Jump to content

Sneaky2

Member
  • Posts

    238
  • Joined

  • Last visited

Reputation

14 Good

Contact Methods

  • Minecraft Username
    ___Sneaky___

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Nation Name: Clans of Surkh Race: Lizardmen (98%) Other (1%) Elf (1%) Magic: Red One Brief History: Not much is known about the origins of the Lizardmen of Surkh. Before the invasion by Ralek and his swords much of the swamp was avoided due to folklore and superstition surrounding the inhabitants. The clans of Surkh were once separated from each other and constantly warring with one another, their primal natures driving this conflict over the simplest matters of survival. One clan was never able to gain a foothold over the other. This continued for centuries before the first clan came in contact with the Anduvian’s. This related to a slaughter, nearly an entire clan was wiped out but one red lizard, Gortok. Gortok was given an opportunity by some entity to indulge the Lizard’s bloodlust nature and use it for the better. Empowering him to unite the Clans and fight back against the Anduvian’s. He made the pact, tying the entirety of the clans to this thing for the rest of their lifetime. Slowly over the next few months, Gortok would appear with a dark grayish red-hue in battles against Ralek’s swords and his armies. News of this horror would soon spread, as the army's advance was stalling out throughout the swamps as the lizards seemed to be uniting. The Legend of the Gray Lizard was spreading as he was consolidating the lizards under one banner, leading a guerilla campaign against the might of the Human army. This would see a change in the lizardmen’s religious tendencies as well. Gortok’s arrival and his teachings to the others about the Red Prince would soon turn these lizards into devout fanatics, claiming Gortok as a Prophet to the Red Prince. A Massive Ziggurat was constructed using some more advanced techniques to have it supported on the soft soil in the mires. This ziggurat would come to be known as the ‘Blood Court’. With each passing month, the lizardmen gave into what was asked of them by the Red One. Endlessly fighting with the humans and slowing down their progress significantly. Each day more and more casualties were inflicted onto them and the prisoners were sacrificed and forced to fit in the Blood Court for entertainment and to please the Red Prince. That was until Ralek came swooping down from his keep and marched into the swamps with an aura of power that even Gortek could feel in the heat of battle. Gortek sought out this power to claim it for him and the red prince but shortly after he was slain and his armies collapsed under the weight of the Imperial Army. Their Blood Court was destroyed and their worship of the Red One prohibited but those traditions and that lust for blood stayed with the Lizards. But being told they couldn’t worship something wasn’t going to stop the lizards, in secret they slowly began to rebuild the Blood Court, and their worship of the Red One was kept into the bottom floors of the Blood Court. Then came to who would take Gortok’s place. This could be decided like the name of the Ziggurat. A duel between the strongest warriors at any time and place. A flurry of rulers had come and gone until now, where Kredun-Xo took power and remained undefeated. His size reminded many of the lizards of the old days where large Crocodile-esque lizardmen where well respected warriors, his combat skills were not the only thing that kept him in power. It was his intelligence as well. He had decided to send off for a deal to propose to Ruul where he would send his brightest lizards to go off and study in the Imperial Capital to serve as diplomats and scholars of the clans and return to teach the lizards what they needed to know. In return, the Clans of Surkh would serve wherever they were needed and in any war that was required of them. Key Characters: Kredun and Xit going on a stroll Chieftain Kredun-Xo, The Current Chieftain and King of the Blood Court, he is devout in his worship of the Red One, and eager to bring back the glory of his religion for him. He is a large ripped lizard abnormal in size even compared to the rest of his species. His combat prowess and intelligence continue to exceed the expectations many have for him. Some consider him the Avatar of Gortok… Xit, Scholar of Surkh A dwarf compared to his chieftain Kredun, Xit is small in size but extremely intelligent for his race’s standards. He was one of the first to back Kredun and one of the first to be apart of the imperial deal. Shipping off to study and learn as much as he could and be the diplomat for Kredun. He has Blue skin with a hint of Gray showing across his legs. Sur’hal - Priestess of the Blood Court. Sur’hal, is one of the few non-lizardfolk that lives within the territory of Surhk. The Sun Elf has dedicated her life to the studies and practices of the Red God, and her knowledge and record keeping for the Lizardfolk has been invaluable as she has outlived countless chieftains and has continued the rituals for the Red Prince for nearly a century. Only a select few times does she leave the sanctum of the Blood Court but when needed she is sent on diplomatic missions to accompany Xit. She changes her crimson robes for pure white robes when on these missions. She, like most of the priestesses of the blood court, are non-lizardfolk. Unique Unit: Kroxagors. These large alligator like creatures resemble the lizardfolk in all ways, but they are hulking monsters with hardened scales and unbelievable endurance and vitality. These units are considered to be among Kredun’s elite when he leads the warhost. They are brutal in combat, often shattering