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ToodIes

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Everything posted by ToodIes

  1. Neither Wraiths nor Wights leave behind bodies that can be turned into Ghouls. Other than that, a +1 from myself. Ghouls shouldn't have to be played as mindless zombies, and it'd be nice to make that official.
  2. A certain dark elf happens to come across such a notice. He carefully removes it from its post, folds it up, and continues on his way. Not much later, he mails the poster along with a note to one particular Paleknight. "If you're feeling bored, perhaps you and some 'friends' could pursue this beast? -Revion." @Krugalicious
  3. Yo dawg I heard you like spooks, so I put a spook on your spooks so you can spook while you're spooking.

    ˅˅˅˅˅

    96c114bb7b85c5c778b8a42325a3d0e2.png

  4. I can't support this, it's too similar to Frost Witches.
  5. I disagree. Both require a form of catalyst to become their respective forms; the Immolated Catalyst and the Arcane Trinket. Both are able to hold spectral and physical form, and the physical forms for both have eye problems. Both have a normal version and Elder version. Both have increased learning speed in their respective branch of magic; Transcendents arcane, Wraiths dark. Both cannot practice deity magics. Both are harmed by gold. Both are weak to Fi’. Both have the Spectre mechanical race. Both are immortal, and don't have to eat, sleep, etc.
  6. Liches such as Artius can't learn deific magic, and I'm also quite sure that they can't use it as well. Other than that, it's a good piece of lore; and I don't have enough knowledge of the old contract magic to compare the two. However, I think it'll probably fall to the No More Magics rule, as it would still be adding another magic that is not currently implemented. Then again, it might not.
  7. They retain the ability; they just can't learn Necromancy if they didn't already know it.
  8. The Harbingers Darkreavers of Setherien Azdromoth. That's the first thing I'm not fond of with this Lore. Basically, it would give a single event character the ability to create a limitless amount of powerful entities. And, unless Azdromoth isn't that smart, he's going to make sure they're loyal to him before he makes them a Darkreaver. Secondly, some of its abilities aren't very logical. Hooray, you have Dragon blood; now you can switch around your skin tone and ear shape. Basically, this gives any humans or elves the ability to imitate another respective race of humans or elves. Many of my old arguments against the precursor to this Lore still apply, but I'm not going to repost them here. Basically, it makes people aesthetically immortal when they already are mechanically. It negates the largest disadvantage of dark magics (physical weakness), as well as absorbing some of the weaknesses they already would have had due to practicing them (being weak to gold, holy magic, et cetera; I know Mystics have these weaknesses, not sure about the others). Not to mention, it being able to wear armor practically negates its weakness to gold: Phil stabs the Darkreaver with a gold sword, its dire weakness! Darkreaver laughs. A small dent appears on his armor from the aurum blade. And now to analyze the "Contributions to Roleplay". -Means to transcend without being evil. Attainable in so many other ways. There's hardly anything on the server that requires your character to be evil; except for Wraiths, and debatably Shade magic. Other beings categorized as Transcendents may have to drain life-force or eat the flesh of men, but that's merely an obstacle to overcome. -Are a powerful force that can still be killed. Also entirely un-unique. Look at anything more powerful than the average human for this. -Additional dark-sided goal for players to pursue. It's just another way for people to get more powerful through dark magic. Although it's not even that; it restricts a player to have to join the Arch-Drakaar to get this goal. It plays right into the hands of those supporting the Arch-Drakaar. -1
  9. So... So many questions. When you say they learn any dark magic 50% faster, do you really mean any? Or are there dark magics they can't learn, such as Shade, Fi', Frost Witchery, or others? Can they use/learn Arcane magic? Exactly how high in tier does the Dark Arts user have to be? Are they weak to Fi', or alterationists? Or merely holy magic users, magic-wise? Can they pass gold barriers when Husking? Can they only husk corpses? What about suits of armor, as Wights can? Is the Draconic Vessel an MC item? How quickly can it be summoned/put away? You say they're significantly weak to sources of bright light-- what effect would being out in the Sun have on them? What sort of physical strength do Wraiths have? Would they be able to wield normal weapons, even if they knew dark magic? And now for my opinions. Bluntly, I'm not sure how much I like this lore. It encourages, well, quite a bit of killing. Three kills to become a Wraith, fifteen to make a Dragon, and then having another Dragon on the loose? Not to mention the whole concept of more minor evil beings-- Gravens and such-- suddenly getting far more powerful and being bound to kill for their Drakaar master. Also, the whole business with Ghouls and Gravens, when their soul has already passed on, now being able to use magic. The Draconic Vessel-- it seems like it would summon a drake rather than a dragon, honestly. Considering it's a Drakaar that's facilitating the process. Not going to -1 or +1 it. At least, not yet.
