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  2. Orlanth

    IQ7007

    Changed Status to Denied Hi there, as you can see your application has unfortunately been denied, check below for the detailed reasons why. Unfortunately, your 48 hour editing period has expired.. However, don’t fret, you are free to reapply immediately, just remember to edit and change all that is listed below <3 Please expand on your backstory. Try to include at least six sentences with both dialogue and third person actions of your characters. Please adjust your powergaming and metagaming responses to better reflect how you would do them yourself. If you need more information on these terms feel free to look at the wiki here: https://wiki.lordofthecraft.net/index.php?title=Metagaming_%26_Powergaming Don’t worry though! You can submit a new application and try again right after, just make sure you correct the things listed! If you have any specific questions, please feel free to message me on discord: Orlanth#3080 If you need general help, you can join the LotC Discord here: https://discord.gg/lotc If you still need help, make sure to check the wiki: https://wiki.lordofthecraft.net/index.php?title=Main_Page For additional help, here is a link to the new player hub: https://www.lordofthecraft.net/forums/topic/212839-new-player-hub
  3. Orlanth

    Unassisted

    Changed Status to Denied Hi there, as you can see your application has unfortunately been denied, check below for the detailed reasons why. Unfortunately, your 48 hour editing period has expired.. However, don’t fret, you are free to reapply immediately, just remember to edit and change all that is listed below <3 Please add a few more actions for your character in your backstory. It can be very simple things like denoting expression. Make sure to do it in third person. Don’t worry though! You can submit a new application and try again right after, just make sure you correct the things listed! If you have any specific questions, please feel free to message me on discord: Orlanth#3080 If you need general help, you can join the LotC Discord here: https://discord.gg/lotc If you still need help, make sure to check the wiki: https://wiki.lordofthecraft.net/index.php?title=Main_Page For additional help, here is a link to the new player hub: https://www.lordofthecraft.net/forums/topic/212839-new-player-hub
  4. Sifrá read her invitation in a usual silence. Though, a firm smile is now settled upon her visage and she goes off to go stare at dresses, or perhaps to buy some.
  5. Today
  6. Orlanth

    A1Y55AR

    Changed Status to Denied
  7. Orlanth

    A1Y55AR

    Hi there, as you can see your application has unfortunately been denied, check below for the detailed reasons why. Unfortunately, your 48 hour editing period has expired.. However, don’t fret, you are free to reapply immediately, just remember to edit and change all that is listed below <3 Please adjust your roleplay response to be written in third person as this is the medium LOTC uses. Unfortunately your skin does not match your selected race of "Dark Elf." Please adjust the race or the skin. Don’t worry though! You can submit a new application and try again right after, just make sure you correct the things listed! If you have any specific questions, please feel free to message me on discord: Orlanth#3080 If you need general help, you can join the LotC Discord here: https://discord.gg/lotc If you still need help, make sure to check the wiki: https://wiki.lordofthecraft.net/index.php?title=Main_Page For additional help, here is a link to the new player hub: https://www.lordofthecraft.net/forums/topic/212839-new-player-hub
  8. Orlanth