lines of infantry and sending untrained levies fleeing in terror. They are perfect servants of the Red Prince. They used to be a rarity roaming the mires by themselves until very recently being united by Kredun. National Idea: Disciples of Gortok: The ability to make sacrifices from prisoners and willing soldiers to gain one time boons from the Red One in appreciation for the offering of the gifts. However, these gifts can be lackluster to great depending on the amount of blood that is spilled for the Red One. ( POI: The Blood Court- A massive ziggurat that was built with rapid pace during the ascension of Gortok and the spread of his religion. It has five levels, the Ziggurat’s main entrance starting on the middle layer as it leads into the grand entrance and worship hall that has been modified to serve as a disguise for the worship of the Marble Court. However ascending one floor up is the library for the Priestess and others with clearance and one floor above that is the housing for the priestess. Descending one floor down into the Ziggurat is blocked off by a reinforced iron door that leads into an elaborate prison. Dotted with holding cells, torture racks and the whole nine yards. Before its splits off into two long hallways. At the end of one is two massive wooden doors that lead out into the Arena that was built into the backside of the Ziggurat where tournaments, duals and challenges for the seats of power were held. The other door is the first of several that lead into the darkest depths of the Ziggurat but no one outside of the priestess have ever witnessed what lies beneath
  2. “The southern tip of the Republic in the City of Iena, held the singular most important district to the Republic’s future. Not something built by any of the Ieanians, but a historic feat that outlasted the test of time and apocalyptic destruction. First time the Ieanians laid eyes on it, the harbor was in complete disarray. Some of the docks were swallowed by the mighty river, buildings of a bygone-era collapsed much like its builders. The survivors used it as shelter, repaired the buildings as much as possible with so much technology lost. The rest was stripped, smelted, and dismantled. After being repaired and built upon, for what felt like a century, the pride and what would become the core to their prosperity was completed. The Grand Harbor of Iena was completed and operational, hosting trade caravans and ships waiting to make their trips up and down the Ynn. Its completion allowed for an accelerated growth to be maintained and the Iena people to grow their territory deeper into the mainland. However, prosperity was not the only thing that was brought to the ports. The first moral question, the early Republic had was the question of Slavery. The first slaver ship came downstream into the port. At first, it was a strange question, many assuming the first patch were prisoners of a war. Strong, able-bodied men marched off the ships, stripped of any dignity they had remaining. The people of the port continued on with their days, stocking up carts, carrying crates up and down the dockyards wooden pathways. That was until the women and children came off the ship. Everyone looked in shock, for what might have been the only time in the history of Iena, total silence was achieved. Not a wisp of wind, or a crashing of the waves against the stone retaining walls was heard. That was before a shattering scream of a mother broke the silence, reaching for her child as the slavers forcefully removed them from each other and marched them into separate areas. Breaking the docile nature of the citizens was when that same mother was beaten, her sobs and cries carrying through the street. People looked around at each other in a hurry trying to figure it out, before one man. An older gentleman with a scruffy white beard and lazy left eye hurled a rock with all his might at one of the slavers, it struck him square in the head. The fuse was lit, as violence exploded onto the scene and erupted forth, as a bloody battle with the slavers ensued, killing them all the free the slaves. From that point, slavery was banned in the Republic, in the public’s eye that was…” Porizano closed the history book as he took a sip of his tea, looking out from his house towards the roads that ran west, watching as his army marched under the late summer skies towards the battle of freedom. The anxiety gripped his chest, and his hands shook for a moment. As he took a deep breath, maintaining his calmness. As tomorrow he also road off, in a different direction for different things… Financial Actions: (11,500 C, 3 M, 3B) Serene had longed to be back on the seas, its what gave her life, and gave her a new meaning to the ideals of this world. She embraced the sick and twisted nature of warfare and raiding, however she also understood the logistical downfall that caused her to be captured. Through sheer will power, she had convinced Porizano to issue the funds for the construction of a workshop to begin the rebuilding of a naval force. (5,000 C, and 3 B for a workshop) (6,500 C remaining) With a large range of land to cover, Sorics conscripts Two units of light melee cavalry to be introduced into the army. (6,000 C) 500 C and 3 Metal are stored away for future use. RP Actions: - In response to the Vrizian siege, Socris and a small force is deployed to assist the town in lifting the siege. Not allowing for a town so close to them to be incorporated by such violent means on their doorstep. In addition to this, Porizano is sent to the village on the northern outer-reaches of Iena, to invite them into the Ienaian Republic, informing them of the news of the Vrizia siege and offering them the protection of the Republic.
