I am currently looking to introduce more flavour ritual based spells for the clerics, to give them a little bit more roleplay associated with them instead of simply being heal and taint cleansing bots. At first I toyed with the idea of summoning dead characters regardless of belief, but I found trying to navigate all these different realms a little unrealistic for the clerics. But maybe we could say the clerics can 'recall' a Pked character within a week, and say that it hasn't entered the soul stream yet. Anyways currently in this version of the lore, I simply made it so clerics can call upon dead clerics to guide them.
Rebekah and Jacob, brother and sister, were mere initiates to the sacred order of the Cloud Temple monks when the visions began. Admired for their unwavering dedication to the Aenguls and Daemons they worshipped, they were given the power to work miracles and purge evil in the name of the gods. Together, they wandered throughout the realm of Aegis, working great miracles among the Descendants and slaying the unholy creatures who hid in the dark corners of the world. Heaven’s Light was revealed by the Prophets, and many Descendants swore fealty to the patron gods as well. The Clerical Order, as it had come to be known, grew quickly, and its many priests and paladins protected the Descendants from dark beings and injury.
After the deaths of both Rebekah and Jacob, the Clerical Order began to fade. Its many adherents disappeared, died, or rebelled against their patron deities and had their holy connection ripped from them. When Iblees, the Corrupter, and the Undead rose to destroy Aegis, they were little more than a legend. As the last lights of those who first channeled the powers of the heavens faded, the Arch-Aengul Aeriel, Aengul of Peace and Love, and caretaker of the souls of the Descendants, chose followers of her own to lead the Descendants against the Betrayer. These heroes became known as the Ascended, and all memory of the first Clerical Order was forgotten.
Among the first devouts of the ancient Clerical Order, was a priestess known as Larre the Ivory. Rebekah and Jacob, the holy siblings were given the power to work miracles and purge evil in the name of the gods. But it was Larre the Ivory who spread the faith in Heaven’s Light, as she sought to guide the despondents, the faithless and the fickles. Her devotions stirred the Lord of Purity, the Aengul Tahariae. And so he rewarded her with a ivory veil of purity, to illuminate the lightless, as she stood as a beacon of faith. She took the veil and a blindfold, blinding herself from her own brilliance, to remain humble in her duty. One of the miracles the Lord of Light bestowed upon her, was the ability to commune with the dearly-departed. Her flickering white flames would often be found in mortuaries, surrounded by weeping folks who begged her to perform the Last Rites. Her white scapular robes soon earned her sobriquet; The Ivory Saint.
Although since her tragic passing, the art was lost to the annals of history, though a devoted cleric seems intent on illuminating the past.
Spell: Holy Communion
Holy Communion is based around the concept of communing with past clerics, seeking an audience of those that would eventually join the Aengul in His Realm of Purity. The power to even request such a thing would be immense, and its caller might not always answer. The ritual would require at least 4 clerics, one being T5 to perform the ritual. Lightwells can provide the holy energy needed, cutting down the numbers to two clerics. This spell is a utility spell, used for events and requires some pre-planning.
Before attempting communion, several conditions must first be met;
Firstly an adequately skilled priest must be within the presence of either a lightwell or a group of clerics that act as the power source. Both warclerics and healers are able to contribute.
Secondly, that the holders have an item that represents the deceased. Be it their clothes or tools. It can not be a living thing, pets, plants, and loved ones are disqualified as they can not enter the Ebrietaes. Bones, dead plants are acceptable.
Thirdly they need sanctified ritual tools for the circle. A bell, a candle, a sword, and a object that has the attributes of the revenant being summoned. The candle which represents guidance and life, the bell which represents the divine voice of the Tahariae, the sword which represents the sworn duty to purge all that is impure in Tahariae’s eyes.
They must first draw the outer circle with their energy inscribed with words of prayer, to anchor their energy in the mortal realm. As they draw they must request an audience from within the Realm of Purity, the seat of the Aengul Tahariae. Three circles arranged in a triangle around a center circle to place the sanctified object to give tribute to Tahariae, which shall be the candle, the bell, and the sword. The circle will then connect to each and every single cleric present to draw upon their power. If a lightwell is present, it shall be placed in the middle to act as the conduit. The aspect of the person to be contacted will be placed in the middle circle, to anchor the soul that would appear should it choose to do so.
As they finish drawing, the clerics must then pray to Tahariae, as they release their energy upon the skin of their bodies. The air in the area will grow heavy with holy magic, with the cleric’s energy being siphoned away to form the soul’s ethereal form. Each cleric’s aura will hang in the air at first, slowly pooling towards the middle of the object should the soul answer. The clerics will feel their power being drained, and is not uncommon for them to pass out. The ritualist must be aware that their helpers do not lose their lives during this phase, by shutting the incapable cleric out of the circle.