    Sombody_New

    Changed Status to Denied Hi there, as you can see your application has unfortunately been denied, check below for the detailed reasons why. Unfortunately, your 48 hour editing period has expired.. However, don’t fret, you are free to reapply immediately, just remember to edit and change all that is listed below <3 Please adjust your powergaming and metagaming responses to demonstrate how you yourself would avoid doing them. Please adjust your roleplay response to be written in third person, as this is the medium LOTC uses. Don’t worry though! You can submit a new application and try again right after, just make sure you correct the things listed! If you have any specific questions, please feel free to message me on discord: Orlanth#3080 If you need general help, you can join the LotC Discord here: https://discord.gg/lotc If you still need help, make sure to check the wiki: https://wiki.lordofthecraft.net/index.php?title=Main_Page For additional help, here is a link to the new player hub: https://www.lordofthecraft.net/forums/topic/212839-new-player-hub
  9. Looking down into the grand pits of his colosseum, Hohkmat’s Arena Master folded his arms, examining the clipboard suspended in air next to him. It contained his ever growing list of preparations, held up precariously in a bundled heap. With a flick of his wrist, his quill of sapphire shards added one more item to the expansive catalog. One more for the books, he thought with a contented sigh. But in a quick lapse of concentration, he dropped hold of the list, and it rolled its considerable length down the walls of the pit…
  10. An ancient arch-magi turned spellblade arches a brow…
  11. Durim Stonehammer: The Eternal Smith In the depths of Khazadul, Durim Stonehammer, the immortal master blacksmith, continues to ply his trade with a skill that defies the march of time. Stories of his craftsmanship have transcended generations, with each piece he forges carrying the weight of centuries of expertise and tradition. Whispers among the dwarven halls speak of Durim's unyielding dedication to his art, his hammer striking true as if guided by the hands of the gods themselves. His creations are revered not only for their physical strength but also for the ancient enchantments that weave through every curve and edge, a testament to his mastery over metal and stone. Legends tell of travelers from distant lands who seek out the legendary smith, drawn by the promise of weapons and armor that are said to be imbued with the very essence of Khazadul itself. Durim's presence in the kingdom is a beacon of hope and inspiration, a reminder that even in the face of the eternal darkness that looms beyond their mountain stronghold, the dwarves endure. As the fires of his forge burn brightly into the night, Durim Stonehammer stands as a living testament to the enduring spirit of the dwarven race, his legacy intertwined with the very fabric of Khazadul. In the heart of the mountain kingdom, the legend of the Eternal Smith lives on, a symbol of craftsmanship and resilience that will never fade.
  12. Origin/Background/Culture From the depths of the Marine Ecosystem, living amongst the wrecks of would-be pirate legends and rocks sharp enough to pierce drowned flesh, small humanoid creatures roam freely. They are the whispers of sailors who dare mutter them into existence. Sailors who dare tread too far from land for too long. A pest to some, a menace to others and downright abominable to most. Across the coast they build their domes crafted from the ruins of land dwellers. The Murloc. [A typical Murloc dressed for war] For many years they were just rumors. An old tale told to children to keep them from the true maws of the deep ocean. Passed down by generations. But now they come. In force they cross the oceans from the east in makeshift vessels scavenged together by old shipwrecks, coral and whatever else they could find at the bottom. Salty creatures who gurgle and bubble at the mouth in excitement as webbed hands pull on barnacle ridden ropes. Hoisting fallen colors into the frigid air. For now, there is new land to settle. Murloc are fishy beasts which inhabit the ocean and coastal regions and have been for many years. Hailing from distant lands. More often than not the large communities hide away in the sand or caves nearby living away from other races. They are fishes who've adapted to survive in tribes, or pods as they call them, and hunt in the waters for survival and thrill. Only now as they are growing into a somewhat civil people do they reach out and interact with their neighbors. Seeking growth, knowledge and plunder wherever it may lie. They are a society built on the back of fishing and all that goes with it. Amphibious things with an economy built on fish rather than coin with the highest ranking Murloc typically the one who catches the most fish. Disagreements in the pod, which are very rare considering how one minded these creatures are, often end in a contest to see who can catch the most or best specimen. The range of possible catches going from the very smallest tadpole to the largest Shulkra.* [A young Murloc plays in the weeds outside it's home] Murloc pods are tribal in technology and are less than intelligent. Docile in nature unless provoked or offered an opportunity they tend to follow whoever the biggest or best fisherman among their pod is. Despite the constantly changing position they have no need for power or desire to be the strongest. All they truly care about is the betterment of their pod as a whole. Singular Murlocs are not capable of much alone but in a group, they recognize the strength numbers which leads them to want to gather in ramshackle towns. As they are carnivorous and have a strict diet of fish only a select few would ever stoop low enough to feast on land meat nor vegetation for that matter. Except for the occasional slice of kelp to garnish fresh salmon. These eastern travelers are distant from their more unhinged cousins who are often seen babbling about attacking everything on sight these pods are considerably civilized. They trade, make deals and are capable of discussing situations with a degree of intelligence. Though typically gathered at the water's edge to settle down they frequently build ships in order to populate other regions. In a rather simple but aggressive fashion a Murloc ship is built, sails then crashes into a shore where a city of domes is created around it. Leading to the names of each city to be directly descendant from the ships that crashed there. The wreckage providing a gathering place to both