Welcome to The Lord Of The Craft

We're currently the #1 Minecraft Roleplaying Server, fitted with custom plugins, a unique crafting system, custom character cards and an incredibly active and passionate community; We're serious about Roleplay and we're always eager for new faces!


Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Clan Raguk

New Member
  • Content count

  • Joined

  • Last visited

Community Reputation

36 Excellent

About Clan Raguk

  • Rank
    Newly Spawned

Contact Methods

  • Email

Profile Information

  • Gender
  • Minecraft Username

Recent Profile Visitors

127 profile views
  1. San’Lyubsha Rolling hills of feverish red ascends and descends in a swathe of bloody peaks. Orks of colours disparate to the last dwell in yellowish domiciles of sand. Bar the Raguk. Their residence was of a rich crimson - akin uncannily to the tone of their flesh - carved ornately from the rock with a profound accuracy. Thus is the Raguk prowess. Within the singular chamber of which comprised the Vanguard’s fortress was a throne of dark wood. Obtrusions: spiky, thorny, jutted from the seat to ensue the Wargoth would not sit easy… “Angh Gund Grizh”
  2. Rak Raguk Clan Raguk “Lûp-Leyd, Lûp-Gazigazh, Lûp-Gentharuz” The unbroken of Clan Raguk, a notoriously merciless band of behemoth, hardy uruks, and their equally fearsome larger olog counterparts. Their hide is stained with a deep red hue, much akin to the blood that smears their palms, or the molten blood-steel that comprises their weaponry. The bloodlust and militaristic prowess that naturally sears through their bulging veins grants them a bloody reputation that rivals the other clans. “The untimely death of our brethren - Auhka and Turkurz - has not faired me lightly in my time of ailment. I pray them goodwill in Stargush’Stroh. It is what they deserve for their deaths were spattered with the dishonour of Kulgarok and the misguided Rex; to forgive and forget is a staple in orkish society due to our scarcity. The spirits will impose their verdict on Kulgarok when his time of passing comes.” -Maugoth Kuntklobbera’Raguk History | Barzuga Decades ago, the Raguk company was alone feared for its plentiful population. The redskin’s encampment stretched over the horizon and filled the vast expanse of yellowish desolation - a tide of red. A tide of 2000 figures, crimson like the blood that smeared their digits following a day of hard toiling. Back then, they were referred to as the vanguard, and correctly so. They were the driving cogs of the Wagh Uzg; who bore an unimaginably incredible military prowess. The cogs never faltered, or grinded to a halt - a continuously operating and well oiled machine, no doubt, forged from two clans: that of Glogol, a clan notorious for trading in a human cargo; and that of Garr a group of fearless warriors. A Raguk Brigade For a multitude of years the Raguk - or the ‘unbroken’ - stood stalwart and firm, like a suit of the finest plate. They never buckled… that was until the day Malgunuz disappeared. As quickly as the clan founder vanished, so too did the Raguk warriors. Many migrated to other clans, bolstering their numbers, therefore dwarfing the once mighty troupe. The wargoth who followed Malgunuz was a lazy drunkard, caring more for whoring, drinking and slaving than clan ideals. His reign therefore lasted briefly, and his advisor - Dhurburz - tugged the reins from him. Dhurburz’ lead was lengthy but unfortunately boasted little fruit. He was known for his strength and wroth but had little experience of leading a clan - he was merely the advisor to the ignorant wargoth of prior times. Kharak, a young man then, defeated the aged, grizzled orc in hand-to-hand combat, thus seizing power from him. REX Kharak’Raguk Kharak prevailed; a little too much, though. His success was like a raging wildfire. He began as a mere grunt, akin to every uruk, but he climbed the ranks at an unimaginable pace. He shoved aside competition for wargoth like they were insects, and garnered a sizeable group of redskins. The young ork had tugged the clan from beneath the tide, to open air. Many who left those years prior flocked back like sheep to a shepherd. He soon after ascended to Domimus and acted as interim ruler in the absence of the Rex, and eventually officially climbed to the pinnacle of orcish hierarchy - Rexdom. His lust for domination was overwhelming. It drove him to contriving a plague of the earth which would consume all those he deemed unfit. Alas, his attempt failed, and it led to the subsequent cessation of Vailor. The world was in