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An idea for a Temp Map.

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Birdnerdy

Would you like to see vanilla/Fringe style skills and pvp mechanics during a temp map?  

57 members have voted

  1. 1. Would you like to see vanilla/Fringe style skills and pvp mechanics during a temp map?

    • Yes
      31
    • No
      26


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Recently, there’s been a lot of talk about moving to a temp map before 5.0. Along with this change, it is expected that we will undergo a full wipe of all skills and money. This will allow the tech team to effectively balance our professions and pvp mechanics to provide a more enjoyable experience for the community. However, this is going to require a lot of time on the tech team’s part, and as we’ve seen in Vailor, it is difficult to implement real change while actively playing on an official map.

 

 

For many people I have recently spoken to and myself the most enjoyable time on the server was when things were simpler. Although the skills profession adds a completely fresh medium of stimulation, the recent changes to various plugins have rendered certain skill useless. This was in order to nerf the very high standard of items that the professions can produce. It's a good idea to bring the overpowered stuff down to a more reasonable standard, but there is too much of the original gear in circulation for these changes to effectively make a difference until the new map. It just makes it harder for newer players, no matter how hard they grind, to get the same gear as players that began grinding before them.

 

I suggest that if we are going to move to a new map with a skill wipe, then we should go to a temp map much like the fringe for a period to give the tech team time to balance the skills plugin. Something smaller and more centralised, and temporarily remove our current profession plugin as to allow the Tech Team to make the appropriate changes to rebalance the system. This would remove all overpowered items, and allow for balanced items to be remade when 5.0 does eventually come around. Basically we would have Vanilla MC, or LoTC MC from the Fringe, with the suitable items restricted and all armour unweighted etc.


This would only be in place during the Temp map (should the staff even choose to implement one), after which it would revert to the revamped and balanced skill plugin, which could once again be used.

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1 hour ago, 吳憾戰士14 said:

No temp maps PLEASE.

 

Keep in mind that there is slated to be a large influx of new plugins for the next map. There may be substantial downtime while we get these running and there might be large outstanding bugs which will go unnoted for a fair portion of time. Given if some form of temporary map were introduced it would actually be a fair time to introduce these new works and have players interact with them so launch of a full map can go seamlessly and duping glitches will be minimal.

 

I mention such because this is a very Dev Team focused argument here and I, personally, am in favor of such a map as a developer because I feel as if it would only benefit our development process. However, I am more than aware of the large downsides such a thing poses which is why I hardly push for something on this matter if public opinion is against it.

 

EDIT;

 

Clarifying "Large influx of new plugins." - The development team hasn't released too many new works as of late both due to the effort to keep updates coming and preferring to introduce game-changers when we have large map transitions.

 

EDIT 2 Electric Boogaloo;

 

On the actual topic of the style of a temp map we already have a map which would be suited to serve as such and likely would be used in the event of a need for it. It was not built as a temp map - mind you - we simply have had a map or two in reserves for future events which are large and sprawling enough to support a playerbase for ~a month.

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Hm, I should actually look before I fully write. I quickly read through and felt a need to respond to Leo before I spoke.

 

Keep in mind that "Vanilla PvP" is going to be fairly different post-1.9. The visions of grandeur that exist of the Fringe era - which I myself hold a high opinion of - are doubtfully going to be the same even in the event that we purged skills. Not only this but deleting skills means the full removal of personas and... basically every plugin that currently runs on LotC.

 

With this in mind we are looking into detail on the topic of PvP and you will see some (hopefully welcome) changes to PvP when transitions occur. Will the skills plugin be deleted? No. Will benefits change? Likely.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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