hold their newly born and to train in the art of hunting sea life. As they aren't the smartest, they are quite easily persuaded. Making them perfect for hiring if an army wants to bolster their troops or if a nearby kingdom seeks to hunt a potentially hostile sea monster. They don't have the ability to discern between right and wrong however which means they are often made to be villains, similar to bandits if the pay (fish) is good. One of the key features of a prosperous Murloc society is an abundance of living coral which is used in all manner tools. And while the use of Hippocampi* often occurs they are more revered than they are used for manual labor. When it comes to religion, they are probably the simplest of all. They worship, with no degree of disagreement between the pods, the largest and most active sea creature or monster in the area. For now, they are focused on the Labbas* with several different rituals in rotation. One, quite simply, is to try and hunt the creature (unsuccessful). A second ritual is to attempt to ride the creature (unsuccessful). And thirdly, more often than not, Murloc will feed themselves (when old and decrepit) to the beast. The newly fed Murloc becoming one with their 'God' and thus worshipped alongside it. *(See Marine Bestiary) [Less than intelligent. And easily persuaded.] Physical Description Murloc are scaled or rubbery skinned sometimes adorned by long spikes (reaching one foot in length when full grown) along their back. Their eyes are large and beady with sharpened irises. They are usually colored blue with spots of orange and yellow to help camouflage them in the coral environments they thrive within. Though there have been cases of green depending on the location they live (swamps/fresh water). Their armor, if they even find or want clothes to begin with, consists of fish bone or larger scales from sea creatures. The best fisher among Murloc society may adorn coral decorations to display their superiority but all armor they have access to regardless is light and does little for protection. They are thick skinned and weak boned but have the capability of floating or sinking with ease which adds to their innate ability to swim freely. Murloc are a hunched humanoid creature with webbed hands, feet and long protruding gills. They stand around two to three feet tall (hatchlings can reach about a foot and a half) and weigh very little; around 110 pounds when particularly chunky and around 60 pounds at the low end. Lifespan is around 50 years in its fullest extent though some of the 'crustier' specimens have been noted to be around 100. This creature is strong when in water and capable of swimming at impressive speeds with the downside being they can be a little clumsy when on land. Fire and fire magic in general are highly effective against them, causing their bodies to dry out rapidly, where most water magic hardly gets through their naturally waterproof skin. A water mage or witch would find them highly amusing and undoubtedly a good ally to have. They have to frequently dunk themselves in water (atleast once a day) to avoid being turned into a dusty Murloc raisin. Wooden weapons might have a hard time breaking through the skin but otherwise they are susceptible to most physical objects. Whether sharp, point or otherwise dangerous. [An especially playful Murloc hops around in the swampy sludge] Mental Description This creature’s behavior is almost always passive unless threatened or tasked to be otherwise by the highest bidder. When dealing with descendent races, especially clearly powerful ones, their curiosity outweighs their fear. They have no clear recognition of what is ‘right and wrong’ as most descendants have come to understand it apart from what they may believe religiously. One Murloc will happily protect a lost elven child from the elements only to turn around give them to a band of Orcs in exchange for food not minutes later. When dealing with each other they are shown to have a kind of hive mind. Very rarely disputing about anything other than the odd display of one Murloc saying their fish is bigger than the other’s. Their mindless and natural reactions can be seen as brutal or maybe even unkind, but they do not see it as anything but normal. Survival to them is the only reason worth fighting or living in the first place. Whether that be killing for some evil queen or defending livestock from a stray Lich. As long as they are receiving food, no matter the situation, they are happy. Especially if the fish is big. Otherwise, they are curious when encountering new things. And they will go out of their way to try something they've never done before which includes tasting new fruit, tasting new material or even tasting a newly encounter creature. To see if it's at all fishy. When in battle they see it only as a means to an end. They do not make a drastic switch from one emotion to the next. In that sense they are rather bland. True happiness found in the hunt and subsequent feast that comes after. Abilities: Water Breathing -- Murloc have the extraordinary ability to breathe underwater. It requires no emote time in order to activate and is a passively active ability. Red Lines: General Red lines/Restrictions Grouping A – Starter Creatures Purpose (OOC) I had the idea of creating Murlocs during one of my explorations of the current map, Aevos. There's this sunken city place way up North (I believe) and it really perked my interest on sunken things in general. I think water is an untapped source of story that is often overlooked and thanks to some of the new Minecraft updates it could be really aesthetically pleasing. I understand this is a pretty heavy thing to drop as my first attempt at creating lore, but I'd love to see any thoughts on the topic. As well, I believe villain characters can often be limited by what they can do, specifically characters who aren't incredibly physically powerful or magically dangerous. Just anybody cunning enough. Murloc could make for great cannon fodder or even be used to bolster a small settlements capability, really adding some interesting plot devices to an already fleshed out story. We have some amazing monsters, some amazing races but I haven't seen a race whose sole purpose is just to fish and build ocean stuffs! That might be interesting to people who have never explored that side of the game. I don't know how the water breathing thing would work mechanically. Thanks for reading. Citation Spoiler
  13. Adalia briefly wonders if her great-grandfather being a Haenesi prince means she can attend and make some friends!
  14. royblue

