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Let's Play Lone Wolf

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Onwards!

 

30

You pass several high-arched portals overlooking the east city wall
and continue easily and safely until you hear noises drifting along the
passage. The voices of hungry guards and the distinctive clatter of
plates and mugs warn you that a crowded mess hall lies ahead.


You are trying to decide on the best course of action when a patrol
of guards suddenly appears behind you in the corridor. Quickly, you jump
onto a window ledge and take cover behind the arch of a portal.
However, the arch is narrow, and you are sure to be seen when the guards
march past.


If you have reached the Kai rank of Guardian or higher, turn to 62.


If you wish to hide outside on the narrow ledge that runs round the palace wall, turn to 152.


If you wish to attack the guards as they march past, turn to 124.

 

We've reached that rank. Hooray?

 

62

Instinct and experience warn you that it would be rash to attack the
guards so close to a crowded mess hall; any noise of combat would
immediately be heard by the soldiers inside. There’s now only one course
of action for you to take—you must hide outside on the ledge running
around a palace wall.


Turn to 152.

 

...

 

Yeah, that's a good point!

 

 
152

You press yourself against the weathered stone and try to avoid
looking down at the courtyards and gardens of the palace, hundreds of
feet below. You bite your lip and wait for the guards to pass, but they
do not pass. It is nearly sunset, and they have come to shut the iron
grilles of the palace windows. You hear the creak of dry hinges and the
click of bolts—sounds that send a shiver down your spine. You realize
that you are now locked out.


To your left, the ledge continues around outside of a dome; inside
this is the mess hall. If you can only inch your way around the tower,
you may be able to find an open window on the other side.


Pick a number from the Random Number Table.
If you have the Kai Discipline of Hunting, add 2 to the number you have
picked. If you have reached the Kai rank of Savant, you may add another
2.


If your total score is now 0–2, turn to 5.


If your total score is now 3–8, turn to 38.


If your total score is now 9–13, turn to 87.

 

Ulp.

 

5+2+2=9! No problem! Wasn't worried at all! Honest!

 

 

87

 

On the far side of the small tower, the ledge passes directly beneath
a line of windows set high in the north wall. The sandstone blocks have
been severely eroded by the strong ocean winds, creating many cracks
and hollows which make climbing easy. To your delight, you also discover
that the iron window grilles have yet to be locked on this side of the
palace.


You drop to the floor of a corridor that heads off to the west. A
wide staircase leads to a network of passages set with alcoves. Each
alcove contains a bust or tapestry depicting past Zakhans and
Vassagonian victories in long-forgotten wars.


If you have the Kai Discipline of Sixth Sense, turn to 105.


If you do not possess this skill, turn to 158.

 

We have Sixth Sense. What does it give us?

 

 
105

Your attention is drawn to a marble bust standing in an alcove, one
of many standing along the south wall. A closer inspection of the bust
reveals a hinge at the base of the neck. The head tilts backwards to
reveal a tiny lever.


If you wish to pull the lever, turn to 171.


If you wish to close the head and continue along the corridor, turn to 158.

 

This is hardly worth asking, but pull the lever?

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Pull the lever!

 

ADVENTURE!

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PULL THAT SHTICK LIKE NO WOMAN'S BUSINESS!!!

....

.......

............

...............

Waitwut?

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171

 

A panel in the alcove slides aside to reveal a secret, dark, and very

narrow passage. A pair of footprints can clearly be seen in the

dust-covered floor, leading into the darkness.

If you wish to enter the secret passage, turn to 148.

If you decide to avoid the passage, close the secret panel and continue along the corridor and turn to 158.

 

Why are you even asking us this? Do we enter the secret passage, or carry on along the boring passage?

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Go into the secret passage definitely. Secret passages are usually escape routes and stuff.

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...why are we asking this... its natural to just go through the passage... SO JUST DO IT!

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Well, doesn't seem TOO ominous, right? Foot prints leading into a dark scary tunnel with only one route out... Probably hidden for a reason!

 

But stuff like this is pretty much normal for our good old protagonist LONE FREAKING WOLF, so I mean, it's just second nature to venture into the dark scary cave that probably has a bunch of ghouls and scary stuff inside. That's just how bad-ass LONE FRIGGIN' WOLF really is.

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Should we go in?

...

......

...........

No.

We should CHARGE in.

CHARGE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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But... we aren't in a prison... we are in some place, some town, some country that houses this... prison?....

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