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Ilikefooddude

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About Ilikefooddude

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    Nobility

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    ilikefooddude#8500
  • Minecraft Username
    ilikefooddude

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  • Gender
    Male
  • Interests
    Crushin Skullz

Character Profile

  • Character Name
    Thurak

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  1. Some nerd holed up in Krugmar wonders how 9/10’ths of a single Dwarf voted for Dorinmur, 2.24 were undecided, 5.62 voted for Charles and 11.24 Dwarves voted for Jorvin. Either DNN’s stark raving mad, asked someone more than once, or there’s something terribly, terribly wrong with the Dwarves of Urguan. He tries not to think on it too hard.
  2. Thurak’s memories had been slipping, of late. They often slipped and found old friends. Four Hundred Years. Laughter and languish and slaughter and tears and four hundred very, very long years had left Thurak wise, weary, and wanting every single one of those four-hundred back. Today, he wanted to see his friend again. Chatlog: 2016-02-27 Azoth saves Thurak’s ass. Thurak opens his eyes and lets a simple, sad smile slip onto his face. When he glances down to the paper at his desk and its fondly-familiar, beautifully calligraphic prose, he notices its marred by a few wet splotches. The ink spreads and muddies across the page. More than usual- more than ever, perhaps, Thurak wishes, quietly, that he could write back.
  3. For several months now, greedily and selfishly, I’ve hoarded a technique that has made me, and none other, an all-powerful, all knowing and unmerciful God of LotC. This power is not for everyone. It’s definitely not free from abuse. These were the reasons I hid it from the outside world, safe in my care, and maybe I was right. But maybe that isn’t for me to decide. Forgive me for opening pandora’s box. If you’re like me, and you have a smart character that is played by a person with the intellect and memory of a dead goldfish, you’re going to forget things your character should certainly know. Unfortunately we don’t live in the same world as our characters, and so Boblin the Goblin, who’s lived amongst the Descendants for 200 years and has made friends, acquaintances and enemies that he’s dealt with most of his life, is piloted by a dude/dudette who roleplays maybe only a couple of hours a week these days and doesn’t remember Boblin’s wife’s sister’s name Not because Boblin’s a bad husband, but because his player had a physics test today and their brain is currently a luke-warm slurry. We Aren’t our characters, and for the times that our characters should know something, but we don’t, it can be frustrating roleplay ignorance or forgetfulness. I’m not saying doing that’s a bad strategy- Sometimes it is, in fact, the best one to take, and it’s still one I take three times out of four. But… What if you had a way to remember? What if you could choose to roleplay a character who actually seems like they live in this world, because you can actually remember events that they’ve lived through. Well. You can do that. Instantly finding names, phrases, or emotes found in any of your Minecraft chat-logs. By the end of this guide, you’ll be able to hit Crtl-F, type in a name, and see if it’s ever been mentioned, and when it has been mentioned, in any minecraft chat log you have. This is what it will look like. There are three steps to this- None of them particularly hard or requiring more than a few clicks, but all the same I’ve laid out a click-by-click walkthrough for anyone not so used to this type of thing. 1. Finding and copying your logs. 2. Creating a file to store them in. 3. Letting the .log file to be indexed. Step One: Finding and copying your logs. If you already know how to access the .minecraft folder and the logs folder within it, this step’s super quick. Get everything inside that and copy it; feel free to skip the Spoiler if you can do that. Step Two: Creating a file to store them in. Super simple, but there’s a bit at the end you should pay attention to. Paste into a folder, unzip and change advanced search settings to search through non indexed system files and file contents (Step 4/5). Step Three: Letting the .log file be Indexed. Trickier, but still only a few steps. Go into indexing options and add the ‘log’ filetype to indexed files. And you’re done! Hottdamn! Go into your folder and hit ‘CTRL-F’, type in your phrase, and every single file that has that word in it should come up. Try typing in your username: Every single log should have it. Click on whichever file you want, go inside it (If it’s not already the default, open the file with ‘Notepad’) and, once more, type in ctrl-f to find where in the document that word is. And there you have it. It’ll look something like the Image posted at the top of this thread. Well done!
  4. If it helps with the discussion going on above me, as someone who plays a Bloodline Braduk I can confirm that we all are, and always have been, dumb as ****.
  5. Hey dude! It’s awesome to see that you’re invested in creating some lore and background for your guild, and I’m really glad you’re writing it up. It can be a tough thing to put your ideas down, and it’s even harder to do so in a way that fits the theme of the medium you’re in. Like the comments above me said, this doesn’t really fit into the theme of LotC right now, and if you want to talk more about why and what maybe you could do to change that, I’d love if you hit me up on my discord (ilikefooddude#8500) or here on the forums as a PM. Good luck man!
