I find very little good ‘road rp’ as you call it. Mostly it’s just bandits. Usually poor ones. Every so often, they’re not so bad. But most of the time, they are and it’s just poor villainy that leads to arguments and bad vibes and people wasting the time they have to rp on trying to avoid losing rp items or something. Even bandits usually hang around cities to catch people, because it’s easiest to grab a person as they’re leaving/coming to a certain city. I’m not going to find any good rp in the middle of the road between CT and Haelun’or, or halfway through Korvassa trying to get to one of the settlements there. I will find the rp either in the city itself, or right outside it. Taking away fast travel simply means I have less time to rp with anyone. I’m not saying get rid of the ability for people to bandit. But you’re actually just taking the people away from the bandits. With the FT, I would go to visit pretty much any city I wanted to on the map. Now without that, because I have limited ss slots, I’m going to stick to the two or three places I have on my soulstone. Meaning that cities will have less activity, cause I can guarantee others will do the same. No one wants to run on the roads for ages looking for rp. They hop between cities, and if they can’t find any in the few rp spots they have on their ss, they log off the server. You’ll lose activity by taking these away. You’re not helping anyone, just hurting everyone. This benefits literally no one on the server. Not the pvp people, not the slice of life rpers, not the event goers, not the staff. No one.
Plus there’s still plenty of people who get lag. Even if the chunk issues have been fixed (too soon to tell on that in my opinion). It’s not just chunks that make it hard for people to run. Some of us just have naturally bad internet and the warps made it so much easier to get good rp.