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Raid Rules Revamp

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mmat

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I love it how when the big nations don't get what they want, they just sorta shrug it off and keep rping while the Tavern RPers celebrate,
and now Big nations get what they want and all Tavern Rpers can do is complain about how "this doesn't work!" even though it promotes strong governments to control RP, as it should.

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Ok, so it seems everyone complaining here is upset with the short raid times upon winning. Like Cyndi said, if you as a town can't defeat a group of maximum eight players consistently, then you really don't deserve to be a town. And how would this kill RP? If anything, it would boost it in that area. Guards would start needing to be a thing that were useful and actually patrol, not just sit around in their uniform all day and drink in the tavern, occasionally growling at someone who might be causing some slight disturbance. People would start actually roleplaying legitimate fear due to this so called 'constant threat of bandits', since it seems you're so scared of them that they absolutely paralyse you with fear IC and OOC, since you're asking for longer raid times. Speaking of this 'constant threat' of being raided, you make it seem like someone is actually going to raid you every 12 hours. Let's just take some factors into consideration here first:

  • Timezones: Not everyone is in the same timezone, and that means town/settlement population/activity rates will fluctuate throughout the day. This also applies to the bandits/raiders side, as different amounts of people from their side will be on throughout the day. On top of this, the raiders might mainly be in a timezone where there is barely any people on in the town they want to raid, or vice versa where the raiders have about two guys versus about twenty from the town.
  • No point behind continuous raiding: You make it sound like people will literally raid a town, sit there for twelve hours straight waiting for it to come back up, and raid instantly again. First off, the town should now know when a raid is expected if they do happen to get raided right on the twelve hour mark, so that means defences can go up, guards can be stationed and gates can be closed. And if the raiders are consistently winning and draining the town of resources, eventually the town will either stop giving out gear to guards and fighters since they'll just lose it, or they won't have any spare to give out, meaning the raiders won't have any incentive in the way of items to earn from said raid. I mean, what's the point of going out to be a PvP hungry pixel bandit when they've only got wooden swords in the way of pixels? There isn't.
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Im just happy ya did it. By the way, WHEN IS THE MAGIC PLUGIN!

 

sorry.

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So I can raid with a 8--player group, then come back with the same group + 12 more when I get the yes from my nation leader?  (OFC, given that both sides are at "war")

 

Either I just found a big loophole or I missed something.

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I think everyone should defer judgement until they have been seen working in practise (Or not working). 

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