✿Honeybear✿ 84 Share Posted April 20, 2013 Free booze?! Do you need to ask me? Let's get drunk and make bad decisions!~ Link to post Share on other sites More sharing options...
hammer01 29 Share Posted April 20, 2013 Heck yes! Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted April 20, 2013 Drink! Drink! DRINK! DRINKKK!!!! What are we? Lone WOLF, or Lone WIMP? We're LONE FUDGING WOLF, of course! Link to post Share on other sites More sharing options...
argonian 14254 Share Posted April 21, 2013 Drink it! Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted April 21, 2013 Yeah, I didn't think I needed to ask. 392The ale is thick and creamy, with a taste like malted apples. You lower the half-empty tankard and wipe away the froth from your lips with your sleeve. Pick a number from the Random Number Table. If your current ENDURANCE point total is less than 15, deduct 2 from this number. If your ENDURANCE point total is above 25, add 2 to this number. If you have reached the Kai rank of Savant, add 3 to this number. If your total score is now below 7, turn to 364. If your total score is now 7 or above, turn to 218. Well, we're (just) above 25E. Random number = 5+2+3 = 10. 218The dwarves continue their meal, pausing only to light large hooded pipes. Through the bluish hue of the pipe smoke that clouds the low cabin roof, you notice that they are casting nervous glances at you, as if you might explode at any moment. After five minutes have passed, Nolrim raises his tankard and proclaims a toast: ‘To Lone Wolf—a man among dwarves!’ The dwarves guffaw at Nolrim’s wry toast and raise their tankards in a salute to your courage and fortitude. The Bor-brew has loosened their tongues, and they are eager to tell you of their past exploits. Turn to 291. Backstory! 291You learn that the dwarves were once the crew of a more conventional vessel, a merchantman that sailed the Tentarias of southern Magnamund. The Tentarias is a vast expanse of lakes and land-locked seas, which connect to form a continuous canal stretching nearly three thousand miles. They were created, as was the Rymerift of Durenor, by a massive landslide. Three years ago, the dwarves’ former captain, a dwarf named Quan, lost his ship, cargo, and crew whilst gambling at cards; it seems the unfortunate captain was unaware of Banedon’s true profession until it was far too late. As a result, Banedon became the dwarves’ captain, and ever since they have adventured with him across the lands and skies of Southern Magnamund. The Skyrider itself was given to Banedon by the Magicians of Dessi, in return for his help in defeating the Gagadoth—a monstrous creature that terrorized their land, over which their own sorcery could not prevail. The Skyrider was travelling from Dessi on its way to Barrakeesh when you appeared. The dwarves have overheard your talk with Banedon and are excited by the prospects of a new adventure. They seem undaunted by the deadly dangers that it will certainly involve. Turn to 359. Oh, honestly! You'd never catch a Kai misusing his powers to win at gambling! Let's ignore the list of times when we'd have automatically used sixth sense for a bonus had we come to the appropriate sections. 359The fatigue of your ordeal finally catches up with you; you are finding it impossible to keep your eyes open. Nolrim shows you to a bunk in the hull of the Skyrider. Gratefully you climb into bed and pull the blankets over your aching limbs. Nolrim apologizes that the bunk is too short, but his words fall on deaf ears—you are already asleep. Restore 2 ENDURANCE points for this much needed rest. Turn to 300. Well, we didn't need the Endurance, but thanks all the same. 300You wake shortly after dawn to the sound of snoring dwarves and the low hum of the Skyrider. Gathering your equipment, you climb on deck to find everything in shadow, for the Skyrider is hovering beneath a massive outcrop of sandstone that juts out from the side of a mountain, thousands of feet above the valley floor below. Banedon stands at the helm, but he is no longer in a trance. ‘Kraan-riders,’ he says, pointing to the sun-bleached valley beyond the shadows. ‘They arrived with the dawn.’ You stare out across this alien landscape, a mountain valley filled with pillars of massive and precariously balanced boulders. The Vassagonians call this place the Koos—‘the needles’. The rocky columns reach so high into the sky that an avalanche seems unavoidable. Perched upon two of the columns are Kraan, their Drakkarim riders scouring the valley with telescopes. An hour passes before they take to the air and disappear. ‘Trim the boom-sail, Bo’sun Nolrim,’ orders Banedon, his voice barely audible above the increasing hum of the Skyrider. ‘We’ve a fast run ahead.’ If you possess a Black Crystal Cube, turn to 229. If you do not have this Special Item, turn to 247. We don't have one. 247 The voyage through the Koos is breathtaking. The Skyrider glides between the towers of rock that rise from the valley floor with fantastic and unearthly grandeur. Far below, sulphurous water bubbles from fissures in the orange ground and streams of hissing lava carve circular channels, which glow like moats of liquid fire. You watch the sky, but there are no signs of the enemy. ‘Ikaresh,’ says Banedon pensively. ‘ “The Eagle’s Lair”. That is where we will find Tipasa the Wanderer. It is the place of his birth and the home of his family. He roams the Dry Main, but he always returns to Ikaresh.’ It is late afternoon when you reach the hills beyond the Koos that overlook the town of Ikaresh. Banedon moors the Skyrider to a pinnacle of stone, and a rope ladder is lowered to the ground. It has been decided that you and he will enter Ikaresh on foot and locate Tipasa, while Nolrim and the crew wait in hiding for you to return—the sight of the Skyrider hovering above the mountain town would be sure to arouse unwanted interest in your arrival. You and Banedon prepare yourselves for your mission by staining your skins with brown copalla berries and dressing in the grey and white robes commonly worn by the mountain people of this region. You bid farewell to Nolrim and set off across the barren hills. Pick in number from the Random Number Table. If the number you have picked is 0–2, turn to 337. If it is 3–9, turn to 383. Our random number is 9. 383You trudge through the loose red sand, your faces covered to protect them from the dust and the blazing heat. The landscape is stark and desolate; all that seems to thrive here is the wire-hard grass that scratches your boots and leggings. You soon come across a dried river bed that leads to a cave in the orange sandstone hillside. A wooden plaque is nailed by the mouth of the cave, but you are unable to understand the strange words painted on its sun-blistered surface. If you wish to investigate the cave, turn to 235. If you wish to press on towards Ikaresh, turn to 272. Enter the mysterious cave? Link to post Share on other sites More sharing options...
hammer01 29 Share Posted April 21, 2013 Investigate! Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted April 21, 2013 Whaat! Let's go investigate. Lone Wolf doesn't back down from exploring! Lone Wolf the Explorer, off into the wild for another adventure! Dora Lone Wolf the Explorer! Boots Banedon, that super cool exploradora! Need your help! Grab your backpacks! Lets go! Jump in! Vámanos! You can lead the way! Hey! hey! (Jesus. I didn't know Dora the Explorer's theme song was this HORRIBLE...) Hopefully, we don't bump into Swiper... That guy's one nasty fellow. If we meet him, we'll have to yell at him, "Swiper, no swiping!", to get him to stop swiping things! Link to post Share on other sites More sharing options...