  3. Nation Name: The Republic of Iena Government Type/Leader Rank: Republic/ Governor After the calamity(As it is called in Ienaian History Books), in the area now known as Iena, was a natural collection point for survivors to gather. The fertile lands of the floodplains and natural barriers of the large rivers and the small mountain range to the east. As collections of different people began to gather, a small village between the River forks was founded. Iena was founded on the principle of survival and community, however as time has shown the adaptation of government was going to be needed if Iena was to continue its existence. Iena held a communal vote, the first election and the founding of the Iena Republic. No kings, no queens, no rich controlling the nation. Or thats what the founders thought. Overtime, as the republic began to grow, the importance of every vote began to shrink. Eventually, leading to representatives voting for their village or town and the same issues that plagued the second age seeped their way into Iena. Merchants were prominent figures in the town of Iena; the natural position of the settlement lended itself to a plethora of visitors, nomads, and pirates alike. This led to a new found wealth of those who were able to obtain resources and sell them to the unfamiliar people. Legitimate or not, people were out to make a fortune from luxury goods or gold. As the business from the settlement grew, so did the influence of the merchants and their political prowess as well. Through the years, the merchants have always held a seat of power. However, their seat of power has recently been contested. Through various different avenues, the a section of former military leadership has weaved its alliance web large enough to be able to contest the merchant’s grasp on Iena. Characters: Porziano De Chiaro, Governor of Iena, Guild Leader of Spilt Rivers Merchants - Standing six foot even, Porziano stands tall with stature. He sports board shoulders that are always perched back with confidence. The middle aged man has seen his fortune and political power grow over the course of his life. This is due to a mix of his charismatic nature, strong physic, and political prowess. The darker side of this is his temperament, as any spoiled child. When things do not go his way, he flies into a fit of rage. Nobody in his path is safe, it’s been rumored that in meetings there is a clear five foot gap to the next closest person. His political power has been threatened by a new rival who has appeared, and is loved by the commoners due to his acts of charity and devout loyalist attitude. Socris, General of The First Iena Army. - Socris, unlike his counterpart Porziano, is just an above average man in both height and looks, his charisma is lacking but his honesty is appreciated by all, his mind for military matters is excellent and the political approach has gone the same. To the commoners, Socris earned every bit of political standing and respect. This has been leveraged over and over again to pressure the merchant guilds into bending their greed-blinded agenda towards the way of the people. As threatening as he might be to his seat of power. Porziano still sees him as a trusted advisor and invaluable asset to the Republic. Serene, Demon of the Twin Rivers, First Admiral of the Iena Navy - Serene is a hideous creature by any man’s definition, large nose, crooked nose, bug eyes, and scars riddle her face, arms, and torso. She is completely mutilated. However, many would suggest that Serene’s mutilation would attest to her skills or former skills as a pirate and raider. The Nickname “Terror of the Twin Rivers”, was granted to her by common riverfolk that populated most of Iena. Her ferocity in combat, combined with her hideous looks had many consumed with the thought she was a river monster birthed from the mouth of the river who was viciously fighting her way back home. That was proven wrong, when she was best in one-on-one combat by Sorcris, and captured. For many days and nights she was held deep within the keep, Serene’s fight never died even when beaten and battered by the prison guards. She clawed, spit, and scratched her way to her potential freedom. Earning the respect of Sorcris, hell even admiration for the girl tainted by radiation, scars, and poor genetics was doing the only thing she could. Fight. As it was, Sorcris and Porziano brokered a deal worth more wealth and power she could obtain as a river monster. Unique Unit: Twin-River Terrors- The Terrors were formed during Serene’s initial days as first admiral as she wanted to have an elite group of men on land and sea, specializing in shock tactics and bursting open lines while breaking the moral of the poor sailors whose boat is being looted. National Idea Honor amongst thieves - Merchants and raiders are after one thing, gold. Stealing it from unsuspecting travelers that come through the Twin-Rivers. Is something the two parties share. Through backroom political dealings, Porziano and Serene cut a deal with some of the local pirates. (Pirate raids are less likely to raid Iena trade vessels, and they can be paid to target certain nations(Or just take Iena money)). Player POI - Iena Harbor District: The massive remains of what used to be a port city during the second age wasted away to a shadow of what it once was. Still dwarfed anything that Iena had in its nation. The Iena Merchant’s guild soon began to infest the harbor, with its laborers and resources to try and patch the harbor up. It only repaired it and made it usable. Providing them a base to expand their operations further up and down the river.
  4. Ushen Actions: The military build up continues. The shipyards start to churn out more and more ships as the year goes on, and people around the system begin to grow a little more tense. Two Light Cruisers are commissioned this year to continue to strengthen the fleet's capabilities in long engagements. (2x Light Cruiser Construction = 60,000C, 40NP, 12M). A delegation is sent to the Oil Barons, requesting a meeting. (MOD).
  5. Ushen Velia, the once lush continental world with two continents separated on either side of each other by a deep blue ocean that had a calming view to it to those who looked out at it during the night sky. Wild life used to roam free, birds chirped happily in the morning, and the ecosystem flourished. That was before the discovery of oil on the western continent by Carlos Velia. But now, Velia was a grotesque scar to what it used to be. The lush forests that covered the continent were chopped, slashed, and burned away. The sound of wild life was replaced by the sound of machines and factories churning endlessly. The ocean’s dark blue tint turned brown and filled with pollution and trash. The change to Velia’s landscape was similar to most worlds in the fuel belt. All striped bare and exposed for treasure that laid beneath their crust. In a lot of ways, the change to Velia, represented The head of House Velia in a lot of ways as well. Rein Velia, was the current head of House Velia. The Governor of Velia, and the leader of Ushen. He was a promising military mind, so his time in Velia was minimal during his childhood. Which underwent massive changes from the Imperial investments to build Velia into one of the leading producers of fuel in the Galaxy. The construction of these facilities came with a lot of expectations, which accelerated the destruction of the planet's natural beauty. Rein’s childhood was spent upon Vestra, in Ushen’s military academy. The youngsters in this class were quite brutal towards Rein, beaten and bullied daily as their families hatred or resentment towards the Velia household came to a head inside the academy where they could not protect him. Besides this he excelled through his courses, and graduated at the top of his class. Just in time for the Empire to splinter. The young man was thrown into the harsh realities of life. During a planetary assault, his unit walked right into an ambush. 90% of his men were eradicated in an instant, as he was found unconscious and half-dead in a ditch. The next thing he remembered was waking up back on Velia, with the face of a man he barely knew. His right eye was replaced with a cybernetic one, with the burns and scars covering all the way from his mouth and cheek. The once promising, good-looking man was turned into a horrendous scarred mess. Embarrassed and hideous, he hides the lower portion of his face behind a mask. Actions: A war was brewing, and being nearly surrounded by the oil barons, and the merchants. The shipyards of Ushen begin to churn once more, adding an additional Heavy Cruiser to the fleet would help mitigate the dependence on the other Republican admirals. (1CA starts construction 50,000C, 25 NP, 9M, 2T, 2A. ). More oil being produced and lack of storage production meant fuel storage would be needed. To mitigate this. The idea of a space storage fleet was drafted up. (5 Freighters start construction. 10,000C, 10NP, 5M.) A few delegations are sent out to probe the interest of trade pacts with other Republicans and some of the oil barons. To open up a diplomatic discussion, maybe.
