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Clan Des'nox

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Dakirennis

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Des'Nox

 

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"In midnight clad."

 

 

Family tree

 

 

 

Current Family Members

 

Dak'ir - Dakirennis

Lielle - Criala

Arveldir - DrunkenSnuggles

Aeltis - Cneyele

Syndaria - Birdwhisperer

Yae'vel - Readicti

Arzota - Arzota

 

 

 

Origin and History

 

Rooting from Asulon, the Maki'ker of Des'Nox are a nomadic clan. While they tended to keep to the elven lands, they were almost hermit like, new members only joining after marrying into the family. As roamers, most children of Des'Nox grew up learning to hunt and craft things that could be sold rather than read and write. This left most of the clan illiterate for a time, meaning that any ancestries were left to memory instead of being recorded. Only until recently have they finally settled down and their history been archived. During Anthos, most of the clan had split up and gone their own ways. What led to this is unknown. Only until the arrival of Athera did they begin to unite once again.

 

 

Traits

 

Physical

 

Their skin color being about average, sometimes a little darker and their eye color being the common red. It is their ebon hair and height that sets them apart from the normal dark elf. The normal height for males of the clan being almost six feet, four inches. While the women of the clan hover around a flat six.

 

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Personality

 

A Des'Nox is usually pretty reclusive and a bit stubborn. Tending to either keep to their family or just dark elves in general. It takes a bit of time for them to warm up and actually have a full conversation with another person outside of their comfort zone. But once a friend they are pretty valuable. Most from the family are very helpful and stick to their guns when it comes to doing the honorable thing. As tradesmen they like to take great pride in their work, seeing whatever it is they make as a challenge to create art.

 

 

Beliefs and traditions

 

Religious Views

Like most dark elves. The Des'Nox clan worship their Ancestors. They pray or reflect on the actions of their forebears for guidance.

 

Rite of passage

In the early to mid teens of young Des'Nox children, they go through a trial to enter adulthood. A simple test of survival and mettle. The clan will simply leave the child or children behind and return for them at a later date. With the only rule really being that you may not follow the clan, some parents will give their child supplies. While helping them is not against the rules, it is more simply frowned upon. For example: Giving your child a knife is nothing compared to giving it a bow and arrows. By giving them supplies, you're seen as not having faith in their abilities to survive.

 

The Night

The Des'Nox hold a certain affinity for the night. As they were originally nomadic, the night offered protection from the usual daylight dangers. But to them, the night was so much more. In concealing themselves, using the stars as guides, and even hunting. To them, the night is many things, which is why they hold it in such high regard. They also believe it is where the dark elves came from.

 

"The night. It is a blanket that warms us, armor that shields us. It is what we come from and what binds us all, in midnight clad."

-Der'es Noxius, clan founder.

 

Names

The Des'Nox clan has a strange way of naming it's children. They use a combination of syllables from the parent's names as a way of symbolizing the unity between two mates. It's not uncommon for names to be passed down through the generations. (For example: Dak'ir's father was Dak'rezar). Traditionally, the mother's name comes first for their daughters and the father's name would come first for the sons. Full names imply that the member was either a bastard or simply married (or adopted) into the family.

 

Celebration

Their pleasures are simple. But celebrating is something the clan frequently enjoys. Weather it be the birth of a newborn, the bond between two lovers, or even a successful hunt. A Des'Nox will turn it into a festivity accompanied by tale telling, drinking and music. They often favour string and percussion instruments.

 

Craftsmanship

The vagabond clan did what it could to make a living. While most were adept hunters, coin was still needed for a living. Most clansmen were skilled crafters and tailors. From dresses to wooden toys and even carved jewellery, the clan honed their skill into what they could.

 

Black Stone Bracelets

Most notable of their craftsmanship are the simple black stone bracelets most, if not all, Des'Nox are seen wearing. Mainly being something partents gave their children or juveniles gave their allure, it represented their love for that person. They were usually crafted from dark colored rocks, though some including onyx or obsidian. It was thought that the more beautiful the bracelet, the more that person cared. As the clan was poor, it meant aquiring gems or carving stones would either take a lot of time to find or cost them more than they could afford. As it was mainly given to another as a clan tradition, these bracelets were almost never given to those outside of the clan.

 

Magic

Most Des'nox either show open distaste or simply do not care for magic, believing it corrupts the mind. However very few have been known to take up elemental evocations.

 

 

OOC

 

The clan is fiercely devout to itself. A Des'nox taking the life of one of it's own or venturing away from their family is completely unheard of. So I prefer all players who play full blooded member (Those not married into the family) oocly agree that the character can be taken away if I believe they're being played incorrectly. I'm not really a hardass when it comes to that sort of thing, just be chill and loyal to the family is all. 

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