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About shimmeringbliss

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  1. shimmeringbliss

    [✓] [Daemon] Ydea

    Allow me to preface this by saying that most of my lore is derivative. I believe in continuously working on existing concepts to reinforce the position of each new piece in how they interact with the world, and is generally consistent with how I vote for lore as well. So while appreciated for constructive criticism, I will not change what I think is the only thing tying it to origin lore. Also shoutout for Idolmon for letting me use his tree lore.
  2. shimmeringbliss

    [✓] [Daemon] Ydea

    Ydae; The Daemon of Memory “If you wish to forget anything on the spot, make a note that this thing is to be remembered.” -Edgar Allen Poe Sigil The Endless Ocean, representing the never-ending formation of in the sea of memories Standing upon the oceans of memories, alone under the skies of full of stars, the faceless Daemon held both arms out, feeling the weight of conscience and consciousness crash against the flow of time, eroding little by little like the waning of the moon. For the future is built upon the foundations of the past, yet it seems the past is always relegated to distant memory. Such is the fate of the Daemon of Memories, Ydea. Ydea is portrayed as a faceless Daemon, with short silver hair that blends seamlessly against her marble white skin. Upon her ethereal body she dons a void black dress, adorned with nine gold bangles, encircled around her waist, wrists, ankles, and crown. She appears to mortals with a constantly shifting face that takes the form of the people in their strongest memories. It is said that she was born from the second that the sun rose the second time over the earth, invoking the first creation of memories upon the natural world, as they recall what the very first sunrise was. Although Ydea does not control the flow of time, memories are nothing more than impressions and thoughts imprinted upon a blank canvas at any given time, distorting and warping as the seasons pass. When the four brothers were first set foot upon the mortal plane, Ydea presented to each a gift for recording their precious memories with their descendants, and more importantly each other. To Horen, she gifted him a quill of the Phoenix, so that his letters may glow when inscribed upon paper; To Krug, she gifted him a bone knife made from a millennium old Drûth Skhelll to carve totems with, so that his stories would come to life when reminisced by the fire; To Urguan, she gifted him a chisel made of Draelond, so that he may carve statues and runes; To Malin, she gifted him a Ironwood branch from the World Tree, so that he may write to the plants and trees. Some would call her generous for the gift of history, but others would curse her for keeping a reminder for all things to come, leading to wars that spanned over generations, to grudges that lasted several lifetimes. As the human poet Owen Irving puts it: “Your memory is a monster; you forget—it doesn't. It simply files things away. It keeps things for you, or hides things from you—and summons them to your recall with will of its own. You think you have a memory; but it has you!” Her symbols are pools of water, tranquil forests, patient skies, books and diaries; all that represent infinity as any natural being gets lost within their own memory if they stare long enough at it. Terrae Her realm is the Terrae, containing both the Ocean of Memories and the star-filled Orion Skies. Every time a memory is made, a star from Orion’s belt crashes into the Ocean of Memories, mixing and muddling together in the vast memories of the world; the impact of the memory determining the falling star. To dive into the Ocean unguided is to be induced in madness, as every single memory from the time of Creation blends in with the millions more being produced, resulting in a surreal landscape that is neither here nor there. Good, bad, insignificant, curious, creative, intimate, bitter, excited, happy, sad, guilty memories all bubble below the surface of the ocean, warped by the impression of the being upon the formation of said memory. A cockroach the size of cart in the mind of a frightened little boy, a bouquet of diamonds and amber in the shape of roses in the mind of a shy maiden receiving her first bundle of flowers from a handsome young lad. Within the maelstrom that is underneath the waves of Memories, there exist a single island, the site of a ruined cathedral, situated upon the horizon. Surrounding it is a garden of poppies and pansies, and in the center of that garden, a lone translucent tree prospers, seeming as though nothing living is allowed to grow within its radius. Coming from the lands of Stratum, Ydea rode upon the waves of crossings to pluck a seed from this maelstrom, nourishing it in a realm where it may grow, where Ydea planted it upon the many memories of mortals. Neither good, nor wicked, this Jovian Oak came to encompass both as it witnessed the memories flashing by. Upon gaining sentience, Ydea gave it a name; Oakheart, as it gazes upon the hearts and minds of all mortals to pass. Fancy itself as a saint, it anchored in the ruined memory of a cathedral, allowing only those worthy to be in its presence. Should one ever meet Oakheart, it will dispense both good and bad advice, as customary of its cousins in the physical plane. However it largely depends on its mood, to push for a certain advice, choosing to side with either good or bad. It is after all Ydea’s adored companion, and would stop at nothing from causing the skies to be full of falling stars. Following Much like Lyes, Ydea is a divine being that bears a fundamental nature of all natural beings, and as such is not worshipped, for she is simply so. Present day Ydea has been known on occasion to intervene when a devout prayer for a vision is wished for, to delve within the annals of time to seek the truth of themselves. Appearing before the being within a reflection of a pool, a silver star would tumble from her palm onto the surface of the water, causing ripples that would slowly mesmerize the being, sucking them into the realm of Terrae, where she would guide their inner conscious. She is not kind however, having no qualms in resurfacing the bad memories that others would wish to forget. References: https://www.lordofthecraft.net/forums/topic/143054-%E2%9C%93-decorative-metal-lore-drealond/ https://www.lordofthecraft.net/forums/topic/152931-%E2%9C%93-the-jovian-oaks/#comment-1444834
  3. shimmeringbliss

