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Patch 1.4_04

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Hey there Aegisians. (?)

Bugfixes:

- Fixed spelling error with "Necrophyte" -> Neophyte

- Fixed unarmed armor errors.

- Fixed /stats skills not showing their exp bar correctly.

Modifications:

- You can now break mushrooms, crops, leaves, and logs even past the y:60/y:40 (for donors) coordinate.

- We've changed how XP rates work with skills, big thanks to Gordok (Gropier) for the post about his idea, it was quiet good!

You can now earn Minas voting!

o = last level's needed xp

l = old level

nl = new level

Old Formula:

o * 1.2

New Formula:

(nl)^2 * 15

Recommended = New Way

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So in essence, you get it easier at the end, but getting there is hard?

Pretty much like real life then. You find things easier the more you do them...

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the math is using the level number instead of the exp needed from the previous level, so it will be much easier at higher levels

old version 32000^1.2 i put random exp amount here

new version (3 + 3)^2 * 15 this would be to get to level 4 which would now be 540

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So for example, if I was trying to get from 99 to 100 in some random skill and the original required exp was 100000 what would it be now?

EDIT: Nevermind, read Vaq's post.

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yes its a lot better than needing about 6billion exp points to get to level 100

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Damn, I'm level 43 in swords so I'm just in the part of skills that got harder to level. Well in a few levels then I'll be in the easier parts.

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