tatters, and much alike to the other populations, the orcs were too. Many had perished to the merciless pestilence. The orcish moral was too ruined. No one stood to the task of Raguk leader. But from the shadows, Malgunuz arrived, seemingly out of nowhere. He spoke tales of how the Sky gods had prosecuted him for past perversion of their laws, and tightly constrained him to a floating cell. He too climbed the steps to Rexdom. Malgunuz, whilst Rex, handed Turkurz the position of wargoth. He was a young Raguk - not in regards to age, but in regards to his acquaintance with leadership. It wasn't long until Malgunuz disappeared once more, this instance assumed to be in Stargush’Stroh. The orcish race was forced into the outermost region of Tahn following the Oren-Orc war- a region of barren, sediment laden plains. Upon a plot gifted to the uruks by the dwarves is where they dwell. Turkurz retained the title of Wargoth. Kuntklobbera assumed Wargoth but retained the position for a short duration. An odd infection refined him to a stooping husk that was incapable of doing things for himself. Turkurz therefore attained Wargothdom once more. Drokon, the mad Rex, killed Turkurz within his own thrown room. Aukha followed thereafter. Her reign lasted no longer than Turkurz’, and she to succumbed to Drokon’s madness, this time at the hands of Kulgarok’Dom - a peon to Drokons nonsensical Rexdom. Culture and Traditions | Culav The Blazing Fist of Leyd, Hammer of Gentharuz and Kruuk of Gazigazh. The Redskinned Raguk are a fervent machine - one that never grinds nor falters; one that continues in the toiling that his treasured so dearly by the cotorie, no matter what harsh existence may throw in its direction. They are the unbroken - orks that worship work and discipline above all else but the spirits. Discipline Discipline and the respect for ones superiors is a revered notion and tightly enforced within the Raguk. Speaking out against the Maugoth, or merely contradicting him, could warrant a prompt strike or a lashing, or even removal of the tongue should the ‘goth see it fit. (Though this has never occured.) Elders, and the Mautor are to be respected akin to the Maugoth. The Maugoth himself is to be adressed as ‘Goth’ (Akgoth - ‘yes lord’. Nargoth, ‘no lord’) Music The Raguk find respite in singing during their vigorous toiling, to alleviate aches that may be ailing them, or simply to retain a rhythm. The guttural tones of miners and smiths rings out from their halls, and homes, and drift up from the interminable mineshafts at all hours of the day, accompanied by the clangor of pick striking rock, or hammer striking anvil - instruments of the Raguk. Chants and songs alike are sung by the fearsome redskinned brutes, before battle or during times of dormancy. Within battle, the sword, and krruk and axe are the common accompaniment to their fearsome warsongs, which thereafter granted Raguk warriors epithet of ‘The Red Choir.’ An example of Raguk music. Mounts The desolate plain of Vailor bore no fruit for the Raguk; they had been allotted no mount, for each current were within the grasp of other clans: the braduk had their thick-skinned compatriots; and the Lur had their agile wolves - perfect beasts for hunting, but the Raguk remained without the company of a beastly companion. It is said the Wargoth of yore averted his interests from scouring the barren plain to otherworldly thespians - the spirits. And it is also said that they provided. The urukish leader returned from the plain of lifelessness with a fresh born creature walking lamely in its infancy. It appeared like an elephant, but strode with heightened grandeur within its gait in comparison to its counterparts, and seemed - though ever so slightly - larger. A proud creature it was born, and a proud creature it remained. The myrzym are, conveyed straightforwardly, bred for conflict. Their tall stature safeguards the rider from high swinging blows and their thick hide protects them from strikes of lower course. Their tusks are as sharp as razors, and viciously boast a knack for impaling oncoming traffic. Myrzym in Battle Though their purpose remain generally within combat, they possess cultural importance to the Raguk. They are a clear representation of the spirit's ability, and are thus respected as much as the wargoth of the clan. Myrzym appear often adorned in a collection of awe-instating jewellery: typically formed from precious materials, and a product of Raguk smithing. Fine velvets and silks are usually draped across their bulky frames, and painstakingly conceived paints