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Nexus Region Modifications, Additions And Alterations

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Urasept

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Looks good!

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I'm not sure who it was, am pretty sure it was you or Sporadic back then, who could have done exactly this in the professions xp scaling for the server. As it is, minor increases as you state should have been added to items that 

1. Require more of one type of resource to make (after creating)

2. Items at higher levels award more xp  per base material.

 

If you're the one who messed it up, then you dun messed it up, if not, meh. Still a very large problem when it comes to the professions plugin that no one will recognize because they aren't aware of how xp-scaling affects gameplay decisions. Enough problems in an attempt to provide incentive and devalue the creation of certain items, changing the actual gameplay (in a way.) and a list of things I could write a very, long paper on when it comes to xp scaling in video game crafting systems. Know it's not high on your priority list but it's something major that should have been done the first time around.

:/

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You guys know you're replying to a thread from January, right?  Just gonna lock this.....

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