the declaration
  10. Treaty

    The Lyrani

    The Lyrani The Lyrani are a group dating back before recorded history within the Realm of Adreo, home of the Rosnian people. The Lyrani are believed to be originating from the Principality of Lairne, a peaceful peoples focused on self preservation, equality, and peace. These beliefs come from The Lyrani’s similar ideals, as well as their commonality within Lairnic lands. ‣The Way of Life The Lyrani are a peaceful people, focusing on the balance between nature and themselves. Their beliefs have been passed on since the beginning of recorded time, having never changed since their founding. While the people are referred to as Lyrani, upon asking them, they would say they are simply its followers. The Lyrani to its followers is a way of life, coming as natural as breathing, as the cycle of nature itself. The people of The Lyrani are believed to be pacifists, but that belief is one to be untrue. While they do not accept duels nor fight without reason, the Lyrani do fight when in self defense, defense of family, or if absolutely necessary. In the situations in which they do raise up arms, they are bound to using blunt weapons, the most common of which being a staff. The followers believe killing is not of the way of the Lyrani, finding themselves taken over by extreme guilt if their opponent is killed at their hands. The followers of The Lyrani are easily recognized through their appearance of both a robe, and the staff usually kept on their back. The robes and weapon are both usually unique to each follower, either in color, design, and/or material. The combination is not something required by the followers, but is a tradition. Each follower has a hand crafted trinket, resembling the symbol of a tree, its roots forming a circular outline around it, the symbol of The Lyrani. The followers of Lyrani do not surround themselves in luxury, priding themselves in their work. The followers are craftsmen by choice, designing and crafting their own weapons, clothing, and trinkets. Any follower who wishes to live a life of luxury is one believed to have lost the Way of The Lyrani. ‣ The Lyrani’s Truths When asking a follower what The Lyrani is, they are more often than not, unable to answer. To a follower, The Lyrani is something that has come naturally to them since birth. It acts as a set of beliefs and common sense, but are neither set in stone, or changing. The Lyrani defines what they believe to be good and bad, of the Lyrani or not. To add to its complication, in some ways it is changing, while not at the same time. For example, fighting is believed to not be of the Lyrani, but fighting in self defense is. While strange to an outsider, this way of life is one that guides its followers in a direction they see to be the best for them and their people. Something common amongst the followers are visions within their dreams, something they believe to guide them on their journey. A common vision is that of a strange rock formation, something believed to be a center of power for the followers. This formation has never been found outside of their dreams, but they are certain of its existence ‣ The Ketri Even though the followers are rarely seen fighting, they are very skilled warriors, capable of disabling groups of enemies with just their staff. As per all things, this skill comes with extreme measures of training. This training is commonly referred to as the Ketri by those who study it. Not all followers study the Ketri, but a large majority do, seeing it as a right of passage upon travelling the world. The Ketri is, in simple terms, a set of positions, guards, and stances in which they continuously practice, going from a very slow motion to that of a speed almost faster than the eye can see. While sounding easy, it is far from it. The Ketri requires perfection within each and every section (Around 30 Sections in total). Failure to move perfectly, something as simple as tilting slightly in the wrong direction, requires you to begin again. Mastery of the Ketri is seen when you are able to perfectly present The Ketri at its fastest tempo, and apply its stances in the art of combat. Those studying the Ketri find it acceptable by the Lyrani to spar with others studying it, as it is purely to learn of their own mistakes, bettering themselves in the process. Many spend years mastering it, as doing so is a great honor amongst The Lyrani’s followers. While strange to those outside of The Lyrani, this life is one well traveled by its followers. Those who are loyal to its teachings tend to be truly happy in life, having found their meaning and path at a very young age. Outsiders are rarely taught, only being brought in at the hands of a master. With the Realm of Adreo being decimated by plague, only a few masters are still known today within the Principality of Rosenyr. Even with the loss of many of their followers, The Lyrani continues to be a strong guiding light in the darkness for many. ((The Lyrani is a culture per say, but is a group with historical meaning for the Rosnian people. Something that will add to Rp and add to the history behind the Rosnians. Msg me if interested in learning about it further!))
  11. Treaty

    The Rosnians [Culture]

