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Follow the old man what could go wrong?

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196

You follow the man into a small library off the main hall. He pushes one of the many books on the shelves which line all four walls, and you hear a metallic click. One section of the bookcase slowly slides back to reveal a hidden passage.

If you wish to follow the man into the passage, turn to 332.

If you do not want to enter the dark corridor, leave the guildhall and return to the street. Turn to 144.

Hey, look! Another free section we can use Healing on to get 1 free E! Oh, wait, we don't have Healing.

Well, what are the chances? Another 'follow the man or go to the city' choice!

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Follow him !

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Yes he did, he 'bade us follow him to the citadel' a couple of sections ago. Still, good to see you're not too gullible :)

332

You walk for nearly ten minutes along a dark and winding corridor, and then start to climb a steep staircase to a small wooden door. The man presses a secret catch and the door opens. You enter a large, plushly decorated bedroom with a huge marble bath that takes up one corner of the room. The man suggests that you refresh yourself here whilst he seeks an audience with the King.

You quickly bathe and change into some white robes that have been left out on a large marble table. Shortly, the man returns and leads you through a long corridor lined with exquisite tapestries. You finally arrive at a large door guarded by two soldiers wearing silver armour.

You are about to meet the King.

Turn to 350.

I should add that in all of the books, the last section is the one where you 'win', and progress to the next book. I should also add that apart from book 5, all the books contain 350 sections. In other words...

350

You enter the Chamber of State, a magnificent hall decorated lavishly in white and gold. The King and his closest advisers are studying a large map spread upon a marble plinth in the centre of the chamber. Their faces are lined with worry and concentration. A silence fills the hall as you tell of the death of your kinsmen and of your perilous journey to the citadel. As you finish your story, the King approaches and takes your right hand in his.

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‘Lone Wolf, you have selfless courage: the quality of a true Kai Lord. Your journey here has been one of great peril and although your news comes as a grievous blow, the spirit of your determination is like a beacon of hope to us all in this dark hour. You have brought great honour to the memory of your Masters, and for that we praise you.’

You receive the praise and heartfelt thanks of the entire hall—an honour that brings a certain redness to your young face. The King raises his hand and all the voices cease.

‘You have done all that Sommerlund could have asked of a loyal son, but she is greatly in need of you still. The Darklords are powerful once more and their ambition knows no bounds. Our only hope lies within Durenor with the power that once defeated the Darklords an age ago. Lone Wolf, you are the last of the Kai—you have the skills. Will you journey to Durenor and return with the Sommerswerd, the sword of the sun? Only with that gift of the gods may we crush this evil and save our land.’

If you wish to accept the quest of the Sommerswerd, begin your adventure with Book 2 of the Lone Wolf adventures:

Fire on the Water

Yay, we win! We can relax, sell our memoirs, get rich, etc...oh. Maybe not.

Also, is it just me or does that king in the image look really weird?

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Well, it looks like we've reached book 2, where we're going to pick up the awesomely OP sword of awesome. In preparation, we can restore our Endurance to full, and then follow the instructions in the book.

The Story So Far . . . (with the bits from the first book italicised).

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called 'Sommerswerd', the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

You are Lone Wolf, a young Kai initiate who was learning the secret skills of the Kai Lords. Two days ago, your peaceful country was plunged into war when a vast Darklord army suddenly invaded Sommerlund and completely destroyed the Kai Monastery. All the Kai Lords were in attendance for the feast of Fehmarn, and all were killed as the monastery was surrounded and destroyed, the walls collapsing in on the assembled company. You, the only Kai Lord to survive the massacre, vowed then to avenge their deaths. You knew your first task had to be to warn the King, for without the Kai Lords to lead her armies, your country, Sommerlund, would be unable to mobilize in time to drive the Darklords back.

Your journey to the capital was perilous indeed. The enemy had overrun much of the country and were marching upon Holmgard, the capital itself. But despite the many dangers, you fought your way through to the capital and delivered your warning to the King's court. There you were greatly praised for your skill and bravery but told your mission was not complete: with the Kai Lords dead, there remained only one power in all of Magnamund that could save your people from the Darklords--the Sommerswerd.

After the defeat of Vashna, the Sommerswerd had been bestowed upon the allies of Durenor as a mark of trust and allegiance that exists between the two kingdoms. In return, King Alin of Durenor gave Sommerlund a magnificent golden ring bearing the royal arms of Durenor. This ring is known as the Seal of Hammerdal. At that time, King Alin vowed that if ever the shadow of the west should rise again to threaten Sommerlund, Durenor would come to the aid of her ally.