    [✓] [Spell] Holy Communion

    Fixed the ritual, added cause of death for Ivory Saint, removed traversing Ebrietas to commune, removed horror spawning.
  4. shimmeringbliss

    [✓] [Spell] Holy Communion

    Because in my mind I keep thinking that the Ebrietas is the transit point to the realm of purity haha. Its like Realm of Purity is the destination, but you enter Ebretias to get there. But seeing as Flam said that isn't the case, I can simply remove that fact. Thought it would be fun to have a rather serious consequence rather than simply just collapsing from exhaustion. Dont want people to just breeze through the ritual ;) I'll clarify the summoning sequence. Also thanks for all the support!
  5. shimmeringbliss

    [✓] [Spell] Holy Communion

    Preface I am currently looking to introduce more flavour ritual based spells for the clerics, to give them a little bit more roleplay associated with them instead of simply being heal and taint cleansing bots. At first I toyed with the idea of summoning dead characters regardless of belief, but I found trying to navigate all these different realms a little unrealistic for the clerics. But maybe we could say the clerics can 'recall' a Pked character within a week, and say that it hasn't entered the soul stream yet. Anyways currently in this version of the lore, I simply made it so clerics can call upon dead clerics to guide them. Rebekah and Jacob, brother and sister, were mere initiates to the sacred order of the Cloud Temple monks when the visions began. Admired for their unwavering dedication to the Aenguls and Daemons they worshipped, they were given the power to work miracles and purge evil in the name of the gods. Together, they wandered throughout the realm of Aegis, working great miracles among the Descendants and slaying the unholy creatures who hid in the dark corners of the world. Heaven’s Light was revealed by the Prophets, and many Descendants swore fealty to the patron gods as well. The Clerical Order, as it had come to be known, grew quickly, and its many priests and paladins protected the Descendants from dark beings and injury. After the deaths of both Rebekah and Jacob, the Clerical Order began to fade. Its many adherents disappeared, died, or rebelled against their patron deities and had their holy connection ripped from them. When Iblees, the Corrupter, and the Undead rose to destroy Aegis, they were little more than a legend. As the last lights of those who first channeled the powers of the heavens faded, the Arch-Aengul Aeriel, Aengul of Peace and Love, and caretaker of the souls of the Descendants, chose followers of her own to lead the Descendants against the Betrayer. These heroes became known as the Ascended, and all memory of the first Clerical Order was forgotten. Among the first devouts of the ancient Clerical Order, was a priestess known as Larre the Ivory. Rebekah and Jacob, the holy siblings were given the power to work miracles and purge evil in the name of the gods. But it was Larre the Ivory who spread the faith in Heaven’s Light, as she sought to guide the despondents, the faithless and the fickles. Her devotions stirred the Lord of Purity, the Aengul Tahariae. And so he rewarded her with a ivory veil of purity, to illuminate the lightless, as she stood as a beacon of faith. She took the veil and a blindfold, blinding herself from her own brilliance, to remain humble in her duty. One of the miracles the Lord of Light bestowed upon her, was the ability to commune with the dearly-departed. Her flickering white flames would often be found in mortuaries, surrounded by weeping folks who begged her to perform the Last Rites. Her white scapular robes soon earned her sobriquet; The Ivory Saint. Although since her tragic passing, the art was lost to the annals of history, though a devoted cleric seems intent on illuminating the past. https://www.lordofthecraft.net/forums/topic/157049-%E2%9C%93-tahariae-aengul-of-purity-updated/ https://www.lordofthecraft.net/forums/topic/140411-ebriet%C3%A6s-the-soul-stream/?do=findComment&comment=1325752 Spell: Holy Communion Method Holy Communion is based around the concept of communing with past clerics, seeking an audience of those that would eventually join the Aengul in His Realm of Purity. The power to even request such a thing would be immense, and its caller might not always answer. The ritual would require at least 4 clerics, one being T5 to perform the ritual. Lightwells can provide the holy energy needed, cutting down the numbers to two clerics. This spell is a utility spell, used for events and requires some pre-planning. Before attempting communion, several conditions must first be met; Firstly an adequately skilled priest must be within the presence of either a lightwell or a group of clerics that act as the power source. Both warclerics and healers are able to contribute. Secondly, that the holders have an item that represents the deceased. Be it their clothes or tools. It can not be a living thing, pets, plants, and loved ones are disqualified as they can not enter the Ebrietaes. Bones, dead plants are acceptable. Thirdly they need sanctified ritual tools for the circle. A bell, a candle, a sword, and a object that has the attributes of the revenant being summoned. The candle which represents guidance and life, the bell which represents the divine voice of the Tahariae, the sword which represents the sworn duty to purge all that is impure in Tahariae’s eyes. They must first draw the outer circle with their energy inscribed with words of prayer, to anchor their energy in the mortal realm. As they draw they must request an audience from within the Realm of Purity, the seat of the Aengul Tahariae. Three circles arranged in a triangle around a center circle to place the sanctified object to give tribute to Tahariae, which shall be the candle, the bell, and the sword. The circle will then connect to each and every single cleric present to draw upon their power. If a lightwell is present, it shall be placed in