    ~ The Rosnians~ . The Rosnians are a people from a realm undiscovered by the Descendants, filled with that of great trade and prosperity. After a deadly plague threatened the entirety of their realm, they fled by sea, finding themselves on the Shores of Atlas ‣ History The Rosnians were not always the people they are today. The united craftsmen and tradesmen were once divided, their realm of Adreo divided, their cities covered with the waste of war. The Age of Princes After years of growth and war, the realm of Adreo was split into four Principalities: Matria, Rosenyr, Lairne, and Adren. The four, while sharing similarities with one another, were locked in everlasting hostilities, each crowned prince fighting the others in hope of moving the borders in their favour. With the slow movement, the Princes of Matria and Rosenyr decided to join together, focusing all their forces on attacking their mutual neighbor, Adren. With the combined forces of the two principalities, Adren did not last long. Matria and Rosenyr split the land, and their shanty alliance fell apart. The Hundred Years War The petty border disputes did not last long, as the Prince of Matria’s greed continued to grow. Soon, with no real warning, Matria sent a full on assault towards the Principality of Lairne. The war was one easily won by Matria, their armies storming through the lands of Lairne, ransacking and pillaging everything they could get their hands on. With the heinous acts committed by the Matrians and their armies, Rosenyr couldn’t sit idly and wait their turn. The Prince of Rosenyr shortly after ordered a full on assault of Matria, something the Matrians had not planned for. The might of the Rosenyr’s did not get them as far as they hoped. With the fall of Lairne, the Matrians sent their forces back to the front lines of Rosenyr, keeping them at bay. With no advances being made in the war, the Rosenyrs recruited a new general, Louis Rosiere, to attempt to find a way through. Louis developed a plan, bringing his people to the seas, a form of warfare rarely used in the realm of Adreo. On his command, the Rosenyr forces sailed up the coast, landing just miles from their capital. The unexpected attack left the Matrians scrambling, losing their capital in only a few weeks. After the fall of their capital, the Matrians were weak, surrendering soon after to the Prince of Rosenyr. The Realm of Prosperity The war’s ending begun the time of prosperity for the people of Adreo, their united realm leading them to work on other aspects of life: trade, science, and self growth. Due to his outstanding work in the field of battle, Louis Roseire was soon crowned the High Prince of Rosenyr, beginning a long line of nobility from the Rosiere family. The nobility and peasantry of the realm, once divided, now worked together, having both become prosperous from the realm’s new focuses. The men and women of the realm became equals, working alongside each other, taking important positions, and both contributing to the advancement of the realm. The people were happier than they had been in centuries, something they hope would come to last. The Plague’s Arrival All good things, must come to an end. Only three decades after the end of the war, rumors of a deadly plague broke out from the eastern coast. The rumors, once believed to be an active cold, was soon found to be anything but that. Within a year, half the realm had been besieged by the powerful plague, leaving all those infected with nothing but a painful death. No cure was found, nor any way of stopping its path. The realm, once prosperous and lively, was now a pile of rubble, its people struggling to grasp onto what it once had. The Voyage With the Plague moving closer and closer to the capital, High Prince Rosiere made a decision that would send his people into the most challenging scenario they have ever faced: He ordered for the healthy to be loaded onto his fleet, and to set sail onto the open seas, in search of a new lands. The voyage was a treacherous one, many of those who were healthy enough to set sail dying from the harsh conditions. After almost half a year at sea, the coast of Atlas erupted through the fog, becoming the place they now call home. High Prince Rosiere and the surviving Rosnians, took to the shores, giving themselves a presence in their new world. ‣ Culture Professions The Rosnians are a people known for their overall abilities in trade, using their goods to make a living for all their people. While they are overall merchants, most Rosnians are excellent craftsman, brewing fine wines, smithing masterful weaponry and armor, painting wonderous pieces of art, all of which were in high demand in their trade. Noble families and commoners alike were renown for their crafts, earning the title of ‘Masters’ once their goods were viewed as a high enough quality. Appearance The Rosnian people are ones who tend to dress rather properly, while not disregarding comfort. Their clothing, while looking rather fancy, would usually be made out of soft and comfortable materials, allowing them to have unrestricted mobility. Due to being from the Four Principalities, there are four common appearances for the Rosnian people: Rosynian: The people of Rosenyr are commonly known to have blonde hair, blue/green eyes, and a rather average build. They are a people of fine dressing and cleanliness, but upon inspection, their hands and feet would give light to their craftsman abilities. Matrian: The people of Matria, while living alongside the others, are considered to be the lowest upon the social scale. Their people, a people of war and greed, have been reduced to lower standards than their time as a Principality. Their people are recognized to have dark brown or black hair, darker eyes, very common clothes, and a rather muscular build. Lairnic: The people of Lairne, a people focused on craftsmanship, peace, and equality, one of the more respected sub cultures of the Rosnians. During the waring of the other Princes, Lairne was a neutral party, focusing primarily on their own. The Lairnic people are known to be either blonde or redhead, blue/green eyes, and have a strong build. The people of Lairn situate themselves in comfortable clothes with vivid colors, focused more on efficiency than show. Adreni: The people of Adren are some of the hardest workers from the realm, spending their times mostly in the fields, or partaking in other essential fields. The Adreni commonly have brown hair, green/brown eyes, and a shorter, but strong build. They dress in common clothing, best suited for their usual work. The Adreni are a people who enjoy their time in hard labor, seeing it as rewarding to be the backbone of the Principality. After the age of prosperity for the Rosnians, the class system is seen as almost non existent. While there are noble families within Rosenyr, they are treated close to, if not equal to the commoners. Both nobles and commoners see each other as their brethren, more so than ever after surviving the plague that took thousands of lives. Weaponry The soldiers within the Rosnian people typically favor polearms and swords, specifically a Rapier or Sabre. After many years of war spread across the realm, fighting to Rosnian people became a second nature. Most Rosnians, if not all, know how to wield a sword, and are expected to be able to hold their own against an enemy. ((This is simply a post describing the culture and backstory of our people. More posts will follow))
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