  6. Ushen History: Ushen laid on the eastern outer rim of the Empire, and its distance from the Core made the province less likely to receive imperial visitors however the heavy amount of fuel within Ushen made it a valuable territory however the amount of Imperial Demands and the lack of compensation was starting to put a strain on the entirety of the Ushen System, and Stellarch Munir was at his breaking point with the Emperor, during the early points of the civil war. He saw his opportunity and shifted his allegiance to the Republicans. Securing them a chunk of the fuel territories and it kept Ushen safe from those who sought seize the fuel territories for themselves to their south and assured them safety. During the civil war, Ushen secured its position within the Republic further by obtaining another Imperial fuel refinery south of the capital of Velia. The campaign helped them gain two more territories as they seized them from the Oil Barons to the south before solidifying their power alliance. This would keep the Ushen people and the Stellarchs at constant odds with the Oil Barons only increasing the tensions between the Republic and the Barons. Once the dust settled from the Civil War, Stellarch Munir stepped down and implemented a council of representatives, appointing Captain Rein Velia, as the current head of Ushen. Following the end of his term an election by the council of representatives would be held to determine the next Ushen leader. Ushen’s position in the galaxy is a tenuous one, sharing a border with the oil barons and containing a large amount of fuel. Ushen has profited no less than them, however with an impending break-up between the Barons and Senate, Ushen is poised to take full advantage of the Republicans dependence and need for oil into their own gain. Gearing up silently, and preparing the borders for what would be a brutal war. General Rein is ready to guide Ushen into a name etched in history Notable Figures: General Rein Velia General Rein Velia, is one of the last remaining descendants of the Velia House, his face scarred and mutilated from an accident during his days on Vestra. Rein’s age has caught up to him physically but his mind is still sharp. He has gained the respect from the Council and his family’s name has gained the respect it once had before. However with the Barons on edge and the Republic looking to deal with her enemies, Rein has to prove his cunning to the galaxy. . Roselia Basid Roselia Basid, is the current head of the Basid Oil & Energy Corporation. She is as talented as she is beautiful. Her ruthless business acumen and combined with her natural ability to have people open up to her become a useful tool for herself and Ushen. Unique Units. Basque-Class Heavy Cruiser. The naval doctrine of Ushen was seeing a change, once relying on capital ships. The lack of capital ships and the ability to produce these capital ships was worrisome for many of the Ushen military leaders. A compromise was found with the introduction of the Basque-Heavy Cruiser. This ship was designed to take a beating while dishing out heavy punishment to any enemy fleet. Switching to high-grade explosive munitions, and reinforcing the ship hull with an alloy-plating allowed the ship to hit harder and see some durability increases without losing its speed. Vestra Guard Heavy Infantry With the amount of fuel that Ushen exported yearly, this attracted unwanted attention across the galaxy and their shipping lanes. Unprotected and unequipped with a detachment of guards, the freighters transporting their resources were boarded and seized by pirates. The Vestra Guard were created in an attempt to neutralize the boarding attempts from pirates on any type of ship. Equipped with high-grade cybernetics, heavy armor, and ballistic weaponry, these men specialize in CQB and inner-ship combat. National Idea: WIP Letter: O
  7. Kingdom of Salarik. The crunch of the sand, scorching heat, dry wind and a parched throat was all the olive skinned man with raggedy black hair and torn clothing felt against his body as he marched through the expansive desert. In all honesty it is what all of his followers could feel, some had rationalized it to be better, and some were starting to wander if their life back among the warring tribes to the west was better as they followed this man mindlessly through the desert. Though he had promised them, preached to them of new lands. One envisioned him by a light skinned woman who glowed as the sun itself on the darkest nights, he would say that this was her promise for his undying devotion. Fertile lands where they could settle cities they had only heard of in stories. He only called her Sehula. None of them knew if she was real at first. She was a distant thought many who thought she was a figment of a dehydrated and delusional man. That was until one night, a group of tribal raiders attacked the roaming refugees camp. The group was terrified, defeated, hungry and just looking for an escape. Until the man stood in front taking charge of the negotiations as the moonlight captured the scene of the man walking down a steep sandy hill in front of the group of horse bound raiders upon him, preaching about this being a test of Sehula, and she would show herself the moment they believed in her abilities. How the malnourished and dehydrated man spoke to these men with a sword in hand, showing no fear as they demanded everything they had or he would meet his god in the afterlife. It was laughable, he was outnumbered and in no position to speak. He never wavered even after the horsemen drew their arms as a warning, showing an unbreakable spirit. That would soon be rewarded, as the cold desert night air switched to warmth. The peaceful and cool escape that