the middle to act as the conduit. The aspect of the person to be contacted will be placed in the middle circle, to anchor the soul that would appear should it choose to do so. As they finish drawing, the clerics must then pray to Tahariae, as they release their energy upon the skin of their bodies. The air in the area will grow heavy with holy magic, with the cleric’s energy being siphoned away to form the soul’s ethereal form. Each cleric’s aura will hang in the air at first, slowly pooling towards the middle of the object should the soul answer. The clerics will feel their power being drained, and is not uncommon for them to pass out. The ritualist must be aware that their helpers do not lose their lives during this phase, by shutting the incapable cleric out of the circle. Finally, the soul is hight. They will take on the form of a mist, with a faint outline of their aura shrouding their once mortal figure, as if their figure was behind a fog of heavy mist. Only their eyes will be clear, as it blazes the aura of their connection back in life. The ritualist will be given a limited time to talk and ask the deceased cleric up to, so they must make the most out of it. The soul is able to reply back in a droning, drowned like voice, as holy energy escapes from its orifices. As the time reaches up, the ritualist will thank Tahariae and the soul, as they carefully walk counter clockwise upon the circle, to thread back on the same path they took to reach the clerical soul. Once done, they must leave the circle and severe their connection to it, watching in awe as the lines burn away in holy flames. The actual ritual “Lord of Light, Aengul of Purity, I pray to thee Tahariae, to guide those in the rumbling dark, hanging on to the ceaseless discharge of the world. Consecrate the flames and water that are beholden to thine Divine Will. Bless us, the progeny of the Prophets Jakob and Rebekah, so we may carry our faith without wavering. Strike the torch that illuminated this realm, the ivory rays of guidance that parted the skies and revealed Heaven’s Light. Oh Lord Tahariae, we beseech thine to grant us audience to the ecclesiastical souls that reside in thine Realm of Purity, so we may seek guidance for what is to come.” The circle becomes illuminated by each gathered clerics aura, suffusing into the prayer objects placed within the circle. The object begin to glow with the colour of the cleric, or meld to become a compound colour should there be more clerics per object. The objects will begin to float in a circle, moving in the pattern mapped upon the ground. Once each object has completed its path, it will form a triangle at each point of the circle, in which the soul may appear from. The soul will assume an ethereal golden form that has vague resemblances of it in its past life. Every time it ‘speaks’, golden flames will erupt from its orifices, losing a little of its cohesion. It will continue to lose cohesion until the end of the ritual, or if the ritual was interrupted, in which it will vanish at once. Current clerical revenants that can be called upon: Argent Hallow Ivory Saint Auric Giant Marian Martyr Argent Hallow A long time ago in a tiny hamlet, a young girl's village was attacked by pack of ethereal wolves. They killed the innocents indiscriminately, be it child or elder, so she prayed to the Lord of Judgement to confer upon retribution. The Lord agreed, but on the condition she does not harm the wolves, and send to a nearby castle with his church, so He may judge them so. The girl set off to their mountainous lair, and killed one wolf for every single villager killed, before rounding the rest to be shepherded to the temple. The Lord was very cross upon her confession, but gave her eternal life, prophesying she would not bring peace back to her home. The girl did not care, and went back to the hamlet expecting glory. And indeed she did, for she had ridden them of their troubles. Five years passed. Then ten. Then twenty. Then fifty. The people she protected grow old, while she never aged a day. Eventually the other villagers began to shun her. With her own home turned against her, she went into the wide world and fought mindlessly until the sun faded from her world, with the memory of the Lord's warning haunting her. Though she carved a legend in blood until she eventually drowned in it, all she ever yearned for was the warmth of her family denied to her after that fateful day. And so the song said in dark times, that the girl who wore her silver periapt proudly gifted to her by the Ivory Saint, would emerge from night mists like a revenant, wielding her Thornbark stave, to chase the shadows away. For this, she would be known as the Warrior’s Light, the Argent Hallow . Ivory Saint Among the first devouts of the ancient Clerical Order, was a priestess known as Larre the Ivory. Rebekah and Jacob, the holy siblings were given the power to work miracles and purge evil in the name of the gods. But it was Larre the Ivory who spread the faith in Heaven’s Light, as she sought to guide the despondent, the faithless and the fickle. Her devotions stirred the Lord of Purity, the Aengul Tahariae. And so he rewarded her with a ivory veil of purity, to illuminate the lightless, as she stood as a beacon of faith. She took the veil and a blindfold, blinding herself from her own brilliance, to remain humble in her duty. One of the miracles the Lord of Light bestowed upon her, was the ability to commune with the dearly-departed. Her flickering white flames would often be found in mortuaries, surrounded by weeping folks who begged her to perform the Last Rites. A tragic accident occurred when she tried to summon the Twin Prophets when faced with great danger, wanting them to guide her out of harm. The ritual was interrupted and went awry, her body being consumed in white light, as her body disintegrated into holy essence. All that was left were her white scapular robes which earned her sobriquet; The Ivory Saint, Waypoint of the Dead. Since her tragic