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NightOfTheWind

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    NightOfTheWind

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  1. i think most players should try to do an event (player or ST) at least once since your perspective on events can change if you're actually the dungeon master for once

    1. subatomic

      subatomic

      I always wanted to try but I need 2 get better at writing more fleshed-out and quality emotes quicker

    2. NightOfTheWind

      NightOfTheWind

      @subatomici dont think you should stop yourself from doing events bc you think you arent up for the task. you can only get better at events by doing them. ive done plenty of bad events what really matters is if you learn from your mistakes. regarding getting emotes out quicker i think a good way to start would be to do the opposite. by getting used to getting emotes out quicker in general you can then start improving ur vocabulary by simply replacing words with more detailed ones. dont go for something bc it has more syllables but if it actually fits the message that you're trying to give for your emote. also dont compare your skills to other people's thats a bad trap to do
      tl;dr dont wait on starting to write events or doing creative writing in general

    3. NotEvilAtAll

      NotEvilAtAll

      short emotes are fine if you are dming. keeping emotes on the shorter side helps keep things flow faster. Things going too slow and taking too long (especially in big crp fights) can kill people's engagement in an event.

       

      your biggest focus on event planning should be the actual narrative of the event not the emotes that tell that narrative. Well-described garbage is still garbage, but a poorly executed great idea is still pretty good.

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