the moon provided soon began to disappear, as he looked back at the horsemen. His eyes shined brighter, his voice shifted into a powerful booming voice as his messages began to echo against the sands. The voice was blended with that of a woman, it was something the party had not heard yet through their long travels. As the man spoke more and more about Sehula’s blessing and how they would not be impeded by petty thieves, the horses began to stir with fear from the powerful unseen presence that was emanating from the man. In a quick motion as he raised his sword it sparked to life engulfing the weapon with flames that covered from the tip of the sword to its hilt swallowing the man’s hand, yet he was seemingly unaffected by the heat of the blade nor the pain. With a smirk curling from his lips as his eyes were no longer present, in their place were eyes of light. The longer this went on the hotter the desert grew and the more the moon disappeared. Out of fear and anxiety for what was happening the horsemen struck out swinging his blade only for it to be met with an inferno as the man nearly possessed like began his attack, a laugh escaping his lips after he first one fell. The anger inside the man built, as he let out of a shout. The intensity of the voice grew louder, and so did the inferno that was building around him. The light grew powerful enough where the darkness had disappeared, as if the aurora of the sun was within this man’s very soul. Then he lashed out, his blade and body moving as one. Flames, and iron meeting each body, as the man attacked. The group behind watched in a mix of awe and fear as they watched him slice through a dozen or so men in a matter of minutes. As more and more began to believe in Sehula’s existence, they had seen the presence that was guiding the man. The one that was illuminating the desert, the womanly moved elegantly, yet with such power and strength. That no humanly figure could have. As the pair mindlessly cut through the remaining men, even as they turned to flee. Leaving nothing but fire and death in their path. Until it was over, and the man collapsed right into the woman’s arms. As she laid him down in the encased sands. His body was free of all injuries, as the flames around them died out and the woman disappeared. She had proven that was real to this group and her job had been completed for now. A voice cracked in, interrupting the immersion that had surrounded the group of children as they listened to her tell the story, “Alright children. We will continue the history of Salarik and the Omer Bloodline over the next week, but it is getting late. ” She flashed a bright white smile as she was met with some groans of disapproval from the children, all she could do was laugh, as she adjusted her robes that carried the emblem of Sehula on the right breast pocket. “Now along you go, and may Sehula guide you safely.” She stood up, as she looked over into the doorway at the hooded figure who stood tall, with a smile barely being visible. As the children rushed out of the door around the man, waiting for every last one to get out before she spoke again. “King Omer, thank you for joining our session.” Her eyes had a worried look to them for a moment before they vanished, as he smiled. “You’re story telling gets better and better. Is the next tale of my grandfather going to be of him coming from the heaven’s guided by Sehula’s light to save him?” He tilted his head to her as he removed his hood, and motioned for him to follow him as he turned on his heels to walk out the doorway, “Come along we have Imperial Council business to attend to. Pirates are raiding the shores.” The pair headed off down the hallway out onto the steps of the Grand Temple of Sehula, the sun beaming brightly on the pair as they exited the grand open entrance way past the giant marble pillars. Statistics: Population: 3.15 Million Income: 106,350 (111,350 with +5,000 Gold From Ceremony) City Buildings: Manufactories: 13 Census Office: 2 Collegium: 1 Academy: 1 Province Buildings: Mining Camp: 3 Stone Quarry: 2 Farm Estates: 11 Raw Resources: Iron: 15 Stone: 4 Agricultural Goods: 22 (Capital State Province x2 production to Agricultural Goods) Actions: Tarek Omer III and Nadra Amir, set off towards the Imperial Capital to meet with the council on the issue of pirate raids. They are accompanied by 1x Unit of Medium Cav, and 1x Unit of Medium OH Infantry. Agricultural Trade between the Imperial Provinces and the Salarki Kingdom continues as normal, as all of the excess agricultural goods are shipped off along the secure roots of the empire. Trade continues as normal. (-22 Agricultural Goods.) With the increasing need of expansion of the forefront of everybody's minds. As the Provinces of the Kingdom are filling up. The large amount of money is pumped into the stone industry, as the basis for filling infrastructural needs and requirements. (8 Quarries x 7,500 Gold = 60,000 Gold). With the increasing agricultural needs of the Empire, Omer commissions for more land to be acquired for farming estates in the capital province. (4 Estates x 5,000 Gold = 20,000 Gold and Four Stone). In addition to this, with the growing need for more able bodied men to join into the military. Another recruitment drive is held. (2x Units of Heavy Spearmen x 3 Iron x6000 Gold = 6 Iron and 12,000 Gold) During the yearly flock of people seeking the word of Sehula, money is donated in droves to the Temple as a gift and patorange to the goddess. This money is in return reinvested into the Temple itself, upgrading and refurbishing the beauty of the Temple. (5,000 Gold) With the remaining funds, prospectors are hired to inspect the Kingdom’s territory for any resources that might have been missed. (8,000 Gold).
