Jump to content

Search the Community

Showing results for tags 'organization'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Whitelist Applications
    • Accepted
    • Denied

Categories

  • Groups
    • Nations
    • Settlements
    • Lairs
    • Defunct Groups
  • World
    • Races
    • Creatures
    • Plants
    • Metallurgy
    • Inventions
    • Alchemy
  • Mechanics
  • History
    • Realms
  • Magic
    • Voidal
    • Deity
    • Dark
    • Other
    • Discoveries
  • Deities
    • Aenguls
    • Daemons
    • Homes
    • Other
  • Utility
    • Index
    • Templates

Forums

  • Information
    • Announcements
    • Guidelines & Policies
    • Lore
    • Guides
  • Aevos
    • Human Realms & Culture
    • Elven Realms & Culture
    • Dwarven Realms & Culture
    • Orcish Realms & Culture
    • Other Realms
    • Miscellany
  • Off Topic
    • Personal
    • Media
    • Debate
    • Forum Roleplay
    • Looking for Group
    • Miscellany
  • Forms
    • Applications
    • Appeals
    • Reports
    • Staff Services
    • Technical Support
    • Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Discord


Minecraft Username


Skype


Website


Location


Interests


Location


Character Name


Character Race

Found 6 results

  1. »»──────⊰✺⊱──────«« Crucible - Guild Overview »»──────⊰✺⊱──────«« ❝ Our strongest weapons are not our magic, nor blade, but goodwill and almsgiving. A forge may make kin-slayers, but is better served warming and protecting the cold and downtrodden. This is true of all good and evil within this world. There is no greater strength than Mortality, and no greater weapon than Peace. ❞ - Ghoraza the Witless ««════╡⊰Our Tenets⊱╞════»» Ⅰ. Neutrality - Crucible is a neutral guild, aligning with no nation. We are almsgivers and have a diverse set of professions, but we are not warriors lending hands to any cause. Ⅱ. Charity - We are are charitable guild. While a merchant guild, we still aim to give what we can. We aspire to mend the broken, aid the weak, and lend hands to those in need. Ⅲ. Diversity - Crucible does not discriminate based on race, creed, gender, ideology, or mentality. We accept all that are willing to abide by the rules and purpose of the Guild. We are open-minded and willing to learn. Ⅳ. Peace - Crucible is a peaceful Guild. There will be no hate, bigotry, or slander within the group. We are to keep our neutral stance when relating to Guild matters. While able to mediate conflict, we will not be taking part in any conflict. Ⅴ. Availability - While the Crucible Guild Hall is located outside of Krugmar, the Guild’s influence and reach itself is not restricted to a singly nation, area, or country. We aim to increase outreach and reputation, through missives and word-of-mouth. ────────✺─ Rankings ─✺──────── Founders: Ghoraza the Witless (@Panashea), Kor’Garr (@Mannamannaa), Ofric Radrokk (@sheriif) Crucible Leader(s): Ofric Radrokk The Crucible Leader(s) will take on the responsibility for leading the group’s efficiency, functionality, and more. They will represent the group along with the Head Diplomat in official matters, they will initiate meetings with the Heads to make sure members are satisfied and matters organized. The Leader(s) of Crucible will organize and plan, with the help of the Heads, guild related events, requests, activities, and function. They will be the flexible and available leader, able to fill in the position of any head if needed, and generally be able to talk to anyone within the group and act as the go-to person for questions. Head Scribe: Kor'Garr This head will work on drafting forum posts, missives, letters, and other writing and lore related things. Head Diplomat: This person will act as a diplomat for Crucible, as well as assisting with spreading word and information about the Guild. They will mainly act as the representative to foreign nations and powers if they wish to meet or discuss. An important note: the various heads of subgroups within the guilds are not do-all, say-all. They are liaisons between the subgroups, Leaders, and Nations, doing the directing and assisting, rather than commanding. Our leadership positions are not a way to order members around, they are a responsibility to aid the Guild in function and path to glory. More responsibility means maturity and diplomacy, the benefit is more weight to your word. Head of Builders: This head will act as the director for organizing and managing