Jump to content

A Few Addions To Nexus-Craft

 Share


River

Recommended Posts

There are a few additions to the Nexus Craft I'd like to see implemented

 

Horse Armors

The fist of which I'd like to see is the introduction of Horse Armor. It wouldn't be that hard because you don't actually need a crafting recipe besides say, 4 Iron Ingots, 6 Chain links, 10 Leather or something (or a value relatively higher than base iron armor big enough to suffice for a horse.) I think it would be a great addition to smithing RP, and give an additional something to LotC.

 

Glass Smithing Profession

There seems to be a lack of glass smelting, there is no stained glass, no glass pane/blocks, no glass bottles no glass nothing. I think having a Glass Smithing. One of the big aspects to this Crafting plugin is that some of these professions depend on other professions, and in the case of Glass Smithing there is a lot of cooperation between other professions.

 

Glass smelting depends on mining, and people who use the Motor. They depend on miners for glass, and coal for torches, which can then be used to remove glowstone from the mining workbench over to the Glass Smithing workbench because it's a glass material. They can use the the colors made from a Motor to make stained glass, and can then make things like glass bottles exc. I think given the number of things a glass smith, the reliance on other professions it can earn it's right as a profession. This would probably be popular among Orcs because they tend to live near sand filled environments.

 

Better Bows and Arrows

So we've seen a progression towards better leather armors that can be used for better protection for archers. But from what I know we haven't seen better offensive capabilities. Since arrows use flint, and have never used arrowheads I suggest that making it possible to create Iron arrow heads for stronger arrows be thought on to see if it's possible. I think it would also be interesting to add a flaming arrow aspect where craftable arrows are shot with a fire and ignites targets. Another idea is to improve bows, by making a bow that does higher base damage than the vanilla bow. This can fall under a fletching Profession. We all know that there are a number of professions, and I think making it possible for a fletcher would provide some good RP and a good RP profession to the playing field. Far too long has archery been left out and has been ignored since 2.0 and this could give it the attention it demands. How is it that a battleaxe and a different mele weapon is introduced, along with studded armor but archery itself hasn't been improved.

 

Battle Axes

Give Battle axes a +1 damage compared to it's equal material sword. ex. Iron axe has 5 damage in vanilla, while a iron sword has 6 damage in vanilla. Make it so that Iron battleaxes have 7 damage, having a higher advantage on damage without block potential compensating with greater damage. While also encouraging the use of Battle axes as it's relativly useless at the momeny since it has the same damage as an origonal axe, but costs more materials.

Link to post
Share on other sites

Also- Brewing stands, dammit! Alchemy's a whole profession, and all we can do is sob while we watch our skills slowly degrade to that of a two year old who found the key to the laundry cabinet. 

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...