  8. Discord: --- Name (colony): Archetype (choose one): National Colonization Mission (NCM) Mother Nation: India Sponsoring Space Agency (you may choose one): ISRO (India) Colonial Leadership: Autocratic Mission classification: Expansion Add. starting equipment: 2,000 Population 40k Credits 10 Materials Background: Entering into the later 2070’s the Republic of India slowly started to see a shift in its population demanding political change and gain be limited at the expense of the people. Several months later, the Indian Communist Party rose up and began sweeping the nation by storm. A modernized revolution where power was siezed from within, as many saw this as their only way of survival. From the radical leader, Aarav Emir whose charm and passion for change and his love for India gave his people hope. India saw change through, as political corruption no longer held the country down in limbo and quality of life begin to improve. Though one thing was becoming increasingly relevant to the vast majority of India. Population was beginning to outweigh the resources being produced. Land was running at its limit and the need for expansion was relevant. But with the ICP taking power, tensions between India and China had subsided. As communism solidified power in Asia. Now India looked towards the Stars.
  9. City-State of Salvus Salvus was a city within a city. A complex system of districts that each gave off their independent city vibes. In reality it was ruled under one complex system of government, that took many years to perfect a system capable of planning and properly dealing with issues. It was a government united in solidarity but her people weren’t so loyal. The cities positioning lead to a great deal of immigrants flocking to the city of free thought driving competition and invoking the flow of ideas that drove the city’s technological and magic enhancements, however the clashes of ideologies, religions and cultures drove people to violence and sometimes even betraying their home out of pure spite or for a tiny bit of gold. Eastern Salvus was one of the two current districts, it was the more dangerous of the two. Even with the Salvus shields barracks being located smack in the middle of it. There was a constant street war going on somewhere within the district, a killing here or a killing there was nothing new to its inhabitants or Captain Jasper Aureon a disgruntled scar riddled veteran, and leader of the Salvus shields who had effectively ordered his men to quit investigating murders that popped up. In favor of concentrated patrols in heavy populated centers. Until his demands were met by the Serene Ashur and the Arch-Magi Syndra. His growing disdain for the duo was well noted by even some of the lesser known people in Salvus. The city was filled with rats, and flies on the wall. In Western Salvus, it was a different story. This section was filled with the Mage Academy and port, which gave it the natural charm. The original city-center held the historically rich families, and the up and coming stars of the City-States future. It was gated off by a stone wall that was manned by the Shields but that didn’t stop the people of Eastern Salvus from getting in and causing trouble from time to time and vice-versa. Outside the gates stood two massive stone figures, engraved with strange markings to the outsiders but to the Magi and Ashur. They were works of magical beauty. These Golems were deemed the protectors of Salvus, with the only control being granted to Syndra. These beings rarely saw their use for now. Statistics: 3,000,000 Districts: 2 Income: 44,000 Gold Actions: A delegation is sent to the Elyic Order. To discuss potential future dealings. (MOD) The Adepts begin to enchant the armor of the Salvus Shields with Reinforce Steel. (2 Adepts, 200 Shields.) Two Commerical Hubs are constructed between the two districts (20,000 Gold) Two Trade Depots are constructed between the two districts as well (20,000 Gold) The remaining gold is placed in the treasury (4,000 Gold) Research (9 Technology) Passive Slot 1: With the advancement of the Shields, the council came to realize the importance of a frontline infantry that could hold key points in the city with fewer men but heavier armor. These would supplement the versatility of the shields greatly. (Heavy Infantry Research) Passive Slot 2: Even with the enchantment discovered by Syndra for arrows being able to pack a larger punch. Crossbows have been rumored around by the people for awhile, but it was finally decided to be researched. (Crossbow Research) Passive Slot 3: The Shields have been tasked with implementing an academy similar to the Mage Academy (Military Academy? Maybe Idk) Magic Research (10 Magic) Syndra begins her research into the Salvus Protectors. Trying to further improve the constructs, reducing their mana drain and ability to listen to orders. (Arcana 10) (T3 Research) Barrier runes. Something the Mage Academy was looking into for a long time to protect the city when sieges occur and potentially its troops in pitched battles. (Barrier Runes. T3 Research)