The King has given you the Seal of Hammerdal. Your quest is to travel to Durenor to fetch the Sommerswerd back. But meanwhile the enemy have broken through the outer defences to the capital and are preparing to besiege the city wall. As Captain D'Val of the King's Guard leads you to the Royal Armoury to equip you for your mission, the King's words keep coming back to you:

'Forty days, Lone Wolf. We have strength to stand against them for only forty days.'

So, what do we get for this incredibly important mission?

If you have successfully completed Book 1 of the Lone Wolf series, you will already have your COMBAT SKILL, ENDURANCE points and Kai Disciplines which you can now carry over with you to Book 2. You may also carry over any Weapons and Special Items that you held at the end of Book 1 and these should be entered on your new Action Chart (you are still limited to two weapons and eight Backpack Items).

Through your experiences in Book 1 you have learned new skills, and you may choose one extra Kai Discipline to add to your Action Chart. Now read the section on equipment for Book 2 carefully.

Well, firstly we need to choose a new discipline. Just to remind you, the five we have available are Camouflage, Tracking, Healing, Animal Kinship and Mind Over Matter. We can choose one of these only.

Equipment

Guard Captain D'Val leads you to the Royal Armoury where your green tunic and Kai cloak are taken from you to be repaired and cleaned. While you await their return, Captain D'Val hands you a pouch of Gold for your journey. To find out how much gold is in the pouch, pick a number from the Random Number Table. Now add 10 to the number you have picked. The total equals the number of Gold Crowns inside the pouch, and you may enter this number in the 'Gold Crowns' section of your Action Chart. (If you successfully completed Book 1, you may add this sum to the total of any Crowns you may already possess.)

On a large table in the centre of the armoury, a number of items have been laid out for your choice. You may take any two of the following:

Sword (Weapons)

Short Sword (Weapons)

Two Meals (Meals)

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Chainmail Waistcoat (Special Items). This adds 4 ENDURANCE points to your total.

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Mace (Weapons)

Healing Potion (Backpack Item). This can restore 4 ENDURANCE points to your total, when swallowed after combat You only have enough for one dose.

potion.gif

Quarterstaff (Weapons)

Spear (Weapons)

Shield (Special Items) This adds 2 points to your COMBAT SKILL when used in combat.

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Broadsword (Weapons)

If you are already carrying Weapons from Book 1, you can take this opportunity to exchange one or both of them.

List the two items you choose on your Action Chart, under the heading given in brackets, and make a note of any effect it may have on your ENDURANCE points or COMBAT SKILL.

...

You begin this section with the Seal of Hammerdal, a ring that you wear on your right hand. Enter it on your Action Chart under Special Items.

The pouch contains only 10 GC. Stupid stingy guards, mutter mutter. We now have 38 GC.

We gain the Seal of Hammerdal.

So, guys. Which two pieces of equipment do we choose? I can see two obvious choices from my point of view, but will be interested to see your decisions.

Oh, our rank also increased from Initiate to Aspirant. Basically we levelled up and got a new discipline.

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Just to point out that we have Weaponskill in quarterstaff, so we'd get +2 CS if we used one.

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Healing quarterstaff and sheild if we can use it with the staff if not then chainmail

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We can use any weapon with the shield. I guess we're going for Healing, and a quarterstaff. As for the other item, 0-4 shield, 5-9 waistcoat.

2. Guess we're having the shield.

1

Captain D'Val and his guards escort you to the citadel gate where a small covered wagon awaits you. As soon as you clamber in, the gates are thrown open and you are hurried away through the crowded streets of Holmgard. After a short but uncomfortable journey, the wagon stops and the driver pulls open the canvas flap.

'This is the quay, my lord. There is your ship, the Green Sceptre.' As he speaks the driver points across the quay to a sleek trade caravel anchored near to the harbour wall.

'The first mate's name is Ronan. You will find him waiting for you across the square at the Good Cheer Inn.' Then the driver bids you farewell and quickly disappears into the teeming crowds.

You reach the inn to find the front doors locked and the window shutters barred. You are trying to decide what to do next when a hand grabs your arm and you are pulled into the darkness.

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If you wish to draw your weapon and attack your unknown assailant, turn to 273.

If you wish to try and pull free of his grasp, turn to 160.

Er, guys? What do we do here?

Oh, and incidentally, we need to drop one of our weapons to carry the quarterstaff. Which should we drop, the axe or the giak spear?

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Drop spear and attack him

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