passing, the art was lost to the annals of history, though a devoted cleric seems intent on illuminating the past. The Auric Giant On top of a tall snowy mountain held a village famous for producing giants, uruks that were as tall and as brutish as their cousins the oologs. Though the village has long prayed to Neizdark, there lived an uruk in this village that did not wish to bow to the fickle storm spirit. He resisted his curse, and his culture, as he sought to change the world in which they viewed him as. Beaten and banished by his own tribe, they sawed off his tusk, mocking him that if he wished to be so different from them, he may never be considered an uruk ever again. The tuskless orc hid his name, and tilled the fields for the elderly and ill, outcasts like himself for seven long years, until it all came crashing down upon him. On that fateful day, a elfess named Laranthel in service of Iblees, sought some new flesh for her army of shambling corpses, crossed path upon the small hamlet, and decided to replenish her stock. She sent her ghouls, her deathknights, to murder the townsfolk and loot it. The tuskless orc knew he alone could not save the weak villagers, but he knew that the church cellar would lead to a nearby stream, allowing them to escape if given the chance. And so armed with the church’s candle stand and a thick ceremonial tome, he ushered the villagers to make their way, and moved a stone statue of a knight upon the hatchet, sealing it for good. The villagers could not bear to see him sacrifice himself, and so they prayed with all their hearts, to invoke the name of the Aengul of Purity, Tahariae. And so the Aengul admired the selfess uruk, and blessed his tome. The words of prayer spilled forth from his makeshift shield, engulfing the candlebra to turn it into a heavyset mace with an orb of light glowing from within. The statue’s ornate armour clasped themselves firmly on his body, pulsing with a faint aura of gold. A booming voice rang through the chapel with his divine voice. “Even though thou walketh through the darkest valley, thou shall feareth no evil, for I am at each moment theim who devote themselves to righteousness. ” For four days and four nights, the lone orc did battle with his newfound power, constantly praying to Tahariae, until he could no longer hear footsteps ringing at the cavern below. He knelt upon the stone, looked to the dark skies, and died with the words of scriptures upon his lips. The villagers returned after a week upon dawn, and found the tuskless orc knelt in peace, with his mace folded across his lap, his tome clasped firmly in front of him, surrounded by a golden light that prevented the body from being mauled further. And thusly, they called him the Auric Giant, the Saint of the Morning. Marian Martyr A wright that does not think about how his tool is used can simply be called arrogant, a wright that does think about how his tool is used can be considered naive. And such was the apprentice that clanged away in Urguan’s Halls. Though he folded steel over a thousand times, though he quenched and heated the blade a million times, he could not envision his weapons being used against others. A blade is not a weapon if it can not cut, he lamented, always failing to deliver a slash against even the imaginary souls. When the undead took over his halls, he fled the city with only his hammer in tow, watching in despair as friends and family were consumed by the chaos that devoured his home. He joined the Legion, arming them with his edgeless swords, only for him to be disgraced by those around him. He prayed to the heavens for guidance, but only received silence in return. Yet the image of the burning, crumbling halls, the faces of his rotting friends and family kept surfacing as he hammered and hammered, feeling conviction guide his hand with each succinct blow. As his tears fell upon the burning blade, they sizzled and sparkled with marian fire. The Aengul of Purity quietly cleansed his blade with each prayer to his abandoned family, blessing his hammer as they strike upon the tear-laced blade. A wright that does not think about how his tool is used can simply be called arrogant, a wright that does think about how his tool is used can be considered naive. And thusly, the apprentice took his tear soaked blade, and charged towards his old hall, so that he may rejoin his friends and family. Though his remains were never found, his blade was found planted firmly in a rotting carcase that bloomed with flowers, glowing a soft, marian blue. So they named him the Marian Martyr, Wright of the Beholden. Redlines No uses in combat (duh) Trying to summon a known pked cleric player would require the pked player's ooc approval and be informed before hand if they are required to play it You can not oocly force said pked cleric to answer the summons, they can choose to ignore it The ritual needs to be arranged before hand with LMs/ ETs/approved players Should the ritual be performed incorrectly, clerics just pass out and be drained for 1 whole day Each cleric added to the ritual grants 10 minutes of time to rp with the holy revenant. A lightwell will give an additional 20 minutes and must be performed by day. The maximum time limit is 1 hour. You dont have to use all the time allocated. More clerics will just mean less stress on current clerics Minimum number of participants is 4 You need a T5 priest healer/lightwarden to initiate the ritual You need something to call upon the ghost. A staff for Argent, a hammer for Marian, etc. Something that embodies their aspect, or their relic The revenants can not interact with the physical world, but being made of pure light they will harm any [unnatural dark] beings in a 5 block radius of the circle just with presence alone. The ritual can be interrupted by knocking the clerics away from the circle, or stealing the sanctified objects This ritual can only be performed once every year by the clerics who participated in it. Its rather tiring.
  6. shimmeringbliss