  10. Discord Name; You have it Nation Name: City-State of Salvus Government Type: Republic Magic Type: Runemancy Leader: Ashur Carrington Culture: Salvus was a place of magic, and technological innovation. A melting pot of nationalities and people from all over, many mages and engineers fleeing to Salvus to escape the hordes that pillaged their lands. A city of many innovations, crime, and corruption. History: The village of Carin, was founded on the river bank of Timere. A glistening plane, with room for growth and expansion. A magik energy flowing through it, like the river itself this flow created a change in their people. Growing above the average height of a man, With lighter skin tone. Their affinity for magic increased from the source, but their strength had become below average. This also had a similar effect on the animals and beast that roamed their lands. Plagued by mutated variants of wolves the people named together, under the first Chieftain of Carin a man by the name of Friedrich Salvus, a man of exceptional leadership and an exceptional blacksmith had risen to new heights and took up the mantel. He was said to have the ability to turn blades and armor into spectacular pieces of art. His affinity with magic, and his people’s affinity to runemancy specifically was not discovered until one day, a mysterious traveler requested a blade. Etched with a certain engraving, unknown to Friedrich at the time was a runic enchantment. It took him days, hell weeks to master the engraving. The blade rejected it fully until one day it connected. The blade itself was hot, even after it cooled and it carried a strange brightest orange tint to it as it laid against the anvil. The moment he picked up the blade, it ignited into a roaring flame, that moved as if it was stuck to the blade. As he moved his hand off, the flame disappeared. Friedrich looked on in shock, as the mysterious man had disappeared. Not a trace, and nobody, besides Friedrich had seen the man. In the coming weeks, the wurgen began striking in pacts. Ravaging farms and killing its occupants, pushing the smaller surrounding villages towards Carin. The Carinians looked to their chieftain, as starvation grew and fear festered within his people, he assembled a brave group of men. Assembling the brave souls in the best equipment they could find, and leading them to fight back against the beast. The hunt was long, and tiresome. Fear growing amongst the men flinching at every broken twig. The beast stalked and played with their food, as they drew them closer to their trap. The following day, the battle began. As the larger black wolves pounced on the group, a long gruesome battle as the wind howled through the plains. The darkness only being silenced by the flaming sword of Chief Salvus. The air was thick with the smell of burning flesh, and the silence that held the tension in the air was shattered as the screams of man and beast alike filled them. When the battle was over, only one remained. The Chieftain of Carin, man and wolf surrounded his feet. The cold autumn air grazed against his skin, his blade flickering at the sudden gust. He sheathed his blade, and began his lonely journey back to Carin. The pyrrhic victory would not be celebrated but mourned and changes to be made, and by degree his people would no longer settle from the city's walls. In the passing years, after Friedrich passed away and the city stood completed. With a new name, Salvus. The following years came with a great sweeping change came over the City-state, as more and more people migrated towards the growing state. People from different ways of life brought different viewpoints, and magic teachings to follow. The City-State was well isolated and defended from the impending raids and warfare that ravaged the rest of the Eastern nations. The city's military began to suffer in terms of manpower, in favor of technologically advanced troops and pursuits in the art of runecrafting that further augmented them. Now the City-state lies alone. Still following the laws set in stone by those who built the city. Groups or places of interest: Salvus More **** to come when I get motivation. Key Figures (3 people with points): Ashur Carrington: Doge of Salvus The newly appointed leader of Salvus. The man was raised in the Rune Academy of Salvus on the Western side of the river. His father was a known runesmith, and one of the best within the city. Ashur had different aspirations but still decided to appease his father’s wishes. Leading him from graduation of the Academy, to forgoing the family business and pursuing politics. Leadership: 4, Charisma: 4 Marshall: 0 Arcane Knowledge: 5 Agility 0 Jasper Aureron: Captain of the Salvus Shields The de facto leader on the East side of Salvus, he scarred man from his time as a mercenary during the wars of the East. He retreated to Salvus as an escort for the refugees fleeing the massacre that was being induced onto them, he volunteered to run to famous Salvus Shields. He was conflicted, as he was left to his own devices to fight back against corruption and crime while the political entities towards the West disregarded them completely. . Leadership: 3 Charisma: 0 Martial: 7 Arcane Knowledge: 1 Agility: 2 Syndra Horen: Archmagi of Salvus A blonde hair, green eyed lanky woman. She carried a certain beauty and arrogance to her that intimidated the people around her. She looked down at the people who failed to meet her expectations, and the poor. The Archmagi of Salvus was also one of the wealthiest, her magic and innovation carried her as investments the city funded into her research was siphoned away into her personal account. Leadership: 0 Charisma: 3 Martial: 0 Arcane Knowledge: 10 Agility: 0 Point Distribution: Technology: 9 Magic: 10 (No Extra T2 Spell, Mage) (T1) Flaming Blades: Swords that ignite when withdrawn from their sheath, and held by one hand. These weapons would be extra effective beast, and would help with morale against other humanoids. (Effective against beast. Morale check against levy units.) Reinforced Steel: The runesmiths of Salvus worked tirelessly to develop armor that provided better protection than regular forged steel. (Similar to dirty’s T1 spell. 