requested building-related projects. They will represent and direct the builders in the group. Head of Crafts and Goods: The head of Crafts and Goods will manage the requests for craftsmen, entertainers, artisians. They will represent this group in meetings. Head of Religion: This head will manage requests for the religious and magical members of the guild. They represent the religious and magical figureheads. Head of Care and Service: Managing aid, care, and other services provided by the group is tricky, and the responsibility of the Head of Care and Service. They represent the medics, soothsayers, and other aid-related members. ────────✺─ Members and Recruiting ─✺──────── The members of the Crucible are a wide and far spread group. We consist of shamans, smiths, alchemists, craftsmen, soothsayers, bards, and many more professions and specializations. All of us intend to make the world a better place, one step at a time. Our ranks are open for those willing to drink with, to discuss with, to laugh with, to share with, and to help with folk of all different origins, faiths, doctrines, race, and principles. Come to our Guild Hall in the West, or bird Ofric Radrokk with the following information: [OOC:] IGN: Discord: [RP] Name: Profession(s) of Choice: Additional Optional Information: ────────✺─ How to Submit Requests/Trade Offers to the Guild ─✺──────── Option I: Come to the Guild Hall, submit your request in a written book and drop it off by the front. Recommended for any kind of request, trade, help, aid, etc... In the future, we hope to establish areas or embassies around the continent for those in need to come to. Option II: Bird current leader/head of respective area and meet them to discuss requests. This is recommended for those who intend to request larger scale projects. Option III: Locate any member of Crucible and talk to them. This is recommended for minor non-trade requests. (ie. starving child on the street in need of food) Guild Hall Directions: Enter the West Hub, Idol’s Garden. Follow the road to Krugmar. When outside of Krug, follow the signs to the Guild Hall. [OOC]: Written by @sheriif (Ofric) Guild Discord: https://discord.gg/RfF3x5BRkQ
  2. R’Ikarth Clan History Among the lands that resided along the wide river near Helena, in arcas, between the swamps and peculiar creatures a lone ker was recruited with other hunters from Talhoffer to aid with the clearing of the area from the surrounding threats of his manor. This led to the founding of the original Esbec, the roots of the R’Ikarth clan and its traditions. In fact the clan takes lots of traditions, trials and customs from the past generations, its founder directly coming from a simple family of hunters: the R’enar family. The clan was officially recognized with the founding of Stygian Hollow, acquiring its first clan house and slowly making an influence in the Urguani lands, gaining another clan house in Huaven thanks to the good relations with clan Redfist. With the fall of Stygian Hollow the clan transferred its main clan house in the current dark elven settlement Nor’Asath. Culture The art of Hunting Before there were R’ikarths, there were R’enars. And with all R’enars, were their sabres and scimitars. A curious choice of armament for woodland hunters, and yet, it was tradition for members of their clan to wield such blades. While sabers and scimitars can be used in combat against fellow Descendants, the R’enars preferred to use them while hunting game, Dangerous game. In the best of circumstances, a hunter need only their bow to perform their task. To stalk the woods in search of their quarry, braving the wilderness and all the perils that come with it. And then, once their target is in sight, they are to line up a fatal shot, and let loose. And yet, not all hunts go quite as smoothly, especially when dealing with BEASTS and DEMONS. Why are woodland hunters fighting such creatures? I don’t know. Don’t ask. Either way, that is when the hunter’s sabers and scimitars come into play. The R’enars have developed a style of dual wielding for such a purpose, allowing them to fend off a ravenous foe, and unleash their own flurry of blows upon the creature. Though such a method of combat may be dealt with by a plated warrior’s retort, a R’enar’s sabers and scimitars were never meant to cross blades with another. The Crow and its significance According to R’ikarthi traditions the crow is an animal that carries luck and