    [OPEN] Eternal's Costume Shop

    I'd like to put in a request please!
  7. shimmeringbliss

    [Complete]Selling explosives!

    Flyers hung upon the temple markets would note a simple message: Selling a cart of explosives (64)! Please put an offer below and Siri (shimmeringbliss) will contact you.
  8. I'm pretty bored, are there any active userbases looking for players? 

    1. Show previous comments  5 more
    2. Arkelos


      The Scions are always looking for more people, you don't need to have a fighting character. Artisans and other workers are all welcome! (Link below)


    3. The_Broken_God


      Join Humanity for a change 

    4. max.


      @shimmeringbliss peasant rp is very different depending on what place you rp it in, you maý find it more fun here. Haense is a relatively progressive nation that allows female characters to p much whatever they want, so if military rp interests you but you want to play a female character, haense is the place to be. There's a multitude of noble houses if you're more interested in playing a noble but I personally find there's not much difference in being noble or not. If you're still interested, please add me on skype (mr.creeper5) so we can talk more

  9. shimmeringbliss

    The Creature Index [2017]

    Sorry for taking a while to reply, was super caught up with exams ;-;. That being said, after talking to delmodan, this is what she had to say on the matter. Perhaps a little work could be done to it, but I'm more of a fan of natural things, rather than humanoid sub-species personally. Denied. Think the bull sizes are over exaggerated. For comparison, big/old bull sizes are about 6 feet tall, and 11 feet across. Force feeding bulls meat also causes them to throw up or if they cannot vomit, die because they cant evolve that fast naturally. While we might play on a fantasy server, I'd like to see it still within the realms of possibility. Regular bulls do exist in lore, but I can not accept these forcibly mutated bulls that dont really make sense. Denied. I would rather not accept what is quite literally the opposite of a Owlbear. Denied.
  10. shimmeringbliss