0.25 at T1). Only one hundred of these can be produced per year. Sydra’s Arrow: Arrows inscribed with a rune that allows them to pack a little extra punch through armor. These special runes can only be inscribed for one hundred archers every year. (Archers are more effective against armor.) T2 Golems: low tier golems. Very simple intelligence, less strength, less energy efficent, etc. Can only be made from basic wood or stone. Econ: 10 Military: 1 Nat Idea: City-state of Salvus, cannot build additional cities. These are replaced with districts that act as replacements for cities allowing city buildings to be built in each individual one. Caps remain the same. Unique Units (3): Salvus Protectors: These are large stone golems, capable of following basic orders. Becoming requiring low energy from the mage controlling it. These are hulking creations that can take a beating, used to supplement the army in times of dire needs. Salvus Shields: (Special Medium Infantry) The shields were a famed guard force capable of dealing with any threat. Well trained, and well disciplined the famed shields were trained to be adequate with a bow and sword. They acted as the primary guard force for the City-State on top of being the main fighting force in pitched battles. Arc Battle Magi: Mages selected by the Archmagi herself to serve on the battlefield, these powerful magi were equipped with special armor that protected their bodies enough without prohibiting their casting. These magi were trained to fight hand to hand but were still no better than average. Eventually they would be augmented with runes that further advanced their skills and powers on the field of battle. Starting Location: What is my Favorite color?: white racist mfer
  11. The Unified Systems of the Da’nor. The weather across Sal’athil was a beautiful, warm weather day. That not many ever wanted to end, perfect for the events of the First Senate meeting in over five years since the addition of Raydon into the Unified Systems. People were excited for what the future held, or what topics were to be covered. Not many knew what the senate had decided earlier. With the construction of a new colonial ship, they were looking for volunteers. The venture past the territorial claims and established a new frontier. The groups of senators walked with slow but confident strides, basking in the glory they got from their peers. They were escorted by men and women, clad in either all black or all white attire. The soldiers were anonymous, not a single piece of skin showing. Their faces are covered by helmets. They all carried a ceremonial blade sheathed in a gold trimmed leather sheath. With kinetic assault rifles slung over their right shoulders. They marched in unison with one another, the citizens watching were in awe, this was a rare sight to see Ra’Kin’s Chosen in the streets. Statistics: Population: 20,000,000,000 Colonial Sectors: 3 Territorial claims: 17 Income: 75,000 Credits 2 Materials 1 Fuel Navy: 1 Exploration Vessel 1 Colony Ship 3 Corvettes 3 Destroyers 1 Light Cruiser Technology Researched: T1 Plasma T2 Ship Armor T1 Deflectors T1 Single Phased Shields T2 Fission Reactor Light Cruiser Hulls Mod Actions: The first exploration vessel was commissioned and fueled for launch, along with private sector ships scouting the outer rims of the territory. (9,000 Credits, 1 Exploration vessel. MOD) The colonial ship sets forth, approaching the western edges of the Da’nor territories. (MOD will include map in discord!) A new psionic search was conducted. The men of Ra’Kin’a Temple set out to fit young new initiates to join the ranks of the elite group. (MOD) Economic Actions: Four new industrial zones are commissioned for construction on Raydon. (60,000 C) One new destroyer is constructed. (2 M, 6,000 Credits) Research Actions: Passive one: The lack of intergalactic communications between the colonials was worrisome. It gave to much autonomy and grew deistent in the outer territories. The senate passed the GQC Bill, funding and subsidizing companies who looked into solving the issue. (Quantum Communications research) Passive Two: Plasma weaponry was a big boon for the space fleets armaments, the military started to research Plasma weapons for the infantry of the Systems. (T1 Land Unit Plasma Weapons.) (25% bonus due to plasma space weapons.) Passive 3: Speed would be king in space, out maneuvering the enemies of the Systems was a massive deal. (T2 Fission Engines)
  12. Username: Sneaky2 Discord: You have it (Pm if you want.) Ideas and Suggestions?: No Sir Nation Name: Unified Systems of The Da’nor Race: Da’nor Background: Unified Systems have one goal, to maintain peace and prosperity between their colonial worlds. Through force or diplomacy, the group does not back down to anyone. A gift people with access to Psionic abilities, their military and leadership is supplemented with these beings to allow them to excel and the best of their abilities. The Systems continues to reach out and grow its galactic reach but at what cost will it take? Points: Size: 10 Tech: 10 Space:5
  13. You don’t miss us from 3.0 :(?
  14. What is your favorite project that you have done on this server as a player?
  15. Juverin Republic Income: 227,000 Population: 68,696,000 Year in Review + Actions! Richie Ronaldo returned! A loser no less, a disgrace to his idol Rigoberto ‘Youngboy’. He damn near lost the ship! He returns to much ridicule and hateful looks, he looks forward to returning. Enacting revenge and winning it all. Two new research products come off the line. In line with modernizing the military, the new tank rolls of the line along side the Naples SMG. The first Dreadnought is constructed with the dockyards of Vellum. (10 ASP, 36,000 Gold) Additionally three new Cruisers are constructed (6 ASP, 33,000 Gold) A Trade Depot and Commercial Hub are constructed in the Colonial City of Roma. (18,000 Gold) Five new Vitra Mines and Refineries are laid down. (36,000 Gold) Four more Airshipyards are constructed (36,000 Gold) Four Regular Armor Brigades are constructed. (12 AP 36,000 Gold) Four wings of P-22 Ares Fighters are constructed. (12 AP 28,000 Gold) The rest of the gold is spent developing tools and food for the Tribals outside of Roma. Using it to lure them inwards, as a psuedo working class for the Juverin Colony. (2000 Gold) (Mod) Terria Roja Race Deposit (2,000 GOLD) Research: Further development of the P-22, hoping to fully modernize the fighter. Hoping to reclaim its former glory as the best Dogfighter in the world. (MOD) Project Hannibal (MOD) Project Trapclaw (1896)
×
×
  • Create New...