  6. Hey buddy, you seem pretty jaded. Are things alright for you? Hmu if you need to talk any time, man.
  7. Kor and Luara She was born in cacophony- white silence Amidst blaring synaesthesia. Her father called her Luara and threw her Skyward, giving him an anchor Inside the constellations. Daughter of Time. To begin a tale of such magnitude, some context might not be terribly out of place. We’ll start with Time. Time was Luara’s father, in the broadest sense of the world. As many can attest a Father isn’t necessarily someone that raises you. A father doesn’t have to know you and frankly (although, this may only be the opinion of rebellious teens and certain writing-blocked students), a Father doesn’t have to understand you. To Luara he was the word she used to describe her exact beginning (probably apt), and everything since then she attests rather proudly to herself, her peers, and those bothersome, fawning mortals. But it was with Sandru she gained her first purpose. When the Spirits first interacted with the mortal world, Elementals alone couldn’t represent what existed there. Ideas existed which couldn’t be explained by Earth, by Wind, by Chaos, Order, and, most importantly, Time. Chaos needed substance, Earth needed life, and Time needed counting. So, in what can possibly be called the worst event in the history of the world, the Immortals were created. The Immortals are the unholy amalgamation of the black and white ideals of the Ancestrals and the messy, shitstained cultures, experiences and contexts of the mortals. Luara began simply as a being made to fill an empty slot. In this brave new world Time, Sandru found, needed Order. Disgusting. Luara was created for, or possibly because of, the mortal desire to count time. Days. Seasons. By Luara the mortals would live their lives, plant their crops, bear their children, plan their festivals and generally cause ruckus and, for the first few, very successful moments, that’s precisely what she did. The world spun about her, and with each frantic revolution she lead them ever closer to their deaths. She was their guide through time. Their anchor in space. Their shepard. Then things got messier. We could blame poets, of course, but they’re just the most obvious culprits. We could blame lovers, but they’re pretty much the same thing, just with their hands and mouths busier. Frankly it was inevitable, but someone deserves the blame and, unfortunately, it’s probably Luara. More than counted time, mortals saw in the moon distance, silence, and longing. More than their Days and their Years and their Deaths they saw (As is their tendency) themselves, and through this the moon became more than just what Father Time intended. When alone, mortals looked up and felt compassion with the distant moon. When sad, mortals sighed at the sky and pulled empathy from her endless surface. And when in love- as of course many mortals were- they had eyes for only each other in the moon’s gentle light. And so Luara knew love. But she knew other things too. Not only are the Immortals shaped by Mortals, but by other Immortals too. Their interactions with each other are almost as important as with the bothersome creatures below, and from them grew personalities not even the mortals could begin to decipher. Great feuds- The terrible rivalry of Shezept and Jevex; Great friendships- The strong brotherhood of Theruz and Betheruz; And eventually great Loyalties. In this category came the bond of Luara and Kor. Kor was another borne from Time, but unlike Luara he was not quite so interested in the journey as much as the destination. He was the mortals’ finale. Their full stop. Usually, he was the quiet end to a fussy life. If he was lucky, he was the very loud end to a very fussy life. He- though he wouldn’t admit it- enjoyed this. And to him Luara was desperately loyal. Through time Luara guided all souls his way. From birth through life, through all counted and countless moments Luara dragged them willingly or not to where she was supposed to- Death. This was, of course, the original purpose Sandru gave her, and damned if she couldn’t do at least that. At first she called it duty- Her job, naturally. It was her only one. For some time she called it loyalty- She knew of the ideal and thought it apt. But it was with the painfully inflicted eons that Luara eventually knew it's true name. Spirits are the most human of deities- that is their nature. So it was with human agony- human longing, perhaps- that the moon became deeply, hopelessly lovesick. In Kor she saw, for the first, true time- the beauty of something in her moonlight. Silence, however, was in Luara’s nature. Distance, unfortunately, was what the mortals knew her by. Not only was a Spirit in love, staggeringly, but she was Shy as well. What a mess. She tried sending gifts, but Kor was quiet too. That’s his shtick. The best she gave to him herself- by his gates she arrived, piously taking the form of a great, white wolf. Her loyalty to him- for it was (perhaps for