    [TA][Cleric] Siri

    MC Name: shimmeringbliss Character's Name: Siri Ihelia Character's Age: 252 Character's Race: Mali'aheral Link to your accepted MA: What magic(s) will you be teaching?: Clerical magic - Warding, Blessing Summarise the Lore of this magic(s): Clerical magic is broken down into 5 basic groups, all which follow the basic principle that the longer a cleric has been connected and been practising, they are able to maintain their connection to Tahariae while performing the following 4 actions. A cleric can only operate within the confines of the 5 Utterings & 5 Tennents. To disobey consistently would have Tah directly disconnect said cleric. 1) Blessing By invoking the name of Tahariae, an adherent is able to imbue the Aengul's power during the forging or crafting of an item to give it a blessed property. The process of hymns and chants, alongside with expressing the purpose of the object, will cause Tah to bless said item. It requires no special preparation, although to sanctify temples it would require candles, and to bless water it would require a sanctified temple. The colour of the blessed item would correspond to the aura of the cleric. 2) Healing The most commonplace magic attributed to clerics, is the healing of flesh and bones of any descendant, even reattaching freshly severed limbs. Clerical healing isn't exactly supposed to be treated as a glowy hands seals everything together. It requires a basic understanding of anatomy and muscles, as well basic operating procedures such as calming the patient down. Its a regeneration power that has to be done in the right order, as its possible to 'heal' someone into an even worst state than before. The complexity of their healing technically comes from their length of time they are able to maintain their clerical forms, or the glowy palms. Mediocre clerics are still able to perform complex procedures by omitting certain parts of the procedure such as administrating the calming effect, and simply treating what is life threatening instead of a 'full heal'. 3) Cleansing Less common but curing sickness and curses is also a cleric stereotype. Instead of understanding bones and muscles, this requires the understanding of cells and how the disease works from a biological point of view. If it is a curse from a dark source, filling the patient with Tah's light would be a simple cure. The stronger the curse, the longer the patient is required to bath in the light, sometimes requiring several clerics to perform the ritual. Complex illnesses would require surgical like precision in removing tumors, or controlling the internal rebellion faced by Leukemia. This ritual can be applied to things such as tainted landscapes or objects, and would be based on the first method of removal in which clerics flush the taint out with their powers. Tainted landscapes usually require a number of clerics to perform with. 4) Warding Warding is an defensive mechanism used by clerics in which the land is imbued with divine light from Tah, causing the surrounding flora and fauna to also be encouraged to grow. It burns the unholy bodies of gravens, ghouls, undead and the such, but does not affect 'dark mortals' such as necromancers and paleknights. A ward's colour is also representative of the cleric's aura, although the arcanum gold in which the magic is used to store is the most obvious thing to everyone (gold blocks on the floor). The strength of the ward depends on the area it covers, and so common practice is to heavily reinforce the gates of a settlement, and leave the rest undefended by leaving it to the task of physical walls to hold back dark beings. Dark beings will feel intense pain upon crossing a ward, although if enough of them charge through it the pain will be distributed and can overwhelm the ward's batteries. A ward has a limited life and requires to be constantly recharged to maintain effectiveness. The less effective the ward, the easier it is to break and the lesser the pain is felt from the dark beings. 5) War clericsm The ability to channel one's healing magic in offense, it has spells that similar to paladin spells burn the unholy. They are capable of blinding enemies, commanding orbs of light, and inflaming the dark one's body. They are even capable of summoning shields and swords made of light, much like what the paladins used to do with mists, but it is incredibly taxing upon the cleric and is used as a final blow. Following the same rules as warding, their spells can only harm dark beings, not dark mortals. Although the blinding light affects both dark and non dark beings. Write up a lesson that your character would give to a student: The two approach a forest perched upon the cliff, the backdrop of the sea crashing into the rocks echoing all around them. She turns towards her student, a confused yet somewhat determined mali teen that has naively asked to tread the path of light. Such innocence, but the Lord of Light will require more than that should he accept her fledgling cleric. She settles herself on a large rock, overlooking the sea, allowing the student to compose herself before questioning the reason for their coming. "Tell me what you see, xxx." "I see an ocean, Siri." "Correct. Now can you tell me what is within the ocean?" "Fish. Water. Rocks.....Squids?" "And how did you come to that conclusion, my dear?" "B-because that's what an ocean has." "Did you jump into the ocean to see it for yourself? " "No, Siri. I dont understand" The student answers with drooped ears, feeling surely bullied by this strange mali'aheral lady. "You rely upon an assumption from the fishermen and the people who know the sea, who work with the sea. They are familiar with her nature, and is able to discern her personality to an extent to predict storms or changes in sea currents when the seasons fade. You assume simply what you can see, and what you already know. Now my dear, is the ocean good, or bad?" "I-it probably is good, since it provides us with salt and food." "But is it not bad, when it kills fishermen in storms, when it allows sharks to prey upon the defenseless fish, when it causes drowning of children who stray too far from shore?" "I don't get what you're trying to get at, Siri." "The ocean is not inherently good or bad, and it is similar to the people upon this realm. Such is the challenge faced when meeting folks. The grey souls are of two sides, of both light and dark. We can feel anger, wrath, and despair just as easily as we feel love, serenity, and peace. The Lord of Light has tasked us to guide the grey