is a symbol of good change. The R’ikarth Clan is always changing and evolving as it goes forward with the generations. Its feathers are a symbol of luck and are gifted among the clan members as a sign of gratitude, trust and hope. Family and Unity The clan is known for having members that do not belong to to the founder’s bloodline. That reason is that the concept of family for the R’Ikarth clan is greatly different than most, while blood relation between family members may be highly respected it is not a means to outrank, distrust and exclude other members and leave them out of the family tree. A new family member will commonly be accepted into the family either through adoption, acceptance and acknowledgement from the clan members. So the thread that binds the member of the family surpasses the bindings of blood and creates a connection solely based upon the feeling of unity, acceptance and membership. Traditions The Crowfall Forged by the first head of the R’ikarths in a rite of initiation, the Crowfall was made in the image of his spiritual animal, and it embodies the clan founder’s wishes for prosperity, luck, and wisdom for his family. Rite of first blood A combined tradition with both R’enari and Maskarran influences. Owing to their extensive hunting tradition, it was a rite of passage in the clan of R’enar for young boys to track and hunt a stag all by themselves before they could be considered an adult. In both Old and New Esbec, which were monster hunting towns created with a great deal of Maskarran influences, it was required for a prospective Jaeger to prove their worth in combat against a dangerous beast or monster before they could be accepted into the fold. As an inheritor of these traditions, the R’ikarth family has a trial that incorporates both of their aspects. A prospective member of the family, or a boy who is ready to come of age, will be sent to track and hunt a dangerous beast or monster. They shall be followed by a member of the clan for safety precautions, but if all goes well, they shall carry out their task without help. Upon the completion of the rite, the remains of the slain creatures, usually being blood, will be sprinkled onto a hot ingot of slayersteel. The ingot will then be fashioned into a signet ring bearing the R’karth crest on top, and the name of its bearer at the bottom. The ring shall then be presented to its new owner, who may then use it to stamp the wax of their letters and documents. Clan Armor The clan armor is composed of light plated steel armor placed onto black steel chainmail, it lets the wearer keep great flexibility while having good protection upon vital parts and moderate protection into the gaps. The armor is decorated with golden details and a golden rope is wrapped onto the belt of the chest plate and holds a draping cloth that covers the leg gambeson in a skirt-like cut. Onto the belt there is a medium leather bag and two scabbard attachments at each side of the hips. The helmet resembles a Sutton Hoo helmet and its mask is unique for each member and personally forged by them, the helmet itself is secured by straps under the chin and is wrapped in a sash, making only the mask visible. The meaning of the mask The mask that every clan member carries proudly upon their helmet is a reflection of their soul, personality and mind forged onto the golden symbolic metal. It is forged by hand from the wearer after a vocation has been found as a rite of passage to symbolize one’s identity and personality, distinguishing oneself from others. The meaning of color GOLD Gold is the signature color of the clan, it symbolizes the bond between each member, membership to the family, unity and trust. Every member will wear something golden upon their clothing as in the clan’s beliefs it brings good luck and emphasizes the bond between them. RED Power, determination and passion, those are the traits of those that wear the color red and any of its shades and are affiliated with the role of leadership. Those that bring this color upon their clothing tend to be spontaneous, intuitive but reckless and violence may be the first option for them. Role: Leaders. GREEN The color of nature, force, security and health, those that bring green onto their clothes tend to be experts in medicine and herbalism and are experienced warriors that protect their kin. Those who have this color tend to be protective and do not trust outsiders easily. Role: Warriors, Medics, skilled Hunters. BLUE AND CYAN Control, wisdom, trust and stability, these are a handful of the traits of those that bring this color and its variants with pride. They are the ones that have great knowledge and teach their kin everything they know. They tend to be the voice of reason between the others. Role: Librarians, Archivers, Teachers. PURPLE AND PINK Creativity, Change, innovation and youth. Those that bring new things among their kin, they love to organize hunts, festivities and events of any kind. They are cheerful, active and inspiring individuals with a creative mind. Role: Event organizers, Recruiters. BLACK AND DARK GRAY black cloths will be used only on special occasions such as special operations and events as they hold a symbolic importance. WHITE AND GRAY Neutral colors, those who still have not found their vocation will wear such colors. Role: recruits, new members. Clan Founders Zirath Talhoffer R’ikarth and Rhaella Othan-Ashwood Credits -------------- Xeppir - General writing Gage - Posting, and prooreading Rikarth community for making this possible
  3. The Order of Noctis "If you must take your sword from its sheath, return it bloody." "Seeking your Destiny is like looking into a mirror. You see an image, however blurred, in whatever light exists at the time. But if the light ever changes, so will the image itself. And if the light ever vanishes, the mirror will be empty. That is why the truest mirror is the one that needs no light at all." -The Order of Noctis motto’s Welcome to The Order of the Noctis. This is a guild based on working together, building, trading, and training to be a soldier in a time of need. The Story We were formed to fight for the Courland rebellion, but when they were destroyed we were exiled out of the kingdom. Now we have been reformed in the dreadlands. The Transcript of the Order You shall never attack, injure, or kill another Order member or an ally of the guild. You shall never steal from the Order. You shall never disobey the orders of your superior in the Order. If there is an issue with another member of The Order of Noctis you will bring it up with your supervisor or if it is a large issue you will come to the overseer. If there is a need to fight you must come to the aid of the guild. Your loyalties lie with the Overseer first, then to your brothers and sisters in the Order, then to your home country. Positions Ranger Rangers are the archers and tactical minds of The Order of Noctis military. They will hide in the shadows until the time is right then burst out and let rain a fly of accurate, deadly arrows. There can also only be 50 active rangers at once ( non-gold leafs) Trainee - You are new and are being trained by a higher ranking Ranger (usually one on one). Bronze Leaf - You are a fully-fledged Ranger and you now don't have to be accompanied by an older Ranger when on missions. Silver Leaf - You are an older Ranger and you can now take on apprentices and will be part of the inner circle of rangers making decisions with the leader. Gold Leaf - You are a retired Ranger who helps documenting and other non-field assignments ( If there is a serious requirement you can be requested to do a field assignment). Leader - you are in charge of the Rangers and you give out missions either for the Overseer or from peasants (other players) requesting help. Assassin Assassins are the unsung heroes behind every win. As they sneak by and take down the enemy before they even know what is happening, and they let the others do what they do. Initiate - You are new and haven't proven yourself as a good agent. Proven - You have proven you are a loyal and well deserving agent. Accepted - You can now lead missions that were given by your Up-incoming. Up-incoming - you lead a group of accepted and give them tasks from the leader. You may be next in line to be a leader. Leader - you give Assassins missions from the Overseer. Or if there are no missions you can send them on scouting missions to enemy territory. Warrior Warriors are the backbone of the The Order of Noctis's military. They are the foot soldiers and the people who charge head first into battle seeking glory and honor. Recruit - You are new and still need training to become a soldier. Soldier - You are no longer a recruit and are now a part of the Order of the Warrior’s Blade’s military. Sergeant - you lead a group of soldiers into battle and you also train the recruits in your