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Let's Play Lone Wolf

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The map is on the first page of this thread :)

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75

Peering out carefully, you can see three green-clad men on horses racing along the bank. You recognize them as Border Rangers, the regiment of the King's Army that police the western borders. One of them is wounded and is slumped over the neck of his horse.

Close behind follow a pack of twenty Doomwolves. Their Giak riders are firing arrows at the rangers which fall all around them. One ranger drops from his horse and rolls down the river bank, a black arrow deeply embedded in his right leg.

If you wish to help the ranger, turn to 260.

If you wish to stay hidden and drift downstream, turn to 163.

Sorry for the lack of a recent update. Where are you, Hiebe?

Anyway, what do we do with this guy?

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Sorry been gone. 163

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Well, here goes!

163

After nearly half an hour you feel the current getting stronger. Looking out across the surface you can see that you are approaching a whirlpool in the middle of a large river bend. You will surely drown if caught in its current, so you quickly swim towards the right hand river bank and continue your mission on foot, carrying all your equipment.

Turn to 321.

Hmm. We were trying to reach the right bank, right?

321

You walk for nearly an hour along the twisting river's edge. Beyond the next turn you can hear the faint noise of battle. You carefully climb a steep hillock to get a better view of the area.

Turn to 273.

Why do I get the impression that this is a terrible idea?

273

The outer fieldworks of the city can now be seen. Drawn across the river is a line of barges chained together to form a floating barricade. You can also see soldiers running along the log walls of the fieldworks, and you can hear the faint noise of battle drifting from the west.

small27.png

If you wish to approach the barges, turn to 179.

If you wish to take cover in the trees, turn to 51.

Well, we didn't die instantly, and these guys do seem to be on our side. Do we approach, or employ our signature move (ie hide)?

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51 hide lol

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51

You climb the wooded bank of the river and see the log walls of the fieldworks disappearing into the distance.

ill5.png

A battle rages about two miles away and the log wall has collapsed in several places where the Darklords are attacking.

Most of the fieldworks ahead are unmanned, the soldiers having left to supply reinforcements for the raging battle.

There is a gate in the log wall. If you wish to approach it, turn to 288.

If you would prefer to climb over the wall instead, turn to 221.

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288

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Sorry, didn't realise a new page had started and was waiting to see Auron post! I'm assuming you meant 288, rather than 188!

288

As you reach the walls of the fieldworks, the large oak gates open and you are quickly hurried inside. A sergeant, bloodstained and battle-weary, calls to an officer who turns and recognizes your cloak.

‘My Lord,’ he says. ‘Where are the other Kai Masters? We are in desperate need of their wisdom. The Darklords press us most cruelly and casualties are high.’

You inform the brave officer of the terrible fate of your kinsmen, and the urgency of your mission to seek the King's council. Without saying a word, he motions to a soldier to bring forward two horses. You both mount and gallop off towards the high city wall of Holmgard.

Turn to 129.

Yay!

129

You reach the main gates of the capital, and stare in awe at the height of the city's walls. Two hundred feet high, the walls of Holmgard have withstood the ravages of both time and the Darklords. You and the officer race through the tunnel of the inner gatehouse, one hundred yards in length, and finally halt outside the doorway of the main watchtower. Great crowds of soldiers and civilians are running to and fro.

If you wish to continue following the officer, turn to 3.

If you feel that you stand a better chance of making your way to the King's citadel on your own, turn to 144.

Well, we're in Holmgard! The end of our journey is in sight*! Well, do we trust this guy?

*for this book, at least!

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3

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Lets see run off in a city we have never been to before and dont have a street map of or stay with the armed ally who knows where we are going. 3

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Sorry I took so long, guys!

3

Staying close to the officer, you follow him through an arched portal and up a short flight of stairs to a long hall. Soldiers run back and forth bearing orders on ornate scrolls to officers stationed around the city wall.

A haggard and scar-faced man dressed in the white and purple robes of the King's court approaches you and bids you follow him to the citadel.

If you wish to follow this man, turn to 196.

If you wish to decline his offer and return to the crowded streets, turn to 144.

So, much the same question as last time. Follow him, or not?

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