souls so that they do not fall prey to the whispers of the dark, to maintain the mortality of the descendants, to guide them to a righteous life." She sighs, glancing at the vast horizon stretching over the sea line. "And there are those unwilling, those cursed into servitude. The gravens, the undead, the liches. Those we do not guide, those we have to free from the shackles of their masters, and deliver them to the Soul Stream, as was proclaimed by the Lord Tahariea through his prophet, Ashanak." "I...... think I understand?" "No, you do not. But you will, in time." She smiles wanly at the eager teen, so obsessed with acquiring the light of Tahariea, to prove themselves to their peers. She too was like that once, nothing time will not help temper. Still, it was her mission to guide those willing to learn. "Come dear, we shall get you ready for your training." --- "The chants and hymns of the Order actually do not matter when you call forth your connection to the Lord of Light. However the words that leave your mouth are often echoed in your mind and your ears as you recite them, strengthening your conviction and concentration to his Blessing. It is why we chant, it is why we sing, it is much easier to memorize a sequence of interlocking words instead of trying to improvise a prayer. Your concentration will be focused more on the construction of the prayer rather than the intent behind the prayer, which is to connect one's self to the Aengul of Purity." "Yes, ma'am." "A simple answer for all of my lectures." She snorts lightly at that, rapping on her knees with her iron staff. "Come, show me your aura." The newly connected cleric hops a step back, looking at her mentor balefully. Such arrogance! Petulantly, she settles herself cross legged upon the grass, shutting her eyes in deep concentration. She feels something swirling within her, tensing up her shoulders in response as she calls for her Blessing as she has been taught according to the Codex Ritus. She holds her palms open upon her knees, facing outwards to the skies. O Pure One, to You I promise my life. To You I promise my soul. To You I promise my loyalty. And to You I promise my heart. O Tahariae, Lord of Purity, I, Thy humble mortal servant, call upon You. Grant me Thy Light of grace and restoration. Ignore not the pain and suffering of the Descendants caused by the impurity of this realm. May this day be a testament to Thy Glory. A soft white flame erupts from the adherents palm, illuminating the master and apprentice within the dark shade of the forest. She opens her eyes, feeling the power suffused into her very being, igniting her usual brown pupils into an incandescent white. "Good." Her voice can be heard distantly, as she tried not to concentrate too much on any foreign influence. "Let your Blessing go when you feel you can not sustain it any longer." She grits her teeth at those words, willing herself to prove her teacher wrong, and hopefully laugh in victory at that. However as Siri expected, the adherent soon started panting from the prolonged connection, sweat beads forming under her exposed skin, letting loose a shocked gasp as she finally terminates the tenuous connection, falling upon her back. "White flame. Interesting. I remember my teacher Ramza once told me it was the colour of a warrior, although I must admit it's been a while since I last saw one." She muses, kneeling down to help prop her apprentice up. "The more you meditate and practice maintaining your connection, the more you are able to slip into the Blessed State without requiring the concentration. It will become almost second nature to you." She pats her apprentice on the back, sitting comfortably with her on the grass. "The Lord of Light demands service, but he demands perfection. There is no need to rush, take your time to empty your mind. Do not panic, do not feel, allow Him to course through you, as you surrender your body to Him. He will take care of you, but you must remember to pay him homage and remember your purpose." "Now. Try again." --- "The single most effective deterrent to our society from being overrun by dark beings is this." She taps her iron staff unceremoniously upon a line of mage gold running through the Linandria gatehouse, with her apprentice cocking her head quizzically at the heavy set blocks of gold embedded into the pavement. "I am going to recharge it now, although I must admit that Elvira is usually in charge of this." She straightens her robes, pressing her staff to her apprentice to plant upon the mage gold, as she quietly prepares herself by setting several sanctified candles upon the corner of the ward, before taking her staff back from her apprentice. O Tahariae, Lord of Purity, I, Thy humble mortal servant, call upon You. Grant me Thy sacred light of purity and justice. Obliterate the taint that has manifested on our realm with Thy holiness. Safeguard the tenants that populate our realm with Thy holiness. Invoke the power of light, drive away the creeping darkness with Thy holiness. May this day be a testament to Thy Glory. Her pupils flare up with a deep azure blue, much darker and luminescent than that of her usual pupils. Her palms too glow with the Blessing of Tahariea, channeling the power welling within her soul into the sanctified staff of hers, the blue aura creating a border around her staff as she held onto it firmly, her powers slowly rolling over its surface before spilling out upon mage gold below, refilling its depleted stores of power. Her blessed state continues to persist as she repeats the hymns over and over again in a repetitive, melodious loop, until she too starts to tremble and buckle from the long state. Her concerned apprentice holds her hands out to support her as she finally stumbles, settling her to a crouch upon the ward as Siri breathes heavily, blinking rapidly as the light dissipates from her pupils, returning them to normalcy. Several large gulps of air and some water later, she rises up with the help of her apprentice, weakly waving a hand over the new, blue aura emitting from the ward. "I will come here again tomorrow, to do exactly what I have done, in order to reinforce it. Right now, it could barely stop a graven, but this is our task, to protect the descendants." "And so to you, in the coming months." Do you have a magic(s) you are dropping due to this app? If so, link it: None Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: Yes Have you applied to teach this magic on this character before, and had it denied? If so, link the app: Nope
  11. shimmeringbliss