ConnorMagill 43 Share Posted April 22, 2013 Mechassault 2 LoneWolf.... Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted April 25, 2013 Investigate we do! 235Rows of stalactites hang from the roof of the cave, like the fangs of some incredible monster, and the bubbling of a distant geyser echoes eerily through the unknown depths. You begin to explore and eventually reach a place where a natural bridge of rock arches over a steaming course of water, red with ore. Huddled beneath the bridge is a pathetic figure, its body bent and emaciated. A tattered blanket covers his face, and in his withered hands he clutches a crude fishing rod. A small catch of lavacrabs lies on the bank, their claws twitching as they slowly die. As you move nearer, the figure raises his face to stare at you. It is a man, but the sight of his face shocks you to the core. If you have the Kai Discipline of Healing, turn to 344. If you do not possess this Kai Discipline, turn to 208. We do! 344The old man’s face is a mask of putrescent green sores. The pupils of his eyes are yellow, and his ragged grey lips hang in tatters. He suffers from vaxelus, an infectious disease that rots the skin and attacks the nerves, resulting in hideous mutilation and deformity. He has been cast from his community, banished to this cave where he must eke out his last few years of life in misery and solitude. If you possess some Oede herb and wish to give it to the poor vaxeler, turn to 321. If you do not have any Oede herb, or if you do not wish to give it to this unfortunate wretch, flee the cave and turn to 270. Unfortunately, we don't. We seem to have been missing a lot of items lately. 270You race along the rock-strewn cave, eager to escape from the infected old man. The horrific stories that you have heard about vaxelus make you careless in your haste, and you lose 2 Items from your Backpack. Choose which two items to erase from your Action Chart (if you have no Backpack Items, you lose a Weapon and a Special Item instead). Turn to 241. And our quest to have as few useful items on us as possible continues! Which two items do we lose? Backpack Items: 1)Pickaxe 2)Potent Laumspur Potion (+5E) 3)Meal 4)Rope 5)Potion of Laumspur (+4E) 6)Meal of Larnuma (+3E) 7)Laumspur Potion (+4E) 8)Meal 241Once outside the cave, you and Banedon waste no time in pressing on towards Ikaresh. As you near the outskirts of the town, you pass a small, round hut where a goat is eating from a manger near the door. A man appears in the darkened doorway and bids you welcome; he touches his forehead in a salute of friendship and invites you to enter his humble home. If you have the Kai Discipline of Sixth Sense, turn to 365. If you wish to accept his invitation, turn to 225. If you decide to decline his offer and continue on your way towards Ikaresh, turn to 272. We have sixth sense! 365You sense that the man’s show of friendship is genuine. He may be able to help you find Tipasa the Wanderer if you accept his hospitality. If you wish to enter his home, turn to 225. If you decide to press on towards Ikaresh, turn to 272. Well, I see no reason not to... don't forget to say which items we should lose, too. Link to post Share on other sites More sharing options...
hammer01 29 Share Posted April 25, 2013 Enter! Oh and lose the pickaxe and a meal. Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted April 25, 2013 Pfft. Pickaxe? Who needs that? That's the tool for people with ACTUAL JOBS. We're LONE FRIGGEN WOLF, we don't need no JOBS! WE JUST NEED TO MURDER PEOPLE! And food? That's for people who are WEAK HUMANS. WE'RE A GOD DARN WOLF, we don't need food! WE DEVOUR THE FLESH OF OUR VICTIMS! And also, enter the home. We need to show our DOMINANCE over this weak puny human that definitely thinks we're far more superior than he. Link to post Share on other sites More sharing options...
pi4t 6 Author Share Posted May 2, 2013 We lose a pick and a meal. 225The man is short of stature but broad-shouldered and strongly built, physical characteristics common among the tough mountain-dwellers in Vassagonia. He pulls a cork from a bottle of lime-green wine and pours three large measures into earthenware cups. ‘Kourshah!’ he exclaims, and downs the wine in one swift gulp. If you wish to follow his example and drink the strange wine, turn to 211. If you do not want to drink the wine, ask him where Tipasa can be found and turn to 318. Do we drink his wine? Link to post Share on other sites More sharing options...
hammer01 29 Share Posted May 2, 2013 ...another question about drinking.... DRINK, MAN, DRINK! Link to post Share on other sites More sharing options...
CowsGoMoo 267 Share Posted May 5, 2013 . . . He's definitely trying to poison us. HE'S DEFINITELY TRYING TO POISON US! I know our secret powers told us he's friendly and all, but he's trying to poison us -- IN A FRIENDLY WAY! IT'S ALL A CONSPIRACY! Link to post Share on other sites More sharing options...
Bristlebranch 808 Share Posted May 9, 2013 Drink the wine! DO IT! PEER PRESSURE! Link to post Share on other sites More sharing options...
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