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Those Who Linger {Lutauman Addition}


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Amiz Fauth’ul
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“... And as Krug snarled, a ripple poured through Stargush’stroh; a thousand
heads turning to attention. As simple as that, the Lingerer fled.”


The Ancestral Realm is home to the souls of those honourable mortals who have passed their time in the land of the living. Long ago, the Daemon Apohet created it merely as a slight to the Aengul Aerial, to forbid her the souls of any good that had left the mortal plane, however in an unintended turn it became the revered grounds of past knowledge, wisdom and guidance. Prudent Orcish Shamans seek advice from the ancestral denizens which reside there, and even some astute men and women of the Mali’Ker have been known to call on the foresight (Or hindsight, as it were) of those inhabiting the Ancestral Planes through Uruk Lutaumans. It acts as a sieve through which souls of bad repute are cast away, to reward those who have proven themselves as characters of both honour and integrity. However, even a sieve made by a being of magical power incarnate has its limits.

The Lingerers
Those unwelcome souls who have managed to remain despite this Great Sieve are dubbed “Amiz Fauth’ul”, or Those Who Linger. It happens more by accident than not; these creatures are rarely found to be inherently evil, but instead have been caught in the whitewash of a great passing and simply thought that the Ancestral Plane seemed a nice place to stay, opposed to whatever damnation eagerly awaited them in the Aengul’s realm. On occasion, a lover whose partner’s soul was dubbed worthy is dragged into Apohet’s dimension for a pleasant but thoroughly unwelcomed retreat, but these rarely cause trouble. Lingerers of another sort can be found prowling about the Stargush’Stroh, however; their intent dark enough to house them in any shadow of the Ancestral Plane.

Origins
The art of sneaking into places where one is unwanted seems to be one regularly practised by those of Dark descent. Necromancers, Iblees worshippers, Blood Cultists; each have their own skills and their own goals and, indeed, their own ways to achieve them. The Dark Shamans of early Aegis were no different in this accord. Although technically no records exist of how this precise ability was gifted to the Dark Shamans, one can hypothesize Or’Ta to be the persecutor- He had a pleasant blend of ingenuity and insanity which first allowed him to see the dark bridge that none should ever cross and then cross it anyway. All that is known is that long ago, during the Great Clan War, countless Dark Shamans left one battlefield for another, and sent their souls through death to plague the Ancestral Plane. Amiz’Fauth’ul became true parasites of the realm, and with the Shamans of Lur too busy fighting the living, the dead fought the dead unhindered. One thing lead to another, and the Dom clan was all but abolished; the cult of twisted Shamans dispersing into the deepest thickets of history. After the mist of war had cleared and the purple blood was wiped clean from Shamans’ blades, the rituals of Amiz Fauth’ul were well forgotten from the mortal plane. Many Dark Shamans who had survived the initial slaughter, in a panic, left for the Stargush’stroh to escape the Shamans of Lur, but in their rush left not a scribble of the process behind for their mewling students. Gone from this world, but not the next, the Lingerers, well, Lingered.

Their Fate
Since those days, Lutaumans have had, as those in the Shaman Community say, their hands, arms, legs, mouths, tusks, and spirity appendages well and truly full. The Ancestral Realm was never a quiet place; with old, dead wrinkly people wandering about the place there’s bound to be a few shouts, but after the invasion of the Dark Amiz Fauth’ulz, there was actually a presence of evil. The Lingerers, patient and wary as they were in life, tend to slink about on the charity of the denizens of Apohet’s Plane. Fortunately, killing dead people has proven to be a serious challenge for the Amiz’Fauth’ulz, so restricted to petty crime they’ve taken to disturbing spirity communities through deceit and plain, simple vandalism. More than often the once-great Dark Shamans are forced into hiding; shrouding and disguising themselves as the regular spirits of the dead, of which the two can’t be differentiated by normal means. It’s a part of the Lutaumans’ duties to maintain the peace in the fragile Ancestral Planes, and as such these troublemaking Lingerers are tracked down and persuaded to depart, usually when their head is smacked in by the Shaman’s staff. From time to time, however, a Lingerer may stumble upon a wandering Lutauman, and things tend to get… Sticky.
Should a Shaman allow a Dark Amiz Fauth’ul to give them a blessing, it can cause no end of trouble for the unfortunate Lutauman. Physical sickness, mental instability, even a temporary loss of power can all be caused by a Lingerer’s meddling with a Lutauman’s blessing. Even though it’s a rare occurrence in these Shamans’ careers, all teachers warn their students of the danger and every Lutauman carefully considers the spirit before receiving their boon. Lingerers still remain to this day, and these lessons are still taught. Dark beings lurk in the Stargush’stroh; a place as bright as that casts deadly shadows.

Conclusion
This proposal is for a new concept of Lutauman Shamanism. As of yet, there’s been no conflict in the realm which Lutaumans act in, so hopefully with this new lore some opportunities can be created!

This lore won’t give Lutaumans any new powers or advantages. Additionally, it should be noted the method to create Amiz Fauth’ulz is ‘forgotten’, or at least impossible with current Dark Shamanism, so nobody can achieve this sort of immortality with their own characters.
The Lingerers will act simply as a concept; Events can and hopefully will involve hunts for Lingerers through the Spirit Realm, so the Lutaumans have a basis for some more awesome, rp generating Shamanism! As for their use by current Dark Shamans, it’s null and void, though there it can be considered when the revamp for Shamanism is brought up later on. Cheers for reading, and if you have any questions or More Importantly, Suggestions, please shoot me a PM in game, on skype or the forums. Hope you enjoyed!
~Food

Edited by The Allusionist
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