Point one. A new player probably wouldn't even know about Haense unless told, so that point is a touch moot because they would have to find out about it first. Hell, I didnt even know that town existed until this post, and I dont ahve a clue where it is. More than likely it would be through another player, who then takes them there.
Point two. Anyone set as a human will be automatically sent to Jberg already since they are humans. And more than likely a new player will end up in Jberg because they'll follow the signs towards the humans. Each new player tends to try and find more of their own race, and only when that fails do they really follow the signs to other towns to try and find roleplay.
Point three. If you haven't made a bug report about the soulstone pillars, I suggest you do. Only way for things to ever get half-fixed here is to screech like a pterodactyl until someone's ears bleed.
Point four. People will always take the easy option. Its really just human nature. If a fast travel is available, 9/10 times, you will probably take it, new or not. Humans are lazy creatures, if there is something that can remove effort for us, we do it. Its only on a very rare occasion you'll find someone doing something the hard way solely because its the hard way, and not that they were ignorant to a more efficient medium.
Point five. A lot of this can be fixed by a charter for active settlements (at least 10 or so people there 50% of the time) to get their own green pillar. This would pull off from nations, but if a town is active enough to support such a thing, they should be given the reward.
Point six. It has been seen, time and time again, that anything not directly near a fast travel dies very quickly, simply because of the fact its not easily visible. That is why places like the Drunken Mare didn't go anywhere, but the massive tree tavern and Pikel's tavern were exceedingly popular, because they were right on the busy main roads, and everyone constantly fought for those plots.
Point seven. A lot of small farming areas depend on people walking the roads for their crops to grow. Because of how the server is set up, if nobody is within a chunk of an area, it effectively shuts down. Animal timers will not tick, they will not grow or be ready to breed again, and plants will not grow, effectively killing the point of the plot itself. One could easily say to move it, but usually these spots are handed off by a GM and you're not going to get it moved. You get what you get there.
Point eight. Again, I still stand firm that if you can't walk to a place, its laziness. If you don't have much time to log on and roleplay, don't settle yourself in an inactive hub, pick a place that is always bustling in your timezone, something everyone is capable of. Granted, getting involved in the hubs as an outsider is exceedingly difficult, so again, not for the lazy. You're going to have to work insufferably hard for very little payoff. But what can you do? You get what you get there.
Point nine. Vote. You'll usually get enough food and mina to hold you off until you can buy a horse, there's plenty of people selling them and you can get a decent horse for very cheap. It took my only 3 days to get one, and I was lazy about it and picky because i wanted a specifically colored horse and was willing to wait for it. The food you get form voting, other people summoning the taterlord, and /bread will keep you alive rather easily until this, or you're extremely lucky and get handed an active hub because you were in the right place at the right time.
Point ten. Again, nobody will ever choose the difficult route when an easy one is available. The real thing that needs to be done is make the territory more interesting past floating trees and open grass. If fast travels are an absolute must, why not set up stables to 'rent' a horse, a fast travel 'horse' that hops a small distance at a time for an amount of mina. The further the 'horse' was rented to go, the more it would cost to take it, like they used to in the old days with liveries. You would still have to walk from livery to livery, which has some space between each, and offers a place for taverns and the like to be between them, as an option for those that dont have mina, or wish to save it.