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Let's Play Lone Wolf

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If u run from an enemy u tend to head to the nearest safe location. That would be east I this case.

So I say east

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Well both we and Captain D'Val was meant to be going to Ruanon, so he might have run that way. Also don't forget that his sword appeared in a tavern in Eshnar...

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East rhymes with yeast. And yeasts is bread, and bread is food, and food is yummy.

South? That only makes a half-rhyme with BLOUSE. Unless we're going shopping for clothing, I don't see how blouses will be of any use.

So I say... Let us go East, where there SURELY will be yeast!

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I guess it's East.

92

It is noon on the following day when you reach the outskirts of Eshnar. To the south, the wooded hills gradually ascend towards the magnificent snow-capped peaks of the Maaken Range. It is a beautiful sight, one of stark contrast to the squalor of Eshnar and the desolate Wildlands to the north. You ride along the only street in this dilapidated town and eventually arrive outside a large tavern called ‘The Pick and Shovel’. Your men are exhausted and badly in need of food and rest.

If you have the Kai Discipline of Sixth Sense, turn to 210.

If you wish to enter the tavern, turn to 132.

If you decide to continue along the street, turn to 301.

We have Sixth Sense. Also, wasn't this the place Captain D'Val's sword was found?

210

You have a very uneasy feeling about this town. So far you have only seen women and children shuffling along the street; there has been no sign of any men whatsoever. The inhabitants all seem nervous and avoid looking you directly in the eye. Instinct tells you to turn around and leave as quickly as possible.

If you wish to follow your instincts, turn to 67.

If you wish to press on regardless of your instincts, you can investigate the tavern by turning to 132.

If you wish to continue along the street, turn to 301.

Trust our magically attuned powers of predicting the future?

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So far, the most stupidest of all of our decisions never seem to kill us.

So you know what?

Let's go to the Tavern. We'll get lucky AS ALWAYS.

Maybe we'll be able to find out more about whatever's happening in this town, and do something heroic about it.

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Let's crank things up. It's been some time since we last burned down a tavern.

We might just have enough time to drink as well.

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...

Ok, we can ignore our discipline's warnings.

132

Your men tether their horses and follow you into the tavern. An old woman stands behind the bar, her face taut and lined as if in pain. She wears men’s clothes—a shirt and chequered trousers. The tavern is empty, but the tables are covered with ale mugs, many half full of beer.

small13.png

If you feel uneasy about the tavern and wish to leave town, turn to 67.

If you wish to question the old woman, turn to 287.

Ok, talk to the weirdly drawn old woman, or leave now?

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Paranoia mode initiated.

God I am so sorry it does not have the option "Start banging her head on the counter." She is definitely a lich or something CRAZY.

So yeah I am not uneasy. Talk to her everything is fine.

Or at least that's what we will be telling ourselves when **** gets real.

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Nothing can penetrate our thick skull!

To the old woman, I say!

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Ok, then.

287

You have barely taken a dozen steps when the old woman drops to the floor. A ranger shouts ‘Ambush!’ It is the last word he will ever speak. A razor-sharp disc of metal whistles down from the balcony above and sinks into his chest. Then, suddenly, the tavern is full of bandits, pouring in through windows and doors. Three charge straight at you, their battle-cries loud and savage. You draw your weapon and strike, beheading two of the dark-skinned warriors with a single blow. The third bandit is upon you before the bodies of the others have fallen to the floor.

Bandit Warrior: COMBAT SKILL 17 ENDURANCE 27

If you win the fight, turn to 75.

Don't say the game didn't warn you... Also, we could have been using a quarterstaff or warhammer here, in which case 'beheading two...warriors with a single blow' would have been even more impressive!

CR = 26 - 17 = 9

Our E total = 26/26

Bandit Warrior's E total = 27/27

Round 1

Random number = 1

We take 3 damage = 23/26

Bandit Warrior takes 8 damage = 19/27

Round 2

Random number = 3

We take 2 damage = 21/26

Bandit Warrior takes 10 damage = 9/27

Round 3

Random number = 5

We take 2 damage = 19/26

Bandit Warrior takes 12 damage = DEAD!!!

That went less well than it could have done. Still, we won anyway.

75

No sooner has the first warrior collapsed when another is hacking at you from the side. As you turn to face him, a spear thrust gashes your left arm and you lose 2 ENDURANCE points. You recoil in pain and, in the crush of battle, you slip and fall to the floor, which is already strewn with bodies. Then you glimpse an open door and crawl towards it.

Pick a number from the Random Number Table. If you possess the Kai Discipline of Camouflage, add 3 to the number you have picked.

If your total is now 0–5, turn to 192.

If your total is now 6–12, turn to 16.

We lose 2E = 17/26

Random number = 3+3=6

Luckily we have Camouflage. I have a nasty feeling 192 would have been an instant death.

H+1 18/26

16

You reach the door and quickly make your escape. The land behind the tavern is steep and heavily forested. Two of your men follow, but they are both badly wounded and cannot keep up with you. You turn to shout encouragement, only to witness their deaths as they are brutally stabbed to the ground. The bandit murderers wipe their blades and sprint towards you.

If you wish to run straight into the forest, turn to 123.

If you wish to try to change direction as soon as the trees hide you from your pursuers, turn to 169.

Well, we lost everyone who was meant to be accompanying us, but we got out of the tavern.

Where now, to escape the bandit menace?

H+1 19/26

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Um...both of the options involve going into the woods. I'm guessing you meant 123?

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