I think guns should be allowable depending on the specific type. Blunderbusses, muskets, and flintlocks are all good examples of a balanced weapon to implement. Single shot, terrible accuracy, loud and smokey (no one is going to NOT notice that someone fired a weapon), long and painful reloading process, and take a lot of time to produce. Similar items of explosive goodness would be mortars and cannons, also balanced in their own right, and completely useless if they’re not used for siege purposes or naval purposes.
So my gist on the matter; yes, as long as we use only single-shot, inaccurate weapons that only have a chance to kill. Do not however, implement automatic or semi-automatic weapons WITH accuracy, weapons which could easily be powergamed.
Though of course powergaming is easily doable in the field of firearms, but I’m sure our good ol’ staff team can work out a way to make sure there’s a balanced system.
That is all ❤️