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Kirrekith

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A New Hold

Recent events have pressed the former town of Grayhaven into new leadership, which has now led to an even more drastic change in its identity and also leadership. You may be asking, how this affects any Dwarf or even the Dwarven civilisation. To put the answer simply, it is now part of the Dwarven Nation.
 

As of perhaps a month or two discussions and the town is now a hold of the Dwarven Nation, and under such laws, requires a Jarl to lead it. It was decided by the Grand King and his Clan Council that the present and recently appointed leader for the townsfolk, and honoured Dwarf Kirrekith would be a suitable choice for such a position, and offer the nation a reliable choice of leadership for the hold.
 

The hold itself is as a majority non-dwarf, as the previous settlement was established by those not of the kingdom. To be put simply, do not expect to meet any dwarves whilst there, though it is not a cause for concern, the town is loyal to the Grand Kingdom. To those who have been there before you may have remembered the town for its large fortress, lack of an entrance and rather… Cold appearance, with the remodelling presently under way with the current leadership has taken away the oversized walls and allowed for the development of housing, farms and storage facilities as well as a single fortification that will be their keep.
 

Impact on the Grand Kingdom

What does this mean in regards to its effects on the Nation and its people? To begin with all holds have to pay the Grand Kingdom in a percentage of its taxes amounting to a certain volume of money that the Council deems fair for the hold and its people, as well as this during times of conflict they are required to form militias or to have members of their populace inside of the Legion, however a hold may NOT have a standing army, and so Grayhaven will not have men to oppose the Grand Kingdom, merely organised and armed citizens should they be needed by the state. If there are any need for people to learn more about how a hold works. Reference Article VIII of Dwarven law, as located here.

https://www.lordofthecraft.net/topic/117727-proposed-amendments-to-the-articles-of-urguan/
 

Location

The location is south east of the main Dwarven city. This town can be accessed by not taking the road into the main dwarf city but following the path that leads over the Kjell Path, then take a left at the end of it through the mountain pass, once through the trees you will be met with the image of their keep, presently being downsized to serve the Dwarven interests, the land is uneven and poor for farming goods and its access to lumber is moderate but not perfect for a town of its size. However I controls the access from one side of the world to the other by placing its town at this choke point of the river, offering a place for the Grand Kingdom to have secure and safe docks for the building of commercial and military ships.
 

If anyone possesses concerns or wishes to learn more, you can direct questions to the Clan Council, the Grand King or the Jarl of Grayhaven, Kirrekith.

((May be updated if any relevant information is brought forward to be added onto this.))

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Dwain reads of the town.

Guud more secure borders bedder everune

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Fimlin nods, agreeing with the words of Kirrekith.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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