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The Azaghul Clan

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Clan Appearance:

Colors: Yellow and Green

Clothing Style: The Azaghuls uniquely have a uniform

Goals: Gathering of wealth to restore Clan power.

 

Dwarf Appearance:

Skin tone: Light

Eyes: Green

Hair: Varies

Beard style: Bushy

Clan Race: Mountain Dwarf


Prime Historical Forbringing:

Forefather: Starbreaker

Founding Lord: Myrddin Azaghul

Patron God: Yemekar


History:

 

Aegis

 

During the time of Aegis a young Myrddin Azaghul committed the sin of lying with elf kind while in a marriage. An honorable Dwarf he entered a self imposed exile and took his wife and young children to live on their own in a cabin deep in the forests of the Dwarven lands. There they raised their children and made a decent living selling lumber and the minerals found in the nearby hills.

In time the children grew up and both parents grew older. Eventually their mother died out of natural causes and a aging Myrddin was left with four adult offspring. Telchar the oldest, then Kolbar the reckless and finally the young twins Rohm and Oisin. As their father begin to suffer from his great age Telchar the most ambitious of the family made a decision that would change the fates of their families forever. He choose to return to the Dwarven Kingdom and take his family with him, hoping a human lifetime of self-exile would forgive the crimes of his father.

Unfortunately before they could make it the spawn of Iblees struck and they were forced to evacuate with the rest of Aegis to Asulon.

 

Asulon

 

The move to Asulon was one of hardship as the family had not expected it and thus struggled with supplies. It was on this voyage they met the Orc Ug and the Elf Avakare. Both outcasts of their nations but all drawn together by a common need. With the intention to return to the land of Urguan at first Telchar soon realised that it would never be possible to live alongside his new found allies in the halls of the Dwarves. Instead, they sought a new home once the ships made port and soon found a mountain in the Orcish lands to build a settlement that in time grew to be Azagost Hold.

Azagost Hold started out as a farming community and later a shipyard. Men, Elves, Orcs and Dwarves flocked to work the fields and docks. Soon, they had too much crop for themselves, and started to sell their goods at the Cloud Temple just down the road. It became so successful. that the brothers decided to create the ‘East Azagost Trading Company’ which had nine stores all the way from Hanseti to Alras. The shop in Alras was the largest shop in all of the lands and only furthered their wealth. The Dwarven Nation recognised them as independent Dwarven Hold and even in time the Orcs began to respect her mighty walls.

Soon, as was for all in Asulon it was to come to an end. Once more were the ships embarked and once more were the Azaghuls found at sea though this time well supplied. During the voyage a mighty storm hit and all was to be thrown overboard. Realising what had to be done the large chest of gold they brought went overboard. Unable to watch the vast wealth of his family dissapear beneath the waves the fool hardly Kolbar grabbed on and sank with the chest as the ship sailed on. Grief overtook the family and in a matter of weeks since sailing they had they lost their wealth, their company and their brother. So, in Elysium, brought to their very lowest once more they had to join the Dwarven Legion to survive. The entire family of Azaghuls, even the now ancient Myrddin swore the oath. Not short afterwards, they joined the Dwarves in establishing a temporary Hold on a nearby island. Determined to prove their worth the family practically built the entire thing including the roads and great bridge that spanned the gap to the gate. Now they had finally been noticed by the Dwarves themselves and quickly climbed the Legion ladders.

 

Anthos

 

Finally the move to Anthos began. After befriending the Legions Commander and discussing the lack of a Navy the veteran shipwright Telchar Azaghul was quickly made head of the newly formed Dwarven Armada . In time the same Legion Commander, Thorin Grandaxe was elected Grand King and for his loyalty and friendship made Telchar Lord. Taking his family with him they took to the seas and under the newly created rank of Admiral the formed the Dwarven Navy. Granted the Northern Hamirite Island to form a Naval Fortress, Telchar also created the clans Hall upon its peak and finally the Azaghuls had a new home since the long lost Azagost Hold. At an already impressive height of power Telchar was then granted the decayed and neglected Hold of Brom'Krah to restore. Holding the title of Admiral Lord Jarl, Telchar had finally achieved his goal from Aegis. To restore the honour of the Azaghuls. The ancient Myrddin now bed bound in the great clan hall though felt that although the Azaghuls now held more political power than they ever had it was the money that still mattered. After all what is a Dwarf without his gold? The clan now strives to match its political power with its economic.

 

Beyond Anthos

 

After Myrddin and the King died it was not much longer before the Empire itself began to creak. All the safety and power the Azaghuls had gathered began to crumble around them. Telchar the ever wise choose to consolidate their assets before they were lost. Taking one of his steam vessels and all the blue prints of his future ships he ordered the retreat of the surviving members of his clan to their island Clan hall. This even Telchar knew was but a temporary fix to his clans problems. In time the new Dwarf King looked on with envious eyes and plotted to strip the Azaghuls of their prized island and the plans that lay deep within its halls. Telchar would see it that they arrived to an already abandoned land. Once more stuffing his steamer with every schematic and supply he could fit, his clan sailed for the fabled Fringe to once more make their home...

 

Culture and Tradition:

 

Most Azaghuls are Naval workers. They are quite solitary, they don’t get involved with other families. Which is why their Clan name is so unique. They are quite ambitious. The clan member’s bonds to each other is very strong. They will always promote an Azaghul over anyone else.

When clan members meet up, they punch each other in the gut as a greeting.

 

Clan Members


Clan Father Telchar Azaghul (troopermatthew)

[Deceased]Clan Founder Myrddin Azaghul (welshnutter)

Rohm Azaghul (iRuShxaSSaSSin)

Oisin Azaghul (markkearney)

[Deceased] Kolbar Azaghal (Johnc1996)

 

 

((Not recruiting))

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Dared Starbreaker raises an eyebrow, seeing the revived clan. "Hm.. Seems loike tae uns o' old are comin' back.." He chuckles darkly. "Oi onleh 'ope t'ings 'ave nae changed tuu much tae put em of.."

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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