Finally, the soul is hight. They will take on the form of a mist, with a faint outline of their aura shrouding their once mortal figure, as if their figure was behind a fog of heavy mist. Only their eyes will be clear, as it blazes the aura of their connection back in life. The ritualist will be given a limited time to talk and ask the deceased cleric up to, so they must make the most out of it. The soul is able to reply back in a droning, drowned like voice, as holy energy escapes from its orifices.
As the time reaches up, the ritualist will thank Tahariae and the soul, as they carefully walk counter clockwise upon the circle, to thread back on the same path they took to reach the clerical soul. Once done, they must leave the circle and severe their connection to it, watching in awe as the lines burn away in holy flames.
The actual ritual
“Lord of Light, Aengul of Purity, I pray to thee Tahariae, to guide those in the rumbling dark, hanging on to the ceaseless discharge of the world. Consecrate the flames and water that are beholden to thine Divine Will. Bless us, the progeny of the Prophets Jakob and Rebekah, so we may carry our faith without wavering.
Strike the torch that illuminated this realm, the ivory rays of guidance that parted the skies and revealed Heaven’s Light. Oh Lord Tahariae, we beseech thine to grant us audience to the ecclesiastical souls that reside in thine Realm of Purity, so we may seek guidance for what is to come.”
The circle becomes illuminated by each gathered clerics aura, suffusing into the prayer objects placed within the circle. The object begin to glow with the colour of the cleric, or meld to become a compound colour should there be more clerics per object. The objects will begin to float in a circle, moving in the pattern mapped upon the ground. Once each object has completed its path, it will form a triangle at each point of the circle, in which the soul may appear from. The soul will assume an ethereal golden form that has vague resemblances of it in its past life. Every time it ‘speaks’, golden flames will erupt from its orifices, losing a little of its cohesion. It will continue to lose cohesion until the end of the ritual, or if the ritual was interrupted, in which it will vanish at once.
Current clerical revenants that can be called upon:
A long time ago in a tiny hamlet, a young girl's village was attacked by pack of ethereal wolves. They killed the innocents indiscriminately, be it child or elder, so she prayed to the Lord of Judgement to confer upon retribution. The Lord agreed, but on the condition she does not harm the wolves, and send to a nearby castle with his church, so He may judge them so.
The girl set off to their mountainous lair, and killed one wolf for every single villager killed, before rounding the rest to be shepherded to the temple. The Lord was very cross upon her confession, but gave her eternal life, prophesying she would not bring peace back to her home.
The girl did not care, and went back to the hamlet expecting glory. And indeed she did, for she had ridden them of their troubles. Five years passed. Then ten. Then twenty. Then fifty. The people she protected grow old, while she never aged a day. Eventually the other villagers began to shun her.
With her own home turned against her, she went into the wide world and fought mindlessly until the sun faded from her world, with the memory of the Lord's warning haunting her. Though she carved a legend in blood until she eventually drowned in it, all she ever yearned for was the warmth of her family denied to her after that fateful day.
And so the song said in dark times, that the girl who wore her silver periapt proudly gifted to her by the Ivory Saint, would emerge from night mists like a revenant, wielding her Thornbark stave, to chase the shadows away. For this, she would be known as the Warrior’s Light, the Argent Hallow .
Among the first devouts of the ancient Clerical Order, was a priestess known as Larre the Ivory. Rebekah and Jacob, the holy siblings were given the power to work miracles and purge evil in the name of the gods. But it was Larre the Ivory who spread the faith in Heaven’s Light, as she sought to guide the despondent, the faithless and the fickle. Her devotions stirred the Lord of Purity, the Aengul Tahariae. And so he rewarded her with a ivory veil of purity, to illuminate the lightless, as she stood as a beacon of faith. She took the veil and a blindfold, blinding herself from her own brilliance, to remain humble in her duty. One of the miracles the Lord of Light bestowed upon her, was the ability to commune with the dearly-departed. Her flickering white flames would often be found in mortuaries, surrounded by weeping folks who begged her to perform the Last Rites.
A tragic accident occurred when she tried to summon the Twin Prophets when faced with great danger, wanting them to guide her out of harm. The ritual was interrupted and went awry, her body being consumed in white light, as her body disintegrated into holy essence. All that was left were her white scapular robes which earned her sobriquet; The Ivory Saint, Waypoint of the Dead.
Since her tragic passing, the art was lost to the annals of history, though a devoted cleric seems intent on illuminating the past.