party. Lieutenant - you lead the Sergeant's and give them orders for them to carry out to their groups. Leader - You command everybody and by giving orders to your Lieutenants you get your men to carry out these orders. Non-Battle Positions These are positions for things we need that aren't part of the military (you can have both) (an asterisk* will be by those you cannot have a war position with). Resource Collectors - (We need lots of them) They are the ones that go out and collect resources for us (miners, farmers, and woodcutters). Treasury Manager* - You take care of the funds and manage the Bankers (you will not get this job strait of the bat you need to be trusted, on LOTC a lot, and very well known). Banker* - You are similar to the Treasury Manager you will manage some of the funds or paychecks, etc. Blacksmiths - To make armor, swords, etc. and to make thing to sell to make money for the guild. Woodworkers - To make bows, arrows, etc. and to make thing to sell to make money for the guild. Cook - To make food for us and to sell for the guild. Healer - You heal the injured of the guild (through magic, potions, etc.) on and off the battlefield. Alchemist* - To make us potions for us to use when we need (in war, to help collect resources, etc.) Wizards* - To use spells in battle or to help the guild in times of peace (Fi'hiiran'tanya is espcialy useful) (If you are applying for a wizard please put your specialty down too [alteration, illusion, etc.] Applications (Do not lie we will find out and you will be kicked from the guild.) OOC: Minecraft Name: Age: Why you want to join: Skype (optional): In Game: Name: Age: Race: Gender: Job(s) you are applying for: Why you (the character) wants to join:
  4. KATHRIN LEH: ELITE MERCENARIES TO BE IN THIS ASSASSINATION GROUP YOU MUST: - SHOW NO MERCY TOWARDS OTHERS - KILL ANYONE ON COMMAND - BE A SKILLED ARCHER - BE A SKILLED FIGHTER - SKILLED IN THE ARTS OF STEALTH REPLY TO THIS TOPIC WITH THIS, ONLY 5 SPOTS AVAILABLE: Name: Age: Race: Purpose Amongst Us? [Skype]: [MC Name]: More Info: Who: We are a small group of elite assassins, our leader Everick Monogal decided to create this group as he had a thirst not solved by water or any drink, the thirst to kill people. That is why he created Kathrin Leh ((In Common Tongue: Foe's Blade)). RANKS: RED ROBES: YOU ARE THE NEW BLOOD, AND WILL REQUIRE TRAINING TO WORK YOUR WAY UP GREEN ROBES: THE NEXT RANK ABOVE RED ROBES, THEY ARE LEARNING WELL HOWEVER NOT READY FOR FIELD WORK ORANGE ROBES: THEY HAVE LEARNT A DECENT SOME, AND WILL SOMETIMES BE REQUESTED FOR THEM TO BE SENT ON A KILLING MISSION BLUE ROBES: YOU MAY TEACH NEW COMERS, THEY ARE STRONG NOW, AND MAY FIND SOME WORK ON THEIR OWN WITH PERMISSION OF LEADER WHITE ROBES: JUST BELOW LEADER, THIS IS THE FINAL RANK. OTHER THAN THE BLACK ROBE. THEY MAY DO WHAT THEY MUST, HOWEVER RECOMMENDED THEY TALK TO LEADER FIRST BLACK ROBE: LEADER OF THE GROUP
  5. Felix Inc. is a group of merchants that come from the middle of no where _____________________________________________________________________________________ you keep what you make and get taxed 20% and at the end of every Elven week you get paid 200 Minas _____________________________________________________________________________________ bird Felix Lee to join [PUNCAKE1331] if you don't like being a merchant you can be a guard
  6. Organization PAQ "The Organization of Peace and Quiet" *This poster is seen about the Cloud Temple, Gimblewood, and Elven Areas. There is also a copy at the Standing Inn. It is signed "Vaelthas the Quiet" at the bottom...* Are you tired of constant fighting? Have you ever wished to try and prevent it? Are you up to the challenge of staying very quiet? Can you keep a secret if needed by us? If you answered "YES" to any of these, you should plan on sending in a letter. We accept all races, but restrictions are applied to orcs, due to bad reputation. We do not mean this in a racist way, please forgive us if you find it racist. If your letter shows us that you are fit to join, you can join regardless of your age or race. It all has to do with maturity and mindset. Thank you for taking time to read this flyer. We expect letters to come on soon. Send them by bird to the Cloud Temple mailing adress. I get my mail there. Signed, ๖ۣۜVaelthas ๖ۣۜThe ๖ۣۜQuiet -Vaelthas- CASUAL: FORMAL: _________________________________________________________________ UNIFORM:
×
×
  • Create New...