Banditry should never be as targeted as it has been nowadays. People tend to see individuals who do "bandit RP" as mere PvP goons who just want to get their daily clicks, but it is usually the banditting side that gets most of the blame, or most of the crap from people. GMs always tend to side with the defender side, even though they are clearly at guilt. For example, A GM has sided with a dude who was surrounded by three bandits, who managed to dodge all of our attacks, and who clearly powergamed. Even if the person being banditted doesn't give crap to you, you will likely get a metarally as soon as possible, or the individual in question will pretend to go afk. GMs should allow banditry to commence as it did before, with allowed copy paste emotes, given that they are detailed. Erilobar got a 2 month CB for a copy paste emote by his lordship Kaelan. I geniunely feel like banditry may bring good RP to the table if the defender is not allowed to perform actions that might stress the bandit so they hurry up with their emotes. Think outside of the box for a moment. You are banditing, but there is the threat of a twenty man rally coming at you without the dude in front of you doing anything. There is also the question of this person wasting your time in CRP semantics, for 2 hours, while you as the bandit just want some items. I think banditry can develop both characters, since it is a realistic profession on a fantasy setting, if the defender is limited more in terms of their capabilities in escaping so easily from the situation. There at least should be a rp lock, so their metarally can't gank you the moment you put your emote. Copy paste emotes shouldn't be a reason for CB's either.