The Auric Giant
On top of a tall snowy mountain held a village famous for producing giants, uruks that were as tall and as brutish as their cousins the oologs. Though the village has long prayed to Neizdark, there lived an uruk in this village that did not wish to bow to the fickle storm spirit. He resisted his curse, and his culture, as he sought to change the world in which they viewed him as. Beaten and banished by his own tribe, they sawed off his tusk, mocking him that if he wished to be so different from them, he may never be considered an uruk ever again.
The tuskless orc hid his name, and tilled the fields for the elderly and ill, outcasts like himself for seven long years, until it all came crashing down upon him. On that fateful day, a elfess named Laranthel in service of Iblees, sought some new flesh for her army of shambling corpses, crossed path upon the small hamlet, and decided to replenish her stock. She sent her ghouls, her deathknights, to murder the townsfolk and loot it.
The tuskless orc knew he alone could not save the weak villagers, but he knew that the church cellar would lead to a nearby stream, allowing them to escape if given the chance. And so armed with the church’s candle stand and a thick ceremonial tome, he ushered the villagers to make their way, and moved a stone statue of a knight upon the hatchet, sealing it for good.
The villagers could not bear to see him sacrifice himself, and so they prayed with all their hearts, to invoke the name of the Aengul of Purity, Tahariae. And so the Aengul admired the selfess uruk, and blessed his tome. The words of prayer spilled forth from his makeshift shield, engulfing the candlebra to turn it into a heavyset mace with an orb of light glowing from within. The statue’s ornate armour clasped themselves firmly on his body, pulsing with a faint aura of gold. A booming voice rang through the chapel with his divine voice.
“Even though thou walketh through the darkest valley, thou shall feareth no evil, for I am at each moment theim who devote themselves to righteousness. ”
For four days and four nights, the lone orc did battle with his newfound power, constantly praying to Tahariae, until he could no longer hear footsteps ringing at the cavern below. He knelt upon the stone, looked to the dark skies, and died with the words of scriptures upon his lips.
The villagers returned after a week upon dawn, and found the tuskless orc knelt in peace, with his mace folded across his lap, his tome clasped firmly in front of him, surrounded by a golden light that prevented the body from being mauled further. And thusly, they called him the Auric Giant, the Saint of the Morning.
A wright that does not think about how his tool is used can simply be called arrogant, a wright that does think about how his tool is used can be considered naive. And such was the apprentice that clanged away in Urguan’s Halls. Though he folded steel over a thousand times, though he quenched and heated the blade a million times, he could not envision his weapons being used against others. A blade is not a weapon if it can not cut, he lamented, always failing to deliver a slash against even the imaginary souls.
When the undead took over his halls, he fled the city with only his hammer in tow, watching in despair as friends and family were consumed by the chaos that devoured his home. He joined the Legion, arming them with his edgeless swords, only for him to be disgraced by those around him. He prayed to the heavens for guidance, but only received silence in return.
Yet the image of the burning, crumbling halls, the faces of his rotting friends and family kept surfacing as he hammered and hammered, feeling conviction guide his hand with each succinct blow. As his tears fell upon the burning blade, they sizzled and sparkled with marian fire. The Aengul of Purity quietly cleansed his blade with each prayer to his abandoned family, blessing his hammer as they strike upon the tear-laced blade.
A wright that does not think about how his tool is used can simply be called arrogant, a wright that does think about how his tool is used can be considered naive. And thusly, the apprentice took his tear soaked blade, and charged towards his old hall, so that he may rejoin his friends and family. Though his remains were never found, his blade was found planted firmly in a rotting carcase that bloomed with flowers, glowing a soft, marian blue. So they named him the Marian Martyr, Wright of the Beholden.
No uses in combat (duh)
Trying to summon a known pked cleric player would require the pked player's ooc approval and be informed before hand if they are required to play it
You can not oocly force said pked cleric to answer the summons, they can choose to ignore it
The ritual needs to be arranged before hand with LMs/ ETs/approved players
Should the ritual be performed incorrectly, clerics just pass out and be drained for 1 whole day
Each cleric added to the ritual grants 10 minutes of time to rp with the holy revenant. A lightwell will give an additional 20 minutes and must be performed by day.
The maximum time limit is 1 hour. You dont have to use all the time allocated. More clerics will just mean less stress on current clerics
Minimum number of participants is 4
You need a T5 priest healer/lightwarden to initiate the ritual
You need something to call upon the ghost. A staff for Argent, a hammer for Marian, etc. Something that embodies their aspect, or their relic
The revenants can not interact with the physical world, but being made of pure light they will harm any [unnatural dark] beings in a 5 block radius of the circle just with presence alone.
The ritual can be interrupted by knocking the clerics away from the circle, or stealing the sanctified objects
This ritual can only be performed once every year by the clerics who participated in it. Its rather tiring.