love it has to be) a great loyalty- settling her into this form for the rest of her time. Lovers and poets, kings and scientists- All of them she shepherded to his hand, but never did he say a word. He nudged them on, through his silent gates, and she grew distraught. What if he thought them gifts from Freygoth? Or Theruz? Or, worst of all, Isuz! It was in the middle of her pining Luara looked down. On this day her eye blared down upon the world, opened fully as was the convention for that time of month. It was days like this, of course, that dark things, mad things and, most importantly, desperate things, clawed their way from the undergrowth and howled to the sky. And Luara, for once, was banking on it. The Maehr were a group of Elves travelling to gain knowledge for their king. There’s another story- tragic and thoroughly longwinded- that tells of what evils befell them upon this journey, but it will be simple enough to say that, at its end, they were not in good shape. Their leader, Veluluai, had lost her mind alongside her people from the curse of some ancient evil and after an unfortunate instance involving murder, pillaging and mutilation they were cast away- banished to an empty isle with fading from existence their final punishment. Barely, very barely, Veluluai sunk her claws into what remained of her mind and drove it to pray. Her people, who were dying alongside their sanity, watched on mutley as their beloved Veluluai offered all she was for their minds- her body- her soul- her very own being- to any with power who were listening. Those with power, unfortunately, usually don’t listen. It was fortunate for Veluluai that Luara was. While it wasn’t exactly a fair deal, for Veluluai and her Maehr it was quite literally a godsend. What harm, surely, could do the moon, so beautiful and distant? It could have been quite a bit really. Thankfully Luara settled for their bodies and their souls. These she took- plucking from them their pure white skin and looking at it with a frown. No good. For Kor, she shrouded their moonlit skin in a cape of ebony, smooth as bone- Her moonlight, she decided, would be saved for him and only him. For Kor, she took their eyes; the green of Freygoth and the intelligence of Theruz were covered with the red of her Bloodmoon- They would look through the world with her ancient iris. For Kor, she marked their souls. Each one would be his as much as hers, and death would reach their kind for as long as time stretched on. For Kor, the Maehr became black, ashen, and beautiful. They were her gift- ivory turned ebony for the Spirit of Death. Their minds returned to them, many of the Maehr managed to feel anguished with their new form. Their waking moments into the world of sanity were filled with horrified gasps-To what spirit had Veluluai given their souls? What cruel new curse had she set upon their bodies? Horrified they balked, and the beginnings of panic bled into this strange, new race of Elves. Under placid moonlight they wept for lost beauty. Before it spread Veluluai set forth and calmed them with a word. This was her duty. Another price- an easier one, perhaps- she had payed to the Spirit of the Moon. To see your beauty, she told them, you need only look up. To see your life, she affirmed, you need only look forward. To see your soul, she stressed, you need only look within. And so it became that the Maehr dubbed themselves Dark Elves and civilised their reclusive isle, staying silent and distant from their past atrocities. During a lifetime Luara became a God to these, her prosperous gifts and, although she had of course intended for them to eventually die, it was with sorrow that she escorted the first of their dead to the gates of Kor. Eons upon eons shuddered as, with the Maehir by their side, the silence was broken between Death and the Moon. The rest, in fact, is rather brief. Kor took the young Maehr in hand and, with a skeletal grin, beckoned the wolfish Luara by his side. She followed, of course, and always would. In the Ancestral realm Kor created a pocket to store Luara’s gifts- the Groth’Stroh- and by hand he took all of the Dark Elves when their time upon the mortal plane drew to a close. Luara, with Kor sharing the sentiment, never rushed this. With love like theirs, they could wait.
  8. Intriguing and well written; Noice, Smaw. It expands much further on the premise of the Book of Spirits in a much more interesting way while opening doorways to a part of Spirit Lore we haven't been able to touch on in game. If you feel like you need to write more I'd do nothing to encourage it either- As far as concerns for Apohet's anonymity as the creator of the spirits go, I think this would be the right way to break it if any. Keep it up.
  9. I'm more than glad you've gone through this without me, and much more than confident that you can pull it off. Thanks for pushing through when I couldn't Meph, Smaw and any others- I hope what I wrote with your help and ideas goes somewhere important from here on out. GL.