    RoyBlue

    You’ve just arrived in a swampy, dim town. As you look around, your gaze is met with shacks and cabins. It smells of rotted wood and wet moss. You duck and step into a tattered tent, illuminated by a series of candles suspended in the air. At the back of the tent, an old hag raises her head, “What brings you to this dingy town? she begins, then pauses to study your face—”Ah, it’s you. I’ve been expecting you. Sit,” she gestures at a cushion, “Tell me your story.” ((How do you respond?)) "I... Cant remember?, I can remember being in the middle of what seemed to be... lava?, then a light appeared Infront of me, I saw rainbows everywhere while the light was there" the uruk tried to remember the previous events, looking around at the dip lights for comfort, trying to locate his memories "there was a... fight?, fire and blood was everywhere, there were elf's and goblins, they seemed to be attacking... me?, fire was raining down from the sky then there it was... the light. then I woke up here" he let out a deep sigh of dread, wondering where his brothers were and what the hell has happened to him, looking down at his chest to see a scar from the battle. "What happened...?"
  15. Norido would skim through the document that he stumbled across before commenting "and... this will accomplish what?"
  16. Yesterday
  17. "Congratulations, Grand Prince." Sigmund stated.
  18. "Now we just need brooms." Muttered Avindor. He would begin to chalk up some ideas.
  19. - SORCERER GAMES - Mage’s Volley Challenge the mind. Train your Magic. Embrace the Void. Brought to the Lord-Magister Sulieronn’s mind while helping mages train, Mage’s Volley is meant to help mages understand how to aim their spells and learn strategy. By pinning mages against each other, or with each other for team events, mages shall be able to practice their magical arts in fun, meaningful ways. So, how do you play Mage’s Volley? HOW TO PLAY Mages will split up into teams, or decide to do a free for all. The Referee will use either an enchantment or a spell of their own to create “Targets” that will fly around an open space around the mages. This is preferably done in an open area. Then, the Referee will announce the start of a round, letting all the mages cast towards one Target of their choice. Destruction of a Target will lead to a mage receiving One Point. Of course, mages may cast at the same Target that another is going for in hopes of stealing the Point from them. The more Mages playing, the more “Targets” will be created. However, the number of Targets must always be divisible by the number of players. For example, a Three Mage game may not have 10 Targets, but it may have 12. This is so a theoretical tie may be achieved should all mages hit their Target every round. Ties are possible in this game. Here is a proper list of rules: - Any amount of Mages may play. It may be a Free-For-All, or a Team game. Teams must be even and the Points gained by all Team Members will enter one Point Pool. - The amount of Targets must be divisible by the amount of players. This allows for everyone to tie. - Mages will fire at the same time and only shoot at up to one Target per round. - Mages may try to attack the same Target as another Mage. - Mages may not attack other Mages during the game. - A Referee must keep track of Points. One Target is equal to One Point. - Targets must be moving around. - Mages may talk to each other during or between Rounds. - Points may be given to another Mage. In case of Team Games, Team Members must unanimously agree when they want to give away Points. - Referees may remove Points in cases of Foul Play and Rule Breaking. - If discussed, Mages may agree on alternative rules for the game. This will be enforced by the Referee. - Non-Mages, and Mages without a Projectile-Creating spell, may use enchanted wands to play the game. Signed and Created by, Sulieronn “Void-Walker” Ashwood OOC - HOW TO PLAY
  20. Dietrich Barclay paced up and down the training yard, his gauntleted hand holding a wrinkled missive. He was still here. He wasn't going anywhere... and yet, nobody saw him. He screamed and placed it upon the training dummy before slicing it many times with his sword. "Damn you!"
  21. "I cannot wait!' blurted out Daahd-Lur, Grand Kapo of the Swiv people.
  22. Juliya Barclay would remain seated in the church within Reinmar, praying quietly for the prosperity of her home and of her future home. "GOD, please watch over it all to ensure everything falls according to your will..."
  23. Esfir weeps as she happens to fall sick in advance.
  24. "Ea like Lady Juliya, she's very nice." Esfir nodded, already planning the wedding gifts. "-She'll make ein dobry cousin-in-law!"
  25. Alfred had spent his later years ruling over his people in the Ferdenwald - alongside his kin. But he hadn't yet forgotten where he had lived in his youth - Old Valdev. He smiled, talking idly to a retainer of his @Timer "O' dear cousin, I understand your plight - but take wisdom from my words, our tribes are stronger together."
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