  10. Your MCName: Toodles Is this Legend a Player Character? (y/n) If so, list their MCName: Nope. Legend Name: Drizzle Legend Race/Birthplace/gender/brief history: The Dark Elf Drizzle was born Drizzle Div'iyat, but he dropped his surname as time went on. He was among the first of the Mali'ker of Aegis, and would serve to define many of their race for years to come. RP belief about the legend (Why people view them positively/negatively. What people know in RP pre-events.): Amongst some of the people of Vailor (and especially among young Dark Elves), Drizzle is held as a symbol of valor. His appeal is heightened from his humble background; his parents were tragically killed by Orcs, with Drizzle being given a scar across the face by the wretched green-skinned menaces. Later, he would use a vast collection of black masks and helmets to cover this. From that day on, as it is reported, Drizzle swore vengeance on Orc-kind. He also made time for the slaying of drakes with his fierce twin katanas, as well as rescuing many a damsel with his uncanny speed and strength. While most agree that Drizzle practiced some form of magic, there is much debate on what he could do. Some accounts credit him with inventing three forms of evocation, while others believe he somehow used Shade for good. There are those who know of his lesser-mentioned sidekick, a Wood Elf named Marenne, but he is mostly ignored as the legends go. The tales of Drizzles' many exploits captivate the minds of young 'ker everywhere, inspiring many to behave like he did. It is unclear how he perished; while there are those who insist he did so single-handedly defending Laurelin from the Undead, there are others who maintain that he died klomping 14 Uruks at once, but only killing 13. Over time, the perception of Drizzle greatly changed. As the years passed, his "accomplishments" grew in number, and are rich in variety. Not all that can be believed in are listed here; people can believe IRP that he succeeded in any number of other equally impossible tasks. Brief OOC overview of Legend story (What actually lead to them becoming a legend. This may be the same as the RP belief, or it may be different.): In reality, Drizzle Div'iyat (meaning "devoid of thought") was a hopelessly inept figure with the equally hopeless ambition to become a great warrior. His parents, rather than being killed by Orcs, forcefully removed him from their house at the age of 100. While accounts of his scar existing are accurate, it was actually obtained in an unfortunate bread-slicing accident. Wandering Aegis, living off the charity of the Monks, he happened to come across a Wood Elf being robbed by a human. With his delusions of grandeur, Drizzle whipped out his rusty twin shortswords in such a pitiful manner that the thief collapsed to the ground in laughter. The 'ame, known as Marenne, subdued the wheezing criminal and pledged to assist Drizzle to the end of his days for saving his life. However, neither Marenne nor Drizzle were competent fighters; thus, they set out to achieve fame and glory through other means. Marenne, despite his idealism, had quite a way with words; eventually, he and Drizzle managed to convince a large number of people of Drizzles' "exploits", through a combination of bribery and skilled Illusion magic. They collaborated with an opportunistic human merchant to finance a line of books and merchandise focusing around The Amazing Deeds of Drizzle the Dark Elf™. Through deception and consumerism, Drizzle went from an incompetent idiot to a Legend. Drizzle, however, was not satisfied with his fame and fortune; he foolishly sought true adventure. However, his adventure abruptly ended due to a fatal case of food poisoning. Drizzle, seeking to learn how to 'live off the land', consumed far too many mushrooms in far too short a time. Marenne had him turned into a Ghoul by paying off a Necromancer, and forced it to enact a more theatrical death before releasing it into the wilderness. How the Legend would be proliferated in RP (If this involves books/stories, you may wish to write them with the submission. Once the Legend is fully accepted you may RP knowledge of the legend,however you may only RP the RP BELIEF of the legend, not any OOC overview knowledge. Otherwise, the ET will do our best to introduce the Legend in-game.): Drizzle™ figurines and other merchandise being re-discovered and sold, perhaps. Stories and tales of his exploits being re-published. Possibly an unwitting impersonator or two. What events would you like to occur around this legend? (ex, discovery of the Legend’s gravesite, retrieving of the Legend’s body, discovering something the Legend created/did): Perhaps Marenne's journal being discovered, revealing who Drizzle truly was, turning his name into an insult for dark elves. Maybe even an inept katana-wielding mask-wearing Ghoul could show up somewhere, accompanied by the rabid undead husks of his former fans. There are a number of directions to go with this. Relics Associated: Drizzle™ action figures with rotatable katanas Marenne's journal Drizzle's spare katana, with no magical powers other than looking dark and edgy Anything else that an ET member deems appropriate tl;dr IRP reason for edgy Dark Elves.
  11. What'll it be, stranger?