  10. Elaborate on these contradictions; this could be the biggest hole in your lore and LM's love jumping on that, moreso than practical limitations. When 'Sensing', ie discerning mood or intent within an aura by physically viewing it, do these mages view changes in the tonality of colour, rather than the base colour itself (Green becomes sickly, vibrant, pervasive etc.)? Furthermore, can they detect changes in density and in the action of the aura about a person, either casting or passive? These would require a lot more work in defining aura and its interpretation by both Aura Sensors and regular people alike. There's more to say about this, however. As a magic that detects Aura it will rely more on the people who are being detected than otherwise; the non-mages will be doing the work of describing their aura, putting into words their characters' intentions and moods which, a lot of the time, are better left to be shown than to be told through their actions and interactions. The Mages themselves do a lot less, simply having to go through the process of detection and then saying, 'Ah yes, he is purple." What I'm trying to say is it's a magic that can't show improvement if the mage themselves improves, and the quality of roleplay is placed upon someone who doesn't really know the magic and has to describe something they might not know about or have not fully figured out how to express yet. Perhaps further promote how there's an interaction between the person wielding magic and the person being forced to emote. The Metagaming issue isn't really as large as it could be, but that's mostly because it follows the same line as mental magic. In practise it is fairly similar but more restricted, and the clashing of two magics with the same practical abilities (even if they're done in completely different ways) is another main reason that promising lore pieces are denied. I'm not sure how you can further differentiate the two, but work at it an make sure there's a difference in the abilities of the two not just in how they're achieved. Personally I like the lore, but I fear for it becoming a magic not widely used. Alongside mental magic you're further restricted with Kitten's Arcanism addition, which is where I would have liked this magic to go if that was a viable option. Perhaps it's best to move imbetween the lines of these two- The red lines, that is. This is in the Arcanism addition. Perhaps move closer to this idea- using Aura Sense as a diagnostic tool where, instead of sensing emotions like mental magic and instead you can determine the exact nature of what releases Aura, looking through the Aura and the subtleties within it to determine more about the person that is releasing it. Anyway, good luck! Revising some of the issues will definitely help getting some of the issues with the clashing with other magics, but simply typing up loose ends, if you don't want to change your magic completely, might let a well written piece of lore like this be accepted. Also, fix the last Red Line, it's a bit convoluted. (Is this referring to manipulation of your own Aura? Also, more what?)
  11. Totems It’s widely accepted among those who practise the art of shamanism that conversing with intangible beings from alternate planes tends to be awfully taxing. Simply limiting one’s own mana flow to allow the travel of consciousness to these planes requires a constant mastery, and on top of regular duties it’s a process most shamans leave for the Farseers or for times like ‘Some other day’ or ‘Perhaps tomorrow’. Thankfully, laziness is the creator of innovation, and certain Elders of the four sects of the magic have found handy ways around their more demanding duties. Use A Totem is, in effect, a medium through which a shaman may directly commune to a specific spirit. When an aspiring shaman first enters the spirit realm, they’re met with a ever surrounding wall of what’s best described as ‘fuzz’. White noise. The compilation of all of the information of the spirit realm around them, presented to being who, in this realm, has no eyes, ears or even body to comprehend it. As a student progresses they learn to extrapolate from this fuzz; piecing together senses bit by arduous bit. First comes noise, then sight, and so on, however this requires a constant conscious effort and will always be so, even to the most experienced of Shamans. A Totem cuts out the middleman by releasing this ‘Spiritual White Noise’ for a Shaman to directly interpret, making travelling to the spirit realm to contact this certain spirit unnecessary. Unfortunately, there are limitations to a Totem’s usefulness. While in the direct vicinity of a Totem, convening with the spirit that it represents will be quicker and, ergo, obtaining blessings from said spirit rather prompt. However, shamans close to a Totem will find they are only capable of contacting this single spirit; his white noise drowning out that of the entirety of the spiritual planes with its closeness. Should it, by example, be a Totem dedicated to a minor earth spirit, Elementalists would find that they couldn’t control any other element but that of earth when around the Totem. Witchdoctors, Lutaumans and Farseers would find it impossible to contact their respective planes, however each is still capable of talking to the Earth Elemental, should it wish to talk back. Their own duties as Shamans must be done elsewhere, which is why separate, secluded areas are chosen for a Shamans’ abode, shielded from the constant buzz of a Totem. It is true, however, that totems may be used as conduits for feats of great Shamanism. Should enough shamans meet at once they may create a communal blessing larger than any one Shaman would be capable of; performing feats such as converting tracts of lands to deserts and even, it is loosely suggested, and only in theory, contacting the Long, Long dead, such as Dom herself. In this case, the totem must be constantly upheld for as long as they wish this blessing to be present. Blessings changing nearby environments last only as long as the directions of the Shamans do- otherwise the power