    The Creature Index [2017]

  12. shimmeringbliss

    The Creature Index [2017]

    Fair enough, although I was hoping for a more interesting sort of environmental adaptation than necessarily a result of some random wizard experimentation. To get this straight, are you telling me that every one of these stone trolls will have an alchemy lab to continue reproducing?
  13. shimmeringbliss

    The Creature Index [2017]

    As interesting as this sounds, I think a Frankenstein troll that continues the research sounds a little bit odd, especially since in the redlines is stated its not really capable of using magic and understanding complex processes, doesn't sound like he'll be able to clone himself. Perhaps change the origin a bit?
  14. shimmeringbliss

    The Creature Index [2017]

    Accepted Now now no need to be mean. Denied.
  15. shimmeringbliss

    [Shelved][✓] [Xan Addition] Xan's Keepers

    Its more like perhaps the mists need more concentration and require the Keeper to be sitting down, that would make it unusable in 1 on 1 combat. There's no reason to purposefully say this cant be used for fights, but just that the cost should make it so it wont be used in combat. As for the gate travel, I think having several Keepers, and perhaps some symbolism of Xan would be neat, as roman augurs do. Auspicious things that Xan would hold in regard, perhaps a golden shield imbued with holy water as a symbol of defending the weak? Or something a bit more gruesome like the paw of a lion that fought bravely to its end. This would open more avenues of roleplay, I think.