cover their leathery hide. In the event that a myrzym is slain in an offensive altercation, the owner is expected to mourn the loss of their companion. The remains are traditionally crafted into ceremonial armour which is donned for 15 days and 15 nights. Thereafter, the uruk is expected to tame a further myrzym. Current Myrzym Twiggikruncha Naur Mammar Haur Bonka and her litter. Hudrim Waghpaint Warpaint is a key feature in orcish society, often signifying the uruks prior achievements or status - the peculiar orks of Raguk are no different. They boast paints of varying colours and shape, albeit a triad prosper moreso than other adopted styles. An orc with the ‘bloody face’ rendered upon his forehead. The open hand: its name describes its form, a palm with every digit uncurled. Generally, it is painted or tattooed upon the skin in white, in bone or quartz dust. The bloody face: a simple paint, however a more fear-inducing individual. Orks with ‘the bloody face’ rendered upon their forehead bear it to signify their feverous bloodlust, AND ability to suppress it. The hammer: an etching embedded beneath the hide deluging the shoulder. It resembles an eccentrically decorated smithing hammer with the face of an ork chiselled upon its side. Dar Ob Grizh Laws and Proceedings| Maarubh Law: The clan comes above all else. Cessation of a brothers life except in times of clan-feuding is strictly proscribed. Mating with those outside of the orcish race is forbidden. Duplicity is not to ensue. Foolishness is not tolerated. Disrespect is not tolerated. Shoddy craftsmanship is not tolerated. Respect the hammer and anvil. Punishment: Extent of clan condemnation determines severity of punishment. The offender is tied to a felled log and set adrift upon the vast blue expanse to die of famine, or exposure to the elements. Castration and branding. Extent of deceit determines severity of punishment. Lashing. Lashing or partial removal of tongue for lesser disrespect. Entire removal of tongue for severe disrespect. Poorly formed item is destroyed and the creator is lashed lightly. Clan Artefacts | Turkurz The final bottle of Wud’s piss grog: An ale previously brewed proudly by the knuckleheaded Grubgoth Wud’Raguk. Since his death, the bottle within the current Wargoths possession is thought to be the last. The horn of Raguk: A war horn constructed from the tusk of the traiterous uruk ‘Kilug’ who challenged Malgunuz and threatened the lives of the elders, but subsequently failed in his attempt and succumbed to Malgunuz’ blade. Mar’zuuk: An incredibly powerful bow once wielded by the almighty Kharak’Raguk the World Destroyer. “Angh Gund Grizh”
  3. huh???? 3/10
  4. Ban Report/Banning GM (if applicable, please provide a link): dohvi/morrisaye Minecraft Name(s) (at the time of your ban): Grubgoth Wud Rule Broken/Disputed (multikilling, Griefing, Xray, ect. Be specific): receiving a tenth warning point Character Witnesses (Name(s)): n/a Event Details (reason for actions, apology, ect): i posted a manifold of offensive content directed generally at leowarrior. i eventually amassed 10 warning points which i was rightfully forum banned for. i apologise to the forum mods who had to deal with my petty childishness, and to leowarrior. sorry. Screenshots/Vids (Link):
  5. Ban Report/Banning GM (if applicable, please provide a link): flamboyantspork Minecraft Name(s) (at the time of your ban): faeringravisher, grubgoth_wud, extremesjw Rule Broken/Disputed (multikilling, Griefing, Xray, ect. Be specific): harassment Character Witnesses (Name(s)): um idk quite a few i guess, leowarrior14 Event Details (reason for actions, apology, ect): after the forum drama with leowarrior14 putting 'cancer' in a serious rp post i decided it would be a grand idea to change my ign to 'faeringravisher' which when viewed in context is obviously a reference to his erp and very wrong. i also slid ooc jabs at leowarrior14 and his character through rp posts on the lotc forums with full intent to offend this individual for a few weeks prior continuously (whereupon i received the appropriate warning points). i apologise to the fms and the gms who had to deal with my negativity. i dont expect this ban appeal to be accepted but i thought i'd post early to get the apology to leo off my chest, and for me to confess my infractions! apology to leowarrior14 Screenshots/Vids (Link) n/a
  6. NAME: (a pic of a potato) HOUSE: (a bad drawing of the tower homes, first and 2nd room) BID PRICE: (will drop 1k for both homes)
  7. i like that nipple jewellery looks spicy
  8. dont bother thankin me