leaked from the totem will simply disperse, and be wasted. As a result, festivals are the favoured way of maintaining a totem; the spirit gains power through their prevalence in the mortal realm, so convincing a spirit to take up this duty may be a bit less arduous, should their service be praised regularly enough. In regards to contacting the long dead through Totems, it’s a tricky process. Experienced Lutaumans and Farseers alike must be present, and over hours- even days, in extreme circumstances -, the Ancestor’s name and deeds must be repeated through the Old Blah, and sacrifices of food, relics and animals gifted in front of the Totem. Even then, it all comes down to chance. The longer a spirit has been departed from the mortal realm the less likely it will be that they’ll contact it, so summoning any Ancestor from the early days of Aegis would be fruitless or short lived. Construction [URL=http://s1240.photobucket.com/user/ilikefooddude/media/1c3ceb41282a5592f064b606a42d53ca-d56ujhp_zpssg5o8iva.jpg.html][/URL] Depending on the spirit being summoned and on the Shamans erecting it, a totem’s construction can vary radically in its composition. As a rule, a Shaman who’s capable of summoning the spirit in question’s power must be present- That is, a Lutauman for an Ancestral, an Elementalist for an Elemental, and a Farseer or a Witchdoctor for an Immortal. The first matter of business to attend to when erecting a totem is, in fact, finding a willing spirit. Unfortunately, this is no easy task. Spirits are beings of Apohet’s Realm- Very few will enjoy the experience of being constantly bound to the mortal planes, as a general rule of thumb. While bound to a Totem, a spirit’s power in their own realm is null and void- Put on hold, as it were. They don’t answer to any greater spirits above them, but neither can they control lesser spirits under them, which is a big deterrence to any of the more powerful Immortals or Elementals of the Spirit Realms. A Farseer’s a useful addition, in this regard, as convincing spirits is a task they perform on a daily basis. Once a spirit has been contacted and has agreed to the binding, the totem can be built. Totems, in a way, can be compared to the shrines that often adorn the furthest reaches of the Uruk desert. Each totem is suited specifically for the spirit in question- depending on which aspects they represent or, in the case of an Ancestral, the aspects of their past mortal life, the totem can be astonishingly unique. Elementals tend to enjoy an artful manipulation of their element about them. In some cases, a small amount of a spirit’s power can be used simply to uphold aesthetics, such as floating orbs of water or an un-fueled brazier. An Immortal’s totem can be more vague, and can simply represent their aspects in certain ways, such as a spirit of fertility’s shrine being covered in writhing human fetuses. To begin, a central pole should be set in the sand. More often than not it’s a massive piece of wood, carved with the ancient runes of Old Blah, dictating aspects of the spirit. Next, a form of decoration about the central totem should be made- A good example would be the shrine of Enrohk in Athera, which was shaped in likeness to a giant eagle. These totems can often stand stories tall, and will loom over the desert for leagues. About the shrine, offerings and further aesthetics can be made to aid in the spirit’s binding- then, the rituals may begin. The Shamans must start by contacting the spirit in question- two capable Shamans of the subtype in question or one rather experienced Shaman (~T5) will call upon the spirit to inhabit the shrine. This is accompanied by the general chanting of all available Shamans nearby and the preparation for the blessing. For an Immortal Spirit, a Farseer must dictate to the spirit, through the channel of the Totem, how their power will be used upon the land. The spirit, as in a usual blessing, will grant the Farseer their power and the blessing will be made. In this case, the spirit’s connection to their altercation on the world is linked to the Totem as well as the Shaman in question- through this, contacting the spirit and receiving other blessings will become much quicker in the general area. Of course, the blessing must be remade by the Farseer about every Elven month, since the direction of a spirit’s power is only temporary. As for Elemental spirits, an Elementalist must make a pact with the spirit in question- again doing so through the Totem which the Spirit will be channelled. The renewal of this pact must be made in the same was as the renewal of a Farseer’s Blessing every Elven Month. In regard to Ancestral Totems, a Lutauman must make contact and bless themselves through the Totem, for the Spirit’s power to be tied to the construction. They must bless themselves in a way so that the Spirit may speak through them- the way in which to do so in a closely guarded secret, and of course it is so for good reason. Every Elven month this must be repeated, but such a feat becomes easier through the already present connection. Once this is all done, the Totem is complete. For the next Elven month connections made to this spirit through the Totem will become quicker and more coordinated blessings become possible. It should be noted that a Totem does not, inherently, increase the power of a Shaman- instead, it creates the opportunity for several shamans to aid in a single act of Shamanism. Although contact to this spirit becomes possible for Shamans of all subtypes, this doesn’t allow them to call upon its power either. Should the Totem be destroyed, or the Shaman who made the original bond killed or disconnected, the spirit will return to their true power in the Spirit Realm, and although there is a bond present between the Shaman and this Spirit, it’s a completely willing one by the latter, and at any time if they become displeased or they recieve a lack of worship, they may remove their power from the tie of the Totem.
  12. They're on to us. Thread locked and hidden for prosperity.
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