Jump to content

A fix to metagaming.

 Share


ZFO

Recommended Posts

Yes, but the chances are so slim, the 90% of other times are metagaming.

I have read over the comments and the topic and I'm starting to see that your opinion is consistent no matter what. I've RPed with you before; it was enjoyable and simple RP at first. Then you suddenly got aggressive and were looking to just take my items with one simple emote without a roll of any sort or progression leading up to it.

I'm not mad at all nor insulting you so please don't take it like that. I'm just making the point that if you would maybe stop robbing people as much and just enjoy simple RP (even if you are a thief) then maybe you wouldn't have such a negative attitude. These people who totally dissent from the community with a polarized idea don't get anything done since they aren't willing to reason. 

When we RPed, two people proceeded forth to the scene with a bow and arrow pulled back aimed at me. You didn't even take the time to read the emote and started blantantly saying that I totally MGed. Then when one of the men surveyed the area you also started that was MG too. Lastly, the RP scenario following got to the point of a GM coming to help resolve some of the matters. This happened another time before that Disco had to resolve near Felsen.

This isn't meant to be an essay but this completely pessimistic attitude will get you no where other than hating the server. Lighten, enjoy plain and normal RP, and don't be so combative. Some people do MG and when it is evident, modreq so a GM can check their logs to see if they did anything. And if it becomes bigger of an issue than that, do a BR only if suitable. Just have fun friend and love the chance of RPing here.

Link to post
Share on other sites

Metagaming is a big problem and hard to avoid. And it's pretty much the only way to alert your allies as bird messages requires multiple emotes. And personally I think there should be a risk in taking the offensive, other than getting killed by the targeted enemy of course.

We could possibly implement a tool to alert nearby enemies within a certain range, like a horn?

 

9ae8f025f42074604f8f919165765a2a.jpg

 

Obviously, this will not prevent metagaming. I don't think we can. However this gives you another option to alert your friends with, in this case. And personally I think this would be pretty cool in the game, perhaps different types for different races/nations. 

But for metagaming altogether I guess all you can do is either ask them to leave(which usually leads no-where) or send a message to a GM, but even for them it can be hard to know if it's actually metagamed in certain situations. 

 

 

 

Edited by Anderssn
Link to post
Share on other sites

Metagaming is a big problem and hard to avoid. And it's pretty much the only way to alert your allies as bird messages requires multiple emotes. And personally I think there should be a risk in taking the offensive, other than getting killed by the targeted enemy of course.

We could possibly implement a tool to alert nearby enemies within a certain range, like a horn?

 

Hidden Content

Obviously, this will not prevent metagaming. I don't think we can. However this gives you another option to alert your friends with, in this case. And personally I think this would be pretty cool in the game, perhaps different types for different races/nations. 

But for metagaming altogether I guess all you can do is either ask them to leave(which usually leads no-where) or send a message to a GM, but even for them it can be hard to know if it's actually metagamed in certain situations. 

Someone hand me a list of MC sounds that would work as a Horn and I can have this idea finished coding in a few hours. It's very very very very very easy to code, it just needs the correct sounds, which I'm not good at picking.

Link to post
Share on other sites

Someone hand me a list of MC sounds that would work as a Horn and I can have this idea finished coding in a few hours. It's very very very very very easy to code, it just needs the correct sounds, which I'm not good at picking.

Yeah... about that.. :P

It could also give some alert in the chat.

Link to post
Share on other sites

Someone hand me a list of MC sounds that would work as a Horn and I can have this idea finished coding in a few hours. It's very very very very very easy to code, it just needs the correct sounds, which I'm not good at picking.

I see, but a horn should only be used in raids/war to give maybe certain buffs. As people can just metagame and lie and say "oh well i just heard the horn so i came running" as for the sound mob.blaze.breathe and tell me if im wrong but would the code look like this? 

if (event.getAction() == Action.RIGHT_CLICK_BLOCK && im.getDisplayName().equalsIgnoreCase("Warhorn")) {
        //do whatever
      
        }    

Link to post
Share on other sites

I see, but a horn should only be used in raids/war to give maybe certain buffs. As people can just metagame and lie and say "oh well i just heard the horn so i came running" as for the sound mob.blaze.breathe and tell me if im wrong but would the code look like this? 

if (event.getAction() == Action.RIGHT_CLICK_BLOCK && im.getDisplayName().equalsIgnoreCase("Warhorn")) {
        //do whatever
      
        }    

We all know this, like I said it will not prevent metagaming, but it gives an option and rp against it. And I think Jistuma just wants to code it because why not? 

Link to post
Share on other sites

I see, but a horn should only be used in raids/war to give maybe certain buffs. As people can just metagame and lie and say "oh well i just heard the horn so i came running" as for the sound mob.blaze.breathe and tell me if im wrong but would the code look like this? 

if (event.getAction() == Action.RIGHT_CLICK_BLOCK && im.getDisplayName().equalsIgnoreCase("Warhorn")) {
        //do whatever
      
        }    

Yup. Then it's like

event.getPlayer().getWorld().PlaySound(Sound, Location, Byte, Distance)

 

There would be a few more things, but that's why I said it was very easy. The other stuff includes not being able to place the item down, and probably sending a message.

Edited by Jistuma
Link to post
Share on other sites

Yup. Then it's like

event.getPlayer().getWorld().PlaySound(Sound, Location, Byte, Distance)

 

There would be a few more things, but that's why I said it was very easy. The other stuff includes not being able to place the item down, and probably sending a message.

ah k cuz im a coder also i code my own server and crap so i have some experience with bukkit but not too much

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...