    Screenshot_87.png

    1. Crowbill

      Crowbill

      Aaaaand this is the reason I hate magic as a WT member.

    2. Malocchio

      Malocchio

      god damn it

  12. Some questions. Are they still weak to gold? Would they be weak to Fi', which would cut the connection with their 'deity'? You say they won't be able to rely on Bloodshards anymore. What about Thanhium armor? Can you be a bit more specific on what 'free themselves from their husk state' entails? Why is merely being influenced by a dark being the reason they're damaged by holy magics? Shouldn't it be because they're, y'know, undead? When you say it's entirely voluntary, do you mean IRPly or OOCly? i.e. can a Harbinger be forced to come under a new master completely ICly, or does it require OOC consent? Are new Harbingers able to be created by Azdromoth? Can they still be 'cleansed' by Xan magic in this state?
  13. Unsound takes up a slot, look in the FAQ section in its guide on the forums.
  14. April 28th - May 9th, I shall be on vacation in Europe.

    I might be able to post on the forums occasionally, but it will probably be only from my phone and whenever I happen to get Wifi.

    ...adieu le petit croissants :huh22:

  15. Bryophites Habitat: Anywhere. Description: (Taken from the latest Lore post regarding them, here) "A bryophite, in basic terms, is a “plant person”. They are a type of character that has encountered what is called Verridian Moss, a parasitic type of moss that turns them into what they are today. They are replaced by the moss and mode entirely out of plant material, from their skin to the organs the moss decided to recreate, everything is crafted genetically from some sort of material that count be found in a plant around the world of LOTC. Often among them are things such as crawling ivy going down their leafy arms, vines and leaves for hair, flowers on their shoulders and collarbones, etc." Author: Sybbyl0127 (newer lore)/OsmiumOtter (original lore) LM Approval Required: Considering they're ET only, I'm going to hazard a guess at 'Yes'.
  16. Revion turns to the pale elf, and bows. "I concede. Congratulations on your acquisition; I do hope you enjoy-- well, whatever it may be." He strides away, a slight grin apparent on his features.
  17. "One thousand and one hundred! And possibly a minimum bidding increment!" He calls, visibly annoyed.
  18. Revion sighs, somewhat exasperated by the elf's cheap increments. "One thousand for the mask fragment, if you would be so kind."
  19. Revion recognizes the object; he raises an eyebrow, somewhat intrigued. The 'ker raises a finger high in the air as he utters, "Nine hundred minas."
  20. My apologies. His usage of the phrase " dark magic and weapons/armor can be used in tandem " lead me to believe that the specific passage meant concurrently, as the definition of 'in tandem' is " alongside each other; together." as indicated by a Google search. But I digress to the main purpose of this post. It seems to me that the essential concept the Nephilim is based on is that they're completely normal people who have some Undead weaknesses along with the ability to wear armor while casting certain Dark magics (because using a sword with armor is something anyone can do). Honestly, the 'immortality' thing seems completely aesthetic; as it's darn near impossible to force someone to PK with this race (I think the only way is if they were a captured nation leader), thus Enwraitheds could only come along if the player chooses to become that spectral form, like Augurs functionally. The same immortality effects mechanically could be attained through not turning /persona autoage on, or just doing /persona addbio [Actual Age: 25]. And IRPly, you can't actually /know/ if you're immortal or not, as pretty much everyone is revived when killed. The only way this immortality could be showed IRP is through humans not dying of old age; but that'd require a human who's already really old becoming a Nephilim, despite the fact that it'd be infinitely easier to extend your lifespan by becoming an Augur. In all probability, the only people who'd want to and would be able to become a Nephilim rather than an Augur would be Dark Magic practitioners, unless they decided to become another immortal transcendent that only a dark magic practitioner could aspire to. If all that seemed a bit twisty, I'm just illustrating how the 'immortality' aspect won't really provide RP. Thusly, I have my doubts about the Nephilim providing unique RP, or unique RP that isn't very limited in scope. Normal people will contribute normal RP, for which we have numerous races.
  21. A few things: Firstly, I wholeheartedly agree with the modifications you've made. But, as a result, the Nephilim seem somewhat like entirely normal people with new strengths and weaknesses, except for the 'Enwraithed' state. I have a few suggestions to make them more unique, and I would definitely appreciate it if you took the time to read and consider them. -I suggest making the Enwraithed form more likely to be forced upon the player than it is now. There really aren't many ways to force a PK on a creature like this, honestly. Perhaps Nephilim could become Enwraithed if they choose to be, or if they roll an unlucky number, or if it depends on how they died, or if they die a certain amount of times. As the Enwraithed mechanic seems to be one of the more unique characteristics of the Nephilim, it may go unused if they can only become it through a forced PK situation. (And if you do end up making it easier to become Enwraithed, perhaps a correspondingly shorter 'recharge' time?) -Also, I think it'd benefit the Lore if every time a Nephilim became an Enwraithed, that their mental stability likewise decreases. They're literally being forcibly ripped from their bodies into a ghostlike form, and also experiencing death; a decrease in sanity would probably be logical. I know that they already have a degree of mental instability due to their condition, but perhaps this addition could better outline how and when it happens, thus making it easier to RP. Also, I noticed some inconsistencies in the Lore. As it said in the 'Pros' section, However, this appears to contradict two other parts of the Lore; one in the 'Redlines' section, And also in the 'Physiology/Cataclysm' section: That all being said, with your modifications and additions, the Lore is quite well-written and impressive.
  22. The enhanced regeneration, coupled with all the other benefits that I listed in my previous posts, is why I believe that this would be virtually unkillable by anything other than a holy magic user. The regeneration in itself isn't the only reason, it merely adds on to the others. I will continue to stand on this point until aerial revises it so they're weak to gold, which would put them around the same level as Darkstalkers that can use Dark magics in combat in my opinion.
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